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Update Aug 4th - The Market - Feedback and Questions

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Comments

  • Fluffernut (US1)Fluffernut (US1) US1 Posts: 14
    edited 12.08.2015
    I was thinking that the developers were smart in not having an event this week while the bugs were getting worked out on the Market. Now I find I have the Camping event started almost 48 hours late.
  • bdreish (GB1)bdreish (GB1) GB1 Posts: 1,341
    edited 12.08.2015
    tampoon2 wrote: »
    The only merit is that they are looking for honeydew which I had no channel to sell. If they are going to buy fertilizers, dungs, that would be great.
    However, there is no way to get rid of the neighbours, right? I got 3 visitors at the moment.

    I sold some fertilizer earlier, and found that if I waited long enough the neighbours got fed up waiting and wandered away :)
  • gshgsgshgs Posts: 8
    edited 12.08.2015
    Latten says we're not "losing" anything... (page 10 in this thread)

    Well, some of us are losing things... I lost 3 bees, 3 sunflower seeds, and 3 rice seeds, Also I'm down at least 18 premium humus on my Viking farm. That's only what I've seen so far - haven't even been to my gourmet or flower farms yet.

    And TIME is a valuable resource... Because of the downtime last week and this rollback, I've lost over 24 hours of production/build time/refill time.

    250 gold (that I didn't get) does not come CLOSE to making up for all of that...

    (My reply with quote isn't working...)
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 12.08.2015
    Library boosters say for Viking Farm. Do they work on Northern Lights farm as well? Since a Mod told us earlier they were separate events.

    -Y
  • Chalaryl (US1)Chalaryl (US1) Posts: 132
    edited 12.08.2015
    Yakoska wrote: »
    Library boosters say for Viking Farm. Do they work on Northern Lights farm as well? Since a Mod told us earlier they were separate events.

    -Y

    Forget where but a mod did respond that "cold weather" books work on both northern farms.
  • Pingo42Pingo42 Posts: 537
    edited 12.08.2015
    Yakoska wrote: »
    Library boosters say for Viking Farm. Do they work on Northern Lights farm as well? Since a Mod told us earlier they were separate events.

    -Y

    Yes, I asked that question last week and it was confirmed by Nafaru that the boosters work on both farms. It's somewhere here in this thread if you want to search through the 21 pages to find it ... sorry, I'm not going to. But I do know the answer was yes.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 12.08.2015
    First day impressions: I'm getting a feel that this market makes much greater sense for those starting with it on a very low level where the small percentage gain can mean something. For middle size or well developped farm it doesn't have any big economic effect yet. I find myself skipping a lot of trades as they ask for things I don't want to sell due to their low economic viability, and neighbours get mostly ignored for similar reasons. Generally I need to be very selective if I want to keep the transactions economically usefull, otherwise it will rather inflict damage. Neighbours gave me between 15 to 20 % gain so far when supplied quickly. So all this can be used, but wth a great caution. Fun add-on, but not with a great drive at this stage.

    Now I have to wait for the things to come: bonus increase after reachng stage 3, if substantial enough to significantly change the odds for better, and gold rewards, probably also comming later as I haven't had anything other then dollars yet. These could make it more meaningfull for mid and big sized farmers. Also I haven't had any timed orders yet either.

    At the moment market stays well behind the Flower shop, boat and bakery in it's dollar booster function, but within the usefull scope if used from low farm levels. Other functions (gold, horse shooes etc. haven't been encountered yet).
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 12.08.2015
    Yakoska wrote: »
    Library boosters say for Viking Farm. Do they work on Northern Lights farm as well? Since a Mod told us earlier they were separate events.

    -Y

    Yes I bought some for the flax seed and sardines and they do work.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 12.08.2015
    Thanks Chalaryl, and Pingo! I did a search of the 'new' posts since I last read this thread, looking for the word 'library'... and sadly none of the hits were that. So must have been something I read last week and didn't store in my head.

    -Y
  • edited 12.08.2015
    Thank you Briannospam2 Your illustrations are great! I am seeing the same thing on my US1 farm.

    In Questions about the game, Forum- Beware The Market Vendor, there are reports of paying $150,000 for a ? mystery sale and then only getting 10 chicken feed!!!

