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Update July 10th - No pain, no gain, achievements and more! - Discussion

11019

Comments

  • Kaiowas (NL1)Kaiowas (NL1) Posts: 153
    edited 16.07.2015
    Looks like it yeah.... Seems a bit high to me, I didn`t get even 1 million last time. 8| Maybe the other tweaks will have made that more possible, dunno until we see it.


    I highly doubt it... I didn't even get 500k last time i think... . we will see
  • CrazyGrandmaCrazyGrandma Posts: 3
    edited 17.07.2015
    I am new to this game and I have asked but don't seem to get an answer from anyone and I need help. After I buy farm land, how do I clear it off?
  • DuffyKid (US1)DuffyKid (US1) Posts: 370
    edited 17.07.2015
    I am new to this game and I have asked but don't seem to get an answer from anyone and I need help. After I buy farm land, how do I clear it off?
    You click on the land that needs clearing and the tool circle comes up. There is a bulldozer down about 7:00...click that.
  • CM NafaruCM Nafaru Posts: 1,325
    edited 17.07.2015
    Hey everyone,

    I would like to explain the balancing changes a little more as the information we provided was a bit short and left some room for interpretation.

    With the new balancing, 40 rewards are achievable and reward requirements for all of these stages go up to 2,000,000 points needed.

    In order to enable a smooth transition between reward stages, the points needed for the first 20 stages have been adusted. The reward decorations have also been moved to other stages - they are now available with stages 25 and 33.
    Stage 25 requires you to gain 210,000 points. This is close to the amount of points needed for previous reward stage 20, which was fairly easy to reach for most users during the last iteration of the event.

    After this reward stage, required points increase up to the aforementioned 2 million required points.
    Rewards given for each stage become more valuable, scaling up to rewards such as seaweed consumables and gold mining licenses.
    We also have another small reward surprise up our sleeves, but you will have to wait for the return of this event in order to find out about it. ;)

    Regards,
    Steffi
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 17.07.2015
    It sounds good and reasoneable. :)

    It might help to add above info to the anouncement thread, where it will be more readily available.
  • Daytona (INT1)Daytona (INT1) Posts: 425
    edited 17.07.2015
    Well, I enjoyed that - I got to 158th position with 452781 points on the UK server and 1286th place with 260962 on the International server without using gold.
  • Kaiowas (NL1)Kaiowas (NL1) Posts: 153
    edited 17.07.2015
    So is the point system changed? or only the amounts needed for the prices? :)
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 17.07.2015
    And how much time will be allotted for this event now?

    -Y
  • CM NafaruCM Nafaru Posts: 1,325
    edited 17.07.2015
    Kaiowas wrote: »
    So is the point system changed? or only the amounts needed for the prices? :)

    We've adjusted both actually.

    It will be a little harder to maintain productivity levels 7 and 10 for a long time, as you need more products to keep this level. In order to coincide with these changes, reward stages 1-20 are now also a little easier to reach.
    Yakoska wrote: »
    And how much time will be allotted for this event now?

    We're always trying to keep event durations flexible, within certain boundaries of course.
    No Pain, No Gain will stay around for roughly the same time as before and reaching the last rewards might become a little more of a challenge. We'll keep a close eye on the balancing, though. ;)
  • rocnrobn (US1)rocnrobn (US1) US1 Posts: 259
    edited 17.07.2015
    So basically another event impossible to complete without large amounts of gold...
  • peggy1957 (US1)peggy1957 (US1) Posts: 2
    edited 18.07.2015
    ?I don't know what to do next.
  • peggy1957 (US1)peggy1957 (US1) Posts: 2
    edited 18.07.2015
    what am i to do. You need to explain everything to me until i have played it a while.

  • missty66 (US1)missty66 (US1) US1 Posts: 2
    edited 18.07.2015
    rshag wrote: »
    would love to have you join our cooperative!! We are the independent cooperative
    yes i will be glad to join
  • missty66 (US1)missty66 (US1) US1 Posts: 2
    edited 18.07.2015
    hello i think i can win this
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 18.07.2015
    Nafaru wrote: »
    We've adjusted both actually.

    It will be a little harder to maintain productivity levels 7 and 10 for a long time, as you need more products to keep this level. In order to coincide with these changes, reward stages 1-20 are now also a little easier to reach.



    We're always trying to keep event durations flexible, within certain boundaries of course.
    No Pain, No Gain will stay around for roughly the same time as before and reaching the last rewards might become a little more of a challenge. We'll keep a close eye on the balancing, though. ;)

    It sounds like it is changing from a low level friendly event to another gold required, even at high levels, to complete. However, without time added, it will be simply impossible, regardless. Because even if you spend gold to get it to produce at 10 every hour you are awake, you have to sleep.

    -Y
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    edited 18.07.2015
    I don't see it that way at all.
    Once I can complete an event it becomes less interesting next time, and the time after and etc
    This will always be a challenge to do better than I did last time, to try to come up with improvements to my strategy.
    And, to be honest, the final prize is not much use whereas the prizes along the way are, to me, of more value.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 18.07.2015
    I generally agree with you, I found it uninteresting last time. But then I find the weekly events uninteresting too. And that is okay! Not everything needs to be geared to the advanced player. Some things for lower levels is good. This is what I thought this event was for (seemed like).

