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Update - September 10th - Cooperative, cooperative, small changes and a parking spot! - Discussion

146

Comments

  • Ria_ ()Ria_ () Posts: 280
    edited 10.09.2014
    If you don't wan't to move everything aroud again could you atleast move the tree. This would be one suggestion, not as centre as it used to be, but improment from where it is now.
  • Jinxy (INT1)Jinxy (INT1) INT1 Posts: 165
    edited 10.09.2014
    Mirja3 wrote: »
    Did anyone already see the deco's for the new spooky seasonal event? It's on the 11th and 12th floor of the decotower. Not my kind of stuff, so I'll pass.

    Ah well...I already have a pool right in front of the outhouse. I'm sure if I placed that tiny well with boiling sulfur fumes somewhere on my farm, my workers would hardly notice anything unusual. :whistling:
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 10.09.2014
    kbahr0072 wrote: »
    I like the new setup, but really, why is there a controversy about the cop tree, they moved it a little to the right, does it make that big of a difference, the only upgrade i would do is display the level of the tractor. Using my farmn as an example because it is about 1 hour at this time it only shows a tractor and not the loevel at least i think.

    I agree, kbahr, I do not understand the big fuss about the place of the coop-tree either. I can easily see it standing next to my farm, no need whatsoever to drag around my mouse. It is there, well visible on my farm as well as my coop-members farms and I can water it as always.

    Just my 2 cents ;)
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 10.09.2014
    i like the new decos but as dara said too bad for the gold decos, will hope to get the other ones tho
  • Ria_ ()Ria_ () Posts: 280
    edited 10.09.2014
    Now than there's no need to see the paddock yet I can actually see it OK too. I just think the new order looks really bad and later on if we need to see the paddock it could go off screen even when zoomed out as much as possible.
  • mariachi (RO1)mariachi (RO1) Posts: 7,850
    edited 10.09.2014
    Jiesta wrote: »
    I agree, kbahr, I do not understand the big fuss about the place of the coop-tree either. I can easily see it standing next to my farm, no need whatsoever to drag around my mouse. It is there, well visible on my farm as well as my coop-members farms and I can water it as always.

    Just my 2 cents ;)

    Than you must have a really huge screen... But the majority of us play on smaller screens, like personal computers that are not cutting-edge technology or even (can you believe it!) laptops that are 4 years old...
    So, that's really nice that you can see the entire farm environment on your screen without dragging the mouse, but I assure you that at least 95% of BigFarm players can not.. :(
  • paultje19752paultje19752 Posts: 217
    edited 10.09.2014
    i am happy with new coop projects but the marvelous muffins is crazy
    almost 2 times as much milk as the milk project and only 5 cooppoints more....i think you have to reconsider the amounts or the points here cause now this project is useless (same for the old apple/humus project)

    when does the coops get new research to do? we have enourmes amounts of money and gold in the coop which we cant use
  • Geedah (US1)Geedah (US1) US1 Posts: 35
    edited 10.09.2014
    Right. And I would like to see the flagpole close to the gate.
  • elunia13 (GB1)elunia13 (GB1) Posts: 162
    edited 10.09.2014
    Latten wrote: »
    Yes, it's garden :) The descriptions are faulty, we'll fix them with the next update!

    Latten, thank you very much for clarifying this point. However, if I may I would like to address a matter of quantities of new collectibles needed. 1105 gardening gloves for "Dandelion Hero" or 2550 mixing bowls for "Marvellous muffins" at ability level 1 ??? ;( Forgive me for saying that, but these quantities are insane. Please, please tell me there was a typing mistake made? If that much is needed at such a low level, what quantities will be demanded for ability level 5??? 170 feed scoops for "Better Than Competition" is more like it, so I am guessing it should be 110 gardening gloves and 255 mixing bowls, just a typo... Please confirm! Thank you! :)
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    edited 10.09.2014
    I agree, elunia! Please let this be a display error! :S
  • bigpapa12bigpapa12 Posts: 87
    edited 10.09.2014
    Just curios if anyone has yet to find a scoop collectable anywhere?
    Fellow coop member just informed me he got some from peaches
  • elunia13 (GB1)elunia13 (GB1) Posts: 162
    edited 10.09.2014
    bigpapa12 wrote: »
    Just curios if anyone has yet to find a scoop collectable anywhere?
    Fellow coop member just informed me he got some from peaches

    Yes, I also got 4 scoops in total from my peaches. Absolutely nothing came up from gardens so far and I have tried all possible crops there!
  • Pingo42Pingo42 Posts: 537
    edited 10.09.2014
    I can see the co-op tree just fine where it is, and when I'm watering trees the screen centres on the tree, so I don't have a problem with the tree. But I'm disappointed in the placement of the flag, up at the top with the farm signs where it can hardly be seen. I worked to earn my flags, and would like to see the flag in a more noticeable place, possibly between the mine & the garage. Looking forward to trying the new projects! :)
  • randy60 (US1)randy60 (US1) US1 Posts: 66
    edited 10.09.2014
    Please put the C0-0P tree where we can see it.
  • Mirja (NL1)Mirja (NL1) Posts: 141
    edited 10.09.2014
    bigpapa12 wrote: »
    Just curios if anyone has yet to find a scoop collectable anywhere?
    Fellow coop member just informed me he got some from peaches
    I believe having a composter would help to find more scoops. But I don't have one on my Gourmetfarm.
    Latten wrote: »
    And I hadn't seen this one :)

    Yeah, that's a mistranslation/a wrong word.