    I'm too tired to check if this was before or after which update, but if that's the case, along with what Briannospam2 has pointed out, and what I am seeing, I am no longer interested in the Marketplace and have warned my Co-op members to be VERY careful!!! So have any of you had this happen since the 3rd update on US1 or elsewhere?

    I chose to wait to use the Market after the 3rd update on US1. I decided to watch and learn a bit more instead. It does not seem that it is working out like we thought it might as in the Official Announcements.
    And I don't like the walkers being so easy to accidentally wipe out all my storage!!! I worked hard to fill my barns to keep the ship going and for other things, I need those items!!!! At least the ship is reasonable when asking for our products and we have a choice whether to give them to him or not!

    They are also way too close to my farm fence!!!! I guess I'll have to consider moving my apple and cherry orchards from that fence line and putting houses along it as a buffer, so accidents won't happen! They REALLY need to fix that!!! It should go to a screen like the contracts have when we click on the walker's bubble and then it would be just fine! Then we could fill or skip it, or buy it, whatever the case may be. I don't want to destroy all my hard work on my farm by doing the Marketplace and wasting $150,000 on 10 chicken feed as others have! That's just a big rip off GGS!


    I am so very disappointed in what could be a great event! I had the impression from the official announcement that this would be a fair event!!!

    I'm holding off of all Marketplace activities till I find out more and the bugs are worked out and will advise my Co-op to do the same and be VERY careful!

    I'm on USA PST, so GGS time is about 3AM. Will be nice to see what the CM's say about all of this when they come back to work!

    I don't like where my farm machines are now, way out of sight with no timers, horrible place to put them IMO.

    So, will wait some more..........
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 12.08.2015
    Yakoska wrote: »
    Library boosters say for Viking Farm. Do they work on Northern Lights farm as well? Since a Mod told us earlier they were separate events.

    -Y
    Yes, Steffi confirmed that a while back. See post #28.

    Edit: I just saw that was answered already.
  • edited 12.08.2015
    Would it be possible to move those annoying neighbours farther from the farms? They are in the way of harvesting and as they have no confirmation button, they will probably be clicked by mistake.

    Also, could these contracts in the Farm Management appear on the last tab and not as we open Farm Management. During missions, especially CC, I need to empty my barns a few times of corn, WF, eggs, etc... to be able to do fast harvests. Having those contracts on opening is really in the way.

    Thank you
  • Te Aroha (AU1)Te Aroha (AU1) Posts: 129
    edited 12.08.2015
    My truck driver seems to have a parking problem. He is on the fence and running into a house on my main farm, has managed to park correctly on the gourmet farm but is again parked on the fence at the flower farm. Yes OCD here too please fix his parking abilities he needs a ticket!
  • edited 12.08.2015
    I keep getting logged off of US1, can get back on, but this is anoying.

    Also Omar's ship on the Island has lost his timer!
  • amaprincess1 (US1)amaprincess1 (US1) Posts: 636
    edited 12.08.2015
    OK. All of my stuff has been trucked off and my market still is nothing but ropes and the same wagons I started with. Earned a bunch of farm cash but I already had more than I can spend. Now I have to build up my inventories again. What have I gained?
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 12.08.2015
    You should gain more when you get your market to a higher level, which takes a while. I admit, it is harder to see the destination with this thing.
  • Fawners (US1)Fawners (US1) US1 Posts: 436
    edited 12.08.2015
    Griffith wrote: »
    it will automatically upgrade when you do enough contracts.
    see this for example mine just upgraded one level:
    3505mqa.jpg
    We had a player on our coop achieve the flags around the marketplace, only to come back after a break and they are gone. Refresh was done and clearing cache too. GGS giveth and taketh away. :(
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 12.08.2015
    Here is a big concern: This a form of selling stuff, but it does not satisfy the selling requirements on the left task bar. That would be able to be overlooked, if the quantities weren't so high, but since it requires sometimes 2000 pigs at a time, a pig selling task never gets done. This should satisfy the selling task on the left.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 12.08.2015
    Fawners wrote: »
    We had a player on our coop achieve the flags around the marketplace, only to come back after a break and they are gone. Refresh was done and clearing cache too. GGS giveth and taketh away. :(


    I assume I am on level 2 of the Market, but my market stand is a little wider than that one.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 12.08.2015
    gavinfarms wrote: »
    Okay, Griffith, my bonus box is still on zero and I have done several dozen transactions. When should I expect it to change?

