EricaJ (US1)
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- EricaJ (US1)
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Well said. For me, this game has always been about the journey, not the destination. Once the rebuilding is complete, it will become endless repetitive production, just as it was before. This time of rebuilding is exciting for me, as I eagerly anticipate the appearance of some new things I have not yet built, and have…
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Assuming people would remember to change that setting. It could just as easily become another source of frustration for players. BTDT - I need to sell inventory 2-3 times every time I harvest apples. I don't know that player level has all that much to do with it; players at any level can have a lot of production relative…
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I don't mind the pop-ups, in fact I rather like them, as they represent large harvests. There is also another reason why I would not want overstock to be automatically sold: tasks that require donating produce. I'm usually alert enough to remember that I'm donating eggs or apples or whatever to some event task, but it is…
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It isn't a dollar amount. It is the quantity of goods - in this case Apple Turnovers - that you produced. You "collect" them from the bakery just as you collect any other harvest, and they go into your storage.
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Those books are specific to the production facilities - chicken coops and cowsheds - and it says so in the descriptions of them. We do get the benefit of co-op research to increase the value of eggs and milk, though, since the duck eggs and goat milk are in the same inventory slots. ETA: I've not seen any announcement…
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Ignore the bakery for the time being. If you've already built one, leave it idle for now. The GGS team is taking another look at it, and it sounds like they will be making some changes to make it more profitable - though I don't expect it will ever be the sort of profit center that the old restaurant was. Meanwhile - have…
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One thing I would like to point out is that all of the calculations we have been doing with the bakery are using opportunity cost instead of actual cost. And when you are trying to maximize profit, that is the correct approach. It is absolutely clear that unless you've done sufficient research and bakery upgrades, you will…
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CEST is Central European Summer Time. If you are not logged in, the time displayed is CEST. 9AM CEST is a little over 2 hours from now.
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My only concern about doing that is the possibility that this update could be delayed again - and if that were to happen, I would have no inventory to produce much of anything. Either way may have some risk involved.
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You also need to have actually built the highest level decoration after having earned it. I still have several event decs in my dropbox, so I was not able to choose for this last event.
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You can edit it and remove the content, leaving a note asking the mods to delete it.
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Play the game. :) There are quite a few things you can do that award xp, and here are some of them: - Completing tasks. - Building and upgrading facilities - Operating the mill, silo, composter, and more - Using premium or super feeds, fertilizer, etc. - Planting the special reward seeds like roses, sunflowers, etc. Take a…
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Some parts of the curve (based on the algorithm that translates net happiness points to running costs) are much steeper than others. You can read it about it in this thread.
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I didn't state an opinion - just the facts to explain how the game works. I do have a few questions for you about your proposal: 1) Should there be a limit on the negative number of workers a player is allowed, and if so, what should that number be? 2) Should the game take facilities out of production if a player…
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Demolishing buildings does not require any workers. You do need to free workers before you can demolish their housing, because those workers will disappear once the house has been demolished. For example: A Level 1 house provides 10 workers. Before you can demolish that house, you need to have 10 free workers, because they…
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Have you tried using the info available? For example, click on the Flower shop, and choose the info button from the ring menu. It is the letter i in a blue circle. Then click on the "Product information" tab, and then when you mouseover the little pictures of the products, you will see a tooltip that shows you the…
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Yes, I made similar observations a couple of pages ago in this thread. My initial question was about research, and whether egg and milk research already completed on the main farm would apply to these new duck eggs and goat milk. I wouldn't think so, but if they are co-mingled in inventory, it could not be avoided.
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I thought so, too - but this is where it breaks down: This post shows the duck ponds will produce eggs - it doesn't say duck eggs as if it would be a separate inventory item. The same is true for goats and milk - it is no longer called goat milk, at least not in that post. If the eggs from the ducks are co-mingled with…
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Speaking of research... It really looks like the new products such as duck eggs and goat milk will be added to current inventories of eggs and milk from chickens and cows. If so, that would imply that egg and milk research previously completed for the Main farm would also apply to those products from the Gourmet farm.…
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A very sensible response to the new algorithm imho. For quite awhile a lot of us have chased that -100% thing, but in reality your farm can be both more productive and more profitable running in a range of, say -60% to -80%. Yes, it takes a HUGE amount of decorations to get upwards of -85%, and probably isn't worth it for…