Join the official Goodgame Big Farm Discord today!
Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!
Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!
Comments
I had started my comment as a new thread not knowing there was another one started out there. I check this morning and see my comment had been moved. Attached to another thread of a very similar topic. IF GG$ had not cared at all, my comment could have been deleted and no one would have known. This proves that whether they agree or not with what I, A non spender; says, they at least deem it important enough to be seen, heard, read.
OK so reading this thread - I like the idea someone mentioned earlier of having a "bank account" of sorts to hold money. Like a savings account. As the poster said; this what many do in real life. I understand what Latten said about not wanting some security warning about ARE YOU SURE YOU WANT TO SPEND THIS GOLD and how this may discourage some from using the gold. I get it. I DO. The bank idea is a good thing. We put money into the Co op couffers and it sits there till co op does another project needing to spend money. Why not a bank for personal stuff. Have it be a building or task - after 20th level - we can build a banking office. We could then put farm money and gold in there to hold. The only way we could use it would be to "make a withdrawal at the bank" This could be a good thing for gold AND dollars. - save money for the next Island farm. Then send money from farm bank to island bank to be converted into island dollars. We could perhaps even upgrade the bank -- perhaps bank would only hold gold or only dollars - next upgrade we could also start saving the other (which wasn't there at level 1) perhaps next level get a one per cent return (per month or something like that) on farm dollars as interest. Next level perhaps get one gold a month as interest for having gold in the bank. I REALLY think this could WORK. any body else????? What say you out there.
Edit by PINJO: merged posts, please use edit button
I HAVE SPENT money on this game. I WOULD SPEND MORE on this game.
But not if they are happy to have more than a few ways to drop money when it was not intended, with no way to cancel, back out, undo, or anything.
I agree a big text saying ARE YOU SURE would discourage some.
But I never suggested that.
My original suggestion is a lock, by default OPEN so not one thing changes from the way things are now.
But the player has the OPTION to close the lock. Only then would you get a warning you can't buy something until you unlock your gold. I'd feel safe enough to put some gold on my farms.
That I declare myself a non spender here? That's on THEM. The game developers choice.
Clearly they don't want my money because I spelled out exactly what it would take to get me to spend some.
And I'm not alone. People have been asking for something, be it a lock, or bank, or something for a very long time now.
Heck even the island now you have to first exchange money when you run out. Why can't we have something like that before spending gold?
Oh well. Frankly I've given up on this. Clearly they like shaking change out of our pockets.
They can only steal from me once. I wont' put more in. It's that simple.
@PINJO I understand the reason for using editing posts and thank you for your diligence in keeping the forum in good shape. For my two posts you merged here however, I had intended them to be separate. One was to address Aphasia and the other to address all. (If I am to address you as private message for comments such as this - not sure how to do that. sorry).
Have they said why not???? Its caught me out a few times too! I've spent gold by accidently skipping production! Its really annoying!
It seems that 99% would not spend gold if they were given a second change to think about it.
That's one reason i don't buy gold. If i use gold accidently for me it's same as using real money accidently.
That's what i don't want to do. It's too annoying to use accidently the gold that game gives and i'm trying to save.
And no, i really think that we cannot ever have any kind of "gold lock" or "warning" about it
"Save" our farm dollars and gold. Many bank in real life. so why not in game. We could put money in a bank and the only way to get it out would be if we first TOOK it out. It could not be used otherwise. I like that idea. We could put gold and dollars in bank. Save for our next big purchase - or for use on the island farm. To exchange for island farm we could transfer from farm bank to island bank for exchange. I guess they could make it a one way change so people would not convert back to farm dollars. That is ok by me. I understand what Latten says about not wanting to deter folks from spending their gold by having the question asked each time they hit a button. This is a strategy game and putting money/gold aside for use later for things like island farm or mining or whatever, IS a strategy.
I am sure I don`t know every possible gold using scenario, but I would think something simple like having the button require a double-click or a side-click (such as the "sow last seed" button) would help reduce the accidental clicks without affecting the speed people can work in other situations.
.................We don't want to "steal" your gold, of course not - we want you to happily spend some of it because you like the game, see an advantage in it or simply want to support us..................
idk if anyone would happily spend their gold by accident..
When the pop-ups were installed they already knew about the 'accidentallly' gold spending problem. Instead of solving this problem they just added more opportunities to do so.
