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Update Aug 4th - The Market - Feedback and Questions

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Comments

  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 21.08.2015
    Is the Level % bonus shown on the contract where the price is or where do you find it? I know I have to wait for 6 items, but I can be prepred! :)

    It shows when you hover over the number in the little box, it says, for example...
    "Value 79: bonus per reward 23.41%"

    You can still see the message if you hover over a 0 one.
  • FarmertraceyFarFarmertraceyFar Posts: 4
    edited 21.08.2015
    i donot care for the market.its not worth it
  • MinionBob (GB1)MinionBob (GB1) GB1 Posts: 137
    edited 21.08.2015
    The update has made things worse ;(
    I got 1 contract for a few apple turnovers right after the update & have had no bakery ones since.
    Instead a mixture of flower farm contracts, I now have hardly any & instead I have 4 out of 6 contracts asking for large numbers of apples. They are all contracts for 4 or more items & I can fill all the other items, so now I have a queue of contracts waiting for just apples (ranging from 13,000 to 35,000). So I get 2 contracts every 30 minutes & as soon as they turn into ones asking for apples I will be at a complete standstill. Its not even worth declining them, if another apple one is just going to replace it. 8|

    So I have a similar issue, only with milk. I have a question therefore and would appreciate the wisdom of those who have done more than me please: Am I better off having a queue of contracts and filling them slowly, making slower progress but not declining the contracts and therefore avoiding the associated penalties? Or should I have a shorter queue, decline more and have fewer bonuses but level up my market quicker by actually completing contracts? I hope that made sense...at the moment I am going with the long queue but it seems I have four of my six contracts wanting around 2,000 milk at any time. I have 5 level 6 cow sheds but this will still take me quite a while!

    On a plus, I now have neighbours who mostly ask for reasonable quantities of a variety of items :)
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 21.08.2015
    So I have a similar issue, only with milk. I have a question therefore and would appreciate the wisdom of those who have done more than me please: Am I better off having a queue of contracts and filling them slowly, making slower progress but not declining the contracts and therefore avoiding the associated penalties? Or should I have a shorter queue, decline more and have fewer bonuses but level up my market quicker by actually completing contracts? I hope that made sense...at the moment I am going with the long queue but it seems I have four of my six contracts wanting around 2,000 milk at any time. I have 5 level 6 cow sheds but this will still take me quite a while!

    On a plus, I now have neighbours who mostly ask for reasonable quantities of a variety of items :)

    In the long run it probably doesn't make much difference, some posters have said you drop 1 point for declining one, but you gain 1 point for filling one, so maybe filling 3 over a few days would end up the same number of points as declining a couple & getting replacements you fill quicker.
    Bear in mind it depends on the type of contracts you are declining & filling, if you declined all the standard contracts with 4 items & completed all the standard ones with 3 items, the value of your S3 contracts will go up & up & the value of your S4 ones will go down & down.
    I don`t know if it is 1 point for a decline & 1 for a fill, I agree with the others that it certaininly appears to be something like that, though I have seen some of mine jump up 2 or 3 points in one go.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 21.08.2015
    @ Kathryn ......... and for everybody interested ......
    My little summary so far

    • In my testing time I declined a lot and went down quickly from green contracts to non colour and single digit ones. It seems that up/downgrade ratio is (was at that time, see the bottom) very roughly 1 to 1, but not necessarily one point. In my testing it was between 0 to 4 points up and down on a single contract rejection/fulfilment. Would need much larger pool of data to actually distinguish all nuances involved, and there seem to be too many in the up/downgrade process to be easily extracted.
    • When I reverted to fulfilling 1 to 3 item contracts and declined all 4 to 6 item ones, the former quickly got to green numbers again. Latter obviously stayed at or dropped to zero. And I started to get huge amounts of goods required on former ones. Presumably the amount of goods required grows with contract level.
    • Now I'm going after profitability only, so declining everything involving materials I don't want to sell, or creating too long waiting queue. And contract levels started to go down again. Appart from that I serve neighbours when they ask for what I would sell anyway and when I have enough of comodity required to sustain more profitable operations (boat, bakery, flower shop). With this approach market is 100 % profitable, meaning real profit***, not just cosmetic profit masking real loss incured by opportunity costs.

