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Update Aug 4th - The Market - Feedback and Questions

12842

Comments

  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 19.08.2015
    Same here except that I rarely decline a contract, so it can`t be that. I haven't had an upgrade since the update & I was sure I was on the brink of one before it. ;(

    The contract values are based on how many of each particular type of contract you fill. For example if you only filled Standard contracts with 1 item & declined everything else, then your standard contracts with 1 item would get higher & higher in value & all the others would stay on 0

    to be honest i have the same feeling too, since the update even though my pace has not slowed at all in doing contracts same as i used to, and i should have been close to next upgrade too, but no upgrade has happened since then for me either. so i'm starting to wonder whether it is a bug or if we are missing sth here :S
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 19.08.2015
    @ Scissors and Griffith:

    It might be result of this "improvement": From latest anouncement:
    Streamlined upgrade behaviour of the market. Improvements should now be faster to observe than before.

    ;) Just replace "faster" with "slower", and you have it. :)
  • Margitorix (SKN1)Margitorix (SKN1) Posts: 87
    edited 19.08.2015
    PSICOLIX12 wrote: »
    Karma "price" is $6.000 (its the same value for you guys???)
    Horseshow "Price" is 300

    XP "price" is $5.000. thats insane. i don't want pay 5k for 1 xp.

    I'll agree that karma and XP priceses are insane and if We decline those contracts We get penalisede !!!!

    I've never seen the use for those pranks you can do whit karmapoints and have been a target for those pranks a lot but never been bothered about that just smiled over the childish unnescesary part of the gameplan ( allways thougth it was a mistake people new in game bougth those pranks for gold and found out they where useless and stoped ) now I've to pay ( costly ) for those karmapoints if I'll avoid getting penalisede same whit those overpriced XP's

    and I experience the same whit opgrading the OM after the update nothing had happend was in my own oppinion close on to next level but as other have said it's slower ;-(


    agree whit all said about the neighbor not having a confirm button so we could stop him for plundering our stock of valubles X(
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 19.08.2015
    Margitorix wrote: »
    I'll agree that karma and XP priceses are insane and if We decline those contracts We get penalisede !!!!

    I've never seen the use for those pranks you can do whit karmapoints and have been a target for those pranks a lot but never been bothered about that just smiled over the childish unnescesary part of the gameplan ( allways thougth it was a mistake people new in game bougth those pranks for gold and found out they where useless and stoped ) now I've to pay ( costly ) for those karmapoints if I'll avoid getting penalisede same whit those overpriced XP's

    i never used prank either... but now that i do have lots of karma points(123 ATM), i will start to "salt" fields of players that use gold to skip flower production time on the co-champioship.
  • Margitorix (SKN1)Margitorix (SKN1) Posts: 87
    edited 19.08.2015
    gavinfarms wrote: »
    ON the update.....
    It would appear that now, instead of excessive flower products, I simply get excessive other products such as 24,000 apples (a new high for me). The six deals in my window would take nearly a week to do, just because of the apples and milk involved. It is better than flower products, but it is still insane.

    just be happy for those lowe numbers having 30175 appels on one lvl 91 and 16219 appels on the other also lvl 91 and had to put in around 8k and 6k appels on some other contracts ocuring at the same time as those big contracts :thumbdown::thumbdown: and ofcourse fullfilede those contracts and trying to do those big ones too all in the name of penaltyfear ;(
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 19.08.2015
    Nafaru wrote: »
    Refusing 80% of contracts is definitely nothing that we would like to encourage, I guess that goes without saying.
    That's actually one of the reasons why there is a second 'penalty' mechanic in place, besides the cooldown that prevents everyone from rushing through contracts.

    Still this penalty shouldn't keep you from progressing if you cancel only a minority of your contracts in case they are very inconvenient for you.
    .......

    This feature is not designed to be finished and mastered within a day or two, though. And you definitely shouldn't expect to be able to get the biggest bonuses from the get-go. ;)
    ..........
    I reckon your contract levels are already quite high if contracts request such values.

    Yes, the higher the contract level, the harder it is supposed to get to fulfill a contract. The bonuses should reflect that (small reminder: XP, horseshoes and karma are not something that is usually given out on a daily basis, the value for those items is relatively high).

    Regards,
    Steffi

    But, I was getting ridiculously large contract values from the very beginning. If they are going to be this large (requiring multiple days to complete) and if you think declining 80 percent of them is not ideal, then the penalty for declining a contract needs to be removed. It will still take a very, very long time for a user to "climb the ladder" within the marketplace.

