MasonJ (US1)
- Username
- MasonJ (US1)
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- 19
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- Posts
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Comments
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M: Mango (delicious )
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Y: Yam (sweet Potatoes that is)
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S: Strawberry
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T: Teacake
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I totally Agree that there should be ability to build on each individual farm so the wait times are more even. Sometimes it is discouraging to have to wait to build things on different farms to accomplish goals you're trying to reach. As far as the Island Farms, remembering games are about the fun, they seem like good…
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I don't know, will this replace getting new workers by building? 60 days to get new workers is quite a wait. What if I have no free workers and a big task or project comes up? Not sounding too good.
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Well there are fishermen right o the pier. Maybe we could be able to fish for runes and possibly seashells when the Big Ship is out of dock. Might work!
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That's the Spirit BrownieGirl, You Can Do It!!:D:D:cool:
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Those Coop Members with a good amount of collection items could consider only donating items that have highest amounts needed. Then also there is working together on Research Projects to minimize the amount of collection materials needed (This is info is under coop research projects).
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O: Onion Rings
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My thoughts exactly. I Absolutely Agree With You CityGirl :D
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Storing buildings and stables would be nice. Then players could store the ones not using right at that time and concentrate on immediate tasks they are working on, not to mention lessening demolishing and rebuilding due to production needs.
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I think this is an interesting concept! The rain could be announced then when players plant and gather crops in alloted times, Yes, BONUS!! And there could be preparations players would need to make to not experience drawbacks from the Freeze. This sounds cool to me.
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The thing about Cooperatives is that there are different types of Projects. The two I know where players need to make donations are Cooperative Projects and Research Projects. The donations range from collection items to dollars.