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Update April 14th - More sound! - Discussion

Post edited by Latten (DE1) on
«13

Comments

  • bikeboy (GB1)bikeboy (GB1) Posts: 486
    edited 13.04.2015
    sounds good, pardon the pun. I hope it does not introduce more bugs than the usual updates
  • adoptapetadoptapet Posts: 55
    edited 14.04.2015
    bikeboy wrote: »
    sounds good, pardon the pun. I hope it does not introduce more bugs than the usual updates

    More toolboxes dropping, but not counting in inventory!!! How is that for a new bug, sigh.
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    edited 14.04.2015
    New sounds are annoying. Already. Too much of a good thing. I need notified when crops/animals/buildings are ready and bubbles, if you like. No chickens, no cows, no grain going into feed bins.
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 14.04.2015
    New sounds are annoying. Already. Too much of a good thing. I need notified when crops/animals/buildings are ready and bubbles, if you like. No chickens, no cows, no grain going into feed bins.

    I have to agree, experiencing major sound overload here, I really don`t need my clicks clicking and my workers plopping either :S .... Is that cow giving birth?
  • Fran4 (GB1)Fran4 (GB1) GB1 Posts: 50
    edited 14.04.2015
    Yes several members reporting to me that toolboxes are dropping at every egg crop but not being added to their inventories
  • CM NafaruCM Nafaru Posts: 1,325
    edited 14.04.2015
    Hey everyone,

    in regards to toolbox issues, please refer to the section for technical problems. The technical problem has already been explained there. :)

    Regards,
    Steffi
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 14.04.2015
    I have to agree, experiencing major sound overload here, I really don`t need my clicks clicking and my workers plopping either :S .... Is that cow giving birth?

    I'm pretty much in line here too. Think the old version was less intrusive, and comfortably informative about important actions. Now I'm thinking about switching the sound of completely, not just music, as the sounds are mostly anoying with lower informative value.

    Return back to old version please. Was thousand times better. :):):)

    EDIT: Eh, that clicking clicks is reeealllllllyyyyyyyyy anoying! Who had this silly idea ? ? ?
    Nafaru wrote: »
    Hey everyone,

    in regards to toolbox issues, please refer to the section for technical problems. The technical problem has already been explained there. :)

    Regards,
    Steffi

    Why didn't you include link in your post?

    Edit by PINJO: merged posts, please use edit or multi-quote button

    Thanks for merging Pinjo. I was just thinking how to do it :)
  • Raven68 (US1)Raven68 (US1) Posts: 101
    edited 14.04.2015
    The new sound are GREAT - especially starting the tractors & the horse stable!

    One day it would be great if players could have an option to turn on/off specific sounds (chickens, birds, dog, etc.) I use the sound of the completed harvest to help me when I'm working in another tab/window or doing other real life tasks. It's a big help.

    Thanks for fixing Omar's clock (kept thinking he was sipping a little too much wine from his stores). The fix on the harvest timers resolves a big annoyance as well.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 14.04.2015
    Raven683 wrote: »
    The new sound are GREAT - especially starting the tractors & the horse stable!

    One day it would be great if players could have an option to turn on/off specific sounds (chickens, birds, dog, etc.) I use the sound of the completed harvest to help me when I'm working in another tab/window or doing other real life tasks. It's a big help.

    Thanks for fixing Omar's clock (kept thinking he was sipping a little too much wine from his stores). The fix on the harvest timers resolves a big annoyance as well.

    Oh yes, the sound of completed harvest is about all that is usefull there. No complaints about that one. And that was good enough in the old version already. :)

    PS: Wonder if you keep your excitement about this sound overload after it has been beating in your head for a few days. :)
  • Pingo42Pingo42 Posts: 537
    edited 14.04.2015
    The fix on the harvest timers seems to be incomplete. When I return from visiting another farm, the "next harvest" is missing from the island farm. I hope this will be fixed soon.
  • randy60 (US1)randy60 (US1) US1 Posts: 66
    edited 14.04.2015
    Is this Another April fools joke?
  • Mina0o (INT1)Mina0o (INT1) Posts: 1,309
    edited 14.04.2015
    Before the forums came back online today, but after the update was applied to the game, I had a new kind of offer popping up. To buy a horse where I could select a breeding effect. It cost such a ridiculous amount of gold that it made the offers on the horse market seem fair.. :S
    I've read through the announcement and all comments but no one has mentioned this.
    My opinion: this new "deal" is one of the stupidest things I've seen in this game..
  • freerange (US1)freerange (US1) Posts: 135
    edited 14.04.2015
    I really need the harvest alert. But I find the added din unbearable! Could we have a basic vs. enhanced sound effects option?
  • Ellen2132 (NL1)Ellen2132 (NL1) Posts: 96
    edited 14.04.2015
    Strange.... since the update I hear cows and chickens on my flower farm
    Wish I could turn them off and keep the "harvest ready" sound.
  • DeAnna777 (US1)DeAnna777 (US1) Posts: 148
    edited 14.04.2015
    With the exception of music which I always opt out of anyway, I like the new sounds. The only thing I don't like is the swooshing sound when harvested items clear off the screen.
  • rOokie25rOokie25 Posts: 32
    edited 14.04.2015
    there should be an on/off switch for all the 'harvests ready' sound and other sounds
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 14.04.2015
    rOokie25 wrote: »
    there should be an on/off switch for all the 'harvests ready' sound and other sounds

    Or the switch between old and new sounds, if enough people like the new scheme, which I still tend to doubt. :)
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 14.04.2015
    Is there an alert sound for when a mission starts now?
  • SirGeorge (US1)SirGeorge (US1) Posts: 354
    edited 14.04.2015
    I like the new music. I listened for about 30 seconds, it was nice.

