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Update Nov. 6th - The Cooperative Challenge - Discussion

27

Comments

  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 05.11.2014
    Pingo42 wrote: »
    In general, I like the idea of the cooperative challenges and am looking forward to taking part in them. But there is one part of it that I am concerned about: "You have to be a member of your cooperative in the exact time any reward is granted, to receive this reward." It seems to me that this could be a problem for us travellers, who come and go when we are helping another co-op with a project. Will there be any notice when a reward is coming up, so we can time our travels accordingly? If not, this feature may discourage people from travelling, which would be a shame.

    I'd appreciate a comment from a Community Manager on this point.



    Yeah, that might be the case. For once, it's simply not possible from a technical standpoint. When you leave a cooperative, you're technically no longer part of it, and the game can't take previously visited cooperatives into account. This also gets covered with a mechanic that removes all your reputation points from the cooperative count when you leave it, and we also don't allow one player to cash in on multiple rewards when switching cooperatives, or receiving rewards while not being a member of a cooperative.

    Also, generally, "Travelling" between cooperatives isn't officially supported by the game. While it is not explicitely forbidden (and why should it be), we can't take this into account since it isn't an intended feature of the game.

    We tried to accomodate all kinds of players here and stay fair to everyone.
  • FloGamer32FloGamer32 Posts: 35
    edited 05.11.2014
    Latten wrote: »
    We tried to accomodate all kinds of players here and stay fair to everyone.

    Hahahahahaha. Aren't we getting rid of buying crops because it disagrees with our vision of how people should be playing Big Farm?
    Samty wrote: »
    So the shovel count of our members is totally meaningless but it does make some of them feel awkward when they see so few against their name

    I agree with you, I think a shovel count or similar in the cooperative challenges would be discouraging and bad for morale.
  • afar (INT1)afar (INT1) Posts: 87
    edited 05.11.2014
    I don't really mind the shovel counts.
    It's just a co-op ingame, why do people care about the shovels count? It just means more prizes in game, or more pride in game. Just numbers coming up and down in game. Numbers change continuously. If one hates that one has no shovel at all, just stop opening the members tab already .
  • jules314 (US1)jules314 (US1) US1 Posts: 399
    edited 05.11.2014
    Shovels wouldn't necessarily reflect participation in missions. The number of shovels is a reflection of how you contribute towards cooperative projects, not missions.

    However, if your mission was collecting eggs, or corn, or wild flowers and your coop just happened to be doing that particular cooperative project, then yes, the shovels will show you who is "pulling their weight" per se.

    I would believe that if my coop is ranking low compared to everyone else during this event, then members would conclude that not everyone is participating. Whether they vocalize their disappointment to the coop, or keep it to themselves, is the part I'm worried about. Some people in coops can have very high expectations of their fellow members and would take off in an instant after this event if the entire group fails to earn the good rewards.

    I'm not complaining, I hope that my sentiment is perceived as a worry. I have lost members because they were infuriated that they felt they were doing all the work and others were a let down. I'm sure that in each coop, we have members that would go straight to a top ranked coop because they just don't have the patience to wait things out.
  • snork (INT1)snork (INT1) Posts: 518
    edited 05.11.2014
    The whole thing sounds simply like a measure to prevent people from travelling to other co-ops and helping them out, with so much emphasis about everyone having to be in it from start to finish.

    My co-op has been dying since the Happiness-Bakery-Island updates. I would like to know how the level of difficulty will be assigned please! Is it any use to kick out at least five completely unproductive "members" or can ones co-op never go back to an earlier level and is doomed the more difficult tasks it can achieve less and less with less and less members?

    Thank you for your official reply!
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    edited 05.11.2014
    Although I have not had the need to use a Traveller's help in my coop, I know firsthand that they have helped a great many coops who found themselves in need. I don't like the fact that this update will affect them in a negative way.
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 06.11.2014
    This whole thing sounds very interesting, but...lets see what is brings...
    I know it's already difficult for small coops to attract new members and grow large..
    especially on the skn server, because of the extremely poor prospects GGS provides players on the skn server to come together in coops !!!
    - So like you, I am afraid that this new "Coop challange" can make it even harder for small coops that grow larger

    I totally agree with this
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 06.11.2014
    ppl are worrying about travelers, which is very reasonable imo but travelers can just stop traveling during the event time and then travel after it anyway. it wont affect what they used to do much.
    but what worries me more is "irresponsible or childish behaviors" by co-op leaders. This event gives too much power to co-op leaders, as they can simply kick any1 they like during the event right before the prizes. and that will ruin a person's chance to get many of the prizes if can't find another co-op that is at the same lvl of prize in short time.
    so I would like to suggest "locking kick option" during the event. so that leaders can't do harm and dramas to members either.
  • roadrunnernm (US1)roadrunnernm (US1) US1 Posts: 287
    edited 06.11.2014
    I think the new update sounds like fun and we should give it a chance and reserve our worries until after it is initiated! Just continue to play as you always have and relax! I am sure every co-op has members that can not be on the game 24/7 and it would seem that those members who have more time to play more would naturally do more in contributions to the co-op mission projects and the co-op benefits and so what would change?