    With the latest approach I think the contract level of 1, 2 and possibly 3 item contracts will oscilate somewhere a bit below green numbers, which is dependant on the strength and makeup of my economy and will be different for other players using the same approach. Four to six item contracts will probably stay at or close to zero. This way I sacrificed all or most of the progress and special rewards, but made the whole system into a pure dollar generator. How much profit it brings would have to be calculated yet. My guess is somewhere around 15 to 20 % on sold goods, but can't tell how much it is in daily dollar amount.

    Regarding sacrificed upgrade, I'll probably still get the market upgraded sooner or later (exact mechanics are not yet known), and I'll probably get the contracts upgrades slowly, based on increasing strength of my economy. Meaning the stalling point for contract level will have the tendency to move up slowly.

    NOTE: Before reaching market level 3 (with 6 contracts), declining has no other then cool down penalty, so I think just fulfillng everything that sounds reasoneable and declining everything else will do the trick. Just beware, that appart from small cosmetic 3 % or so profit it may incure huge dollar loss on opportunity cost. So while levels 1 and 2 are much easier to negotiate then level 3, caution is still needed and discernment in what you actually sell, so that you don't block your better dollar givers or utilize their production power inefectively. In broad terms the same as above in my 3rd approach applies: Only sell what you would normaly sell anyway to insure the profitable operation. Sellng anything else put's you in the risk of smaller or bigger losses as opportunity costs in this case are quite time consuming to calculate and so variable that nobody will probably be able to calculate precise always valid general guide for them. In broad general terms you are faced with following progression: The more of other then "what-I-normaly-sell" stuff you give out at the market, the smaller the proffit, the bigger the risk of operating with loss, the bigger the loss itself - talking about overall profit generated by all farming operations. So the above advice would be great simplificaton to help avoid hidden loss. Or you may of course decide to upgrade the market quickly with loss incurred, and then be more cautious when 6 contracts become available. Or ignore the above advice completely and operate the market at loss constantly. Options are many. :)

    NOTE 2: Neighbours have been giving me reasoneable small amount deals for quite some time now, and even Vendor just gave me 10 chicken feed for the modest price of 500 dollars, so getting reasoneable too. Obviously, while front men are silent, the men in the dark are diligently processing our feedback and working on routines adjustments. Cheers for that. ;)

    *** NOTE 3: 100 % dollar profitability with the exception of fulfilled multiple reward contracts, where the value of added special items (karma, HS etc.) seems to be subtracted from dollar reward.
  • MinionBob (GB1)MinionBob (GB1) GB1 Posts: 137
    edited 21.08.2015
    Thanks to scissors and kamilcom for your thoughts :D

    I also seem to have a range of values so am a little confused as to what might happen if I decline. For example, I currently have three contracts, all requiring 5 items and all labelled as standard. Two of them have zero bonus while the third has a bonus of 12 (11.14%). I know we have limited data at the moment so I am unsure what might happen if I decline one of these? I also get a green box, of assorted higher values occasionally, but seemingly for different amounts of items each time but all standard contracts. I very rarely get limited contracts so haven't spotted any patterns there as yet. Do your markets follow similar patterns?
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 21.08.2015
    Thanks to scissors and kamilcom for your thoughts :D

    I also seem to have a range of values so am a little confused as to what might happen if I decline. For example, I currently have three contracts, all requiring 5 items and all labelled as standard. Two of them have zero bonus while the third has a bonus of 12 (11.14%). I know we have limited data at the moment so I am unsure what might happen if I decline one of these? I also get a green box, of assorted higher values occasionally, but seemingly for different amounts of items each time but all standard contracts. I very rarely get limited contracts so haven't spotted any patterns there as yet. Do your markets follow similar patterns?

    Each of the 12 contract types.... Standard 1-6 items & Limited 1-6 items have their own value & until you are getting 6 contracts, everything is value 0, so it sounds like 2 of your S5 contracts were there before you had 6 contracts & the 3rd one is showing that S5 is currently valued at 12. If you keep filling S5 contracts, each new one will have a higher value. I am not sure if declining the 0's will incurr the slight penalty, but the worst that can happen if you decline 2 and fill 1 is that your next S5 will be value 11, which isn`t tragic :thumbup:

    Contracts up to value 19 have no colour, the green ones are value 20-39, light blue are 40-59, dark blue are 60-79 & purple start at 80.... I haven`t reached the next colour after that, so I don`t know if they go over 100.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 21.08.2015
    When you decline zero level contract, nothing changes. It stays zero. When you decline contract higher then zero, the next contract of the same type has the chance of dropping down for up to 4 points in level. For your observations always distinguish between contract types: 1 to 6 item Standard, 1 to 6 items Limited. Cross influence between contract types has been rejected by Nafaru, so each decline should only influence the type of contract which was declined.