    The feed scoop should drop from the garden, donkey stable, peach orchard and composter
    the mixing bowl from the watermill, goat stable and duck stable,
    and the gloves from the silo, almond orchard and bakery.
    http://en.board.goodgamestudios.com/bigfarm/showthread.php?120231-collectables-from-the-Garden-pumps-for-the-gourmet-farm
  • CrystalLakeCrystalLake Posts: 1
    edited 10.09.2014
    I Like seeing what flag is flying when I water the coop trees. It is one of my joys when watering. Please put it back there :)
  • edited 10.09.2014
    I agree with CrystalLake,, Please put it back
  • bigpapa12bigpapa12 Posts: 87
    edited 10.09.2014
    So am I right in thinking there is a bug preventing collectibles (scoops) dropping from the gardens or are they just that rare? In latten's reply he says should which makes me believe there could be an issue
  • nana28282nana28282 Posts: 133
    edited 10.09.2014
    i am happy with new coop projects but the marvelous muffins is crazy
    almost 2 times as much milk as the milk project and only 5 cooppoints more....i think you have to reconsider the amounts or the points here cause now this project is useless (same for the old apple/humus project)

    I totally agree. It's ridiculous to have come up with such ridiculous amount of milk, as well as with muffins and whatever else it is asking for (I think it's almonds) for 5 extra points?
  • rhinanarhinana Posts: 561
    edited 10.09.2014
    If it's not one thing it's another. Wah I wanna see my tractors. Wah I can't see my co-op tree. Etc. Etc. Etc.
  • djgreeneyes (US1)djgreeneyes (US1) Posts: 1,766
    edited 10.09.2014
    LOL, rhinana!
  • JustMe (AU1)JustMe (AU1) Posts: 170
    edited 10.09.2014
    collection numbers for lvl 1 are crazy high. Co-op tree is in bad location, I really don't care about the size and location of my library and garage. Still no projects for pigs and donkeys or dung...this seems silly and just encourages people to not add them. A constant battle in co-op conversations as people are always saying get rid of your pigs and donkeys. Personally I need the dung but many don't care. Just not seeing these new projects as thrilling as I expected. I understand that new co-ops that haven't unlocked them will have time to build up collections but at this rate we have unlocked projects that will take gold or months to get the #s. I know this has all been said but just adding my 2 cents
  • jatoda2jatoda2 Posts: 36
    edited 10.09.2014
    QUOTE=Geedah;1397060]Right. And I would like to see the flagpole close to the gate.[/QUOTE]

    :)That is just what I was thinking . Good idea. Also put the co-op tree on the other side of the gate.

    The co-op tree would look real nice in the corner of the road, where you turn to the greenhouse. Left side of fence. Then put the flag on the other side. Or visa-versa.

    How about making it where we can move them where we want them. If possible.
  • freerange (US1)freerange (US1) Posts: 135
    edited 10.09.2014
    Actually, we have been in this situation before where the coop tree got moved out of view. The result was that many coops experienced a significant drop in tree watering. Complaints were made and the tree position was adjusted. (Sorry, I could not find the old threads.)

    The problem is that for many of us our own tree is now completely off screen. Yes, once we are out watering other members trees are visible. But we do not see when our tree needs to be watered and harvested. That little icon out of the corner of your eye is a great reminder and when it is missing activity slows down.

    I understand there are a lot of things to juggle around now in the farm environment, and that GGS has to balance the requests of lots of different people. But I think it is essential the coop tree be visible to all in normal game play.
  • Daniel M (AU1)Daniel M (AU1) Posts: 30
    edited 10.09.2014
    I think there must be a bug with the dropping of the Scoop collectible. I have harvested from all the right things many times each and have not received one scoop. ;(
  • Geedah (US1)Geedah (US1) US1 Posts: 35
    edited 10.09.2014
    On the project Dandelion Hero, level 1, shouldn't the glove requirement be 123, not 1235? At the rate I am collecting, it will take me three months to reach that total!
  • Mirja (NL1)Mirja (NL1) Posts: 141
    edited 10.09.2014
    freerange6 wrote: »
    Actually, we have been in this situation before where the coop tree got moved out of view. The result was that many coops experienced a significant drop in tree watering. Complaints were made and the tree position was adjusted. (Sorry, I could not find the old threads.)
    Yes, I thought so too, but couldn't find the thread either. I thought the decotower moved the cooptree at that time. And they changed it, so maybe they will do it again.
  • Elloran (US1)Elloran (US1) Posts: 18
    edited 10.09.2014
    i am happy with new coop projects but the marvelous muffins is crazy
    almost 2 times as much milk as the milk project and only 5 cooppoints more....i think you have to reconsider the amounts or the points here cause now this project is useless (same for the old apple/humus project)


    I would also like to add that the number of collectibles required seem to be a bit excessive for a level 1 project.
  • Geedah (US1)Geedah (US1) US1 Posts: 35
    edited 10.09.2014
    Elloran wrote: »

    I would also like to add that the number of collectibles required seem to be a bit excessive for a level 1 project.

    Perhaps if there were a way to combine collectibles among coop members. . .
  • barbcwy (US1)barbcwy (US1) Posts: 38
    edited 11.09.2014
    Maybe I missed this question, but I would like to remove a tractor from the parking spot and put it back in the garage (without replacing with another tractor). Is this possible? Please
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