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Comments
Yeah, that might be the case. For once, it's simply not possible from a technical standpoint. When you leave a cooperative, you're technically no longer part of it, and the game can't take previously visited cooperatives into account. This also gets covered with a mechanic that removes all your reputation points from the cooperative count when you leave it, and we also don't allow one player to cash in on multiple rewards when switching cooperatives, or receiving rewards while not being a member of a cooperative.
Also, generally, "Travelling" between cooperatives isn't officially supported by the game. While it is not explicitely forbidden (and why should it be), we can't take this into account since it isn't an intended feature of the game.
We tried to accomodate all kinds of players here and stay fair to everyone.
Hahahahahaha. Aren't we getting rid of buying crops because it disagrees with our vision of how people should be playing Big Farm?
I agree with you, I think a shovel count or similar in the cooperative challenges would be discouraging and bad for morale.
It's just a co-op ingame, why do people care about the shovels count? It just means more prizes in game, or more pride in game. Just numbers coming up and down in game. Numbers change continuously. If one hates that one has no shovel at all, just stop opening the members tab already .
However, if your mission was collecting eggs, or corn, or wild flowers and your coop just happened to be doing that particular cooperative project, then yes, the shovels will show you who is "pulling their weight" per se.
I would believe that if my coop is ranking low compared to everyone else during this event, then members would conclude that not everyone is participating. Whether they vocalize their disappointment to the coop, or keep it to themselves, is the part I'm worried about. Some people in coops can have very high expectations of their fellow members and would take off in an instant after this event if the entire group fails to earn the good rewards.
I'm not complaining, I hope that my sentiment is perceived as a worry. I have lost members because they were infuriated that they felt they were doing all the work and others were a let down. I'm sure that in each coop, we have members that would go straight to a top ranked coop because they just don't have the patience to wait things out.
My co-op has been dying since the Happiness-Bakery-Island updates. I would like to know how the level of difficulty will be assigned please! Is it any use to kick out at least five completely unproductive "members" or can ones co-op never go back to an earlier level and is doomed the more difficult tasks it can achieve less and less with less and less members?
Thank you for your official reply!
I totally agree with this
but what worries me more is "irresponsible or childish behaviors" by co-op leaders. This event gives too much power to co-op leaders, as they can simply kick any1 they like during the event right before the prizes. and that will ruin a person's chance to get many of the prizes if can't find another co-op that is at the same lvl of prize in short time.
so I would like to suggest "locking kick option" during the event. so that leaders can't do harm and dramas to members either.
Griffith, does your co-op have "requirements" for membership? Mine does: Research contribution is not an option it is essential unless one simply can not afford it(and states so) and anyone off the game for 5 days without prior notification is dismissed. I am sure that if one of your co-op members has been off the co-op "requirements" prior to the challenge they would be gone and hopefully it wont have anything to do with the new challenge.
Anyway we should just let the new addition take hold and go from there.... I am sure we will have a good time doing this new challenge! My only concern is that it be "bug-free" so we can enjoy all aspects of the game!!
HAPPY FARMING!!!
Perhaps, I have read the rules incorrectly, idk
If the lower level co-op does not have an adjusted amount, according to their level, I do not see how they could ever have a chance of winning.
If someone could explain this for me, I would be extremely grateful.
Thank you for your help and Happy Farming
Sounds like a fun event though, ours will be taking it on with joy and enthusiasm to see what our current levels will let us reach as a whole! \^-^/
It sounds like the more RP you collectively win, the more rewards you reach, in which case ranks won`t matter so much, other than the speed you might finish the event. So we won`t know for sure what is expected until we see how long the event runs for & the levels we need to achieve. Obviously after the 1st time, we will all have enough info to better plan for the next time.
I agree with all those saying, lets give it a chance before finding things to worry about, it sounds like it could be great fun & rewarding & anything that gets more people doing missions, so that I don`t have to play on my own as much, is a good thing in my book.
Its update day...all will be revealed!! :thumbsup:
But read this:
Leaving or kicking (if I understand it correctly) an active player will hurt the coop itself and ruin the chances to get more prizes. And if the player isn't active and don't help the coop - how the leaders behavior can be "irresponsible or childish"?
Thank you for pointing this out, I missed it as well!