    I am talking simple math. 10 pts per second = 36,000 pts an hour, or 55+ hours to get to 2 mil (the newly stated max prize). If the time frame doesn't change, no one.

    -Y
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 19.07.2015
    What's the issue?
    Nafaru wrote: »
    Stage 25 requires you to gain 210,000 points. This is close to the amount of points needed for previous reward stage 20, which was fairly easy to reach for most users during the last iteration of the event.

    It still is low level friendly, maybe even more so. Just some extras added to keep the top performers entertained.

    Does anybody know exact length of first run of the event? Can't see the info anywhere. If the event was about 2 and a half day long, it's easily immagineable that some gold spending enthusiasts will manage to keep it running at speed 10 for 56 hours. :):):) Gold spending of this type would make the event boring and nonsensical, winner being determined by who started playing it first, but that's another issue.
  • edited 19.07.2015
    I don't see it that way at all.
    Once I can complete an event it becomes less interesting next time, and the time after and etc
    This will always be a challenge to do better than I did last time, to try to come up with improvements to my strategy.
    And, to be honest, the final prize is not much use whereas the prizes along the way are, to me, of more value.

    any free prize is better than no prize :)
  • Daytona (INT1)Daytona (INT1) Posts: 425
    edited 19.07.2015
    Kamilcom wrote: »
    Does anybody know exact length of first run of the event?

    Started 9:00 Fri 10th July (BST), ended 21:00 Mon 12th July, so 3 days 12hrs.
  • Kaiowas (NL1)Kaiowas (NL1) Posts: 153
    edited 19.07.2015
    Kamilcom wrote: »
    What's the issue?



    It still is low level friendly, maybe even more so. Just some extras added to keep the top performers entertained.

    Does anybody know exact length of first run of the event? Can't see the info anywhere. If the event was about 2 and a half day long, it's easily immagineable that some gold spending enthusiasts will manage to keep it running at speed 10 for 56 hours. :):):) Gold spending of this type would make the event boring and nonsensical, winner being determined by who started playing it first, but that's another issue.


    I don't agree that it's low level friendly anymore. Previous version everyone was able to make it to the finish. This gives satisfaction. now they will be holding a candy in front of your nose and you will be never able to get it without massive amounts of gold. The goldmonster is back.... very dissapointing. It's not all about a few highlevel top(gold)players... they need to keep a hapy base as well to keep the servers filled. However tehy seem to fail to realise that....
  • sallysmilsallysmil Posts: 3
    edited 19.07.2015
    hi I am also new and would like to join your coooperative
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 19.07.2015
    Daytona wrote: »
    Started 9:00 Fri 10th July (BST), ended 21:00 Mon 12th July, so 3 days 12hrs.

    Thanks. I thought it was something like that. Small correction though. Only 2 and a half days, 60 hours.
    Kaiowas wrote: »
    I don't agree that it's low level friendly anymore. Previous version everyone was able to make it to the finish. This gives satisfaction. now they will be holding a candy in front of your nose and you will be never able to get it without massive amounts of gold. The goldmonster is back.... very dissapointing. It's not all about a few highlevel top(gold)players... they need to keep a hapy base as well to keep the servers filled. However tehy seem to fail to realise that....

    It's just about a perception angle. I see that I can probably get pretty much the same rewards with pretty much the same efforts in both versions. Thats my satisfaction, so still low level friendly for me. :) On top of that I can get some extras now where previously I was just "stalling" and increasing points for no reason. The gold monster has always been there for top 5 prizes. So you are basically complaining about GGS giving players some extra rewards and extra targets, if they wish to go for them, instead of allowing an easy completion satisfaction by leaving the cap too low.

    What they could do, though, to accomodate both mine and your views, is to limit how high in rewards a player can go based on their level group to preserve completion satsfaction for lower levels while still giving a challenge for higher levels. But that probably wouldn't be a very great idea and surely others would be complaining about such arrangement again. :) But maybe ...... with some more thoughts put into the "tier" system ........... that could work somehow.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 19.07.2015
    Kamilcom wrote: »
    If the event was about 2 and a half day long, it's easily immagineable that some gold spending enthusiasts will manage to keep it running at speed 10 for 56 hours. :):):)
    Daytona wrote: »
    Started 9:00 Fri 10th July (BST), ended 21:00 Mon 12th July, so 3 days 12hrs.
    Kamilcom wrote: »
    Thanks. I thought it was something like that. Small correction though. Only 2 and a half days, 60 hours.

    Firstly, you do understand that when you push the machine over 7 (As of the new version) the time it will run before you have to put in more, drops precipitously? That makes it impossible to keep it at 10 over night.