    Additionally, the rewards that I have seen have never been large enough to warrant the imposition of additional strife on the user. I just did a contract with a bonus value of 71 and got 1 replacement part - just 1!

    If you want the market to have long term appeal, then it must be flexible enough to fit users' needs, which means that getting rid of that penalty for declining contracts is a must.
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 19.08.2015
    Nafaru wrote: »
    Themed events should stick to their usual schedules.
    The last run of our Camping event was impacted by some bugs, causing the event to not show for some players or reappear shortly before it finished. Unfortunately we couldn't fully fix the issue before this edition of the event was over. However, the next run of the event should be as smooth as ever.

    Regards,
    Steffi

    Not very smooth.... My co'op members has again missing event... and it comes back and goes again and.... tasks are not working. It says task is finished and then it comes back and so on...
    Can you please tell when is this going to be fixed? I'd like to tell some good news to my friends ;)
  • Margitorix (SKN1)Margitorix (SKN1) Posts: 87
    edited 19.08.2015
    PSICOLIX12 wrote: »
    i never used prank either... but now that i do have lots of karma points(123 ATM), i will start to "salt" fields of players that use gold to skip flower production time on the co-champioship.

    If they are like Me theyll just love those karmapoints they get after they have repaired the field /factory /orchard I've usede many to by tricks/goodies but didnt usede them and are now stocking up 241 KP at the momment :rolleyes:

    ps I had the same whit my fairytale event it was finsh before I reacede 4th step and I didn't get the castel it just said I've finished but was on my way to tecnical problem and bugs to report it in the propper place but got stuck in here :D

    ps fairytale came back after been away almost 24 hrs and exactly where it left so know I'm a day short but useally no problemo since I'm allways finish a couple of days before the end ;-)
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 19.08.2015
    Kamilcom wrote: »
    @ Scissors and Griffith:

    It might be result of this "improvement": From latest anouncement:



    ;) Just replace "faster" with "slower", and you have it. :)

    it is too fast it is hurting my eyes ;(
    ;)
    not complaining btw, but sth really seems fishy a bit regarding upgrades honestly after the update.
  • KimmieCat (INT1)KimmieCat (INT1) Posts: 52
    edited 19.08.2015
    First our neighbours were robbing us blind (after 18 hours of neighbours I had to farm 5 days to replenish my stock) and now the external contrators are robbing us blind.
    After 18 hours of pleasing my neighbours, I switched to only fulfill external contracts. But even then....I am still on level 0 with all my contracts and I have not skipped any. And now I have to play for hours due to the ridicilous quantities asked in the contracts. Mainly pigs and apples are enormous. I don't want to even think of the quantities when I level up.
    And can GGS tell us why we would want to play this market at all? We mostly get money and hardly any more than by selling it ourselves. I already have more than enough money so why would I want to play on this market?
    If nothing changes I will probably ignore this market completely.
  • edited 19.08.2015
    I had to logout to fix a display error and it said Update The Page. Did we have another update.

    Steffi, FYI... display error was in main nursery, said I had enough of everything to make corn special seeds, all green checks, got that orange pop-up box saying I didn't have enough, that we can usually ignore. Logout, back in and not short 2 corn, so made another special seed.

    Yesterday I had Omar from his wagon on my main farm so I could watch him while I watched a movie on the other side of my screen. Then when I looked Omar from the ship was there-wierd, cuz I hadn't been on the Island. Omar from the ship was on top of Omar from the wagon. I closed him, then closed the other one to be sure all was ok. Has been fine since and I did get my gold mining license. :-)

    I've also had problems logging in to the forum. And when I have tried to post my post too. Screen comes up that Says This webpage is not available Err_Name_Not_Resolved. This is using Google Chrome. I tried to look at the details, something about a DNS server. My connections are all fine here. So just FYI.
    Dara15 wrote: »
    Not very smooth.... My co'op members has again missing event... and it comes back and goes again and.... tasks are not working. It says task is finished and then it comes back and so on...
    Can you please tell when is this going to be fixed? I'd like to tell some good news to my friends ;)

    Twice now my fairytale event has said new task where the book is, but the task I am on is not finished yet. Seems to go away and not be affecting anything, but a bug for sure.

    Edit by PINJO: merged posts, please use edit button
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 19.08.2015
    Nafaru wrote: »
    However, neighbor appearance is also based on your activity in the game. If you don't get to check often, you will most likely miss some neighbors, if you play actively you should see them appear every now and then, not every 5 minutes, but not just once a day either.

