Home EN Discussion Corner for the official announcements

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Update Aug 4th - The Market - Feedback and Questions

13742

Comments

  • edited 01.09.2015
    Has anything been changed with the vendor?
    Previously I have only had mystery offers for 150k but I now have a mystery offer for 95k didnt think mystery offers were for any other value than 150k
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 01.09.2015

    I have not been skipping contracts due to the huge penalty-up, one down - at least for now. My choice./

    There's even bigger penalty for not skipping the contracts due to opportunity costs. Depending on production portfolio and "luck" with contracts offered, also on how well the economy was finetuned before the OM arrived.
    I have put ALL contracts on my spreadsheet and figured out the profit in every one. Just an FYI....Not all horseshoes result in a negative cash price/bonus. :)

    Bless you for that. You must be full time gamer. :) I recon if the amount of HS is small and bonus percentage of contract high we may occasionally arrive at situations where the bonus makes up for the HS costs, so we still end up with a little dollar profit.

    I think GGS overcomplicated this feature a bit and it didn't work as they intended. Or I might be more corect to say that their intentions for OM haven't been fully disclosed yet. :) Now it looks lke ti has been left on back burner in this half finished half satisfactory state.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 01.09.2015
    Yakoska wrote: »
    Just as an aside for the PTB if they are still reading this thread, and anyone who wants to add on pro or con...

    I have noticed that I have used the Garage a LOT less than I used to, in its current position. Before I'd click on it randomly to see if something was ready. Now I only check it if I think I'm due to punch another powerhouse in.

    -Y

    I have this happen as well. In the past, I have always made prem humus and greenhouse humus, at every available interval. Now, it is a challenge to not forget it is there.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 01.09.2015
    Out of curiosity I just calculated one horse shoe contract, here's brief data summary:

    330 donkies, 435 dollars deducted for 2 HS, L43 (I think) 19.21 % bonus gives 550 dollars giving me "nice" net profit of 115 dollars. (I decided to disregard the 5 % basic bonus in these calculations as it would just tend to confuse the whole thing and is not crucial for the point I'm maiking.)

    So got 115 dollar boost + 3 HS (with bonus) for the overall price of 435 dollars (217.5 per piece).

    The price of HS is obviously changing. Different from what Psicolix had, and different from what I had before. Exactly what determines the price of non dollar reward? Does anybody know? Level of the farm? Level of OM? Level of contract? Type of contract? Number of non-dollar reward items on the contract? Overall profit of the contract? ......... Or any combination of these? Or just pure "random"? .... Some of it could be determined by carefull and consistent detailed data gathering and comparisons of data pools from different players. Anybody up for the task? :)

    We could spend hours and hours calculating such contracts for different non-dollar rewards endeavouring to arrive at better definition of where exactly the OM starts to be profitable. But is that tiny possible extra gain worth it? And this is just one, rather easier to figgure out, controversial aspect of the OM....... Hm ......... back to farming now. :)


    EDIT: I just noticed one nice improvement. Limited contracts show timer right from the start. Good job on this poing GGS. :)
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 01.09.2015
    @ Kamilcom

    I had one with Karma the other day & the cash amount was already more than the normal selling price & I also had 2 for 800 horseshoes, one with XP and one without & both were only slightly under regular selling price. I don`t bother checking anymore, because the higher bonus's make them all a good deal now imo ^^
  • rocnrobn (US1)rocnrobn (US1) US1 Posts: 259
    edited 01.09.2015
    Walkers are taking over!

    I have had 9 in like 30 mins...
  • Porkies (INT1)Porkies (INT1) Posts: 103
    edited 01.09.2015
    id like to see those flags and rope barriers with flag thingies hanging off them stay after we've completed the last level and also maybe a separate small flag pole in the Market area with a drop down with a choice of flags so we can pick one from our country of origin.....Giddy up!!!!
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 01.09.2015
    @ Kamilcom

    I had one with Karma the other day & the cash amount was already more than the normal selling price & I also had 2 for 800 horseshoes, one with XP and one without & both were only slightly under regular selling price. I don`t bother checking anymore, because the higher bonus's make them all a good deal now imo ^^