    Secondly, lets take a person in the Best possible spot. They wake up at whatever time, just in time for the event to start. Keep it going at 10 for 16 hours. Then get lucky and have the ability to keep it going for 8 hours (say apples) at 7 while they sleep. They earn 576,000+201600= 777600 per 24 hours. or 1,555,200 for two days. Then in the last 12 hours of awake time, they earn: 432,000. That's 1,987,200 for the 60 hours. Its also an insane amount of gold, PLUS an insane amount of time online only to fall short.

    Usually when GGS makes something difficult... its attainable by an insane amount of time online, or lots of gold, or a lesser combination of the two. This one is outside the bounds.

    And thirdly, what about the poor player for whom the event starts in the middle of the night? They have no shot. Because they are essentially losing an extra 8 hours. Even if you want to argue that a person only needs 6 or 7 hours of sleep... there is someone in the world getting the short end of this event stick by making it impossible over 60 hours.

    Conclusion: Either the final goal amount, or the time allotted needs to be fixed before this event re-starts. No 'testing' needed.

    -Y
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 19.07.2015
    Was there a limit on how much you can pack into the funnel, or was it unlimited? I play very casually so I might have overlooked it if there was one.
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 19.07.2015
    there was no limit on how much could be processed, just that when you were out of a product it went on to the next product, the rate it did was from 1 to 10 items per second
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    edited 19.07.2015
    I for one am looking forward to this event again. Now that I have a better idea of how it works the next time i comes around should be easier. At least for me!
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 19.07.2015
    Kamilcom wrote: »
    Was there a limit on how much you can pack into the funnel, or was it unlimited? I play very casually so I might have overlooked it if there was one.

    Every gauge level has a certain amount of products it needs in order to move to the next level. The higher the level, especially after level 5, the less time you have to get the next harvest in and thus the more difficult to move up a gauge level. Once the timer runs out the box closes and moves over. So no, no limit to the funnel, nor the box, but there is a 'limit' or required amount on the gauge metre.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 19.07.2015
    Yakoska wrote: »
    Firstly, you do understand that when you push the machine over 7 (As of the new version) the time it will run before you have to put in more, drops precipitously? That makes it impossible to keep it at 10 over night.

    Secondly, lets take a person in the Best possible spot. They wake up at whatever time, just in time for the event to start. Keep it going at 10 for 16 hours. Then get lucky and have the ability to keep it going for 8 hours (say apples) at 7 while they sleep. They earn 576,000+201600= 777600 per 24 hours. or 1,555,200 for two days. Then in the last 12 hours of awake time, they earn: 432,000. That's 1,987,200 for the 60 hours. Its also an insane amount of gold, PLUS an insane amount of time online only to fall short.

    Usually when GGS makes something difficult... its attainable by an insane amount of time online, or lots of gold, or a lesser combination of the two. This one is outside the bounds.

    And thirdly, what about the poor player for whom the event starts in the middle of the night? They have no shot. Because they are essentially losing an extra 8 hours. Even if you want to argue that a person only needs 6 or 7 hours of sleep... there is someone in the world getting the short end of this event stick by making it impossible over 60 hours.

    Conclusion: Either the final goal amount, or the time allotted needs to be fixed before this event re-starts. No 'testing' needed.

    -Y

    So, provided there is no cap on how much you can pack into the funnel buffer, and since you included insane amount of time and/or gold into your reasoning, your conclusions are again incorrect. Insane gold provides for the amount of goods needed in the funnel to keep it running as long as you need it, be it 8 or 24 or whatever hours, insane time sorts out somebody starting at midnight. The top notch reward "only" needs about 56 hours running on level 10, so "easily" doable for gold spending enthusiasts. Your calculations are pointless when you try to limit insane time and gold which you originaly included in your reasonings. You only failed in it because you refused to be insane enough. :):):)

    (Actually, even a funnel buffer limit wouldn't change anything on your conclusions being wrong, it would only require combination of insane gold and time, but would still be doable.)

    Now you can indulge yourself in speculatons about how much is just insane or very insane or insanely insane if you wish. Well, people do stuff .......... read about somebody having hardly any sleep on the first run for example ...... I wouldn't consider anything insane myself. But for enthusiasts, no biggie issue. Figgure that one out. :)

    Wheather it would be nice to have slightly lower point span or slightly longer time to accomodate for non-enthusiasts satisfaction is another question completely.


    Just as a side note: For GGS the top of many features seems to be determined by the most enthusiastic performers. So the crazier some players go about something, the higher the ceiling wll be set by GGS. They call it balancing. And since there are more then 4 hours time extra, they might add some points or lower the time slightly for some runs ......smile.png;) 8) ....... Well, that was a joke ....... haha........... I intend to enjoy the next run anyway without getting anywhere near insane. :)
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 20.07.2015
    So George is back with his machine & I hafta say I am pleasantly surprised!! .... The top hard work deco is 33/40 and you only need 670,000 to get it.... The rewards after that are some nice stuff, including 3 gold licenses for the top 2,000,000 but I think its very cool that a deco is not the top one. :thumbup:

    The timer still has no hover-time though.... Is it really 2 days or between 2 & 3 days? 8|
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