    Griffith, does your co-op have "requirements" for membership? Mine does: Research contribution is not an option it is essential unless one simply can not afford it(and states so) and anyone off the game for 5 days without prior notification is dismissed. I am sure that if one of your co-op members has been off the co-op "requirements" prior to the challenge they would be gone and hopefully it wont have anything to do with the new challenge.

    Anyway we should just let the new addition take hold and go from there.... I am sure we will have a good time doing this new challenge! My only concern is that it be "bug-free" so we can enjoy all aspects of the game!!
    HAPPY FARMING!!!
  • The Back 40 (US1)The Back 40 (US1) Posts: 25
    edited 06.11.2014
    I m wondering if there will be different levels according to the level of the co-op. It appears that the higher level co-ops will have an advantage over the lower level co-ops
    Perhaps, I have read the rules incorrectly, idk
    If the lower level co-op does not have an adjusted amount, according to their level, I do not see how they could ever have a chance of winning.
    If someone could explain this for me, I would be extremely grateful.
    Thank you for your help and Happy Farming
  • Niryn (INT1)Niryn (INT1) INT1 Posts: 255
    edited 06.11.2014
    I really hope co-ops with a kick-happy leader that would kick just to troll don't get enough members to actually stay competitive in the missions event.. or in any co-op rankings for that matter. D: (edit: forgot to mention: because of course this way it would be pointless to troll someone by kicking them as they wouldn't have gotten anything in the first place in a "bad" kick-co-op like that.)

    Sounds like a fun event though, ours will be taking it on with joy and enthusiasm to see what our current levels will let us reach as a whole! \^-^/
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 06.11.2014
    I m wondering if there will be different levels according to the level of the co-op. It appears that the higher level co-ops will have an advantage over the lower level co-ops
    Perhaps, I have read the rules incorrectly, idk
    If the lower level co-op does not have an adjusted amount, according to their level, I do not see how they could ever have a chance of winning.
    If someone could explain this for me, I would be extremely grateful.
    Thank you for your help and Happy Farming

    It sounds like the more RP you collectively win, the more rewards you reach, in which case ranks won`t matter so much, other than the speed you might finish the event. So we won`t know for sure what is expected until we see how long the event runs for & the levels we need to achieve. Obviously after the 1st time, we will all have enough info to better plan for the next time.

    I agree with all those saying, lets give it a chance before finding things to worry about, it sounds like it could be great fun & rewarding & anything that gets more people doing missions, so that I don`t have to play on my own as much, is a good thing in my book.

    Its update day...all will be revealed!! :thumbsup:
  • anvesh.pathakanvesh.pathak Posts: 48
    edited 06.11.2014
    In the recipe of success, Hardwork is basic in ingredient....
  • Andy128 (RU1)Andy128 (RU1) RU1 Posts: 2,526
    edited 06.11.2014
    Griffith wrote: »
    ppl are worrying about travelers, which is very reasonable imo but travelers can just stop traveling during the event time and then travel after it anyway. it wont affect what they used to do much.
    but what worries me more is "irresponsible or childish behaviors" by co-op leaders. This event gives too much power to co-op leaders, as they can simply kick any1 they like during the event right before the prizes. and that will ruin a person's chance to get many of the prizes if can't find another co-op that is at the same lvl of prize in short time.
    so I would like to suggest "locking kick option" during the event. so that leaders can't do harm and dramas to members either.

    But read this:
    Latten wrote: »
    Yeah, that might be the case. For once, it's simply not possible from a technical standpoint. When you leave a cooperative, you're technically no longer part of it, and the game can't take previously visited cooperatives into account. This also gets covered with a mechanic that removes all your reputation points from the cooperative count when you leave it, and we also don't allow one player to cash in on multiple rewards when switching cooperatives, or receiving rewards while not being a member of a cooperative.