    I mostly don't bother calculating them either and decline them straight away. For my purposes they are not a good deal. Although 800 HS sounds sort of interesting. :)

    Is it still correct that the bonus increase between contract levels 40 and 99 is a little over 5 %? This seems very negligeable and would make declining contracts a very valid option, as there would be not much to lose in terms of percentage once in light blue and higher contracts.
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 01.09.2015
    Kamilcom wrote: »
    I mostly don't bother calculating them either and decline them straight away. For my purposes they are not a good deal. Although 800 HS sounds sort of interesting. :)

    Is it still correct that the bonus increase between contract levels 40 and 99 is a little over 5 %? This seems very negligeable and would make declining contracts a very valid option, as there would be not much to lose in terms of percentage once in light blue and higher contracts.

    Yeah I love those 800 shoe ones, with the bonus they are 960-1000 shoes, which is great as I have no seeds or ship fruits :thumbup:
    Not sure of the % for every level, all mine are dark blue or purple & they seem to go from 20-25% (well just under 25, I guess value 100 will start at 25%)
  • rocnrobn (US1)rocnrobn (US1) US1 Posts: 259
    edited 01.09.2015
    Thanks for the new market driver...My fence is safe now.
  • DuffyKid (US1)DuffyKid (US1) Posts: 370
    edited 01.09.2015
    What are the flags in the market about? Sometimes they appear for a day or so and then they disappear again. I thought I'd gone up a level because I am getting four contracts at a time rather than two. But I don't know. We really need admin response on this market deal. And why does the vendor overcharge for goods? What's the point? Is that a glitch?
    The flags tell you that your market has gone up a level. They don't stay although the market level does. It's just to show you the market has gone up.
  • gggh3gggh3 Posts: 2
    edited 01.09.2015
    Just like the delivery of some orders in organic farm is giving us horseshoes how about giving some gold also for some of the orders
  • rocnrobn (US1)rocnrobn (US1) US1 Posts: 259
    edited 01.09.2015
    Some players have posted gold in contracts. Don't know at what level it shows up.
  • bdreish (GB1)bdreish (GB1) GB1 Posts: 1,341
    edited 01.09.2015
    I would like to have a choice of which bonus I would like - either Karma or horseshoes. I have 3 contracts with a horseshoe bonus - and I dont play the horse ranchX(

    Anyone want to buy 170,000 horseshoes:whistling:
  • edited 01.09.2015
    I like the market. I think it is a nice addition.
  • FarmertraceyFarFarmertraceyFar Posts: 4
    edited 01.09.2015
    i like it but its not worth selling your goods to the market

    its not worth it to sell products at the market.maybe make it more appealing:S

    Edit by PINJO: merged posts, please use edit button
  • SpaceSponges (US1)SpaceSponges (US1) US1 Posts: 22
    edited 01.09.2015
    I haven't skipped any contracts for a while, however my contract levels have dropped from 43-48 to 33-37.

    Is this supposed to happen? Is there a reason for this, did I miss it?
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 01.09.2015
    I haven't skipped any contracts for a while, however my contract levels have dropped from 43-48 to 33-37.

    Is this supposed to happen? Is there a reason for this, did I miss it?

    Contracts with different numbers of items on them have seperate values, are you sure that the ones you have with lower valeues, are not just ones that you don`t get very often, so those ones haven`t increased as much as some of the other types yet?... My ones with 1 or 2 items went up the fastest.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 02.09.2015
    I got a contract for "2" gold coins. I have never had a gold bonus before.

    Clearly the apples were not fixed today. I got one for 2200 Pie and 37000 apples.
  • cristi si ferma (RO1)cristi si ferma (RO1) RO1 Posts: 1,062
    edited 02.09.2015
    If you want some advice: :D.....

    Market:

    I have a solution to get bonus commands:

    Fill commands, but does not send the truck until you have completed all orders!

    And if you want ... another bonus tip: do not delete commands!

    Say: I ordered 10 ori..si Museum 11th ... command clears all 10 orders went!
  • edited 02.09.2015
    Steffi.....

    Can they please add the name of the product to the Neighbor's Requests?