    I have to get to activity stage 3, but what does that require?

    ok let me first say that I have absolutely no idea either whether the market is currently bugged or not either, but expecting to raise the value in one day seems impossible anyway, and it is not just related to number of contracts you do, it is related to the "contract" itself too.
    it is a bit tough to explain maybe but it is nothing complicated itself. market upgrade, is different from contract value upgrade. market upgrade raises "number of contracts" and "number of items in 1 contract", but contract value upgrade is just related to a "specific type of contract", let me quote from the help button of the market:

    "Increase the Value"
    "Fulfill a contract that orders the same products multiple times to increase the value of a contract.
    A contract with higher value gives you a higher bonus and pays more when you complete it"

    so value upgrade of contracts is a certain fact, and increase in bonus and payment of them is a fact too, but "how many times" it is needed to do "what" contract exactly to reach upgrade, or how exactly it works, or whether if it is bugged right now or not, I have no idea either.
    I have some guesses regarding that too ofc, but preferably it is better if I don't say it now, since if it be wrong, then some ppl are ready to chop my head off here it seems. anyways though it will upgrade, and even if its just 3-4% more dollars, there's no loss in that anyway, so just keep doing contracts.(GGS doesn't like us to be able to upgrade a whole new feature in 1 day anyway, so can expect a little more effort is needed at least, even if its not bugged right now)
    Fawners wrote: »
    We had a player on our coop achieve the flags around the marketplace, only to come back after a break and they are gone. Refresh was done and clearing cache too. GGS giveth and taketh away. :(

    the flags disappeared for me too, but the upgrade stayed. I'm a bit lazy to make a new screenshot, but go compare it yourself plz, the stall that looks like "apiary products" and such, has upgraded and stayed upgraded, so basically I think each stall will upgrade accordingly if do "a certain number" of contracts that are related to their products. so with enough contracts done in all types, all stalls will eventually upgrade. and then you can also get 4 or 6 contracts at same time instead of 2 only, and also each contract can later ask up to 6 goods themselves too.


    @Brian: those neighbors will walk away if not click them. and new ones will appear with different offers.
    I had a neighbor who just asked me for 1170 aloe vera gel for example and gave me 370k dollars. and another one that asked for 700 duck feed + 1200 donkey and 200 milk, and gave me 700k dollars too.
    yet I also have had neighbors who asked for ridiculous things, which ofc I didn't sell them so they walked away after a while. all i'm saying is, nobody is forcing anybody to sell everything these ppl are asking for. if some of their offers seems useless, just ignore them (or in contracts, just cancel them) there's no penalty other than waiting a bit more, and then sooner or later another offer or contract will appear that will suit your farm too and you can make some extra money from it too.
    again i say, this market is for "excess" selling, not for selling main goods that one needs for themselves. so instead of rushing just be patient with it and test it, if an offer was good then good, if not then ignore it, no just sell what you can, and ignore what is no worth it.

    and I agree that "no confirmation" button on neighbors requests is stupid, so no argue about that part, just be careful for now, till hopefully GGS fix that part.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 12.08.2015
    I realize that no one knows exactly how many times it takes to get to each level. After several dozen contracts, My market changed. The little stand with the apple got wider. Clearly different from the screenshot above. Also, I went from having two contracts at a time, to having four. Now I have three that have a cool down period and one that does not, unless I fail to fill it and decline it. I often have requests for 3-4 products at a time. I have not advanced again and have done at least another 3-4 dozen contracts. I assume I am at level 2, because at level 3 that bonus number should change from 0 (at least as I understand it).

    Then this ...."Fulfill a contract that orders the same products multiple times to increase the value of a contract"..........is vague. Does that mean having several contracts for the exact same good in a row? Because I can't control what they ask for. If I have several of the same product interspersed throughout, are they getting more valuable, and how would I ever know? If you don't know, Perhaps Steffi can explain here what that means.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 12.08.2015
    gavinfarms wrote: »
    I realize that no one knows exactly how many times it takes to get to each level. After several dozen contracts, My market changed. The little stand with the apple got wider. Clearly different from the screenshot above. Also, I went from having two contracts at a time, to having four. Now I have three that have a cool down period and one that does not, unless I fail to fill it and decline it. I often have requests for 3-4 products at a time. I have not advanced again and have done at least another 3-4 dozen contracts. I assume I am at level 2, because at level 3 that bonus number should change from 0 (at least as I understand it).

