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[Criticism] Build and demolish, gives easier voucher than actually playing candy farm = Payout of Ca

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Comments

  • grrythrrn (US1)grrythrrn (US1) US1 Posts: 21
    edited 17.06.2015
    After long and spending over 150 million to buy all the land and build two of each orchard, 6 fields, 5 alp(milk/cream) and all the rest of the buildings. Everything built to max and even spending over 40k gold to rush production, I've barely recovered 13 million in vouchers. I am barely approaching the second ornament. I find that I can't or won't spend more gold or much more cash to continue to the third ornament.

    This Is more spent than any of the Islands and reached third deco and average 50 million payout.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 17.06.2015
    rocnrobn wrote: »
    Yes, however your way does not build the candy palace so you don't get those decors.
    Or, Did I miss something?

    if you read my post a bit above your post, as i explained in reply to Yakoska too post number #28, "donating to candy palace" only reduces the total vouchers, or barely gives equal value (considering all prizes too). so yes i did consider that too.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 17.06.2015
    All these threads on Candy could be half the length if not shorter and a lot more focussed and persuasive, if only people read any post carefully and think about it before responding to it. Why are people not paying attention? I feel it's wasting our time and energy even more when things need to be repeated all the time.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 17.06.2015
    Kamilcom wrote: »
    All these threads on Candy could be half the length if not shorter and a lot more focussed and persuasive, if only people read any post carefully and think about it before responding to it. Why are people not paying attention? I feel it's wasting our time and energy even more when things need to be repeated all the time.

    patience my friend, if we can together by brainstorming, find every single flaw in our calculations and then finally present the "best possible solution" to GGS, in which still it proves that the payout is not enough, then I am sure it will much easier to convince them to do the needed change.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 17.06.2015
    Just to be clear. Because I only see one value for building/demo, you ARE including a Build Demo phase AND the vouchers for building a complete farm the first time too? Because for that, 10 mil seems low.

    -Y
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 17.06.2015
    Yakoska wrote: »
    Just to be clear. Because I only see one value for building/demo, you ARE including a Build Demo phase AND the vouchers for building a complete farm the first time too? Because for that, 10 mil seems low.

    -Y

    its not low, its the leftover time... 400k(cocoa demolish) x30(all days) = 12.000.000 (but its less because we have to spend some time to build houses, decos, mills...
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 17.06.2015
    Yakoska wrote: »
    Just to be clear. Because I only see one value for building/demo, you ARE including a Build Demo phase AND the vouchers for building a complete farm the first time too? Because for that, 10 mil seems low.

    -Y

    actually if we do only "build/demolish" we may can make more than 10mil actually. let's say we make and demolish only houses, ofc it will cost more than cocoa orchard, but it will yes generate more than 10mil, maybe 12mil or even up to 18mil for robots(=24/7 online + infinite money).

    but if we want to make the production farm first + later continue build/demolish, 10mil is a good estimate i believe as it adds up to 330k average per day bonus. and also as you should consider that some buildings like fence/gate, take more time and give less average voucher bonus actually.

    P,S, yakoska you gotta also realize, this strategy itself is another flaw of this farm. we are not even haggling about 1mil more less vouchers. in the first place we shouldn't even be "needed" to do this cheap trick to get some little more vouchers after we built full farm anyway as it certainly is not "most cost-effective" way either. but since I was just making a point to GGS i did include this 10mil bonus in my calculations too to still prove that even with this it wont be enough. otherwise extra "build/demolish" after building the needed buildings, will actually like i have said before, in total even if increased our total "voucher", but still it will reduce our "dollar/voucher" rate, than increase it.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 17.06.2015
    Griffith wrote: »
    patience my friend, if we can together by brainstorming, find every single flaw in our calculations and then finally present the "best possible solution" to GGS, in which still it proves that the payout is not enough, then I am sure it will much easier to convince them to do the needed change.

