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I highly doubt it... I didn't even get 500k last time i think... . we will see
I would like to explain the balancing changes a little more as the information we provided was a bit short and left some room for interpretation.
With the new balancing, 40 rewards are achievable and reward requirements for all of these stages go up to 2,000,000 points needed.
In order to enable a smooth transition between reward stages, the points needed for the first 20 stages have been adusted. The reward decorations have also been moved to other stages - they are now available with stages 25 and 33.
Stage 25 requires you to gain 210,000 points. This is close to the amount of points needed for previous reward stage 20, which was fairly easy to reach for most users during the last iteration of the event.
After this reward stage, required points increase up to the aforementioned 2 million required points.
Rewards given for each stage become more valuable, scaling up to rewards such as seaweed consumables and gold mining licenses.
We also have another small reward surprise up our sleeves, but you will have to wait for the return of this event in order to find out about it.
Regards,
Steffi
It might help to add above info to the anouncement thread, where it will be more readily available.
-Y
We've adjusted both actually.
It will be a little harder to maintain productivity levels 7 and 10 for a long time, as you need more products to keep this level. In order to coincide with these changes, reward stages 1-20 are now also a little easier to reach.
We're always trying to keep event durations flexible, within certain boundaries of course.
No Pain, No Gain will stay around for roughly the same time as before and reaching the last rewards might become a little more of a challenge. We'll keep a close eye on the balancing, though.
It sounds like it is changing from a low level friendly event to another gold required, even at high levels, to complete. However, without time added, it will be simply impossible, regardless. Because even if you spend gold to get it to produce at 10 every hour you are awake, you have to sleep.
-Y
Once I can complete an event it becomes less interesting next time, and the time after and etc
This will always be a challenge to do better than I did last time, to try to come up with improvements to my strategy.
And, to be honest, the final prize is not much use whereas the prizes along the way are, to me, of more value.
I am talking simple math. 10 pts per second = 36,000 pts an hour, or 55+ hours to get to 2 mil (the newly stated max prize). If the time frame doesn't change, no one.
-Y
It still is low level friendly, maybe even more so. Just some extras added to keep the top performers entertained.
Does anybody know exact length of first run of the event? Can't see the info anywhere. If the event was about 2 and a half day long, it's easily immagineable that some gold spending enthusiasts will manage to keep it running at speed 10 for 56 hours.
any free prize is better than no prize
Started 9:00 Fri 10th July (BST), ended 21:00 Mon 12th July, so 3 days 12hrs.
I don't agree that it's low level friendly anymore. Previous version everyone was able to make it to the finish. This gives satisfaction. now they will be holding a candy in front of your nose and you will be never able to get it without massive amounts of gold. The goldmonster is back.... very dissapointing. It's not all about a few highlevel top(gold)players... they need to keep a hapy base as well to keep the servers filled. However tehy seem to fail to realise that....
Thanks. I thought it was something like that. Small correction though. Only 2 and a half days, 60 hours.
It's just about a perception angle. I see that I can probably get pretty much the same rewards with pretty much the same efforts in both versions. Thats my satisfaction, so still low level friendly for me.
What they could do, though, to accomodate both mine and your views, is to limit how high in rewards a player can go based on their level group to preserve completion satsfaction for lower levels while still giving a challenge for higher levels. But that probably wouldn't be a very great idea and surely others would be complaining about such arrangement again.
Firstly, you do understand that when you push the machine over 7 (As of the new version) the time it will run before you have to put in more, drops precipitously? That makes it impossible to keep it at 10 over night.
Secondly, lets take a person in the Best possible spot. They wake up at whatever time, just in time for the event to start. Keep it going at 10 for 16 hours. Then get lucky and have the ability to keep it going for 8 hours (say apples) at 7 while they sleep. They earn 576,000+201600= 777600 per 24 hours. or 1,555,200 for two days. Then in the last 12 hours of awake time, they earn: 432,000. That's 1,987,200 for the 60 hours. Its also an insane amount of gold, PLUS an insane amount of time online only to fall short.
Usually when GGS makes something difficult... its attainable by an insane amount of time online, or lots of gold, or a lesser combination of the two. This one is outside the bounds.
And thirdly, what about the poor player for whom the event starts in the middle of the night? They have no shot. Because they are essentially losing an extra 8 hours. Even if you want to argue that a person only needs 6 or 7 hours of sleep... there is someone in the world getting the short end of this event stick by making it impossible over 60 hours.
Conclusion: Either the final goal amount, or the time allotted needs to be fixed before this event re-starts. No 'testing' needed.
-Y
Every gauge level has a certain amount of products it needs in order to move to the next level. The higher the level, especially after level 5, the less time you have to get the next harvest in and thus the more difficult to move up a gauge level. Once the timer runs out the box closes and moves over. So no, no limit to the funnel, nor the box, but there is a 'limit' or required amount on the gauge metre.
So, provided there is no cap on how much you can pack into the funnel buffer, and since you included insane amount of time and/or gold into your reasoning, your conclusions are again incorrect. Insane gold provides for the amount of goods needed in the funnel to keep it running as long as you need it, be it 8 or 24 or whatever hours, insane time sorts out somebody starting at midnight. The top notch reward "only" needs about 56 hours running on level 10, so "easily" doable for gold spending enthusiasts. Your calculations are pointless when you try to limit insane time and gold which you originaly included in your reasonings. You only failed in it because you refused to be insane enough.
(Actually, even a funnel buffer limit wouldn't change anything on your conclusions being wrong, it would only require combination of insane gold and time, but would still be doable.)
Now you can indulge yourself in speculatons about how much is just insane or very insane or insanely insane if you wish. Well, people do stuff .......... read about somebody having hardly any sleep on the first run for example ...... I wouldn't consider anything insane myself. But for enthusiasts, no biggie issue. Figgure that one out.
Wheather it would be nice to have slightly lower point span or slightly longer time to accomodate for non-enthusiasts satisfaction is another question completely.
Just as a side note: For GGS the top of many features seems to be determined by the most enthusiastic performers. So the crazier some players go about something, the higher the ceiling wll be set by GGS. They call it balancing. And since there are more then 4 hours time extra, they might add some points or lower the time slightly for some runs ......
The timer still has no hover-time though.... Is it really 2 days or between 2 & 3 days? 8|