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New Co-ops. Whats the point?

liquid8liquid8 Posts: 18
Whats the point of starting a new cooperative?
No one above level 11 wants to join.
Even those, between levels 20 and 35 that say they are looking to join a coop I have approached and not one has replied.
I have driven and funded The Golden Wolf Co-op to 8 / 9 level mainly through my work and that of one other but no one else wants to join
How can you make a new co-op work?
Post edited by liquid8 on

Comments

  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 15.10.2014
    About the only way i see is to have a coop that contains members that have proven themselves by running and supporting other coops. The members of thos coops have to be recommended by a board that has been predetermined. A entry level of 50 would be an ideal requirement. There would have to be a lot of other requirements but those are just a few
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    edited 15.10.2014
    liquid8 wrote: »
    Whats the point of starting a new cooperative?

    How can you make a new co-op work?

    When you start a new cooperative, you begin with nothing except yourself and a desire to make something that will grow and last for a long time to come. All cooperatives go through some initial growing pains. You'll feel frustration that there does not seem to be players who want to join, or join but fail to help contribute. All I can say is that you must continue to be patient. Don't give up! If you are determined, you will eventually succeed! Good Luck! :)
  • andy123321 (GB1)andy123321 (GB1) GB1 Posts: 28
    edited 15.10.2014
    Hi Liquid, I once was in a similar situation like yourself but I got a bit lucky to get a few good players, after a while though I found even with a few great members some projects were getting impossible and we couldnt start research without gold, what I found really helpful was these "Traveller Services" not the ones where they would just come around for just a project but for a few days giving advice and telling you the tricks of running a coop, it might work for you, really helped the coop I am in anyway. Here is a link for the page and it is superspacegirl who helped out in my coop alot

    http://en.board.goodgamestudios.com/bigfarm/showthread.php?113176-quot-Travellers-quot-services-on-offer&p=1304134&viewfull=1#post1304134

    Hope this helps :-)
  • liquid8liquid8 Posts: 18
    edited 15.10.2014
    Thanks for encouragement. and I'll have a look at that andy
    It is really frustrating.
    But I guess you are right farmerjohn 'patience' really is the key to this game.
  • ta152hta152h Posts: 6
    edited 15.10.2014
    I started my co-op without any expectations anyone would join. I just did a few projects, and was content with that. After that, slowly more people joined, and now I get people within an hour of booting someone.

    Yes, most aren't useful. Most join, then don't log in for a few days. I boot them. Try new ones. 90% aren't any good, so they get booted, but if you get 10, you'll end up with one good one, and it works, albeit unevenly.

    I only care if they join the projects. If they don't, they simply have to go. Just keep booting the degenerate members, and you'll end up with good ones. If you don't, your good members will leave.

    Yes, they start at low levels in most cases, but who cares? I'd rather have a level one that's active, wants to work with projects, and actively participates than a level 100 that does nothing but take up a spot. The former will move up as they play, the latter may never improve. I care much more about the person than the level for that reason.
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 15.10.2014
    I agree that I would rather have a low level player that plays and contributes than a high level player that takes up room, but I would rather the real low level players level 1 - 16 should learn the game before they have to learn the game and a coop. I have let low players in but I do not make it the norm
  • liquid8liquid8 Posts: 18
    edited 15.10.2014
    good point kbahr.
    Perhaps coops should only be available after initial game has been learnt,
    say somewhere between levels 16 and 20
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 15.10.2014
    agreed, level 16 is the level when all coops are available, and all orchards are available
  • elunia13 (GB1)elunia13 (GB1) Posts: 162
    edited 15.10.2014
    liquid8 wrote: »
    good point kbahr.
    Perhaps coops should only be available after initial game has been learnt,
    say somewhere between levels 16 and 20
    It is a good point, but at the same time where are those new players supposed to learn the game? The tutorial at the beginning and further information are really laughable in this game. If it wasn't for Larino, it would have cost me much more gold and time to learn it... That's why I let into my coop people at the lowest of levels, as long as they are willing to participate and learn and are of age. Consider sharing your knowledge, don't just expect knowledgeable players to appear from nowhere! :)
  • liquid8liquid8 Posts: 18
    edited 15.10.2014
    'as long as they are willing to participate'
    I think thats where the problem lies
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 15.10.2014
    there are training coops, blogs, and the forum. If a person has PATIENCE which is sorely needed in this game, when they get to level 16 they can learn the game then. Also, what is stopping you from messaging the different forums for advice about how to play. If anyone ever contacted me with questions, which nobody has I would have no problem doing it. Another thing available is, there are coops that have forums setup within here. Have you ever thought about going to them?

    I state again. A person should wait according to my previous post.

