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Co-op Ownership/Leader

I think there should be a way to more permanently own/lead your co-op. I understand the 30 day rule in order to keep a co-op running; however leaders often put a lot of time, effort and even money into the co-op. It also appears you can very easily accidentally give it away when switching members titles. I personally have some surgeries coming up back to back but in between will have to make sure I log on so I don't lose the hard work. I understand that members shouldn't lose their hard work either but as it stands a leader could kick everyone as it is if they should so choose. I feel some more balance could be used in all these areas.
Jellies @ us 1
Post edited by Jellies (US1) on

Comments

  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,713
    edited 11.09.2014
    Although a Leader may have a great deal invested in their cooperative, I can't agree with a Leader having a more permanent position in the coop. Believe me, I certainly sympathize with the position you find yourself in and I wish you a full and speedy recovery. But at the same time, as Leader you should always keep in mind what is best for your coop. If a Leader is unable to perform his or her duties, it's important for the other members who also have an investment in their coop to be able to carry on and continue to function normally as a group. And as far as being able to accidently transfer leadership goes, you just need to be careful whenever you open that dropdown menu that changes member status. Again, I wish you well and hope you will be back in the game with us soon! :)
                                               
  • Jellies (US1)Jellies (US1) Posts: 55
    edited 11.09.2014
    Thanks farmerjohn your kind words are appreciated :) I agree the group should not suffer because the leader is gone. However; there is way around this. To kick everyone out of the co-op (which I would never do) to keep leadership. I don't disagree with whats in place I just think they should expand on them. For example give temporary leadership options so after a certain amount of time leadership is switched back and then a 30 day clock can start; a voting system for all members (members should not be able to just lose there hard work as much as a leader shouldn't. also at a point a leader should be able to be dethroned if permanent status isn't available); and so on. Or simply adding a confirmation button when leadership may be switched so accidents don't happen. There are many possibilities I just think it should be expanded so people hard work isn't lost.
    Jellies @ us 1
  • dragonpridedragonpride Posts: 574
    edited 11.09.2014
    no no and no.your situation is unfortunate but everything you just listed would make co-ops far too complicated.being able to vote and dethrone a leader who has paid money to start the co-op and went to the trouble of finding members? how is that fair? what stops people who want to do a different project than the leader from banding together and voting them out of their positions?second,if you truly cannot find the time to log into your farm for 10 seconds every 29 days for whatever reason then isnt it best if leadership is switched to someone who can? if you explain the situation to whoever is next in line for the position than they would surely understand and return leadership upon your recovery.again sorry for your troubles but changing membership functions just to benefit absent leaders is just unreasonable and forgive me but you seem to care more about you than the success of your co-op which is not a good attitude to have if you are a part of one.
    [SIGPIC][/SIGPIC]dragonpride @ us 1 I SEE YOUR POLITICAL CORRECTNESS,AND I COUNTER WITH SARCASTIC REALISM.
  • Jellies (US1)Jellies (US1) Posts: 55
    edited 11.09.2014
    I absolutely care about my co-op and its members as to why I suggested there should be some safe guard for members as well. I agree dethroning seems ridiculous to do to a co-op leader who has put in so much time and effort; but is it any more ridiculous than losing it to a misclick or being absent? In my case I'm having eye surgery so to log in for 10 seconds may be difficult (depending on my vision) but there are many other cases people face; ailing family members; accidents/hospitalization etc. Leaving little to no options. I have seen leaders kick there entire co-op because they are going on a lengthy overseas trip and the internet worked too differently to try to connect and didn't want to lose what they felt they started from scratch.

    I feel something needs to be done for both members and leaders alike. My examples were just to show there is a huge range of changes that can be made. What suggestions do you have to try to fix these issues that arise for everyone who has put so much into their co-op?
    Jellies @ us 1
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 12.09.2014
    Jellies wrote: »
    I personally have some surgeries coming up back to back but in between will have to make sure I log on so I don't lose the hard work.

