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FarmerPJW2

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FarmerPJW2
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  • It's worth reflecting that highly active players who don't spend (that is, spend real money) are probably GGS' biggest cash sink as well! Active players mean GGS need to pay more for servers and bandwidth etc., and non-spending means that the players are not paying for it themselves. So if GGS can make a change which, at…
  • So upgrade your Bakery to cut costs or invest in Bakery research to increase revenues. Quite the opposite of it being a bad idea to upgrade your farm, investment is essential.
  • No, this is not a good idea! I have played a different farming game where we could access more space on other farms, and everything (pretty much) could be built in any farm, and that did not make it more interesting. (It's interesting for other reasons, but of course we can't discuss that here.) Rule are an integral part…
  • I'm quite willing to be a stern critic of GGS: I was around when they ruined one of their earlier farming games and can well remember how rubbish the communications and focus on player experience can be around here. I can quite agree that the devs are (still) careless and their analysis of their own rules is highly shallow…
  • Missed this one. My calculations suggested that everything is profitable from Level 1 if you have no research completed (or, equivalently, are not in a co-op). Joining a co-op is worth a lot, though, as I calculate that at full research, a top-level Bakery can earn about $10,000 in profit for every hour that it makes Fruit…
  • This is the balancing team which put "a lot of thought" into the Bakery, right? And they have *only just* completed an analysis of how it works? This does not inspire confidence. When you think that the coding team doesn't do basic bug checks before releasing code, though, it all starts to make more sense. Extra: I thought…
  • Which level bakery? At Level 1, I find that the Almond Muffins are profitable. It also makes a difference what co-operative research projects you have completed: if Milk gets a better price on sale, then obviously recipes calling for Milk become less profitable relative to simply selling the Milk. Likewise, if you have…
  • Ahem. Expressed in those terms, you do: look in my dropbox and across my farms! If you see a top-level decoration then you know I finished the event. (Or bought it with gold, which I assume still counts for these purposes.) I suppose what you really mean is that someone could have completed the task but no longer have the…
  • Ah, well, there we go! No, I hadn't realised that. I'll wait to see what, if anything, transpires. And then how long it takes to eradicate all the bugs which would have been spotted if the programmers spent a moment playtesting.
  • I like how you know my system configuration from so far north. If I told you that it sounds like my machine is considerably more powerful than yours, would you re-consider that opinion? So trust me, it is poor memory management: the game leaks memory something chronic. I just shut the game down at about a gigabyte of RAM…
  • One of the things I would love is for the devs to fix some of the memory problems the game has! Seriously, when it loads it hogs 500MB of RAM these days, and it only gets worse as the game is allowed to run for longer.
  • I'm all for generosity and charity, don't get me wrong, but I simply cannot understand the idea that you would buy gold if a small fraction of the money went to charity. Why not donate the money to charity and cut out the middleman? If you want gold, buy gold: but buying gold and giving to charity are completely…
  • It wouldn't be storable if it was a bonus for the gate. And the gate might be the right place for it to be: like a sign saying, "Welcome to this highly reputable/scuzzy* farm! (* delete as appropriate)"
  • It's an online game, so if you remember to take your username and password with you, you can access it from any computer! You will miss out on the daily log-in bonus if you don't log in each day, and obviously you might miss out on any events which run while you are away. But you're on holiday! You don't want to be stuck…
  • If you have to sell them at a loss, don't make them for sale. (Unless you think the XP is worth the loss, in which case why are you complaining?)
  • Thanks for bumping this! Useful info for completing a part of the spreadsheet: I am level 55 and am on the highest tier of tasks.
  • Another piece of information for your spreadsheet. Recruitments Level 7 6,480 gold 16r - 53h
  • But Monica, the point is that the level 1 blue houses are superior to the level 3 red houses, so they do help even if you don't plan to upgrade them.
  • Daytona: the implied probabilities that you calculate are based only on a sample of harvests, so your figure may well not be exactly correct. Indeed, it is based on a very limited sample for wheat: seven harvests is not enough on which to base a firm conclusion. For example, I got one bee out of seven wheat harvests, so…
  • As you say, not with regular decorations. The best available dollar-purchase decoration is the Lake, which conveniently fits into the available area twice exactly! It only gets you 2x38=+76 happy points. Another way of looking at the same problem is to work with a constant amount of land. Take 50 squares: you could build…