    Just pointing to unnecessary repetition due to some just not paying attention before responding. All the rest is great work and job well done. :) Although it should not be necessary if GGS people had some self-reflection to do the right job themselves. :)
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 17.06.2015
    Kamilcom wrote: »
    Just pointing to unnecessary repetition due to some just not paying attention before responding. All the rest is great work and job well done. :) Although it should not be necessary if GGS people had some self-reflection to do the right job themselves. :)

    i do belive that the coders made a mistake on the release, and the balancers are working with the right payout on they "Beta/Internal" version of the game, its hard for me to belive some1 is that bad in math and work as a balancer.

    Can any1 ask this to any balancer:
    how much 1 grape is supose to sell for? 4 vouchers is the right price????? because i think it was supose to be at least 20.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 17.06.2015
    Can't speak for them, but I believe the field items are set to low prices because of how easy (and powerful) the Candy humus is.

    -Y
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 17.06.2015
    well you gotta consider low level players' sake too though yakoska, so i agree with collix, the payout is also awful.

    but to be honest after doing that calculations, even 5x more payout won't solve all the problem.
    even with 5x more payout. still ~400k progress points remains the max we can get, and in that case it is better to assume that Sugar mill is also messed up. and of possible solutions may be:

    1- add more level to sugar mill(lower times for all 3)
    2- separate alpaca feed from sugar mill and either calculate a new time for it in crushing machine, or make a separate machine for it.

    *corrected this post, since the previous first solution was useless anyway and wouldnt make any difference
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 17.06.2015
    Yakoska wrote: »
    Can't speak for them, but I believe the field items are set to low prices because of how easy (and powerful) the Candy humus is.

    -Y

    I asked for the grapes because is the fist one, but lets try this way...

    How much a pudim is supose to be sold in the internal version fo the game???

    Griffith wrote: »
    well you gotta consider low level players' sake too though yakoska, so i agree with collix, the payout is also awful.

    but to be honest after doing that calculations, even 5x more payout won't solve all the problem.
    even with 5x more payout. still ~400k progress points remains the max we can get, and in that case it is better to assume that Sugar mill is also messed up. and of possible solutions may be:
    1- decrease time of syrup, majorly. (like maybe it was supposed to be 1.5 minutes, instead of 1.5 hours, we will laugh if this be true lol)
    2- add more level to sugar mill(lower times for all 3)
    3- separate alpaca feed from sugar mill and either calculate a new time for it in crushing machine, or make a separate machine for it.

    ok, i did some math, as it is now, i can make about 12.000 points per day (in one farm that make 500k vouchers per day). that means if it goes up by 5, i can make 60k per day. 750k would take me 13 days... thats about the time i used to finish the task on the isle.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 17.06.2015
    PSICOLIX12 wrote: »
    I asked for the grapes because is the fist one, but lets try this way...

    How much a pudim is supose to be sold in the internal version fo the game???




    ok, i did some math, as it is now, i can make about 12.000 points per day (in one farm that make 500k vouchers per day). that means if it goes up by 5, i can make 60k per day. 750k would take me 13 days... thats about the time i used to finish the task on the isle.

    no 5x the price doesn't mean 5x progress points.
    progress points are fixed and a separate matter atm so the only way to get more than 13000 points per day is either if GGS fixes sugar mill so that we can produce more than 64 fruit pudding per day, or the other solution is if they increase the progress points for recipes too.
    so what i mean is we have 2 issues on hand:
    1- payout/price of materials must be 5x increased so that we get same good dollar/voucher rate
    2- either sugar mill must be fixed so that we can make more recipes to be able to donate them and make more progress points, or the progress points for recipes themselves *should be 2x more at least.(ofc if they fixing the sugar mill, it will allow more payout on farm though, so we may not need 5x more then)
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 17.06.2015
    Yeah, my method is good for vouchers but is especially bad for the Palace. For whatever reason (rounding?) Marzipan has the worst Vouchers-Worth-of-Candies-donated/Progress points of any.

