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Comments
good question
I understand the motivation to increase the event difficulty, but they've made it impossible.
Even with gold, you must spend huge amounts for virtually useless rewards. I mean, if you already have tens of thousands of gold to spend, do you really need those 3 gold licenses? Probably not..
The event if badly balanced and only two paths lies ahead:
1. redo the balancing and make the event affordable, for players not to lose interest completely
2. let it as it is and lose ever more players.
the number of active players is constantly decreasing anyway, and you must do much, much better than this lousy event to keep them in the game
If you hover your cursor over the gauge thingy, it tells you how many apples you need to get to the next level. So you can add apples to increase the time right up to 1 apple less than that number.
wf, and vorn, I can have up between 9 and 10 (using spec seeds and humus), eggs I can also get over 9, when I'm lucky to get eggs when my ducks are ready to harvest, Milk I also can get over 9 when I'm lucky to have milk when my cows are ready.
But even that I used more than 400 seaweed fertilizer as fast I could, I could not push it higher than 8
- That's not ok IMO!
I'm curious roughly how much time the packer accumulates when doing cabbage loading.
I did a milk loading last night and 1305 milk harvested (3x lvl 4 cows + 1x lvl 5 cow) resulted in 4 hours at production rate 5. I didn't check after each harvest, so I have no info on the time & amount steps for this though.
edit - I can also add info Re: Apples - 1480 apples harvested resulted in ~6.5 hours run time @ level 1 with 842 more apples needed to get to level 2. The second round of harvesting (another 1480) put me into level 2 with 2,197 more apples needed to get to level 3. Had ~3.5 hours of run time left from the first harvesting before the second harvest, and ~5h40m of run time @ level 2 after the second harvest.
Unfortunately I had to harvest milk beyond level 6 because we had a milk project on and it was very near the end of it. I'd rather have held back with the milk if I could. Hover inside the machine to see how much is required for level 7 and harvest as much as you can without going over it, that's my advice.
This brings up the the complication of the randomness of the required goods, which can be a huge problem. Why not solve this by allowing the user 2 chances to skip before it costs any gold?
Edit: That first guy must have been doing 10 points very close to the whole time. 8|
Edit2: It's actually "only" a bit under 9,6 points a second.
From now, I'll call this event "Mission nearly impossible"
if i am lucky i get reward no 35 on skn before event stops.
Impossible : No
Insane: Yes
The www1 server has many high players, top 16 players are above 200 level, the top 2 are over 550 lvl, and the third one is over 300.
For myself I am very dissappointed!!! I got much less points then last time allthough I increased my effort. Got bad luck in the sequences. 2nd was allready yasmin which blocked the crates for hours. I have only one field so it ran for about 6 h at least at lvl1or2. This twice during the event. Same with barley it has now a clock of 7h21min at level1 .... . SO i got a few of these requests making it impossible for me to reach a decent amount of points. I'll strand around 300k points I hope...
PS: I am pretty sure the ppl who spend gold on it will not do it again if they are still so far off their gold. Balancers were to greedy again....
I'm only getting 1 point per second when I should be gettting 7! Counter is NOT adding right!!
Pigs and donkeys? ;( - absolutly no thanks! :cursing:
- furthermore, I don't think pigs and donkeys would likes to be put in boxes like these.
but the crates seem quite spacious .. maybe the addition of airholes? ... how to send the donkeys and pigs down the funnel might be more of an issue
I have only 3 pigsty and 1 donkey stable.
- And if it was not for the ship and some event task, I would have 0 pigs and 0 donkeys.
PS: pigs yes pls
They had a timer outside the silo in the first event, but as it was displaying incorrect times they decided to 'fix' it by taking it away altogether. So when they are able to properly fix it, it will probably return.
I do have a comment regarding the number of points needed for lower level farms. Do you really think it is fair to have the rewards at the same number of points collected regardless of the level of your farm? I think everyone can imagine that a completely developed farm will deliver more crops than one that is still under construction. If 2.000.000 points is hardly reachable for a level 100 player, do you really think a level 40 player will even consider going for this ridiculous number? It is true that there are separate championships for different levels of farms, but the number of points needed for each reward should then also be adjusted accordingly.
On top of that I made a comparison of some of the rewards in my own championship versus people in my coop in the highest championship. And there was a difference in those as well, where people competing in higher level championships are getting bigger prizes.
So to conclude: higher level farm -> bigger harvests -> more points -> easier to reach rewards -> getting bigger rewards in comparison to lower levels.
So thank you GGS for thinking this whole thing through thoroughly before dumping it on the server. I've never seen a company running their tests on the live server, don't you think it would be about time you invested in a separate test with actual players that do some beta testing for you on a test server? I just reached level 56, but I am already fed up of being a guinea pig with new events. So please count me out on the next 'test' you run on your live server.
It's one of the legitimate ways how to run the event. The stronger you get, the higher you go, the more rewards you get. Nothing unfair about that, really.