    Nothing to add other than sending you lots of positive mojo and hoping you have a speedy recovery.
    maxiroy @ us 1
  • dragonpridedragonpride Posts: 574
    edited 12.09.2014
    you didnt seem to address anything i offered so i will repeat.the member system is fine the way it is.i have a hard time believing that all of your members are such heartless trolls that they would not welcome you back with open arms if you explained your situation to them.i have been in several co-ops where someone would explain the difficult times they are going through and are told that they can return whenever they're ready.sometimes people who have given tons to the co-op become inactive and have to be removed,but are always told they are welcome to come back if they start playing again.as for family issues,computer crashes or whatever else,it is not the games fault if someone cant/wont play for whatever reason.communication is the answer to your problem,not changing the game.ggs is a business and focuses on making money.your suggestion is unprofitable and unnecessary and a CM will tell you the same thing.instead of continuing on with this subject try talking to your co-op.im sure they will understand and be willing to work with you.
    [SIGPIC][/SIGPIC]dragonpride @ us 1 I SEE YOUR POLITICAL CORRECTNESS,AND I COUNTER WITH SARCASTIC REALISM.
  • Jellies (US1)Jellies (US1) Posts: 55
    edited 12.09.2014
    you didnt seem to address anything i offered so i will repeat.the member system is fine the way it is.i have a hard time believing that all of your members are such heartless trolls that they would not welcome you back with open arms if you explained your situation to them.i have been in several co-ops where someone would explain the difficult times they are going through and are told that they can return whenever they're ready.sometimes people who have given tons to the co-op become inactive and have to be removed,but are always told they are welcome to come back if they start playing again.as for family issues,computer crashes or whatever else,it is not the games fault if someone cant/wont play for whatever reason.communication is the answer to your problem,not changing the game.ggs is a business and focuses on making money.your suggestion is unprofitable and unnecessary and a CM will tell you the same thing.instead of continuing on with this subject try talking to your co-op.im sure they will understand and be willing to work with you.

    I don't know my members outside of the game; of course they seem like great people but I feel that it would be a risk to just hand over the co-op and hope for the best. As I said before I have seen people who have worked hard in their co-op and were friendly get kicked due to circumstances outside of there control; you may not have had that experience but others have so I feel that there are problems with it. As to it being profitable for GGS of course it can be. They could charge gold for time extensions or ownership. This is not criticism of the game (of course its not GGS fault) but a suggestion. My situation was just an example of what can arise (I'm sure I'll be able to log in just fine.) as well as seeing other complaints so I decided to make a post regarding it. You do not have to like my suggestions and are welcome to way in your opinions; but to assume anything about myself; co-op; or it's members is unjustified and uncalled for. Let's keep it to the topic at hand; you feel the system is fine as do others. Some do not; ultimately its up to GGS to decide what to do with the feed back given.
    Jellies @ us 1
  • dragonpridedragonpride Posts: 574
    edited 12.09.2014
    charging gold so that an inactive leader can KEEP the co-op crippled? that is ridiculous.and as for me assuming things about your members being uncalled for? your the one posting on the public forum about how you want to change the game so that your members cant rise up against you a steal everything you've worked for.i wonder what they would think if saw the amount of faith and trust that their leader has in them.your acting like their just waiting for you to show a weak spot for them to pounce on.true handing the co-op over is a risk,just like joining one.i could join a new co-op,donate a bunch of gold and then get booted,but chances are i wouldnt.its a matter of you overcoming your trust issues and taking that chance.or not,its really not my problem.i guess im just in such a great co-op that i dont have stress myself out with things like that.if you do end up booting all of your members in order to keep your title then send my way because if i know ggs,they will take these suggestions about as seriously as i do.bye.
    [SIGPIC][/SIGPIC]dragonpride @ us 1 I SEE YOUR POLITICAL CORRECTNESS,AND I COUNTER WITH SARCASTIC REALISM.
  • Jellies (US1)Jellies (US1) Posts: 55
    edited 12.09.2014
    Gold could be used to purchase options (check boxes). Ownership doesn't mean dictatorship and I think there still should be a way to pass it off; have temporary leaders; etc. I hope GGS still takes suggestions seriously. It may not be feasible but they have always listened in the past and hope they continue to in the future :)
    Jellies @ us 1
  • Mee8 (AU1)Mee8 (AU1) AU1 Posts: 213
    edited 12.09.2014
    Do you not have 1 member you can trust with the leadership till you have had your surgery and have recovered?

              Mee8 @ au 1

         
     

  • Jellies (US1)Jellies (US1) Posts: 55
    edited 12.09.2014
    Mee83 wrote: »
    Do you not have 1 member you can trust with the leadership till you have had your surgery and have recovered?