    Leaving or kicking (if I understand it correctly) an active player will hurt the coop itself and ruin the chances to get more prizes. And if the player isn't active and don't help the coop - how the leaders behavior can be "irresponsible or childish"?
  • Niryn (INT1)Niryn (INT1) INT1 Posts: 255
    edited 06.11.2014
    Volty wrote: »
    But read this:



    Leaving or kicking (if I understand it correctly) an active player will hurt the coop itself and ruin the chances to get more prizes. And if the player isn't active and don't help the coop - how the leaders behavior can be "irresponsible or childish"?

    Thank you for pointing this out, I missed it as well!
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 06.11.2014
    Volty wrote: »
    But read this:

    Leaving or kicking (if I understand it correctly) an active player will hurt the coop itself and ruin the chances to get more prizes. And if the player isn't active and don't help the coop - how the leaders behavior can be "irresponsible or childish"?

    I know what u mean, but think about it outside logic box, it's a matter of power and human nature. in alot of high rank co-ops even right now, there exist like 5-6 members who think they own the co-op. now with this event it's same as giving these "greedy" ppl even more power to easily threaten members or such. or another example is co-ops with heavy gold-buyer leaders, they can easily threaten members as they now think they have even more power and u say they lose a good member too, but i think u know better in top lvl co-ops replacing members is easy. but re-finding a new good co-op at same prize lvl, after being kicked out, is not easy.
    and i dont think 1-2 week of not being able to kick any1 would majorly harm any co-op, but i think being able to kick any1 right in the middle of event, can cause major harm.

    i make a more clear example: what if u work till 49th prize and 50th prize be an awesome deco, and then right before the 50th prize u get in a simple argument with ur leader (or maybe due to a simple old personal grudge even) and he/she decides to abuse power and kick u out of co-op? now would u be able to find another co-op in remaining time that hasnt already got 50th prize or can even get that prize? i dont think that will be easy, and just imagine how'd u feel to miss that best prize then.

    now I'm not saying "recruiting" be disabled. no, leaving or joining is ok, i mean only "kicking" feature be locked during event. to avoid misuse of power and dramas. cause while the event might just be 1-2 week or so who knows when it might even come back again after it finishes. so players who miss a prize due to such abuse of power by leaders will be furious and cant get compensated.
  • Andy128 (RU1)Andy128 (RU1) RU1 Posts: 2,526
    edited 06.11.2014
    Griffith wrote: »
    I know what u mean, but think about it outside logic box, it's a matter of power and human nature. in alot of high rank co-ops even right now, there exist like 5-6 members who think they own the co-op. now with this event it's same as giving these "greedy" ppl even more power to easily threaten members or such. or another example is co-ops with heavy gold-buyer leaders, they can easily threaten members as they now think they have even more power and u say they lose a good member too, but i think u know better in top lvl co-ops replacing members is easy. but re-finding a new good co-op at same prize lvl, after being kicked out, is not easy.
    and i dont think 1-2 week of not being able to kick any1 would majorly harm any co-op, but i think being able to kick any1 right in the middle of event, can cause major harm.

    i make a more clear example: what if u work till 49th prize and 50th prize be an awesome deco, and then right before the 50th prize u get in a simple argument with ur leader (or maybe due to a simple old personal grudge even) and he/she decides to abuse power and kick u out of co-op? now would u be able to find another co-op in remaining time that hasnt already got 50th prize or can even get that prize? i dont think that will be easy, and just imagine how'd u feel to miss that best prize then.

    now I'm not saying "recruiting" be disabled. no, leaving or joining is ok, i mean only "kicking" feature be locked during event. to avoid misuse of power and dramas. cause while the event might just be 1-2 week or so who knows when it might even come back again after it finishes. so players who miss a prize due to such abuse of power by leaders will be furious and cant get compensated.

    Good example )

    BUT

    1. I don't think that any great prize is a reason to search for coop after kicking, maybe it's better to look for normal leader.

    2. What about opposite situation:
    you work till 49th prize, and than some "bad" and very active player run from your boat and harm the hole coop?
    So everybody will miss the main prize...

    And if we know that there are so "greedy" ppl around us, I don't think that some lock on the coop will make me feeling better, sorry )
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 06.11.2014
    Volty wrote: »
    Good example )

    BUT

    1. I don't think that any great prize is a reason to search for coop after kicking, maybe it's better to look for normal leader.

    2. What about opposite situation:
    you work till 49th prize, and than some "bad" and very active player run from your boat and harm the hole coop?
    So everybody will miss the main prize...

