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Comments
They have something like that already. it has a magnify glass with two hands on the ranking
I suggested this idea too in a different thread. If you are looking for a coop, click on the icon and then you'd be populated in a list of people with the icon selected. Then when deputies/leaders of coops go searching, we could just look at this list and no other players. That would make things much more enjoyable when inviting new members.
I don't understand that. How do they think high level co-ops got there?
And I don't understand why, if you send an invite to someone, they don't send a message back either "no, thank you" or "yes, please". It only takes a minute.
I think that people are just being lazy.
They want the benefits of a big, successful cooperative without having to put in the hard work.
They don't bother replying to invitations because typing "No thank you" is so exhausting.
Lazy...
I think that people are just being lazy.
They want the benefits of a big, successful cooperative without having to put in the hard work.
They don't bother replying to invitations because typing "No thank you" is so exhausting.
Lazy...
I agree entirely Mina0o. I sent an invite to someone weeks ago AND I asked that if they weren't interested to send a no thank you back. Never heard from them again.
How hard is it to say no thanks?
Are you ***lazy*** because you do not reply to unsolicited paper junk mail? Thats a rhetorical question, naturally you do not believe yourself to be lazy, as you expend effort to toss it into the garbage bin, right?
Electronic unsolicited junk mail is no different. It takes effort to toss it in the delete section...
I suppose what Mina0o is trying to say is that usually the person goes beyond the simple effort of inviting a person, that is, they write a personal message as well. Getting messages in the game is pretty exciting and so I'd assume the recipient would open it and see a well-meaning message. Responding to the message wouldn't take long at all, just a "no thanks" would suffice.
Well said, Jules! ^^
http://en.board.goodgamestudios.com/bigfarm/showthread.php?137684-Suggestion-quot-Player-Looking-for-Co-operative-quot-indicator-icon
I received a suggestion to use 'weekly rankings' which is also a good idea, but still time consuming....
Pameow I actually agree with you unless they have their magnifying glass on. Then the note becomes by definition, 'solicited'.
-Y
You have expressed the idea well, without using evocative words such as ***Lazy***.
There are many reasons for lack of reply to coop invitations. For example, they might be in a hurry before going to work, they might not even notice the message because its not very obvious that a message has been sent on the interface.
Perhaps some players might get excited about recieving messages, and for these the developers could make an option to click that auto messages back to the sender, a simple "No thanks".
Not all players do get excited about recieving messages. I have paid gold for a coop of one purely to avoid such invitations. Thats the theory. In practice, some personalised invitations still arrive. Thats annoying, so perhaps some recipients might neglect their manners on purpose. I have.
I like the OP's idea to make it more obvious that invitations are unwanted, no matter how personalised. More clear indicators on the rankings list for those players searching, or not searching for coops will be an easy to code thing that will be a big improvement. Some sort of lock to prevent recieving a message of coop invitation, or any other sort, would also be great.
You have suggested all good ideas. If GGS went and made an icon that says people are looking for cooperatives, then they should be able to create a button that says "no, I really don't want to be in a coop", and also your idea of a "no thanks" response button to the cooperative invitation. The trouble that has caused all this really is that these people have selected the icon to be active. So we believe they want to be invited, and then in turn, we're hopeful for a response in some form.
Who knows, maybe one day GGS will look at all these ideas we are talking about and create something efficient, and doesn't hurt our wrists, when it comes to inviting players to join coops.
Something i think people need to realize is many are opening co-ops and immediately locking it up and walking away merely to STOP THE INVITES, yet many on here have complained that there are too many co-ops and want higher level requirements before one can open one. How about stopping the abuse of your invite button and spamming the hell out of those players who have clearly marked their ID as NOT INTERESTED and players wouldn't feel the need to open a co-op for "no other purpose" other then to make it stop.
Right now we have a magnifying glass that indicates whether a farmer is interested or not, yet co-ops still spam farmers who have marked their farm as not interested...heck some co-ops even go so far as to spam farmers who are already in another co-op...so what does that tell you about the spamming problem.
I understand the want and need for a populated list to help co-ops find members, but there needs to be some guidelines and expectations reflective of the wants and needs of non co-op farmers as well to stop the unwanted spamming and soliciting of co-ops.