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Suggestion: Co-op changes

I would love to see the following changes for coops:
1. Have an ignore player list
There are 2 players trying to get in our co-op several times. It would be helpfull if they can't apply.

2. Have the name mentioned in chatlog who accepted a new player.
The message could be: [playername] has been accepted by [co-op member]

3. Have it visible who helped with old researches.
Only the current research is visible. It would be helpfull if i can see who helped in the past.

4. Being able to select a research as 'default' or 'next research'.
Some members don't pay attention and just add a researcher to the first research they see. Result: we have now 6 bought researchers in a research that we will never do, because it costs 50.000 gold.
If i could select the next/current research, players would see that research first when they click on the reseacrh-icon.


I hope that i explained it correct.
Post edited by Freekisgek (NL1) on

Comments

  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 05.07.2015
    Good ideas! :thumbup:

    For #2 I would also add, name the person that bought boosters during the coop challenge.
    For #4, if your members paid with cash, I think that they can take it back & join a different research instead. I have never tried it personally, so hopefully someone that has will be able to confirm that.
  • Chalaryl (US1)Chalaryl (US1) Posts: 132
    edited 05.07.2015
    BOUGHT researchers (gold spend) cannot currently be taken back, which I think is why OP is requesting the change. You can leave the dollars ones that have your name on them - which can only hold one research spot. There is no limit to how many gold researchers you personally can pay for.
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 05.07.2015
    A very good idea Freekisgek :)
    Scissors: I think Freekisgek talking about researchers bought for gold. Gold researchers can not be taken back.
    - The same with collection items. If you with gold have buy collection items to a project, you can not take them back again.

    Edit: lol, Chalaryl was faster than me. :)
  • 1sttimer1sttimer Posts: 34
    edited 05.07.2015
    Our coop has the same problem as #4 Freekisgek describes. generous members, but not the intended research. It isn't until the another one has more researchers that it pops up first.

    Interesting that the default is the one that requires the most gold
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 05.07.2015
    1sttimer wrote: »
    Interesting that the default is the one that requires the most gold

    Yes, the same you can say about Gretha (the landscape architect), where also gold are the default setup for upgrading decos.
  • Freekisgek (NL1)Freekisgek (NL1) Posts: 32
    edited 05.07.2015
    Yes, for #4, I mean the researches that are bought with gold. They can't be changed/replaced like normal researchers who are bought with dollars.
  • Chandraprova (INT1)Chandraprova (INT1) Posts: 186
    edited 09.07.2015
    Our coop, is also having the same problems that Freekisgak is facing. So, it would be really nice if the changes were made.:)
  • Raven68 (US1)Raven68 (US1) Posts: 101
    edited 09.07.2015
    Freekisgek wrote: »
    I would love to see the following changes for coops:...

    1) I've had no issue w/ this specific issue, but it brings up a question. Can more than one person at a time apply for admission to a co-op - or does the first applicant block any subsequent applicants?

    2) A great idea. Other messages in the chat history already list the team member (like donation messages)

    3) ABSOUTELY!!! This would be a huge benefit - the ability to research who's been assisting (or not) with research. Even if GGS doesn't want to maintain a huge new history database, I would be happy w/ the last 10 research projects. That alone would be beneficial.

    4) Great idea. Why not allow the Leader/Deputy to set a default flag/button that 'this research' is the default research. Then, when anyone in the co-op opens the research tab, the default research is the one that appears to the team member. When the research has been completed, the default flag expires.
  • White _Doves (US1)White _Doves (US1) Posts: 1,200
    edited 10.07.2015
    Yes Raven, more than 1 app can be present
  • Freekisgek (NL1)Freekisgek (NL1) Posts: 32
    edited 16.08.2015
    Addition:

    5. Having an extra tab for text (max 1500 characters)
    New players are often asking the same questions. How do I add a researcher? or how can I make money?
    Also the tasks for the current weekevents can be posted there
    If I could write some helpfull things in a coop-tab, it would save me writing mails.
  • 6. Have a default setting for when a player leaves the cooperation.
    Default the setting is now "default" Not searching for new members. Better is to have that setting changed to "looking for new members".

    I think the majority of all coops is always looking for new members. The coops that are not looking for new members are probably not full or have their setting already set correctly. 

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