    Thank You!
    Kamilcom wrote: »
    There's even bigger penalty for not skipping the contracts due to opportunity costs. Depending on production portfolio and "luck" with contracts offered, also on how well the economy was finetuned before the OM arrived.

    Bless you for that. You must be full time gamer. :) I recon if the amount of HS is small and bonus percentage of contract high we may occasionally arrive at situations where the bonus makes up for the HS costs, so we still end up with a little dollar profit.

    I think GGS overcomplicated this feature a bit and it didn't work as they intended. Or I might be more corect to say that their intentions for OM haven't been fully disclosed yet. :) Now it looks lke ti has been left on back burner in this half finished half satisfactory state.

    Yes, Kamilcon, I understand the opportunity penalty, but I am not in a hurry now and I am choosing to try to understand how this is working better for now.

    Full Time Gamer....LOL, LOL, LOL....Yeah I'm addicted to this game for over a year now!! I do play a whole lot and muli-task a lot with the game too. 8)

    Yeah....seems like it's on the back burner now to me too, cuz not much in the Update, I expected more about the Market in it. :(

    I have chosen to put all my contracts on my spreadsheet and see how the profits calculate out to learn about it all.
    I am still getting contracts for way TOO MANY CHERRIES!!!!!

    I have a couple of things I want to post, but don't have time right now as they will take a little time to put together. Will get to it soon, or may find my answers before that too. :)

    For one, my Values are all over the place on contracts, no matter what the number of products are!!! For example a SX contract does not steadily increase in value as you do SX contracts. LX contracts do not steadily increase in value as I do more SX contracts.
    I thought that for example if I did an S4 contract, the next S4 contract would increase in value and if I did an L4 contract the next L4 contract would increase in value. But this is not the case.
    So now I'm confused. ;(
    There are 12 different contract types.
    S1 (Standard Contract - Not Times - with one product)
    S2
    S3
    S4
    S5
    S6
    AND
    L1 (Limited-Timed Contract with 1 product)
    L2
    L3
    L4
    L5
    L6
    So if these are the contract types, how does each one get leveled up?
    I'm still getting no color or green contracts. I can and have extracted some of the data related to contract Values and number of Sx or Lx contracts for example and sorted it in different ways, no real pattern is emerging. So, I'm trying to figure out how this works.


    Can someone please tell me what do we need to do to get the carts, etc. on the Market to upgrade? 3rd time I'm posting this and no replies????? Just watching and trying to put it all together.

  • aaabbb1 (INT1)aaabbb1 (INT1) INT1 Posts: 1,049
    edited 02.09.2015
    Very short:

    - It seams that SX and LX evaluate together. So if you do a S4 contract, it will increase the value of both S4 and L4 contracts.
    - The green color will start to show when you reach contract lvl 20.
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    edited 02.09.2015
    Steffi.....

    Can they please add the name of the product to the Neighbor's Requests?

    Thank You!

    Sorry, I deleted your whole post just to agree with this. Especially the feed. The icon is so small I can't tell them apart. Same with the flower bunches I'm asked for over and over again on my small farm on us1. The only one I recognize is the pasta basket.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 02.09.2015

    Can someone please tell me what do we need to do to get the carts, etc. on the Market to upgrade? 3rd time I'm posting this and no replies????? Just watching and trying to put it all together.

    Not much was posted about this, but at the start the contracts fulfillment upgraded market stalls. Presumably based on what products you sold - main farm products upgraded main farm stalls etc.
    Although the update OA said the changes on market will now come about faster, the opposit is true and they seem to come slower. What else changed since the first bug fix I can't tell, but haven't had a single market stall upgrade since.

    So if these are the contract types, how does each one get leveled up?
    I'm still getting no color or green contracts. I can and have extracted some of the data related to contract Values and number of Sx or Lx contracts for example and sorted it in different ways, no real pattern is emerging. So, I'm trying to figure out how this works.