    What type of contract arrives at your market should be random. It might be influenced by level of the farmer a bit but I don't have enough data to suport that claim.

    Other observed patterns:
    • Limited contracts tend to require smaller amounts of individual goods then Standard ones.
    • Contracts with higher number of items tend to require smaller amounts of individual goods then contracts with smaller number of item.
    • Contracts including special item next to dollars (HS, karma, experience etc.) tend to operate at a loss when only dollar reward is taken into an acount. In other words, special item is not an extra reward on top of dollars, but is subtracted from dollars awarded. Somebody in earlier post specified the "cost" of these special items. (This is probably a proven fact already, but I use "tend" as I haven't systematically checked this.)

    PS: re-read my previous post as I've expanded it several times. It might include info you missed when you read it first time. :)

    Disclaimer: Everything posted was true at the time of testing and may have changed or may change later due to ongoing tweaking of the system. If that is still true as nobody has anounced anything since then. :)
  • Farmer Jo Jo (US1)Farmer Jo Jo (US1) Posts: 112
    edited 21.08.2015
    Now that I have six contracts at a time a visible timer doesn't seem necessary. And it seems the visitors are asking for more reasonable amounts of products now.
  • MinionBob (GB1)MinionBob (GB1) GB1 Posts: 137
    edited 21.08.2015
    Thanks again both for your comments :D
    Kamilcom wrote: »

    PS: re-read my previous post as I've expanded it several times. It might include info you missed when you read it first time. :)

    You have indeed added extra and I agree that somewhere in the background there have been developments, especially with the neighbours and the vendor. I have just got my first offer where I could see what I would get.

    @ Scissors: Yes, if I have had the two S5 contracts since before I developed sufficiently to have six at once, that would explain the variation in the values - thank you for clearing that up.

    I will also be able to pass some more info on to some confused members of my co-op also, help is much appreciated :)
  • david688david688 Posts: 3
    edited 21.08.2015
    I just had a contract that offered 2 karma points and 83618 dollars. It was level 5 offering a 12.44% bonus. So I assumed that I would get 12.44% more for selling via the contract. But

    445 Dandelions @ 12 per unit = 5340 dollars
    381 Cherries @ 225 per unit = 85725 dollars

    So selling normally I would have recieved 91065 dollars but the contract only gave me the 83618 dollars a loss of 7447 dollars and no bonus.

    Am I misunderstanding something? It does not seem correct to me. Can any one help please?

    Thanks

    David
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 21.08.2015
    Kamilcom wrote: »
    Other observed patterns:
    • Limited contracts tend to require smaller amounts of individual goods then Standard ones.
    • Contracts with higher number of items tend to require smaller amounts of individual goods then contracts with smaller number of item.
    • Contracts including special item next to dollars (HS, karma, experience etc.) tend to operate at a loss when only dollar reward is taken into an acount. In other words, special item is not an extra reward on top of dollars, but is subtracted from dollars awarded. Somebody in earlier post specified the "cost" of these special items. (This is probably a proven fact already, but I use "tend" as I haven't systematically checked this.)

    • I agree about Limited contracts, though to ask for an amount higher than full storage+1 complete harvest, would be impossible to fill in an hour. It will be interesting to see what the higher value ones are like, having 6 items all at that max capacity would be a challenge for sure.
    • One of my highest apple ones (34,910) was on a 4 item standard contract, along with 8876 Milk, 1319 Peaches & 1005 Barley. I currently have one for 21,888 apples on a 6 item standard contract.
    • I haven`t calculated every contract, but the ones that I did that had 2 or 3 rewards, the cash on its own was still more than normal selling price.... I will check a few more now to see if that is always the case.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 21.08.2015
    @ David: Every contract level seems to have nominal percentage bonus added to it. Which seems to work in a straightforward way for dollar only rewards.

    In combined reward, i.e. dollar plus something else, there seems to be artificially determined value of added special item, which is then subtracted from overall dollar value of the contract. In other words, you get that special reward, karma points in your case, in exchange for some dollars, not on top of it.

