smirlefarm
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same thing here monica..finally got a support ticket to simply be told they can't do anything about it so...my farm is still stuck to only four useable fields for now...I'm still thinking what to do about the 'abuse' of golds as per the thread topic line ^_^
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sandcastor as others have said in other threads before...do you call losing $40USD to nothing a reasonable "put up with it" really? just saying :)
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I so really want THIS too! maybe for fields as well...I just lost some gold when I suddenly got one field populated with magic beans for no apparent reason :-s (I've already sent a ticket on top of refusing to harvest that one field atm but thats a different topic)
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try that and watch your profits...theres a reason for decorations ;)
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queue? now that sounds like an idea much more workable than trying to ask for more than one slot. just as long as it is limited to only a single queue for a few reasonable reasons tho :) the reason I think it should be a single queue is because like others have mentioned, this is a stragety game where you have to plan…
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I was wondering about the same thing especially after seeing what the morning updates did..maybe if they really don't want to list the time directly they should take a page out of the research tab and at least display the hours in the tooltip?? *scratches head at this slight obsession with indirect time labels tho* on…
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just a quick note. the $4M is not only for workers but also more stroage, shorter construction time, and no happiness penalty for workers (compared to the worker houses) .. so its reasonable when you look the whole picture?
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you said it better than I did elizabethk...indeed you do have to manage your times for each individual things altogether on the farm(s) :) *hands over a bottle of soft drink*
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or...not to sound rude but...perhaps don't eg upgrade your apple orchard when you know you have to yet do an apple quest on monday etc? not sure if theres anything else I'm missing in your somewhat vague question now :)
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I could be wrong but I think one reason this hasn't been officially brought up is because part of the challenge is having to spare the land on your farm for deco or just work with higher running costs. I suspect if decos were to be much smaller/fewer they might have had put in less land tiles in first place? keep in mind…
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annacecilia I can see where your good idea is going here but I don't know about the thought of adding a special product/dish that would just sit there in the selection dialog with almost never even turning green at all most of the month (due to lack of materials) tho?
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mm zoomed out just as I figured...btw nice orchard pattern you got going there with apple-cherry-apple-cherry :p
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oh 'collectables' geeze I was trying to remember what it was actually called when I wrote..oh well don't know if can fix the thread subject now :) and mm I've never had any problem seeing everything that flew out before even if it was 6+ of them at once (windmill does that to me a lot) but then again maybe its because I…
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tirednana2 at least the silo is better than it used to be before, you have some more extra production levels to upgrade to if fyou hadn't already realized that yet the windmill on the other hand hasn't gained any architect feature upgrades so you're stuck with the usual 120 limit on it indeed as far as I know but to repeat…
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I doubt that, as soon as it scrolls off its probably gone for good. a reason to use the forum or in-game messaging instead in some cases but thats just my own thought :)
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I haven't really read the entire thread but I personally don't mind the "lowered" graphics (since its not really a downgrade at all in term of productions, right moderators? :D ) with the sensible new levels added on. why I'm already in the early progress of upgrading one of my few cowsheds to level 6 I did noticed your…
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ah I wasn't trying to imply anything directly toward you anna but you do make a good point re 20 pounds pricetag tho
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annacecilia even real investments means paying a bit and then wait a while to ream the profits which are always much bigger than what you ever paid for in the first place. so likewise I have to agree with jaspin2 and ezio that the gold mine indeed is a positive feature in this game ;)
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actually I like the signpost since its much closer and easier to click on. nothing like clicking on many harvests starting from lower-left to upper-right corner of my farm then just one click on signpost to jump to next farm to repeat this one more time. I only do have one very minor complain. did the signpost order have…
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the first two times I saw that wheel I went onto it right away but now after having seen what some others suggested on this forum I'm indeed going try ignore it till I can get eight tokens then to see which jackpot prize I hopefully win. even if its not the deco prize I'll still take it :D