Marowit
- Username
- Marowit
- Visits
- 620
- Roles
- Big Farm Team
- Joined
- Last Active
- Points
- 281
- Badges
- 9
- Posts
- 59
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Re: Update June 8th - Job Center, Deep Sea Changes & More! - Discussion
Seafood Bowl Fisherman level 70 and Mermaid Bay Level 6. Fried Fish Buffet Fisherman level 72 and Mermaid Bay Level 6 Canned Fish, Rare Fillet Fisherman level 74 and Mermaid Bay Level 7 The Boxes ar… (View Post)11 -
Re: Update May 24th - Dockyard, Deep Sea Fishing & More! - Discussion
Hey! Yes, that is the point of the dockyard, you can use it without caring about it, just by sending unequipped ships for some easy small profit But once you figure out the optimal equipment pattern … (View Post)8 -
Re: Toolboxes
@"PCA (GB1)" The problem was that the silo and composer were too overpowered even with just 5 levels, so this was something that should have been changed from day 1. The tool drops for all… (View Post)10 -
Re: Toolboxes
All buildings have the same "pool" of drops, so whatever you harvest goes into the same TP "pool", that is why sometimes you can harvest stables and end up getting a tool from cor… (View Post)9 -
Re: Toolboxes
@"Sukiyaki (US1)" The overall drop rates for the silo, mill and composter were way to strong compared to the other buildings. Basically every time we added a new level to those buildings w… (View Post)Post edited by Marowit on13