    I luckily do; at least one that has invested tons that they have every right to leadership as much as I do investment wise anyways (they seem really nice to.). My suggestion is more than just about a one time scenario but kind of got derailed :( Sometimes temporary pass off would be great; especially if your done with the position and ready to pass it on to see what ideas they have and get a group consensus of who they want. It's not really about ownership of the co-op more about ownership of the hard work people have put into it. It's sad to see complaints from leaders who accidentally clicked the wrong button or had rough month and didn't log in and the new leaders kick them; or for members to lose all they put into because the leader went crazy. It happens and some security would be nice.
    Jellies @ us 1
  • RubyfarmerRubyfarmer Posts: 90
    edited 13.09.2014
    I think it would be terribly unfair to leave a coop with an absent leader for any lengthy period of time... I know if I was planning on being absent for any longer than 3 days I would very happily "temporarily" promote anyone of my trusted deputies to look after our coop... & be 100% guaranteed it would be handed back upon my return, IMO a coop needs an active leader! i.e. your coop could end up recruiting someone they really don't want & have no way of removing them!
    p.s. goodluck with your surgeries :)
    Rubyfarmer @ au 1
  • Pingo42Pingo42 Posts: 537
    edited 13.09.2014
    Good luck with your surgeries, Jellies. You're obviously a very conscientious leader, and I'm sure your co-op members will be glad to have you back whenever you're ready to return.
    [SIGPIC][/SIGPIC]Pingo4 @ us 1
  • Jellies (US1)Jellies (US1) Posts: 55
    edited 13.09.2014
    Just wanted to thank everyone for the well wishes. Rubyfarmer brings up a good point on how every co-op is different and could utilize the options as needed; it may only be needed sparingly while others may use it on a constant bases.
    Jellies @ us 1
  • mick6 (AU1)mick6 (AU1) Posts: 158
    edited 04.10.2014
    Best of luck Jellies.A member of our coop is haven eye surgery soon too..but she has already lost one eye..hope it goes well for you too :):):) I agree that something COULD be done to help people in your situation..since if it isnt profitable, ggs wont listen. so maybe the gold extension would work for all involved. I agree a coop without an active leader is no fun but be carefull when passing on the leadership..on the au server a member gave over the leadership temporarily (for what ever reason) and this guy disbanded the whole coop. It was a hard working coop too so just be careful who's advice you take...wish you all the best :):):)
    mick6 @ au 1
  • ddurant27ddurant27 Posts: 1
    edited 10.10.2014
    how do i becomema leader of a farm
    ddurant27 @ WWW 1
  • Jumbo Whiffy (GB1)Jumbo Whiffy (GB1) Posts: 44
    edited 10.10.2014
    Like I think somebody has pointed out! A leader should be able to opt out for, lets say 1 month, then be able to automatically reinstate themselves at a touch of a button upon their return! Would that not solve the problem???
    Jumbo Whiffy @ en 1
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,713
    edited 10.10.2014
    Like I think somebody has pointed out! A leader should be able to opt out for, lets say 1 month, then be able to automatically reinstate themselves at a touch of a button upon their return! Would that not solve the problem???

    No, it would create problems! In this game, a leader of a cooperative should be an active participant in the group, not someone who wants to pop in and out whenever they feel like it.
                                               
  • Bweatherholt (US1)Bweatherholt (US1) Posts: 359
    edited 10.10.2014
    No, it would create problems! In this game, a leader of a cooperative should be an active participant in the group, not someone who wants to pop in and out whenever they feel like it.

    I completely agree.
    a3i4ow.jpg
  • rie222rie222 Posts: 1,074
    edited 10.10.2014
    I'm the leader of Brat Pack..I occationaly step down when I'm going away or not going to be around that much. Despite that I put ALOT into building this coop I think that the 30 day rule GGS lays down is more then fair. If I weren't here for that long I would be greatful for the leadership being handed over so that my coop can continue.
    2qvbhgg.jpgrie22
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,713
    edited 10.10.2014
    rie222 wrote: »
    I'm the leader of Brat Pack..I occationaly step down when I'm going away or not going to be around that much. Despite that I put ALOT into building this coop I think that the 30 day rule GGS lays down is more then fair. If I weren't here for that long I would be greatful for the leadership being handed over so that my coop can continue.

    And that's just the way it should be, rie. That's what makes a good leader, willing to do whatever is best for your coop no matter what. Even if I were to leave the game completely, I would still want my coop to be able to carry on and thrive. I'm glad to see that I'm not the only one who feels that way. :)
                                               

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