    And yes, I maintain and update a blog for my coop which also talks about bigfarm startegies and play
  • juggernaut (GB1)juggernaut (GB1) Posts: 23
    edited 15.10.2014
    got that a lot in our coop...lots of low level player join and give up very quickly or dont log in very often which leaves the burden on 3 main players in our coop....we are still looking for higher level members that play regularly, but its tough...same boat, approach members looking for coops and no responses..........
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 15.10.2014
    i agree, i had too many new players that swore they were online everyday, that they would do as much as they could to help, within 3 - 7 days never heard from them again, I sent them messages to find out what was going on but they never responded, i removed them asap. I know there are good players out there thet will help, but level 16 - 20 indicates that at least they will stick around for a little. Another thing i never mentioned. I spent countless hours going thru just the basics of big farm with new players and at least 70% were removed eventually. That is the reason they need to at least know the basics.
  • liquid8liquid8 Posts: 18
    edited 15.10.2014
    Well thank you for that Elunia. Care to share your knowledge with me and indicate how to get new members into a coop. That was the whole point of starting this thread.
    One member under level 25 out of 17 doesnt strike me as a coop open to newbies.
  • elunia13 (GB1)elunia13 (GB1) Posts: 162
    edited 15.10.2014
    I think one of the problems is there are too many coops; I would say it is too easy to start one. Also - and most unfortunately - lots of players are leaving the game now, that contributes to the problem. How to get new members? There is no guaranteed method. Try advertising on the forum, that's what we do sometimes, otherwise we just wait for applications, we don't go trying to poach people from other coops. Also, there is this option now of opening your coop to all who want to join. And no, our coop isn't a training coop for newbies, but we do take in all the levels if we think the player is worth a try. As it happens, at this point in time we don't have really low levels as such, but most of the people (bar three, I think) joined us when they were beginners. Good luck! :)
  • liquid8liquid8 Posts: 18
    edited 15.10.2014
    Ok thanks.
    As stated earlier I'm just gonna have to be (more) patient on this one
    and keep recycling lower level players until I get 3 or 4 good ones.
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 15.10.2014
    I have a qustion for you, when you are reviewing or accepting applications, how do you choose member?
  • liquid8liquid8 Posts: 18
    edited 15.10.2014
    I tend to accept all new applicants.
    That may be my problem it then takes a week or more to realise they are not active/contributing.
    And the whole recruiting process starts again
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 15.10.2014
    I understand,. every coop is different. Just wondered what you parameters for joining were
  • Cat AdamsCat Adams Posts: 130
    edited 16.10.2014
    liquid8;
    When you first receive an applicant, don't accept immediately. See if they continue to grow.
    This person is more likely to continue playing as apposed to others that sit and wait to be accepted.
    Second: You can use the ranking system and start from your level and work down (best solution!).
    Anyone that has the magnifying glass symbol is looking for a co-op. Message them (in game) and also send them an invite. You may have to send 10 to 15 to get 1 or 2 to join. This is how my Deputy has recruited at least half our members (and I have just recruited 1 the other day myself). Most of them work out and I think you will see a better retention rate.
    Good luck and remember; this game requires patience.

    **Also.. I had some random person in game message me with a question calling me "neighbor". ??
    I messaged him back with an answer and an offer to join. He thanked me for the information, but declined to join. While I am more inclined to help members of my co-op (primarily), I will still help others. =)
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 16.10.2014
    I Like the ranking idea, I may use it
  • Brissydigsu (AU1)Brissydigsu (AU1) Posts: 41
    edited 16.10.2014
    When we receive applications we look to see if they have any reputation points from doing missions. Our leader will usually send them a message asking some questions like, how often do they play, are they willing to participate in research and projects etc. Depending on how long they take to reply or if they reply at all can help determine whether that person will be admitted into our co-op. This strategy may not work for you, but if you ask some questions before accepting you get a better idea of what you're getting from that particular player.

    I was very lucky when I started playing because I knew the basics already from helping my mum (who is our co-op leader) when I visited her on weekends and stuff. I would do missions for her, harvest and even send her boat on occasion. I got so hooked on the game I started my own farm and played for 14hrs straight on my first day. Because I already knew someone in the game I just messaged my mum and told her I needed to join a co-op and she sent me an invite.
  • Jinxy (INT1)Jinxy (INT1) INT1 Posts: 165
    edited 16.10.2014
    I lead an international coop and use the ranking system a lot, found most of my members that way. But I play on international server and the real trouble for me is finding relatively active, English speaking players. I have to send messages first and hope to receive an answer if they are interested, to avoid directly accepting people I can't even communicate with.
    Since some people in the rankings appear to be looking for a coop but may actually be inactive for a long time, I always check the ranking system for the current week as well, to see if they played the game recently.

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