    If you compare the real dollar reward wth what you should have received (sale price plus bonus), it gives you the value of special item in dollars. Which is not obvious at first sight as this mechanism is hidden and unexplained.

    again, subject to change due to constant developement, so may not be true later.
  • Chalaryl (US1)Chalaryl (US1) Posts: 132
    edited 21.08.2015
    Each of the 12 contract types....
    Contracts up to value 19 have no colour, the green ones are value 20-39, light blue are 40-59, dark blue are 60-79 & purple start at 80.... I haven`t reached the next colour after that, so I don`t know if they go over 100.

    I've been in zero-decline mode for a while now, as I am nearing maxed OM I think. My highest reward is 91 (24.4%) and still dark purple. Will post if/when I hit the lighter purple color change.
  • david688david688 Posts: 3
    edited 21.08.2015
    Kamilcom wrote: »
    @ David: Every contract level seems to have nominal percentage bonus added to it. Which seems to work in a straightforward way for dollar only rewards.

    In combined reward, i.e. dollar plus something else, there seems to be artificially determined value of added special item, which is then subtracted from overall dollar value of the contract. In other words, you get that special reward, karma points in your case, in exchange for some dollars, not on top of it.

    If you compare the real dollar reward wth what you should have received (sale price plus bonus), it gives you the value of special item in dollars. Which is not obvious at first sight as this mechanism is hidden and unexplained.

    again, subject to change due to constant developement, so may not be true later.

    Thanks Kamilcom for your reply, much clearer now, they seem to have put a high dollar price on how many dollars the Karma points and horseshoes are worth. It is good to know though as it helps in deciding if it is worth the loss of dollars or not.

    David
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 21.08.2015
    david688 wrote: »
    Thanks Kamilcom for your reply, much clearer now, they seem to have put a high dollar price on how many dollars the Karma points and horseshoes are worth. It is good to know though as it helps in deciding if it is worth the loss of dollars or not.

    David

    Another point about special items price in dollars: I suspect this price is not constant, but changing based on whatever factors. For when I compare my occasional data on this aspect with what was posted before I get completely different values. Hard to tell now if that is due to imbeded recalculation formula or just to currently progressing tweaking and adjusting of the whole market thingy mechanisms. To determine that we have to wait until they finish their tweaks or untill one of their people tells us. The latter is considered not always very reliable by me. :)
  • Hodor4Hodor4 Posts: 192
    edited 21.08.2015
    Kamilcom wrote: »
    Cross influence between contract types has been rejected by Nafaru, so each decline should only influence the type of contract which was declined.

    I'm not sure that this is true. I get very few Limited Contracts, but so far have had 3 L1 contracts - the first had a value of 1, which is reasonably what I expected. The second had a value of 44 and the third has just arrived with a value of 46. The value of the first was nothing like my Standard L1 contract which had a value of 30 at that point, but the latter two have a value very similar to my S1 contracts, which at present is 44.

    In fact, all of my Limited Contract values are now very similar to my Standard contract values.

    I think that the Organic Market tweaks has introduced a new bug.
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 21.08.2015
    GGS can make mora money if they remove the penalty to refuse a contract and increase the cooldown time fo 3 hours when we refuse it. that way pay to skip the time would actualy worth the gold.
  • Natashoek (RU1)Natashoek (RU1) Posts: 309
    edited 21.08.2015
    Chalaryl wrote: »
    I've been in zero-decline mode for a while now, as I am nearing maxed OM I think. My highest reward is 91 (24.4%) and still dark purple. Will post if/when I hit the lighter purple color change.

    My reward is 99 (25%). And they are dark purple. I wait for 100.
    Maybe contract with 100 will come after upgrade of the markt in the all parts.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 21.08.2015
    Hodor4 wrote: »

    ...

    In fact, all of my Limited Contract values are now very similar to my Standard contract values.

    ...

    That's where I got my suspicion from as Standard and Limited contracts with the same number of items seemed to influence each other. But since I haven't done enough testing on it, I keep it as suspicion. When the dust settles a bit and GGS people stop playing with it every day without letting anybody know what exactly they are doing, then we can progress in our analysis further. Obviously atm. they are making changes mostly for the better.

