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Comments
This Is more spent than any of the Islands and reached third deco and average 50 million payout.
if you read my post a bit above your post, as i explained in reply to Yakoska too post number #28, "donating to candy palace" only reduces the total vouchers, or barely gives equal value (considering all prizes too). so yes i did consider that too.
patience my friend, if we can together by brainstorming, find every single flaw in our calculations and then finally present the "best possible solution" to GGS, in which still it proves that the payout is not enough, then I am sure it will much easier to convince them to do the needed change.
-Y
its not low, its the leftover time... 400k(cocoa demolish) x30(all days) = 12.000.000 (but its less because we have to spend some time to build houses, decos, mills...
actually if we do only "build/demolish" we may can make more than 10mil actually. let's say we make and demolish only houses, ofc it will cost more than cocoa orchard, but it will yes generate more than 10mil, maybe 12mil or even up to 18mil for robots(=24/7 online + infinite money).
but if we want to make the production farm first + later continue build/demolish, 10mil is a good estimate i believe as it adds up to 330k average per day bonus. and also as you should consider that some buildings like fence/gate, take more time and give less average voucher bonus actually.
P,S, yakoska you gotta also realize, this strategy itself is another flaw of this farm. we are not even haggling about 1mil more less vouchers. in the first place we shouldn't even be "needed" to do this cheap trick to get some little more vouchers after we built full farm anyway as it certainly is not "most cost-effective" way either. but since I was just making a point to GGS i did include this 10mil bonus in my calculations too to still prove that even with this it wont be enough. otherwise extra "build/demolish" after building the needed buildings, will actually like i have said before, in total even if increased our total "voucher", but still it will reduce our "dollar/voucher" rate, than increase it.
Just pointing to unnecessary repetition due to some just not paying attention before responding. All the rest is great work and job well done.
i do belive that the coders made a mistake on the release, and the balancers are working with the right payout on they "Beta/Internal" version of the game, its hard for me to belive some1 is that bad in math and work as a balancer.
Can any1 ask this to any balancer:
how much 1 grape is supose to sell for? 4 vouchers is the right price????? because i think it was supose to be at least 20.
-Y
but to be honest after doing that calculations, even 5x more payout won't solve all the problem.
even with 5x more payout. still ~400k progress points remains the max we can get, and in that case it is better to assume that Sugar mill is also messed up. and of possible solutions may be:
1- add more level to sugar mill(lower times for all 3)
2- separate alpaca feed from sugar mill and either calculate a new time for it in crushing machine, or make a separate machine for it.
*corrected this post, since the previous first solution was useless anyway and wouldnt make any difference
I asked for the grapes because is the fist one, but lets try this way...
How much a pudim is supose to be sold in the internal version fo the game???
ok, i did some math, as it is now, i can make about 12.000 points per day (in one farm that make 500k vouchers per day). that means if it goes up by 5, i can make 60k per day. 750k would take me 13 days... thats about the time i used to finish the task on the isle.
no 5x the price doesn't mean 5x progress points.
progress points are fixed and a separate matter atm so the only way to get more than 13000 points per day is either if GGS fixes sugar mill so that we can produce more than 64 fruit pudding per day, or the other solution is if they increase the progress points for recipes too.
so what i mean is we have 2 issues on hand:
1- payout/price of materials must be 5x increased so that we get same good dollar/voucher rate
2- either sugar mill must be fixed so that we can make more recipes to be able to donate them and make more progress points, or the progress points for recipes themselves *should be 2x more at least.(ofc if they fixing the sugar mill, it will allow more payout on farm though, so we may not need 5x more then)
-Y
when i did the math( fast look) it was about 1 point for every 34 vouchers... didn't even notice that they didn't have very close rate among each other.
Edit> Unless you use the 90% rate, in which case Fruity D is 30.6, and Marzipan is 32.55 by comparison.
Edited to add: unless the fixed it already.
Its the building of it that gives the majority of the vouchers.
-Y
Beta Testing is proof that god loves us and wants us to be happy..... Ben Franklin
Too much Beta Testing can be wonderful..... Mae West
What really ticks me of is that their answer is we don't no what are doing. We should all be sheep and just follow the pack. I should just find a game that I can play and "know what I'm doing"
Even pushing and spending a ton of gold barely have over 16 million. I should be able to have 40-45 million by now.
So basically you produce fruit pudding and the cheap candy. The most return and the least return.
to be fair I would rather you give me a roll back to the point of the beginning of the candy farm. I spent over 100k in gold to push and get that farm making candy.
I will definately will NOT be buying any more gold. I will also be looking for a different game to pass my time with.
I would rather pay monthly fee to play a good game.