    For one, my Values are all over the place on contracts, no matter what the number of products are!!! For example a SX contract does not steadily increase in value as you do SX contracts. LX contracts do not steadily increase in value as I do more SX contracts.
    I thought that for example if I did an S4 contract, the next S4 contract would increase in value and if I did an L4 contract the next L4 contract would increase in value. But this is not the case.
    So now I'm confused. ;(

    First, do you have 6 contracts now? They only start to level up after that, not when you have 2 or 4 contracts only.
    12 types are as you described them. They get leveled up by just completing them, so your expectations here are correct too.

    Although it has been specifically re-confirmed by CM that all 12 types level independently, it still seems they work in pairs. Each contract type has (accordng to CM) different routines for leveling so they are not supposed to behave uniformely.
    My first testing suggested that contract type can level up/down anywere between 0 to 4 points per fulfilment/decline. It didn't seem to show other pattern than above, but the data pool was small so it can be blamed for the lack. That's without guarantie now as I'm not testing it any longer and further tweaks could have been done by developers.

    One note: If you work on a contract for a longer time, and yet get other contracts of the same type fulfilled faster, you of course get confused leveling info.


    In general it seems to me that GGS exhausted our willingness to test their mess ups before they got it all fixed right and we got any precise and reliable results. Now it's sort of hanging in no man's land, with questions about OM functioning routines still unanswered. The current state would be best described with an editable word, so i can't express myself properly :):):)

    Personally I'm less and less impressed with both the OM itself, and GGS dealing with it, and OM is sort of pushed on the outskirts of my attention in the game. The market is not really bad, but it's not really good either. :)
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 02.09.2015
    Kamilcom wrote: »
    The market is not really bad, but it's not really good either. :)

    this ^ x 2 :)
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 03.09.2015
    Looking at the "help" for OM to see what changes were introduced in description, I noticed something interesting:
    Fulfill a contract that orders the same products multiple times to increase the value of the contract.

    Does it mean, that what constitues a contract type has been redefined? (No longer the number of items, but the type of item ??)
    Or are GGS people again writing another novel with nonsensical, irrelevant, confusing and incorect info?



    PS: I finally got my fist market upgrade (main farm stalls) since the first major fix many days ago. :)
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 03.09.2015
    Kamilcom wrote: »
    Looking at the "help" for OM to see what changes were introduced in description, I noticed something interesting:



    Does it mean, that what constitues a contract type has been redefined? (No longer the number of items, but the type of item ??)
    Or are GGS people again writing another novel with nonsensical, irrelevant, confusing and incorect info?



    PS: I finally got my fist market upgrade (main farm stalls) since the first major fix many days ago. :)

    the description was like that from the beginning and was what confused me at early days of market update too.
    don't pay attention to it though, contract types and value decrease/increase, is related to "number of kind of items being asked only" (1 item, 2 item, ..., 6 item)

    p.s.@GGS: can you bring the naughty twins to visit farms more often please? we all are getting more karma points these days thanks to market, but it kinda is super annoying to wait 1 month to redeem gifts with them :S
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 03.09.2015
    I am liking the market. They need to fix the prizes. I get less than 1 per day, and I do a fair number of contracts per day.

    I am liking the neighbors, now that there are more of them and they seem to walk faster. I get to sell feed, of which I always have excess, because I am a firm believer in running the Windmill and Watermill 24/7. They buy this excess feed at a much better price. And they buy bakery goods with a bonus most of the time, without all the work of a contract, so not too bad in my opinion. It brings in more farm dollars than I would bring in otherwise, and since they refuse to bring down the cost of the temp farms, that is a help. I still think the contract decline penalty must go. Otherwise, it becomes a possible scenario to decline anything with over two items and have all high value contracts that way. The decline penalty is not performing its function, so it should go - so that the whole market remains a "bonus" to regular farming. Without looking at like that, the negative comments begin to make more sense.
  • Hi everyone, I have finally managed to post my simple strategy for market on this thread:

    https://community.goodgamestudios.com/bigfarm/en/discussion/105486/a-suggested-strategy-for-using-market

    feel free to check it out and leave your opinions regarding it too :smile: 
  • Seller is still ripping us off imo.  1 corn yes ONE for 95,000.  Not a huge deal for me but I am not new to the game.  That would be devastating to someone new to the game.
Sign In to comment.