    @ Psicolix: Don't give them bad ideas ! :):):)
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 21.08.2015
    I am in a similar mode as Chalaryl. I have Dark Purple boxes in the low 90's. I am not doing zero declines, but only declining the ones that would be really hard to undertake. In other words, I am keeping the ones for 25,000 apples or 20,000 milk, but perhaps declining ones that call, for example, for 2000 floral perfume.

    My observation is that right around the time you reach each color, a new type of other-than-cash reward starts to appear. First it is karma points, then horseshoes, and then replacement parts. Since hitting purple, the fourth color, I have not seen a new type of other-than-cash reward. If anyone has, please share that.

    My general advice would be to decline anything hard at first and get the market up a few levels and then to move into a rarely-decline mode. I am still favorably disposed toward the market as a whole, assuming that they will remove this decline penalty. The rewards are so utterly minimal, that it is hard to argue using it for that reason. The karma points are nice, but the numbers on the horseshoes and rep parts are pathetic. I have never received more than 4 rep parts in a contract. If they don't remove the decline penalty and address the ridiculous amounts, it would be hard to imagine that it could maintain my interest.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 21.08.2015
    hey guys I am following the discussion still btw too, but most of the things i discover or want to post are being posted by other players too(gavin, kamil and scissors and others too) so I just am avoiding re-posting them, but what gavin said is exactly the same conclusion i reached and am following too:
    gavinfarms wrote: »
    My general advice would be to decline anything hard at first and get the market up a few levels and then to move into a rarely-decline mode. I am still favorably disposed toward the market as a whole, assuming that they will remove this decline penalty. The rewards are so utterly minimal, that it is hard to argue using it for that reason.

    but while i got alot of things to say about other facts that are being discussed currently, my biggest concern is regarding 3+ item contracts right now.
    the best solution right now seems to be always keeping like 2 to 4 contracts of 1-3 item type with highest value (to avoid value drop much) while declining the 2-4 other contracts(unless they can be completed instantly) to get a fair chance of getting "karma points contracts" daily too.
    but as one can understand easily after reading the above mentioned solution/strategy, there is no "room/place" for 3+ item contracts in this best solution and strategy. so my question mainly from GGS is "what was the point of these contracts? (3+ item contracts)" or maybe better to say "atm if no further change/improvement be made to market anymore, these 3+ item contracts will join the oblivion forever by almost all players anymore" which is a bit of shame considering that GGS must have had some initial goal/purpose for putting them in market in the first place (which may never be found out even at this rate anymore, as those contracts are insanely hard or not quite interesting enough to worth the trouble of keeping and doing while considering the value decrease penalty).
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 21.08.2015
    One of the reasons that I mention declining anything at first, is because once you unlock the rewards, they seem to come at every level randomly, even in the non-colored ones. So once you get karma points for the first time, you will then see them randomly at any level of contract. In fact, at higher levels, I have seen no increase in the frequency that the bonus items appear. It happens in less than 1 of 10 contracts. Frankly, it is not clear to me, what the point is of the higher levels if they almost never come with any bonus.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 22.08.2015
    Time for market holiday. 8) 8) 8) Had enough of this baby dollar eater. :)

    The question has been asked.

    What's the point of this market ? ?
  • Solmar (US1)Solmar (US1) Posts: 72
    edited 22.08.2015
    I finally got six stalls open in the organic market, and I finished my first 2 limited time contracts, and I am still only at value 0 reward bonus 0. On the bright side, at least I am not being asked for 25,000 of anything.

    update: I just started getting value 2 and 1 standard contracts after I finished my 4th limited contract.
  • miccE4miccE4 Posts: 1
    edited 22.08.2015
    how can i get secret question ?
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 22.08.2015
    gavinfarms wrote: »
    One of the reasons that I mention declining anything at first, is because once you unlock the rewards, they seem to come at every level randomly, even in the non-colored ones. So once you get karma points for the first time, you will then see them randomly at any level of contract. In fact, at higher levels, I have seen no increase in the frequency that the bonus items appear. It happens in less than 1 of 10 contracts. Frankly, it is not clear to me, what the point is of the higher levels if they almost never come with any bonus.

    well there "is" a point to 1-2 item higher value contracts which is = more dollars ofc (since it ain't much a bother to upgrade those type of contracts value anyway). but I do see your main point too in this.
    since
    1- the value decrease penalty is actually very high,
    and also since
    2- it seems like "extra bonuses"(horseshoe, karma, etc) are not much related to values, after getting unlocked.
    and also since
    3- dollar bonus % increase rate gets extremely slow and almost totally ignore-able after a certain point like (let's say above 40 value)

    then yep "what the point is of the higher levels/value contracts (specially for 3+ item contracts) if we can get any of prizes at any value contract after once unlocking them only?"