    Then this ...."Fulfill a contract that orders the same products multiple times to increase the value of a contract"..........is vague. Does that mean having several contracts for the exact same good in a row? Because I can't control what they ask for. If I have several of the same product interspersed throughout, are they getting more valuable, and how would I ever know? If you don't know, Perhaps Steffi can explain here what that means.

    about the first part, I think market upgrade is "partial" so it is not exactly lvl 2 or lvl 3, it is more like like, your "crops/fruits" stall upgraded to lvl 2(or 3 maybe), while for me, "mini apiary shaped: stall upgraded to lvl 2. think of it like garage, like as if these stalls each are different machines that will be upgraded one by one as we do "a certain number of contracts" related to their "products".

    about second part, yep I don't know either, but these can be some guesses for example:
    1- Name of the contract specifies the "contract type" (National park, Elementary school, etc)
    or
    2- contracts are separated into 3 to 5 categories. (3 to 5 stalls, I can't honestly say whether they are connected or not yet, so let's say 3 to 5)
    or
    3- which i hope is not true: contract with exactly and exactly same product, is consider a type.(this means there can be almost infinite combo, so I think and also hope that this is incorrect though)

    personally I think it is either number 1 or number 2, cause "exactly" same product seems bit ridiculous, so number 1 and 2 seem more reasonable guesses.

    and P.S. imo don't push yourself too much for upgrading it now btw just play around with it a bit so that we see how it works, the issue regarding some ppl losing their coop seems severe imo, so most probably another roll back will be due today and that means losing all progress made since yesterday.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 12.08.2015
    I am just playing around with and buying some products that I can afford to fill slots and learn.

    Just broke through to another level, I suspect to be three, because I have bonuses. The apple on the stand is gone and it has a canopy.

    The bonus - in one, a "6" appeared in the box. Highlighting it, revealed it would yield a 7.52 percent bonus. I did the math. This is 7.52 above the 3-4 percent you get for selling through the market. It worked.

    I know have 6 contracts possible at a time. Some of them require 6 products to fill. New to this level is a timer. I did one and and started putting products in. It required more than I can could have in storage. I went to harvest more apples (I had them waiting). It started a 1 hour countdown on the contract button - 1 hour to complete the contract or lose everything. Since I had the apples ready, I made it.

    It will be interesting to see how these bonuses continue to work. The fairly broad use of flower shop items keeps anyone from just buying there way up through too many at a time. That was probably a good idea.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 12.08.2015
    gavinfarms wrote: »
    I am just playing around with and buying some products that I can afford to fill slots and learn.

    Just broke through to another level, I suspect to be three, because I have bonuses. The apple on the stand is gone and it has a canopy.

    The bonus - in one, a "6" appeared in the box. Highlighting it, revealed it would yield a 7.52 percent bonus. I did the math. This is 7.52 above the 3-4 percent you get for selling through the market. It worked.

    I know have 6 contracts possible at a time. Some of them require 6 products to fill. New to this level is a timer. I did one and and started putting products in. It required more than I can could have in storage. I went to harvest more apples (I had them waiting). It started a 1 hour countdown on the contract button - 1 hour to complete the contract or lose everything. Since I had the apples ready, I made it.

    It will be interesting to see how these bonuses continue to work. The fairly broad use of flower shop items keeps anyone from just buying there way up through too many at a time. That was probably a good idea.

    very interesting info, then I think based on this, a new assumption can be that:
    "value for contracts may not be a permanent upgrade thing, rather it may be more related to stall level?"
    meaning that maybe it is more kind of a "chance" to get "X value/quality" contracts, like the higher the stall level be, the higher the chance to get "higher value contracts" maybe? and the help button shows up to value 5, but since you got value 6, then maybe there's even more to it still than we know now, let's keep digging till we find gold contracts *dreaming* :rolleyes:
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 12.08.2015
    I think it is about the type of contract. I have gotten "zoo" a lot and its bonus was up to 9. The bonus goes up less the the round number. From 6 to 9, the actual bonus goes from 7.52 percent to 9.x percent, meaning it trails off a little with each successive level. The sheer variety of contracts and variety of goods in those contracts insures that, even if you had an infinite supply of farm dollars and gold, it will still take a very long time to advance. I don't expect any more "breakthroughs" tonight for sure.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 12.08.2015
    gavinfarms wrote: »
    I think it is about the type of contract. I have gotten "zoo" a lot and its bonus was up to 9. The bonus goes up less the the round number. From 6 to 9, the actual bonus goes from 7.52 percent to 9.x percent, meaning it trails off a little with each successive level. The sheer variety of contracts and variety of goods in those contracts insures that, even if you had an infinite supply of farm dollars and gold, it will still take a very long time to advance. I don't expect any more "breakthroughs" tonight for sure.

