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The ability to sell excess produce would make a lot of sense to me!

Happy Farming!
Comments
I had a similar problem caused by winning way too much feed on the WoF, it put my mill out of action for ages, but if you are experiencing that just from general production, you may need more animals to eat the food faster as a solution. Having a fully upgraded water tower, contributed to how slowly my animals ate through the stockpile. :S
Selling for a loss, meaning you could sell the produce being used to make the feed for more money than selling the feed off to begin another cycle. Also, it doesn't take in consideration that XP that is gained.
I would not advise selling "at a loss" to farmers who ever have shortages of fertilizer or crops. In those cases, better timing is the answer for starting production.
But, for many players who find that they have a chronic excess of crops, honeydew, and dung, full speed ahead! Claim those rewards from the mills, silos, and mixing plants. What are you going to do with those massive virtual heaps of dung, overflowing barns, and vats upon vats of honeydew anyway?
(In the past, I would have suggested demolishing fields to create a better balance, but any desire to do well in missions requires that everyone has a good number of fields.)
Happy farming!
If you make the feed mainly for the XP (like I do) then just sell the feed. It says you are selling it 'at a loss' but would you rather lose a small amount of dollars through production costs to make the feed or lose out on nearly 200 XP every day? Just think of it as turning dollars into XP.
-Y
Thank you every one your comments have been very helpful!:)