Close to the bottom of the main forum page (right below the Archive) you can find a link that says 'View forum leaders'. There's a list of CM's and board moderators there, and an option to send PM's next to their names.
They even might change the rules if some players found a way to easy win these new set of missions, who knows?
It's free to play to get people to start playing in the first place, with the hope they will eventually buy gold. Due to the manner in which they offer incentives to buy gold, as well as how stubbornly and for how long they've resisted putting in a fail-safe for gold spending, it is readily apparent to anyone who has been here longer than you that GG$ cares more about one-time gold buyers than they do about repeat customers. After all, there is no shortage of newbies.
If GG$ can monetize it, then of course they are happy to make use of a suggestion. This suggestion however runs contrary to making money hand over fist, and so will never be taken on.
Players complained about mis-clicks and spending gold accidentally. Instead of making that less likely, GG$ changed the manner and frequency of pop-ups trying to sell you something for gold in such a way as to make it even MORE LIKELY to accidentally spend gold. You wouldn't know this, because you haven't been around long enough to see how it works.
GG$ moderators rarely delete anything. As far as I can see, it's only abuse or obscenity laden posts. Merging new threads with pre-existing ones about the same topic is common forum moderation practice and I think you're reading too much into the importance of it.
"I would imagine having a pop-up confirmation for each one or filling out a bank withdrawal, would just solve one problem by causing another one."
This is a good point.
The overall business model is freemium: to offer play for free but allow cash purchases to accelerate play and outpace other players. This model is well proven. The large number of free players generates interest, attracting more players; and provides a large pool of potential pay players. A downside is that free players incur overhead. It's in the company's best interest to move as many as possible into the ranks of pay players. This process is called conversion. Any company employing the freemium model needs to think very hard about how to encourage conversion -- it's essential.
In Big Farm, real cash buys 'gold', which in turn buys things (upgrades, chicken feed) which may themselves be of value to a player but, more often, are used to buy other things, etc. Ultimate value differs from player to player. Some want a high 'score' in farmdollars, rank, or reputation points. Some want the challenge of difficult play; some want to follow stories; some want community. Some want to have a big farm!
It's difficult for me to imagine anyone who just wants to have a big pile of game 'gold' -- anyone who might be willing to haul out his wallet and slam down a big wad of real cash so he can point to a little line on screen and say, "Look, I've got 100,000 gold!" There may be some such but my suggestion is: Don't build your business around it. Players who buy gold, buy gold in order to do stuff with it.
Gold purchase (essentially) is non-refundable. Once gold's been bought, GGS has the real cash income; conversion is successful. Now the only question is how to encourage the same player to convert again. Many people will buy gold once on impulse. Before you can hope they'll buy a second time, you need to ensure they feel they got good value on their previous purchase.
Reconversion is critical. Players spend months, continuously, on Big Farm. You do not want one conversion; you want the same players buying gold again and again.
We can see where this is going. It's not just spending gold on this and that; all kinds of actions are liable to misclick, glitch, or may have some other sort of unintentional effect. I constantly click to feed a pig and get an offer to buy more land; or -- well, just now I clicked to harvest chicken feed and found myself in the middle of buying a cherry book! There's just way too much going on, too many things grabbing focus, to be entirely sure what will happen as I play. If that means I accidentally start an 18-hour build of something I can't even staff... oops. If that means I just threw away the equivalent of $10 or $20 of Real Cash Money... I'm angry; and I will not want to take my wallet out again and lay it on the table.
Accidental gold spends especially damage GGS' income because large conversions are better than small ones: better a player spends $50 all at one time than $2.99 here and there. So, wisely, GGS offers extra incentives to buy gold in big lots. But the more gold I buy at one time, the more gold is at risk. One wrong click can wipe out a gold purchase I intended to last for weeks. If that happens, I will not buy more gold to make up the loss. I just won't buy ever again.
Multiple offers to sell the player gold are fine. Multiple opportunities offered to spend that gold are excellent; the more ways I can spend gold on the game, the more likely it is that I'll be able to spend gold to reach my goals, whatever they may be.
Accidents that waste gold on things I don't want scare me and damage GGS' prospects of getting Real Cash Money.
Indeed, players who have already chosen to buy gold in large quantities, who intend to spend it freely, should see no barrier to that. Players who are a bit more conservative? We need more assurance that we will get what we have already paid to obtain.
Thank you for explaining in a clear way how their business model would be working.