    But I still play with no sound. :D
  • libbeyj (US1)libbeyj (US1) US1 Posts: 5
    edited 14.04.2015
    Well I like all of it good job GGS!! Thumbs up
  • Maryann57 (US1)Maryann57 (US1) Posts: 90
    edited 14.04.2015
    I like most of the new sound effects. the birds, chicks. and cows are a little much, Love the cash register sound ,,cha ching.. Love the tractor sounds and the horse competition sounds.
  • Mabel Rose (US1)Mabel Rose (US1) Posts: 1
    edited 14.04.2015
    This new sound track is really annoying with the added little sound affects, I mean really Id rather have the old one back. This update wasn't an improvement.....
  • Jinxy (INT1)Jinxy (INT1) INT1 Posts: 165
    edited 14.04.2015
    Well... I do like the music. But then again, I liked the old one as well, so... guess I don't particularly care either way.

    The sound effects are too much though. I could definitely live without the annoying cha ching sound, I liked the old sound for 'harvest ready' better, my cows sound like they're in serious pain, the sounds of planting and putting grain into feed bins are completely unnecessary. And clicking click sounds?? Really? :rolleyes:


    I'm happy like a little kid you fixed the harvest timers though. :thumbup:
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    edited 14.04.2015
    Raven683 wrote: »
    The new sound are GREAT - especially starting the tractors & the horse stable!

    One day it would be great if players could have an option to turn on/off specific sounds (chickens, birds, dog, etc.) I use the sound of the completed harvest to help me when I'm working in another tab/window or doing other real life tasks. It's a big help.

    Thanks for fixing Omar's clock (kept thinking he was sipping a little too much wine from his stores). The fix on the harvest timers resolves a big annoyance as well.

    I agree the new sounds are ok but what would be nice is to be able to input our own music 8)
  • cynthiaenos (US1)cynthiaenos (US1) Posts: 330
    edited 15.04.2015
    I like the birds and animals sounds, but PLEASE, OH PLEASE, get RID of the click!
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 15.04.2015
    Data King2 wrote: »
    I agree the new sounds are ok but what would be nice is to be able to input our own music 8)

    Why on Earth would you want to bother with imputting your own music to the game? Just play your stereo when you want to listen to something nice. :):)


    ................ another sound I find really irritating is that of horse competition, win also, but lost especially.

    In general it looks like the game makers didn't play the game with these sounds. They may all sound fun when played once or twice in isolation. Nevertheless they tend to create absolute havoc and iritation when repeated thousand times over and over again, overlayed one on top of the other.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    edited 15.04.2015
    I am unable to play the stereo when I am playing the game, too many others around. I agree with the the sounds of the horse competition can be a bit much at times.
  • Niryn (INT1)Niryn (INT1) INT1 Posts: 255
    edited 15.04.2015
    The chicken and cow sounds were there already with the old sounds btw ;o
    They seem to be part of the "ambient" sounds and "ambient" and "interface" sounds are turned on/off from the same button. It would maybe make sense to put in a separate button for ambiance to please those that dislike the animal sounds but want to keep alerts and stuff? ^-^

    They weren't as noticeable before but personally I like it better now, because the old one's sound quality was low and it was so quiet and barely noticeable that the animal noises made me subconsciously strain my ears all the time when sounds were on. Things like that give me a headache very easily so I'm glad it's gone, now I can actually keep sounds on - awesome! :'3

    p.s. Thank you thank you thank you for fixing the harvest timer issue, I had forgotten how nice it is to not have to reload every farm after something as simple as watering co-op trees! Just noticed it now and so happy~ \^-^/
  • edited 15.04.2015
    Jinxy2 wrote: »

    The sound effects are too much though. I could definitely live without the annoying cha ching sound, I liked the old sound for 'harvest ready' better, my cows sound like they're in serious pain, the sounds of planting and putting grain into feed bins are completely unnecessary. And clicking click sounds?? Really? :rolleyes::


    I agree, the new sound track is really annoying with the added sound affects, Id rather have the old one back. I switched the sound and music off after less then a minute, only gives me a headache.
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 15.04.2015
    As many other, I better like the old sound version.
    Now there is to much muuh muuh gok gok tjirp tjirp and so on...
    - and the music? - I try it hmmm 15-20 second, and them I disabble it.... sorry.

    And the only extra sound I could have wish to the game is a sound telling me a mission is startet -a dn there is still no a sound for that. :(
    - When I play bigfarm, I at the same time (when I wait for the next harvest) doing other things than just sit and looking at the bigfarm... e.g. I doing some picture editing, reading forum, play another game (turn based installed on my pc), doing some housework and so on what else is possible to do in the minutes when I wait for the next harvest.

    So lets have back the old sounds, and add in a sound for when a mission start.
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