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Suggestion: change of missions setup
- In all, I can not recall having seen any comment from CM's in the early suggestions for changes of missions setup?
Therefore I have deliberately chosen to post this suggestion on a working day, and hope that it does not merge with one of the early clearer proposals risk of continued neglect from CM's.
I myself am rather tired of missions, such as the works now, and I know from various posts that there are many other players who have it like me.
What's wrong with missions as they are now ?
1: Solo Missions - I quit sure that we all hate getting a solo mission?
a) First of all, because that, in a solo mission we can not win nearly as many rp and certificates as in a mission with more players participating actively.
b) Secondly, because it's boring to play a mission without opponents.
2: The balance of rewards for doing different types of missions are very odd:
Dung and wildflowers provide much more rp and certificates than eggs and corn.
Eggs provide many more rp and certificates than corn.
3: Random missions are bad for many of us because:
a) You can often wait for several hours to get the type of mission you best like to play (best prepared to?) - Wildflowers or dung? - Or maybe eggs? - I do not think there are many that have corn as favorite mission?
4: Group-split is often very uneven:
Who have not tried to get in a mission against one (or more) opponents who are much higher in level and therefore have a considerably larger and stronger farm, which in most cases Affected means that small farms do not have any chance to win a mission, or just to get a good placement.
5: Inactive players means less reward to the active players in a mission.
6: Missions are boring to play because there are only 4 different types.
- - - - - - -
Suggestion 1:
A mission can not start before there are at least two players - If there can not be find at least 2 players in the 5 minutes searching, the searching will stop automatically and you must start over with a new search for a new mission.
- Alternatively, the introduction of a free skip button you can use if you get a solo mission.
Rewards balance equalized so that the mission-type makes no big difference in the reward.
The grouping should be changed so that players in each group will be fairly equal:
eg . (maybe not the best, it's just a draft?):
Group 1 = players up to level 20
Group 2 = players level 21 to 40
Group 3 = players level 41-60
Group 4 = players level 61-80
group 5 = players level 81-100
Group 6 = players level 100 and above.
Other players' activity or inactivity should not have any effect on the rewards. Each participant in a mission rewarded only for its own activity and the rank he/she get in the mission.
- - - - - - -
Suggestion 2: Suggestion 1 extended with these changes:
The players own choice of mission type and mission-times returned, and the number of mission-types is increased so that all three farms can be used to play missions.
This means that with this setup the players can freely choose the mission from exactly the type of production they best like to play in missions:
The time should of course be adapted to the different types of production!
Besides making it possible to play up to three missions at the same time: 1 mission at the main farm (the eggs only applies to chicken eggs, and the milk applies only to cow's milk) + 1 mission gourmet farm (the eggs only applies duck eggs and the milk applies only goat's milk) + 1 mission on flower farm.
Comments
The randomness does mean that sometimes I get to beat the player who is twice my level and routinely thrashes me. Very satisfying!
But my hope is that, the split up in levels will make all type of missions fair for all players in a mission.
- It seem's like we waste our time, when we try come with suggestions to make missions more interesting and fair to play.
I would love the option of having missions that take longer though, for the crops that grow for a longer time as well. It has been suggested once somewhere.
//"Suggestion 1:
A mission can not start before there are at least two players - If there can not be find at least 2 players in the 5 minutes searching, the searching will stop automatically and you must start over with a new search for a new mission.
- Alternatively, the introduction of a free skip button you can use if you get a solo mission."//
Could we have a choice of shorter missions of 15 mins?
I feel ya, but "cricket" is fishing bait (or a noisy bug that you can't find under the couch...) here in the US, so the analogy might be lost on many in here...
Go Froomie!
**edit: I just noticed your server. "Froomie" might be lost on you as "cricket" is on us here in the US...
I really only play them when I need certificates or during the co-op challenge. I really miss not getting to pick which one I want to play.
Also, the possibility of more than one mission. See http://en.board.goodgamestudios.com/bigfarm/showthread.php?142357-Suggestion-Be-able-to-do-more-than-one-mission-at-once
I like the idea of the option of being able to do two random missions at once - one either wildflowers or corn, and the other eggs or dung. This would save time for many of us.
I also think that the reward for corn is too low, it should be 50% more at least or better yet, doubled.
and every time it seems like GGS take on this attitude: