artful (US1)
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- artful (US1)
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Comments
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Thank you so much, Heather. I remember it happening, but not exactly when.
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Thanks so much. Not only were we not demoted, we were promoted ... LOL!
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Horrible new feature. Cannot see the advantage to it at all.
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Of course, I spaced out! LOL!
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BD, there are lots of appearances for the barns available in the game to buy or to win as rewards. I have accumulated quite a collection as free rewards. If you click on the bucket in the ring menu on your barn, you might find one or two that you didn't know you had.
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Of course. But it also decreases the dynamics of a game that boasts "free to play." (Please note, i said a customer base that buys gold now and then.) A larger player base is what keeps the momentum and excitement up overall, which benefits the heavy gold buyers. The number of players now is a very slim fraction of what…
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Adding, saving up for premium prizes it what keeps a lot of us sticking around. Imagine my dismay to discover the Grand House had been taken away, just as I was closing in on it. Removing incentives from customers is not the way to go in a sound business model.
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They'd go a long way in getting long-term players to buy gold if they (1) listened to the players, (2) had fewer events, (3) quit taking away rewards people want and save up for, (4) quit offering rewards people don't want, and (5) making the game more user friendly. Yes, they are a business, but that means a balance of…
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Agreed. That and not wanted to max out our farms. The appeal of the game for me is the actually building of my farm, taking time and pleasure in each new achievement. I've seen too many players get burned out when they've reached high levels and don't really have that much to do except level up existing stables or fields…
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Farm dollars aren't an issue. I have more than I can use at any given moment with fishing. Some players take a back seat approach to all the competition, so we're in no hurry to unlock more and more things on our farms.
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I, too, avoid experience points at all costs as I don't want to level up too rapidly. I personally would hate to receive experience points from regular feed, or anything else for that matter.
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Thank you so much!!
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Oh, I meant to add earlier. Thankful for the third barn. It would be wonderful if we could also have a "Barn Apartment" where we could store them, like with the apartment blocks and coops.
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We understand that, and we appreciate your hard work. But we also used to have some very hands-on CMs who interacted with us several times a week, if not daily, who kept the lines of communications open with us as well as with the mods, and worked relentlessly with the teams to get things done and or changed. The last…
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The new so-called "modern" menus aren't faster and easier. They still take more time to get to where you want to be, and selection is a two-handed operation because of the slider. When so many players say they don't like something, please quit giving us more of it.
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That was my first reaction.
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Thank you so much!!
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There was a lengthy discussion a long time ago about this very issue. The conclusion seemed to be that the costs of making chum far outweighed any benefit to fishing. Some found greater benefit to producing just the chum that was asked for in the market contracts and selling it there.
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I haven't been asked for fish yet, but I will if it happens again, R. No problems with other donations, so perhaps it was a one-time thing.
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Getting error message when trying to donate fish.