Magnetix (US1)
- Username
- Magnetix (US1)
- Visits
- 209
- Roles
- No Roles
- Joined
- Last Active
- Points
- 195
- Badges
- 9
- Posts
- 94
Comments
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Can you just send us a hotfix with this lockout system disabled until you figure out what's causing it??? MAGNETIX
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WOW!! That was the hardest world championships!!!! We worked so hard!!!! So long!!!! It's finally over.... LOL GREAT JOB GUYS!!!! I told u to put time stamps into one routine... Now how do we fix this mess?
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ok then it's my web browser... Thanks :)
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Don't forget the WWC points you get for using it too. I don't think the cost is of any concern once you have boats fishing at the dockyard. It's the extra XP and unlimited storage that's really worth using it. Especially when you go crazy on the goldfish rescue and need your mill to constantly grind flakes. A nice…
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Has anyone tried pressing the subscription button on the bottom console lately? Mine no longer does anything,
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Well it's a wise choice to address this issue... Being a leader that recruits new players, there have been many times when a player has rage quit because of accidental pressing of a gold button. They never return. So it's better to have something to stop the madness or the population of the game will die. But a simple…
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@farmerjohn 22 (US1) REAL LIFE VERSION!!!
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Oh that;s funny. Like the big cowsheds, big duck coops, coop orchards and fertile gardens don't give your top coop an unfair exploited advantage against the rest of us. What are you worried about? Oh right... lower level players beating you high levels up. Don't worry, we'll still find a way.
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Ignore all that nonsense... If you need cash. get your dockyard upgraded all the way, get your trawlers up to level 6 asap. I laugh every day at players who worry about decorations. The deepsea fishing brings in way more money, does not need decos, and people just don't get it. I'll sum it up in a comment I made one day in…
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I only had to scream once at my coop after we failed a project many months back... Now we're polishing them off at a rate of 2-3 per 24 hours. There seems to be a willingness for other players to compete if you start bragging about your red shovels. As for booting, the best way to keep you coop active is to toss those that…
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Is nobody upset by the fact that the #1 coop in that event gets fertile gardens for the gourmet farm? I seriously wonder about the logic of this game. Reward top coops with buildings that help them stay on top. That's completely dumb. I can understand snazzy skins to show off but this is just a way to help top coops stay…
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I was thinking instead of tedious check boxes, moving the cursor to the left keeps that window open, and you can click on whatever item listed to harvest that one item. The same would work nicely for the new seeder button. And of course clicking the big button would just do the same as it does now. I think everyone would…
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I got a workaround for ya... Do a run of the minimum amount... Stockpile regular chicken feed and have your laboratories do a minimum process of premium chicken feed. On idle mills do a minimum grind of goldfish pellets... Your coop can always use more goldfish feed in the pond. On fields just do flowers, dandelions, and…
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Also, it reports that a unit under upgrade is ready for swift seeding... All ducks in this screenshot were not harvested yet. MAGNETIX
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I can understand the old system of the top player on the top server having a custom decoration done. It would have been too much work for a custom decoration to be made for the top player of each server. But now that there is a choice of 5 already made decorations, I think it would be better if the top player from every…
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This has probably been mentioned before but in light of the recent addition of the village fair I think we all would agree that this is needed. SEAWEED HONEYDEW And more than likely you won't do it for one basic type of building... SO.... What if you just allowed it to use seaweed feed??? I doubt anyone will care about it…
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I'd like to correct that statement... We had our Jetty at level 4 back in the days when my coop thought it was the most important thing in the game and didn't do much in events... We left it for dead, and it's now back at 1. So there was no 'save' level at 3. I cannot confirm higher levels. MAGNETIX
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There's a conflict issue between the repeat harvester and the turbo harvester. During a repeat harvest, the turbo harvest will disrupt the repeat harvest and you have to manually plant/feed the items... Place a lock bit on repeat harvest items and then auto remove the lock when the last repeat starts... This way the turbo…
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We need this fixed up... Move that gold star emblem to the right, center the progress bar with the Show me! button and get it cleaned up. It doesn't hurt to take an extra 5 minutes to polish your code and get it just right. It's all in the details, take pride in your work!!! There's no such thing as "good enough" MAGNETIX