MenaceDawg1980
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- MenaceDawg1980
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That is a point that has been expressed as well. GGS knows there's an issue with the clarity of rewards in this particular event that caused a lot of issues in the past and 1.) has done nothing to correct the issue and 2.) have kept the event on-going without any changes. So GGS is busy, blah blah blah. Pull the plug on…
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Well that's because GGS would rather make it unclear on what you will be spending your money on *cough* (Charity drive) *cough* and they would like to keep it that way. So stop trying to lobby for clarity, people. Gosh! :D
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LOL, well said Jay. This is what I meant when I stated in previous threads that, while it is nice to receive updates with cosmetic changes, there are flaws in the game that need some serious attention. Most, like this one and like many people here have stated, is easy to correct. If it isn't, then I'm sorry to say this but…
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Astragek's got the right idea here. This is design 101 at its best.
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I agree with this. Some tutorial for anything that's new to the player is always a good thing. Unfortunately, the nature of these types of games is that they are always in a WIP state. You never really get a finished product because they are always adding/changing/tweaking something. Seems like the co-op feature was added…
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See, is that so hard? Turn it on/off whenever you like. If you're comfortable with the risk, then turn it off. I'm not sure why giving the player the option is such a bad thing?
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Taco snail?
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A well designed game will not have its players looking to forums (or anywhere else) for answers on how fundamental things work in-game. The game itself should be able to introduce features so that the player understands what is expected of them. The moment a player is lost or can't figure something out, then the design has…
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This isn't about holding out just because we think our ideas aren't part of the game. I think people understand here that the suggestions they give out aren't always going to make it into the game. What you guys are failing to understand is that you have fundamental flaws in the game right now that are costing people…
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Going on a little over 3 weeks now, where is this at?
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I'm down with the sheep idea.
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So horses have nothing to do with a farm but some lady wanting to take you on a camping expedition does? What? I don't even.... How in the world...? ugh, nevermind.
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This is exactly what I've been commenting in some other threads. The idea that the development team actually considers the suggestions that come from this forum is an illusion. Will they assign people to sit down and listen to the suggestions? Yes. Will they seriously consider them? No. They might go ahead and include a…
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I think that was their solution to prank retaliations. Unfortunately, it hinders thanking anyone for gifting as well :(
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I think a big part is due to the lack of info on co-ops within the game. The game introduces you to the concept of co-ops but does very little in giving you any clear idea of what to expect. The only way I was able to get a sense of what co-ops are like is through reading posts in these forums that revolve around co-op…
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1x1 deco should be this guy...
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I'm pretty outspoken when it comes to bashing GGS for the gold diggers they are but I never get the sense that it's about gold usage for these collection events. I don't have any level 5 fields (I do have 6 fields in total though) and always manage to finish the collection events really early. I don't really treat these…
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I've read some of jaystarr's previous posts in other threads and I can assure anyone that she is NOT a grumpy pants. Maybe a grumpy shirt with short sleeves but definitely not pants :p. All kidding aside, I think you bring up a good point. Granted some of this stuff we're getting (and will continue to get) is all part of a…
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Doesn't matter. It will happen to someone at some point.
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I agree, monica. I'm sure (hopefully) GGS will change it once the popularity tapers down and people stop buying pranks/gifts.