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FarmerPJW2

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FarmerPJW2
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  • Since the best dollar generating machine available early on is the apple orchard, another generally useful point of comparison is the tree specialist. Obviously her figures vary greatly depending on how many orchards and how often you harvest them, but in my case (4 Level 4 apples, assume 5 harvests per day, +$2 from co-op…
  • Thanks, that's helpful so that I can choose my moment!
  • Another question about the Accident. If I donate the feed, when does the clock start for the extra XP? Is it immediate?
  • Oh! Well I never. Thank you for the information: you learn something new every day!
  • At the moment, our co-op only has access to research with two different price schedules: $8500+$1445 per level, and $9600+$1615 per level (see updated post a little up the thread). Any further information is certainly welcomed by me! :)
  • Water tower. It affects animals and orchards, of which you can have multiple, and it provides -10%. The workshop affects buildings of which you can have only one, and only provides -5%. It also takes up more room. The effect of the water tower is that you can support more orchards for a given 'base' of fields. I haven't…
  • I should have thought it would be the main farm: you are far more likely to have more animals and orchards in your main farm than anywhere else!
  • Zero cost is shorthand for zero running cost. On fields, gardens and meadows, the seeds are a fixed cost. Everything else can be made to run free of charge.
  • All that sounds very good. I'm extremely pleased about the right-hand updater, not least because as I read things, that was an original idea whose source is entirely from these boards. Changing farms just to double-check is a time-waster, so being able to see the important stuff from one screen is good. I co-ordinate the…
  • Yeah, I haven't noticed a change when I jump level. It may be only certain levels, of course. But I think the main thing I am concluding is that the figures do not change significantly with expansion.
  • The happiness exactly equal to +328 gives you -100% running cost in the Main farm. I'm on zero cost in my main farm at +323 happy points. It seems that for most of us in our co-op, one has to aim in this range: a bit over +320, not as much as +330. I did notice once when I expanded my farm than my happiness seemed to drop…
  • No, they different farms, but connected. If you click on 'My village' and look for your farm you will see some sites with roads leading to them: these are the new farms. Some of the produce you grow in your main farm can be used in buildings on the new farms. The new farms each have one key building: the gourmet farm has a…
  • Not so much a correction as things I'm finding! I have discovered that the tile to the north of 'F' gives $15,000 on clearing as well. (I know all tiles give a little, but five-figure sums seem worth noting.)
  • The square with F in it also pays you $18,000 when you clear it.
  • Here are a few principles and facts which I find useful. I've got a main farm and a very small gourmet farm, so I haven't worked out some things to do with later buildings. The main principle is that you should tailor your strategy to the frequency with which you can handle your farm. If you can log in numerous times a day…
  • I have done this, but it is hard to post and is not very informative because everyone's figure is different. The main take-home from an analysis of the figures is that the new recipes are generally more profitable, and they clearly only get better as the restaurant grows. The vegetable soup recipe jumps massively in…
  • It's almost certainly an inducement to get a water tower. Though they cost gold, I think they're probably the most obviously positive gold-based purchase in the game.
  • Prince Manish is correct that this is the only way of getting the information. However, the information you get is after happiness is taken into account. So you must scale up or down appropriately. If your running cost modifier is x% and a building costs $y to run, the formula is base cost = 100*y/(100+x). It will only…
  • Ooh, yes, you make a very good point. I hadn't spotted the difference. We have Level 3 pigs available and Level 2 milk, and the prices are different. Perhaps it is research-level dependent as well. This will take more investigation than I had thought! Thank you for pointing that out. [UPDATE: Okay, so I checked my figure…
  • Handy stuff to have in one place. Does anyone have or know of a table of the costs? It's the only information not immediately accessible from in-game help...