I know what u mean, but think about it outside logic box, it's a matter of power and human nature. in alot of high rank co-ops even right now, there exist like 5-6 members who think they own the co-op. now with this event it's same as giving these "greedy" ppl even more power to easily threaten members or such. or another example is co-ops with heavy gold-buyer leaders, they can easily threaten members as they now think they have even more power and u say they lose a good member too, but i think u know better in top lvl co-ops replacing members is easy. but re-finding a new good co-op at same prize lvl, after being kicked out, is not easy.
and i dont think 1-2 week of not being able to kick any1 would majorly harm any co-op, but i think being able to kick any1 right in the middle of event, can cause major harm.
i make a more clear example: what if u work till 49th prize and 50th prize be an awesome deco, and then right before the 50th prize u get in a simple argument with ur leader (or maybe due to a simple old personal grudge even) and he/she decides to abuse power and kick u out of co-op? now would u be able to find another co-op in remaining time that hasnt already got 50th prize or can even get that prize? i dont think that will be easy, and just imagine how'd u feel to miss that best prize then.
now I'm not saying "recruiting" be disabled. no, leaving or joining is ok, i mean only "kicking" feature be locked during event. to avoid misuse of power and dramas. cause while the event might just be 1-2 week or so who knows when it might even come back again after it finishes. so players who miss a prize due to such abuse of power by leaders will be furious and cant get compensated.
Good example )
BUT
1. I don't think that any great prize is a reason to search for coop after kicking, maybe it's better to look for normal leader.
2. What about opposite situation:
you work till 49th prize, and than some "bad" and very active player run from your boat and harm the hole coop?
So everybody will miss the main prize...
And if we know that there are so "greedy" ppl around us, I don't think that some lock on the coop will make me feeling better, sorry )
1- I simply do not agree, specially if the prize be limited deco, like trophy deco.
2- the leader can always "not accept bad members" during 1-2 week of event.
and for the last part, all i can say is, its not like every person can make a top-notch co-op from scratch again and the already existing top co-ops knowing this fact abuse their power alot for easily kicking players too. so now assume if they even get more power, all i can say is, forum will be flooded soon with such threads about "childish behavior of leaders", so what's the big harm in locking "kick" option temporarily anyway, i members proved to be bad, they ca be kicked after, its simply unfair to kick a member in the middle of an event imo no matter the reason even.
But you must do missions and with reputation points you will have prizes, i already had first 2 prizes.
10 certificates and 1 rose seed.... not so much reputation
I can see that your are basically looking for a way to make everything "fair" so your suggestions have a good intention, however I don`t think that locking everyone into their coop, even temporarily, could ever be a good idea. It would just create a whole load of other instances of "unfairness".
As for power-mad coop leaders threatening members, whoa who knew farming was so cutthroat! :huh: I play this game for relaxtion & fun and I would hope that any person that found themselves in such an enviroment, would walk away from it, regardless of any sort of event.
Edit: And can't get it here either.
I agree with your above statement but you are missing a few things. I have 25 members out of them i have a deputy research manager, a deputy project manager, myself and 3 other deputy's that have 4/5 member each to look after. The deputy's make sure the member make there daily $ donations, are active in projects and research. We also advise our member how to get there running costs up with decorations and the garage. I'm always on the look out for info to help my members and forward it to them. Sometimes I find voucher and let my whole corp know about them. I am a very active leader and chat to my corp. Yes we have members that are not doing well but with our help they are getting there. New member don't understand how the game works and you need to explain why we have to have their $ and so on. If my deputy's cant manage a member I get involved. First I give my deputy advice on how to handle the problem with that member if there is no progress I step in and sort out the problem if I cant they get the boot. I cant be looking for new member all the time.
So this is how I am keeping my high level players you work for them like they work for you. So bring on this new cooperative mission and your prizes we will get there one way or another.
We are a great team.
Lastly I'm looking for 1 new member (want to join)
Gold Bar Corp
Tracy
Ria, i have just a same text than you have
Reload the game for a few times, it will fix the text )
and see event is 5 days long only, so whats the big harm in not being able to kick players for 5 days?
but anyways the deco seems pretty impossible to get "31,787,000 reputation points" average "489,000" for each member in 65 member co-op. so once again i ask ggs, why? i mean come on, i did mention plz not make it same as island cowshed
We already work our backsides off in projects and we do missions when and where we can. But I can't see us making a big dent in this.
So we will participate by default, but no sleep will be lost over it!