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Suggestion: more coop projects....

mick6 (AU1)mick6 (AU1) Posts: 158
title says it all.. coop projects do not have enough options..even with the new ones that were added lately. i think they would really be appreciated by the farm bosses so coops dont do the same boring ol projects. this will keep farmers more into been on the farm everyday, maybe even buy gold since they are on the farm more ???.. HEAR THAT GGS....
Post edited by mick6 (AU1) on

Comments

  • jess_d (US1)jess_d (US1) US1 Posts: 3,515
    edited 26.03.2015
    I agree!! Rusty had some good ideas in this thread: Suggestion: New Projects involving Pigs, Donkeys, Peaches etc
  • AlwaysLovely (US1)AlwaysLovely (US1) Posts: 47
    edited 26.03.2015
    The projects are a big part of COOPs and making progress within them. But there are lots of people in COOPs who don't contribute when a project is in progress.

    So i was suggesting, to better COOPs and to make better deputy choices, is that you will be able to see a layout/list of who and how much they contributed towards that project like while you are doing missions. It could be seen by all or just by the leaders and deputies.
  • Kleine Jan (NL1)Kleine Jan (NL1) NL1 Posts: 283
    edited 26.03.2015
    Ok i understand what you are trying to say.But in my other co-op i had level 70 and on the most projects i had at least 4 shovels. That was a smaller co-op.
    Now i am in a bigger co-op and there are a few big produtionfarms who will produce somuch goods at one time as for me with my now level 92 farm can produce in 1 day.
    For me and i think the most players,leaders and deputies in a co-op it is important that the project is completed.
    And as long as the most players cooperate in the project it is OK for everybody.
    The co-op where i am in now is from all over the world.Sometimes i log-in at 7 in the morning CET and i see that our australian and asian members already completed a project when i was sleeping.
    I cannot be angry or sad about that. The basic is that every player if possible does what he can to help completing the project and that is one of the first basic principals beeing in a co-op, doing things together. The lowest level player untill the hihgest level player they have both my respect and cooperation.
  • chicaachicaa Posts: 437
    edited 27.03.2015
    We certainly need more projects!! I agree completely! Seeing the coop is such a HUGE part of this game, and where and how we spent the majority of our time.. why can't we have more projects?? I know 3 were recently added, but let me add also that they were based upon have a 65 member group. What about the smaller teams out there? THey just get to miss out entirely on the new projects all together??

    GGS please implement some new projects, some geared for everyone!!
  • AlwaysLovely (US1)AlwaysLovely (US1) Posts: 47
    edited 27.03.2015
    Ok i understand what you are trying to say.But in my other co-op i had level 70 and on the most projects i had at least 4 shovels. That was a smaller co-op.
    Now i am in a bigger co-op and there are a few big produtionfarms who will produce somuch goods at one time as for me with my now level 92 farm can produce in 1 day.
    For me and i think the most players,leaders and deputies in a co-op it is important that the project is completed.
    And as long as the most players cooperate in the project it is OK for everybody.
    The co-op where i am in now is from all over the world.Sometimes i log-in at 7 in the morning CET and i see that our australian and asian members already completed a project when i was sleeping.
    I cannot be angry or sad about that. The basic is that every player if possible does what he can to help completing the project and that is one of the first basic principals beeing in a co-op, doing things together. The lowest level player untill the hihgest level player they have both my respect and cooperation.

    Yes, ok I understand. But if I was a leader I would know when my members day and nights are, so it wouldnt be a problem if they didn't participate since they were sleeping. Sometimes even if you suspect your members are contributing some might not and i know i would not what that type of member in my COOP who doesnt try.
    I do love when a project is completed but I would need a COOP that actually tries.
  • Kleine Jan (NL1)Kleine Jan (NL1) NL1 Posts: 283
    edited 27.03.2015
    Then you only needcto look at the shovels.Then you can see or they all are doing their thing in the co-op to complete the projekt.But you cannot say that a level 50 player needs to produce the same amount as a level 130 player.That would be unfair. I think the shovels are enough info
  • AlwaysLovely (US1)AlwaysLovely (US1) Posts: 47
    edited 28.03.2015
    Then you only needcto look at the shovels.Then you can see or they all are doing their thing in the co-op to complete the projekt.But you cannot say that a level 50 player needs to produce the same amount as a level 130 player.That would be unfair. I think the shovels are enough info

    Looking at shovels is not fair enough. Correct me if I am wrong but shovels are the comparison of how much they contributed as to others. So that is an argument against your argument . And with the ranks you would be able to see how much the lvl 50 player contributed and the 130lvl player. You know what level they are at so it wouldnt be a problem.
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 29.03.2015
    The shovel sytem takes the level of a player into account, so it won't look like a lower level does less than a higher level. GGS found it more fair this way.

    It's still a way to see if people are actually doing something in projects.
  • wow6wow6 Posts: 3
    edited 29.03.2015
    The projects are a big part of COOPs and making progress within them. But there are lots of people in COOPs who don't contribute when a project is in progress.

    So i was suggesting, to better COOPs and to make better deputy choices, is that you will be able to see a layout/list of who and how much they contributed towards that project like while you are doing missions. It could be seen by all or just by the leaders and deputies.

    yes i agree
    :)
  • AlwaysLovely (US1)AlwaysLovely (US1) Posts: 47
    edited 29.03.2015
    Gwendolen wrote: »
    The shovel sytem takes the level of a player into account, so it won't look like a lower level does less than a higher level. GGS found it more fair this way.

    It's still a way to see if people are actually doing something in projects.

    Even though it is a way, its not precise enough for some leaders. And so this way is a more precise way and in my opinion more efficient.
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 30.03.2015
    Even though it is a way, its not precise enough for some leaders.

    Picky leaders :P

    I'm easy, if a player usually has a green or white dot and a shovel or 2, I'm glad enough :)
    That might be why we're no longer ranked 12 as my signature says, but we still have fun. (And I just can't get another signature in)
  • AlwaysLovely (US1)AlwaysLovely (US1) Posts: 47
    edited 30.03.2015
    Gwendolen wrote: »
    Picky leaders :P

    I'm easy, if a player usually has a green or white dot and a shovel or 2, I'm glad enough :)

    Picky Leaders? Even some member/deputies dont want to have lazy members. They donate and sign up and contribute but others dont and its not fair to them. If the description says "fast paced group" maybe they should try to be fast paced or not be in the group at all or they might not be fast paced but they do stuff and those lazy members dont.. And im sure there are plenty of people who agree.

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