    And if we know that there are so "greedy" ppl around us, I don't think that some lock on the coop will make me feeling better, sorry )

    1- I simply do not agree, specially if the prize be limited deco, like trophy deco.
    2- the leader can always "not accept bad members" during 1-2 week of event.

    and for the last part, all i can say is, its not like every person can make a top-notch co-op from scratch again and the already existing top co-ops knowing this fact abuse their power alot for easily kicking players too. so now assume if they even get more power, all i can say is, forum will be flooded soon with such threads about "childish behavior of leaders", so what's the big harm in locking "kick" option temporarily anyway, i members proved to be bad, they ca be kicked after, its simply unfair to kick a member in the middle of an event imo no matter the reason even.
  • Ria_ ()Ria_ () Posts: 280
    edited 06.11.2014
    Now some event has started, but with texts missing again I have no idea what I should collect, just how much to get prizes.
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 06.11.2014
    Hahahah, same here. Event started, but text is something that no one understand.

    But you must do missions and with reputation points you will have prizes, i already had first 2 prizes.
    10 certificates and 1 rose seed.... not so much reputation ;)
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 06.11.2014
    @ Griffith
    I can see that your are basically looking for a way to make everything "fair" so your suggestions have a good intention, however I don`t think that locking everyone into their coop, even temporarily, could ever be a good idea. It would just create a whole load of other instances of "unfairness".
    As for power-mad coop leaders threatening members, whoa who knew farming was so cutthroat! :huh: I play this game for relaxtion & fun and I would hope that any person that found themselves in such an enviroment, would walk away from it, regardless of any sort of event.
  • Ria_ ()Ria_ () Posts: 280
    edited 06.11.2014
    Sorry for douple posting, trying to get attachment to show. Couldn't edit it to last comment.

    Edit: And can't get it here either.

    event.png
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 06.11.2014
    31,787,000 reputation points for trophy deco? come on ggs :|
  • Ria_ ()Ria_ () Posts: 280
    edited 06.11.2014
    So is it solo missions we are supposed to be doing?
  • LeaderTracy2LeaderTracy2 Posts: 21
    edited 06.11.2014
    Griffith, does your co-op have "requirements" for membership? Mine does: Research contribution is not an option it is essential unless one simply can not afford it(and states so) and anyone off the game for 5 days without prior notification is dismissed. I am sure that if one of your co-op members has been off the co-op "requirements" prior to the challenge they would be gone and hopefully it wont have anything to do with the new challenge.

    I agree with your above statement but you are missing a few things. I have 25 members out of them i have a deputy research manager, a deputy project manager, myself and 3 other deputy's that have 4/5 member each to look after. The deputy's make sure the member make there daily $ donations, are active in projects and research. We also advise our member how to get there running costs up with decorations and the garage. I'm always on the look out for info to help my members and forward it to them. Sometimes I find voucher and let my whole corp know about them. I am a very active leader and chat to my corp. Yes we have members that are not doing well but with our help they are getting there. New member don't understand how the game works and you need to explain why we have to have their $ and so on. If my deputy's cant manage a member I get involved. First I give my deputy advice on how to handle the problem with that member if there is no progress I step in and sort out the problem if I cant they get the boot. I cant be looking for new member all the time.
    So this is how I am keeping my high level players you work for them like they work for you. So bring on this new cooperative mission and your prizes we will get there one way or another.
    We are a great team.
    Lastly I'm looking for 1 new member (want to join)
    Gold Bar Corp
    Tracy
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 06.11.2014
    Solo mission yes, as far as i know.
    Ria, i have just a same text than you have
  • Andy128 (RU1)Andy128 (RU1) RU1 Posts: 2,526
    edited 06.11.2014
    Dara15 wrote: »
    Ria, i have just a same text than you have

    Reload the game for a few times, it will fix the text )
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 06.11.2014
    I'm not missing those points LeaderTracy2 and I agree with relaxed-ness too RunsWivScissors, so I'm not basically talking about myself here, im talking about lower lvl players mainly, they'll be annoyed by leaders.
    and see event is 5 days long only, so whats the big harm in not being able to kick players for 5 days?

    but anyways the deco seems pretty impossible to get "31,787,000 reputation points" average "489,000" for each member in 65 member co-op. so once again i ask ggs, why? i mean come on, i did mention plz not make it same as island cowshed :|
  • Leafmold (GB1)Leafmold (GB1) Posts: 71
    edited 06.11.2014
    Seeing as our co op has only three members and, although we hold our own and are ranked in the mid fifties, I don't feel too inspired to take this challenge on.
    We already work our backsides off in projects and we do missions when and where we can. But I can't see us making a big dent in this.
    So we will participate by default, but no sleep will be lost over it!
  • Fran4 (GB1)Fran4 (GB1) GB1 Posts: 50
    edited 06.11.2014
    xxxxxxxxxxxx
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