    Kamilcom wrote: »
    Time for market holiday. 8) 8) 8) Had enough of this baby dollar eater. :)

    The question has been asked.

    What's the point of this market ? ?

    I don't really agree with this question since it's very different from what me and gavin are asking I think at least.
    regardless of whether market be improved or not even, it is still a useful feature. it is not like it takes away your dollars if you do it slow and for "excess" stuff only selling anyway. so if you just decline all contracts and just sell 1-2 item contracts such as ones including apples,cherry,almond or milk contracts for example with even non-color contracts too(and even 0 value contracts too), you can still make some decent profit (say 5-10%) and also have a fair chance to get some karma points and little horseshoes (if want) too anyway.

    calling the market "baby dollar eater" is a bit uncalled for really, because I honestly think you are not using it right only if you think that way about it. cause it certainly is a profit maker if just not have any rush for upgrading it and if just decline whatever contract that doesn't suit your farm, and if paying little dollar in exchange for karma points or horseshoes is annoying, you can also forever decline all of those type of contracts too, and still even at 0 value contracts make 3-5% extra dollar profit anyway.(which is not a good way to use market imo but just saying that such a way always exist too in which market won't do "any harm" at least and still can give little dollar bonus too).

    so let's not get off-track imo, the fact that having market is better than not having it still stands imo even without any more change to it. but whether "it can be fully used as it was intended" or "used in a very different way"(like by the strategies that I suggested earlier) is more questionable now.

    so i mean, I do understand many of the current disappointments and arguments too, but that doesn't still conclude totally ignoring market though, there still exists some very easy ways to use it always with little effort and a little even daily and make some extra profit anyway.

    so imo let's "not" change the goal of our discussion from "asking GGS for further balancing market" to "disabling market" instead. cause that will be something I personally would strongly disagree with at least since market is very useful even as it is now too, but not quite close to as good as it can be though.
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 22.08.2015
    gavinfarms wrote: »
    My observation is that right around the time you reach each color, a new type of other-than-cash reward starts to appear. First it is karma points, then horseshoes, and then replacement parts. Since hitting purple, the fourth color, I have not seen a new type of other-than-cash reward. If anyone has, please share that.

    XP was the 1st one I got I think... It was around the same time that karma started, so not 100% sure which came 1st.
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 22.08.2015
    i agree that the dollar bonus after lv50 is too small... but i think the 25% dollar bonus is VERY good. thats a jump from 8 to 10 Mill per day.

    after i got my 1-2-3 contracts to level50, i'm ok if i take 45-90 days to upgrade they to lv100. ALL i want is the 5% +20% bonus... no reason to rush to 5+25%...

    as for the other prizes... Horseshoe is "cheaper" to get doing isle/boat. XP is cheaper doing chiken feed, karma is nice, VERY NICE, but i don't have the need for that much, so i'm ok with 10 per day. i don't think gold will be something we will see much...

    in the end, the real bonus is the dollar increase.

    i don't refuse contracts anymore (unless if they really bad), and i'm doing about 10-15 contracts per day and i'm ok with that, because in the end of the day what matter is the 2 mill increase in dollar production.


    About the use for contracts of 5-6, they are nice to "sell" the high end stuff... its "easier" to sell 100 soups and 100 peaches and 100 other of those... than to sell 2000 soups. i do find they quite usefull.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 22.08.2015
    Example of how the bonuses trail off geometrically:

    Bonus value 54 = 20.77 percent bonus
    Bonus value 92 = 24.48 percent bonus

    So you have to get from 54 to 92 for 3.71 increase in the bonus percentage. It is hard to imagine that you could not make up that 3.71 percent by simply not being diverted from optimal farming. And, of all the 90+ level contracts that I have done (which is at least a dozen), not a single one of them has had an other-than-cash bonus.


    Edit: Just when I think the values can't get any more absurd, they do. I just got a level 94, requesting 30,000 milk. Considering the milk needs of the rest of the farm, that is a three day event, if everything goes perfectly. This has no bonus. I can do the entire fairy tale event in four days and get a hefty deco. If you are looking for game "balance", you won't find it here.
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