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Comments
So, don't use them all, you will need them
Could we perhaps also have those tasks in the overview, Prince Mannish? I'm not sure if I should upgrade my single mango grove or not - if only having TWO brings a reward, but maybe one also gave a reward? Thanks again!
Just realised I have no idea how I could collect that many shells??? How exactly is that done?
Sell what you need to sell. Selling the 10,000 peacocks already seems to give 70,000 according to my co-op members. And you can sell some orange fizz, they do not seem to ask for selling orange fizz for any task.
does anyone know ?
I did notice we are not getting any Island dollars back, if you would wanted to demo the buildings on the island - Im wondering what will we get, after the Island "wraps-up" ?
I do gather - we do NOT have to sell all our produce, animals, and drinks - it will be done automatically.
It would be nice if GGS , would let us know - how much seashells we get for the remaining cash? pls
Chapter 2
Task 1 Collect 9000 Grapes, Collect 18.000 Peanuts Reward 250.000 shells
Task 2 Collect 600 Summer Slush,Collect 3900 mangoes Reward 500.000 shells
Task 3 Collect 7000 Coconuts, Collect 4000 grapes Reward 750.000 shells
Task 4 Produce 3 Fruity Flip in beach bar, Collect 7500 lemurs Reward 1.250.000 shells
Task 5 Collect 2000 fertilizer, Collect 500 tropical leaves Reward 2.250.000 shells
The 1st post in this thread has the tasks listed as they are being reported.
Level 1 lemur pen: cost to feed at 80 % farm happiness is 11,459; Level 2 field produces 525 grape cost: 10,696... not gold covered and takes 5.50 hours to cycle
Thank heaven I had a ton of farm cash to use on the Island Farm.... do not think i will hold out to end of the event!! Next expansion costs 3.9 million and that will nearly wipe me out so I am working my Gourmet Farm and Flower Farm like mad trying to build up farm cash again!!! Am I crazy!!! Happy Farming!!
Thank you! Added in the 1st Post.
Produce 100 Peacock Feed
Reward = Peacocks x500
Own 5 fields Level 2
Reward = Tropical Fallen Leaves x100
Premium Island Humus x5
Seashells x7,500
Other tasks for Chapter 2 - Step 1
Own a Silo level 3
Reward = Dung x400
Premium Island Fertilizer x20
Have 1 Lemur Pen level 1
Reward = Lemur Feed x50
Additional info
Fancy House Level 2 upgrade = 2,800 Gold
Demolition value of a Level 1 Field = 60 Seashells [cost to build $20,000]
Demolition value of a level 2 Lemur Pen = 450 Seashells [cost to build/upgrade $60,000+150,000]
You are correct....All those "other tasks" shown so far on the main list are for Chapter 1 - The 1st 3 tasks with no title are for Step 1 & the others are Steps, 2,3 & 4 in a slightly jumbled order hehe
"Task 4 Produce 3 Fruity Flip in beach bar, Collect 7500 lemurs 1.250.000 shells "
I think it is not "produce" but "start production" of 3 Fruity Flip
I worked in advance so I already started the production of 1 Fruity Flip, so it would be finished by the time my task would start. Then I found out I had to start the proudction of the Fruity Flip, not the collection of it.
But what a great thread, I use it regurlarly, so thank you!!
I'm not sure that the players and staff are going to support this effort or a similar one to it however since the Island Farm is so expensive and this is a first run I suggest that we get them to modify the Island Farm to make it self sufficient (self sustaining), make it a permanent farm or when they start the event analyze what the cost is (or will be) and start everyone out with $6,000,000.00 ($6M - six million dollars) on our main farm to devote to the Island Farm.
I see that Prince Manish uses spread sheets and I think that's pretty cool so they can have us do spread sheets for all our farms (or just the Island Farm) and we can keep track of expenses on the Island Farm and see how we need to divert cash to Island money. [It could be a percentage of total profits over time.] The other thing is that with this being the first run of Island Farm once you figure out the cost based on level and Chapters you can reimburse players based on what they spend.
Of course the aim is to make money for the game but if someone didn't like the Decorations from the Island Farm and don't want to put them on their other farms then I think they should be able to trade those shells in for regular farm dollars or something else.
It's a shame that everyone including the coops want us to increase our levels so quickly before we get a chance to get to know and enjoy the game and that makes the events harder to complete. It's like racing through life because you might not survive but when you think like that you are exhausting new players in so many ways and on so many levels. It's almost like war thinking in a casual computer game and it takes a lot of fun out of it.
Why can’t coops do two project a month and be more casual and why can’t we play over time and really have a long term association with the game and the people who work for it and the players in the game?
We all have personal, family, friends, neighborhood, civic, school, work, etc obligations (& hobbies and exercising) before we start playing Goodgame Big Farm, we have them while we are playing and we’ll have them after we play the game. As well rounded human beings we should respect the whole person.
I like this game and I want it to last for a long time on the "inner-verse". I’m also sure you folks know how to make money better than I do.
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I have 11 simple houses Level 4, and I still need another 170 workers to upgrade the buildings I have. Not going to happen even if I got rid of all the decorations.
Anyone know what Level 3 and Level 4 cost for the fancy house? (250 gold to purchase, 2800 for Level 2.)
I just want to say that there are lots of co-ops that are less project/research driven and are quite laid back. Its just a matter of finding the right co-op for your style. I for one would hate to be in a co-op that only did two projects a month. I enjoy back to back projects and I found a co-op that does that.
That is what I like most about this game, you can play to suit your lifestyle and your gaming desires. I think a major problem for new players is joining or seeking to join a co-op that is far too advanced for their level. My advice to beginners is to seek out a co-op where the majority of players are around your level +/- 15 or so. And communicate with potential co-ops about their style and requirements.
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As for the island, at my current level the island is just manageable using no gold so I can see lower level players frustration. I think some revisions/changes after consideration of the first run's success/popularity would be a good idea for GGS.
The point is that we must choose what buildings we need to complete the chapters.
For example I don't want to upgrade Lemurs and Peacocks, it's not worth it.
As for my plan I'll have 12 simple houses and about -40-50% production cost, maybe less )
And some buildings can be demolished after the task... planning and strategy ))
Cost for the island fancy house:
1 - 250
2 - 2800
3 - 4850
4 - 6500
Is the chapter succession the only goal? I thought that the accumulated seashells were to be used to purchase special seeds, the end goal of which is to be rewarded with a horse ranch.
And the beach bar products which are worth the most seashells need the whole farm to be producing at top capacity. (Lemurs and peacocks are actually only a by-product of manure production for the orchards.) That's been my approach, but it can't be done with simple houses.
Thanks for the fancy house upgrade prices :-)
We don't know yet the new seeds prices, but for me the chapters seashell rewards are more profitable, then the beach bar.
And as it the First island event - the chapter succession is the main goal for me ))
I use Beach bar ONLY for the tasks, and this number of cocktails can be complete with low capacity. (shhh - I don't want to spend gold on the Island, so it's the only way for me )