    Regards,
    Steffi

    My day yesterday was quite active, and would not support the idea that my "activity" influenced the appearances or non-appearances of the neighbors. There seemed to be no correlation that I could detect.
  • edited 19.08.2015
    I just sold some vanilla to a neighbor and got a BIG smiley with an attachment that said +12%. So I guess I got an additional bonus to the price that they offered of + 2 %. Is that right? :) This is fun!
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 19.08.2015
    We use Karma a lot for sparkles for certain contracts we do a couple of times a week. Our record is 6 mins. :) So I am happy about the extra Karma.

    I currently have 41,342 Apples being requested in my contracts... on top of the donations necessary to Fairy Tale... and I am keeping them all! So what if it takes me 3-4 days to do them all? They aren't limited, and I was just gonna sell the extra apples anyway.

    Oh and 15,676 Milk... which I'm done donating, just waiting on other products.

    -Y
  • tarise (US1)tarise (US1) Posts: 37
    edited 19.08.2015
    Vendor
    The vendor now should have interesting items on sale more often.

    What vendor? Am I missing something?
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 19.08.2015
    tarise wrote: »


    What vendor? Am I missing something?

    The little blue green man standing next to the bottom right stall. Sometimes he has a "bubble" over him like neighbours. Most of his offers are rip off. :)
  • Porkies (INT1)Porkies (INT1) Posts: 103
    edited 19.08.2015
    LOL @ how fast that truck is now...vaaarooooooommmmmm!
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 19.08.2015
    Does anyone else think that this market is one of the worse ideas they have implemented?, I do not mind selling excess items for a little more but why do they have to make it into an event that is never going away?

    If anything it is a reason to not play anymore.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 19.08.2015
    kbahr, the Market is just like additional side bar tasks. They've been here forever, and I didn't hear anyone really complaining about them, except to wish for more variety. Yes the Market adds to the complexity of what to produce, and when, and for what profit, but I think that's a good thing. Do them when you can, and just enjoy the bonus when it happens. There is no urgency. :)

    -Y

    edit> I should add that it allows non-gold users access to previously only gold items (Karma)... that should appeal to you.
  • edited 19.08.2015
    I'm not in any big hurry in the Market, but I do like it very much! I think as others play and as we level up, more will like it too. It got off to a really bad start, but seems to be ok since the last update.

    I'm checking all contracts and neighbors and so far everything has brought me a profit. I'm still on Level 0. I just made an extra $2,555 for some almonds and pigs on a contract. There is on other way I would have made this extra, because I am always selling off pigs and almonds.

    I also think it is a beautiful market as it upgrades, so pretty and fresh and colorful. So, yes, I think it is a great addition and the more little things get tweeked, the better it will be! :)
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 19.08.2015
    i stand by what i said, also. The original idea from everyone was to be able to sell goods to other player so thy did not need to go thru BF such as the Farm Management tab. When you have the supposed neeighbors asking for items where do those goods go? nowhere but subtracted from your inventory and you may receive a little in compensation. The idea i saw was to be able to actually go to other farms and ask for items. The would take the form of something like a chat box and you could receive items that you needed. The way they do it is unacceptable. It [Watch your language! | Nafaru]
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 19.08.2015
    kbahr0072 wrote: »
    Does anyone else think that this market is one of the worse ideas they have implemented?, I do not mind selling excess items for a little more but why do they have to make it into an event that is never going away?

    If anything it is a reason to not play anymore.

    Nope - I like the market a lot and the extra bonuses it can bring me!! :thumbsup:

    And of course exchanging goods between players (other farmers) will never ever be implemented as this will logically change the whole BF-system, and wreck the whole idea behind this system. Players/farmers wouldn't work that hard anymore for their stuff because they can simply get it from their higher ranked coop-members. It would make the game too easy and wouldn't be fair to all those players who worked hard to get their farms so big.

    I've seen it being asked for a few times since 2,5 years - BTW never ever by the real professional players - and GGS always gives the same answer: it will not happen because of the aforesaid reasons ^^
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 19.08.2015
    Ok, I think my up/downgrade ratio testing is over for now. I couldn't get anywhere more precise then just roughly 1 to 1 ratio as each contract type seems to behave differently and altogether market behaviour seems inconsistent. I even doubt that contract types don't influence each other as some occasionally downgraded despite series of fulfilled deals. Or just a lot of other aspects is in the game. So in a very broad stroke for every declined contract you need one fulfilled to make up for lost progress.