    that seems also true. btw I think you must be at least lvl 4 now, cause my market just upgraded another level and it has up to 4 contracts only (not 6 yet)

    this is how my market is now, 1 time the apiary stall upgraded and 1 time the crops section till now only. yours must be at least 1 level more advanced I assume.
    11sozer.jpg
  • clinn (RO1)clinn (RO1) RO1 Posts: 198
    edited 12.08.2015
    Hy guys,
    Yesterday evening before the last rollback I had also the market with flags, after many contracts fulfilled.
    After the rollback, my market downgraded again to it's first look without any flags due to the fact that probably many contracts were not considered anymore. I've worked again and after 2 hours, I've got back the flags look.
    Now in the morning, again I have the basic look without any flags. Any idea of what might have happened?
  • Te Aroha (AU1)Te Aroha (AU1) Posts: 129
    edited 12.08.2015
    Griffith mine looks like yours but I have 6 stalls an extra one in the middle. If you can explain screenshot and loading it to the forum I will try and do one for you. I have 4 contracts at a time at the moment. The extra stall sort of looks like an ice cream cart.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 12.08.2015
    clinn wrote: »
    Hy guys,
    Yesterday evening before the last rollback I had also the market with flags, after many contracts fulfilled.
    After the rollback, my market downgraded again to it's first look without any flags due to the fact that probably many contracts were not considered anymore. I've worked again and after 2 hours, I've got back the flags look.
    Now in the morning, again I have the basic look without any flags. Any idea of what might have happened?

    yesterday's roll back reset everything so that is another matter.

    but about the flags, they seem to be disappearing after a certain time, but your market won't degrade though. that means the flags are temporary as a congratulation maybe for advancing to next level, but when one your "stall" in market changes, it won't revert back to its previous state anymore. so don't worry about flags your market is still upgraded. when you advance to next level you will again see flags for short time again and one of your stalls will change again (and won't revert back).
    Te Aroha2 wrote:
    Griffin mine looks like yours but I have 6 stalls an extra one in the middle. If you can explain screenshot and loading it to the forum I will try and do one for you. I have 4 contracts at a time at the moment. The extra stall sort of looks like an ice cream cart.

    I am Griffith not Griffin ;)
    but anyways, you can do it this way:

    1- center your screen around market, then press function + print screen button
    2- open a new paint page, and paste (ctrl + v)
    3- Crop the market from the screenshot and copy it (crop then ctrl + c)
    4- open another new paint page and paste (ctrl + v)
    5- upload the picture to another website(ex. tinypic) and then put it here using "insert image" 2nd option(Insert image > Insert URL).

    (this is assuming you are using a windows OS though, not sure about Mac or other OS.)
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 12.08.2015
    Griffith wrote: »
    that seems also true. btw I think you must be at least lvl 4 now, cause my market just upgraded another level and it has up to 4 contracts only (not 6 yet)

    this is how my market is now, 1 time the apiary stall upgraded and 1 time the crops section till now only. yours must be at least 1 level more advanced I assume.
    11sozer.jpg

    Then there must have been two levels with two contracts or two levels with four, or two with both which would mean I was level 5. I was basing the number three on the fact that right after the apple went away and I got a canopy on that stand, I saw bonuses, which I took to b level 3 from the announcement........"After reaching activity stage 3 the amount of available contracts will no longer increase - there will be a bonus to rewards instead." Now that could mean that you get to 6 contracts at a time and then later you get to bonuses and that is "level 4" or some higher level, but they happened at the same time. I suddenly had 6 contracts at a time and some of them had bonuses.

    Make sense?

    Insert image doesn't work. They disabled it.
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