EricaJ (US1)
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- EricaJ (US1)
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That doesn't sound like something GGS would say - but perhaps a player said that? In any case, they're already working on the design.
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You might find this thread very informative and helpful. You'll note that the curve is very flat as you approach -100% running costs. It seems that something around -83% to -85% is "the new -100%". Also, do be aware that the percentage displayed to you is rounded off. There is a reduction in the actual running costs…
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Not a fan of muesli, I take it? lol On another note - I'm seeing a lot of intriguing new opportunities in this design. To try to explain, I'm going to start by describing a couple of different playstyles and how they impact farming. Player 1. Stays logged in for hours at a time, and tends the farm frequently. This farmer…
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More buildings with much, much smaller footprints. They are similar in size to the buildings on the main farm. Example 1: Old almond orchard is 10x10, or 100 squares. New almond orchard is 7x7, or 49 squares, so 2 would fit in the same amount of land as 1 of the old model, with 2 squares left over. Example 2: Old garden is…
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That's an excellent question, and I don't think there are any easy answers, because personal preferences and goals play a large part. I personally feel that the water tower (on the main and revamped gourmet farms) is one of the best gold investments the game offers. Up to Level 2 it is definitely worthwhile, past that it…
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That isn't really a valid analogy. A more realistic example would be that you bought a ticket and watched the entire movie, and then asked for a refund because they are showing a different movie later. When you spend gold to instantly finish something, you receive the benefit instantly. The only benefit is that you do not…
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As I understand it, the existing goat stables will not be removed. I do expect the appearance to change, though. The picture posted by Latten looks a bit like the current level 2 goat stable, but it's not quite exactly the same. ETA: Selling - probably not, demolishing - most definitely. When you demolish a building, you…
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It's really liberating, isn't it? So much easier to make the decision to build temporary structures to help out with events, projects, and missions. And with the announcements that Gourmet Farm products will be included in events, projects, and missions - it opens up a lot of new strategies. I can imagine, for example, a…
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That is my expectation. Once they install the new software, those buildings will no longer exist in the world of Big Farm. I would expect they will be running a database conversion that will: 1) Remove any buildings that will no longer exist and add the full farmdollar cost of building them to that level to our farmdollar…
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I believe this is the content to which Larino refers: And it was posted by Steffi (Nafaru) here.
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I thought about that, too - and in this game, one doesn't have to pay taxes on it. :) In any case, there are always many things to think about in making these decisions. I really hope we get more info about the new GF soon.
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A word of caution to those who are thinking about using all of their available cash to purchase more land expansions before the rollout of the new gourmet farm... We don't yet know the construction and upgrade costs of the new buildings for the gourmet farm. The buildings will have smaller footprints, and there will be…
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Not necessarily. There are several different possibilities about what they were actually trying to accomplish with the new algorithm, some of which I've suggested. If their real goal was to push more players to build their farms within Zone 3, and they actually conveyed that to the player base, could you imagine the…
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That's pretty much why I think the incessant accusations that this update is supposed to sell more gold decorations are really off the mark. They may be wanting to push more people toward Zone 3 - The New Normal. That would make it easier for them to implement changes in mission groupings, and could perhaps renew some…
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Very well done. I'm inclined to agree that Zone 2 might not generally be considered a strategy for most of the people who end up there. Since it is the steepest part of the curve, it's the easiest one to escape, though, since it's the area that offers the biggest bang for the buck in terms of adding decos. Thanks again for…
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People have always been confused about the interrelationships among happiness, operating costs, and profitability. Some are ready, willing, and able to do the math to determine what will be best for their own operations and goals, and some are not. These things did not change with this update. What did change with this…
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I don't actually know the full context of the snippet taken from Griffith, and am not going to spend time looking for it. That hasn't changed with this update. Prior to the update, a lot of people chased the holy grail of zero operating costs, even though it often delayed the development of their farms and their…
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Quoting two different snippets from two different posters completely out of context and juxtaposing them adds nothing useful to the discussion.
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I can certainly understand why a lot of people might feel that way - however: ... and it seems strange that GGS would have made that end of the curve so flat if their real goal was to get more people to spend more money on high value decorations. They may come out with some additional higher value decorations available for…
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No problem - I'm glad we got that solved. :) Question for our CMs: Is there any way that you could give us the recipe changes for the flower shop necessitated by the gourmet farm rework? My build queue has been mostly empty since the gourmet farm announcement - because these changes will impact the flow on both of our…