    Now the OM goes to back burner and I return to proven farming methods, as my flower shop struggles for materials, boat is stuck in the harbor lacking destilery pruduct and bakery came to halt for lack of basic comodities. That market testing nearly bankrupted me. :):)

    After I get my economy up again I think I'll just focuss on 1, possibly 2 item contracts and even here will put an emphasis on comodities I normaly sell anyway. 3 to 6 item contracts will all get declined. See if it get's me anywhere.
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    edited 19.08.2015
    Kamilcom wrote: »
    I think I'll just focuss on 1, possibly 2 item contracts and even here will put an emphasis on comodities I normaly sell anyway. 3 to 6 item contracts will all get declined. See if it get's me anywhere.
    I felt like you Kamilcom but have found myself filling all sizes of contracts as they often only ask for commodities I would sell anyway (or only very modest amounts other items). :D
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 19.08.2015
    1- I swear I have done more than 100 contracts since my last market upgrade, but nothing is happening anymore. I am 100% sure that my speed in doing contracts hasn't decreased much at least (and i have been as active too) but no further market upgrade seems to show up. did the upgrade system change totally or what am i really missing here? Steffi, Latten, help?

    2- and some ppl say their neighbor walkers are asking for like 2000 honeydew, is it just mine asking for like 60 pigs or 13 cherries only?
    and i agree that those big quantities were a bit problem, but they are asking for extremely low quantities now instead. i made only 70 dollar(not 70k, 70) profit from selling 60 pigs i think, could live without it i think :|

    3- market vendor just gave me 150 barley for 150k dollars, yay for new great deals :D

    4- even though the flower shop items decreased alot, I agree with gavin, the requested amount of other goods are now ridiculously high instead to the point that our speed may have decreased since the update than increase actually, and also the standard 3+ item contracts still seem pretty impossible to upgrade their value.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 20.08.2015
    Kamilcom wrote: »
    Ok, I think my up/downgrade ratio testing is over for now. I couldn't get anywhere more precise then just roughly 1 to 1 ratio as each contract type seems to behave differently and altogether market behaviour seems inconsistent. I even doubt that contract types don't influence each other as some occasionally downgraded despite series of fulfilled deals. Or just a lot of other aspects is in the game. So in a very broad stroke for every declined contract you need one fulfilled to make up for lost progress.

    Now the OM goes to back burner and I return to proven farming methods, as my flower shop struggles for materials, boat is stuck in the harbor lacking destilery pruduct and bakery came to halt for lack of basic comodities. That market testing nearly bankrupted me. :):)

    After I get my economy up again I think I'll just focuss on 1, possibly 2 item contracts and even here will put an emphasis on comodities I normaly sell anyway. 3 to 6 item contracts will all get declined. See if it get's me anywhere.

    That's my fencing partner for you, afraid to play with the toys. I on the other hand, will blithely dive into the pile of dung, and search for my pony*, thank you very much! :)

    -Y

    *- for those unfamiliar with the reference it comes from an old saying about a pessimist will sit in a room full of toys and touch none of them, afraid of getting hurt, whereas an optimist will dive into a room filled with horse manure, certain that somewhere inside is a horse!
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 20.08.2015
    The update has made things worse ;(
    I got 1 contract for a few apple turnovers right after the update & have had no bakery ones since.
    Instead a mixture of flower farm contracts, I now have hardly any & instead I have 4 out of 6 contracts asking for large numbers of apples. They are all contracts for 4 or more items & I can fill all the other items, so now I have a queue of contracts waiting for just apples (ranging from 13,000 to 35,000). So I get 2 contracts every 30 minutes & as soon as they turn into ones asking for apples I will be at a complete standstill. Its not even worth declining them, if another apple one is just going to replace it. 8|
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 20.08.2015
    5 of mine have apples... not one asks for a bakery item, BUT I have noticed a decrease in Flower Farm items. In fact my inventory there is going up across the board. Maybe because I'm not turning them over more than 1-2 every 3-6 hours.

    Also of some note to me, I have 4 Standard-4 type contracts.

    -Y
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 20.08.2015
    Yep, sounds like you are in the same movie as me Yakoska...Stinks doesn`t it. :(

    I have 10 level 7 apple orchards & it would still take me days to fill this mountain of apple requests, no idea how anyone with just a couple of orchards would be expected to do it.
  • Pingo42Pingo42 Posts: 537
    edited 20.08.2015
    Most of my contracts are asking for huge numbers of apples too. With Fairy Tale event asking for apples, the ship wanting apples, and needing apples to produce turnovers in the bakery, it's impossible to fill any of those contracts even though I have 8 orchards.
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