    -Y
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 17.06.2015
    Yakoska wrote: »
    Yeah, my method is good for vouchers but is especially bad for the Palace. For whatever reason (rounding?) Marzipan has the worst Vouchers-Worth-of-Candies-donated/Progress points of any.

    -Y

    when i did the math( fast look) it was about 1 point for every 34 vouchers... didn't even notice that they didn't have very close rate among each other.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 17.06.2015
    Marzipan is 36.2

    Edit> Unless you use the 90% rate, in which case Fruity D is 30.6, and Marzipan is 32.55 by comparison.
  • adoptapetadoptapet Posts: 55
    edited 18.06.2015
    As usual, I am confused by the demolish giving lots of vouchers. I have cherry and almond at level 4 and the most I would get is 5100?? So, is it only a bug in the cocoa orchard?? My level 2 cocoa only gives 2100 or so.

    Edited to add: unless the fixed it already.
  • LexiatelLexiatel Posts: 146
    edited 18.06.2015
    No they said nothing was set in stone yet....
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 18.06.2015
    adoptapet wrote: »
    As usual, I am confused by the demolish giving lots of vouchers. I have cherry and almond at level 4 and the most I would get is 5100?? So, is it only a bug in the cocoa orchard?? My level 2 cocoa only gives 2100 or so.

    Edited to add: unless the fixed it already.

    Its the building of it that gives the majority of the vouchers.

    -Y
  • Janisss (AU1)Janisss (AU1) Posts: 63
    edited 19.06.2015
    I don't want to build & demolish stuff repetitively as part of my strategy to obtain sufficient vouchers. I want to grow, harvest & produce. This is a farm not a wrecking company.
  • anifromid (US1)anifromid (US1) US1 Posts: 103
    edited 19.06.2015
    Beta Testing, it's a good thing..... Martha Stewart

    Beta Testing is proof that god loves us and wants us to be happy..... Ben Franklin

    Too much Beta Testing can be wonderful..... Mae West
  • grrythrrn (US1)grrythrrn (US1) US1 Posts: 21
    edited 22.06.2015
    well after more "pay" time with what I had posted previously I come to the conclusion that to make any decent return on what I spent that the sugar mill time for stuff should be reduced by at lease half or let us have two of em. 22hours to make syrup at level 4 is bit much. I agree that to the game makers is has done what it was intended to do. That Is to make us spend a lot of gold.

    What really ticks me of is that their answer is we don't no what are doing. We should all be sheep and just follow the pack. I should just find a game that I can play and "know what I'm doing"

    Even pushing and spending a ton of gold barely have over 16 million. I should be able to have 40-45 million by now.
  • grrythrrn (US1)grrythrrn (US1) US1 Posts: 21
    edited 22.06.2015
    Well I found the solution! Build everything to level 2 to get the task out of the way. Then destroy every orchard but your cherry ones. Replace the others with cherry orchards as well. Than build as many Alpaca sheds that you can and only produce "Fruit Pudding" you can produce alpaca feed all day long and grow grapes and alpaca feed all day long on the fields. You won't need the other building cuase you won't need to crush anything.

    So basically you produce fruit pudding and the cheap candy. The most return and the least return.
  • Sabee6Sabee6 Posts: 32
    edited 22.06.2015
    candy farm does not work good. & again dumping money & gold into some thing that slow. the fields do not give anything the wait time is long.
  • grrythrrn (US1)grrythrrn (US1) US1 Posts: 21
    edited 23.06.2015
    Now I'm ticked off I spent all that gold to push that sugar mill and you fix the problem, which finally work right, and you give me cash for the candy farm.

    to be fair I would rather you give me a roll back to the point of the beginning of the candy farm. I spent over 100k in gold to push and get that farm making candy.

    I will definately will NOT be buying any more gold. I will also be looking for a different game to pass my time with.

    I would rather pay monthly fee to play a good game.

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