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Update - July 3rd - Goodies for cooperatives - Discussion

Post edited by Latten (DE1) on
«13

Comments

  • randy60 (US1)randy60 (US1) US1 Posts: 66
    edited 30.06.2014
    will the co-ops be getting bonuses for the levels they already have completed.
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 30.06.2014
    Nope, I'm sorry.
  • YINPlayer2YINPlayer2 Posts: 231
    edited 30.06.2014
    yeah ~ it's good to hear gourmet farm goods in Omar's Big Farm Deals .
    Could we buy the same offer several times in Omar's Big Farm Deals ???
    ex: we can buy mystery box in more than one package .
  • liam k (INT1)liam k (INT1) INT1 Posts: 16
    edited 30.06.2014
    just to be clear will the bonus for you cooperative levelling up be for each player or will it be donated to the cooperative
  • skull32skull32 Posts: 20
    edited 30.06.2014
    Pretty sure it will be donated to the coop fund
  • CM NafaruCM Nafaru Posts: 1,325
    edited 30.06.2014
    liam k2 wrote: »
    just to be clear will the bonus for you cooperative levelling up be for each player or will it be donated to the cooperative

    The bonus will go right into your cooperative account. :)
  • Goodfella4Goodfella4 Posts: 432
    edited 30.06.2014
    Hey, this all sounds pretty good. Thanks for changing up the wildflower rewards a bit and the general increase in certificates across the board should help tremendously.

    Question: Animations to the ship are all good and whatnot, but doesn't that qualify as "Fluffy"? C'mon. Will we ever be able to "UPGRADE" the ship? Less items required to fill the shipment and greater rewards? I think it is fine right now, but could get old after a bit. I thought GGS was focusing on better changes to the game before they focused on "FLUFFY".

    Great to see co-op rewards implemented and cant wait to try out the new match-making system. Hopefully it lessens the traffic of mission complainers.

    One more thing... could GGS remove the cap on Maximum Tool Capacity? 100 seems low, and I think we could all do without the cap. Now that the new levels of farm machines are coming along, I kinda wanna start getting tools from the farm again. No big deal either way, I guess.

    Thanks GGS and CMs.
  • VickyFarmerVickyFarmer Posts: 107
    edited 30.06.2014
    hey how about eliminating the unhappiness on the flower cabin with this upgrade.

    also has anyone noticed that if u r in a coop that has maxed the prices 4 many of the items like donkeys and pigs that there is no profit 4 selling them 2 the ship cause the amount u get 4 them is less per item than if u were 2 sell them. also could u do something about the amount of peaches needed 4 the ship....it takes more than half of a harvest with very little profit. if u don't have any in the barn storage then there is no point in buying them cause if u do then u lose money 2 fill the ship.

    4 example: if 189 peaches r needed and the reward is $11,000 and $133,000 4 completely filling the ship and u buy the peaches then the loss is $45,000

    189 x $1,000 = $189,000
    $189,000 - $11,000 -$133,000 = $45,000 loss in profit
  • duchessogravityduchessogravity Posts: 178
    edited 30.06.2014
    ok, i cna't find anything to complain about! this update looks great ;)))
  • lexy16lexy16 Posts: 1
    edited 30.06.2014
    right it is not nope it is yeah :( it is not fair to me anyway are you busy?(
  • edited 30.06.2014
    Okay this Update sounds AWESOME!
    I love that the Co-ops are getting rewards now for leveling up! And well the whole entire update sounds great.

    Can't wait until Wednesday!

    ~Space~
  • HuzurCiftligi (TR1)HuzurCiftligi (TR1) Posts: 532
    edited 30.06.2014
    hey how about eliminating the unhappiness on the flower cabin with this upgrade.

    also has anyone noticed that if u r in a coop that has maxed the prices 4 many of the items like donkeys and pigs that there is no profit 4 selling them 2 the ship cause the amount u get 4 them is less per item than if u were 2 sell them. also could u do something about the amount of peaches needed 4 the ship....it takes more than half of a harvest with very little profit. if u don't have any in the barn storage then there is no point in buying them cause if u do then u lose money 2 fill the ship.

    4 example: if 189 peaches r needed and the reward is $11,000 and $133,000 4 completely filling the ship and u buy the peaches then the loss is $45,000

    189 x $1,000 = $189,000
    $189,000 - $11,000 -$133,000 = $45,000 loss in profit


    Right you loose money, but think about the XP, for me its worthed, but I agree that the prices could be ajusted :)
  • rie222rie222 Posts: 1,074
    edited 01.07.2014
    I get it now forget it..you have to level up? you don't have to climb the ranks right? You have to level up.

    GGS is adding 2 more levels to the tractors but there are glitches on the crop chopper where you cannot get your workers. Are they planning on fixing this first? There a bunch of players in my coop who haven't received the workers yet. Yes they have done the clear cache cookies log out log in thing and it didn't work.
  • XGN EASTS1DE (US1)XGN EASTS1DE (US1) Posts: 343
    edited 01.07.2014
    This looks like a great update to come through on this game. It will really benefit many players and their co-ops. I like it personally.
  • SirGeorge (US1)SirGeorge (US1) Posts: 354
    edited 01.07.2014
    Goodfella4 wrote: »
    Hey, this all sounds pretty good. Thanks for changing up the wildflower rewards a bit and the general increase in certificates across the board should help tremendously.

    Great to see co-op rewards implemented and cant wait to try out the new match-making system. Hopefully it lessens the traffic of mission complainers.

    One more thing... could GGS remove the cap on Maximum Tool Capacity? 100 seems low, and I think we could all do without the cap. Now that the new levels of farm machines are coming along, I kinda wanna start getting tools from the farm again. No big deal either way, I guess.

    Thanks GGS and CMs.

    All great points and questions. Corn and wildflower missions should have an equal reward. I am curious about the cap on tools, seems like a low number.
  • edited 01.07.2014
    I love the new updates, especially about the ship coming and going, because it was of my (and I'm sure other's) suggestions. [URL="javascript:void(0)"]:)[/URL] I'd sure like to hear a ship's whistle or bell announcing the ship coming and going too. And please move that ships clock somewhere more visible. I agree, too many peaches. Lots of almonds or dandelions too, but I can produce them if I'm short.
    I thought the tractors would be great! But, I build one, never see it, never know when it is done. I have them, no one knows, out of site, why? They are not any fun, I even forget about them, then I remember that vacant looking building has tractors in it. Hope they come out of hiding soon!
    Since the game is on German time, can we please have a little German clock in the bottom right corner of our screen? Then, it would be right next to our own time clock for reference. Hey, maybe even a nice little Black Forest cuckoo clock. Crafty
  • XGN EASTS1DE (US1)XGN EASTS1DE (US1) Posts: 343
    edited 01.07.2014
    I love the new updates, especially about the ship coming and going, because it was of my (and I'm sure other's) suggestions. [URL="javascript:void(0)"]:)[/URL] I'd sure like to hear a ship's whistle or bell announcing the ship coming and going too. And please move that ships clock somewhere more visible. I agree, too many peaches. Lots of almonds or dandelions too, but I can produce them if I'm short.
    I thought the tractors would be great! But, I build one, never see it, never know when it is done. I have them, no one knows, out of site, why? They are not any fun, I even forget about them, then I remember that vacant looking building has tractors in it. Hope they come out of hiding soon!
    Since the game is on German time, can we please have a little German clock in the bottom right corner of our screen? Then, it would be right next to our own time clock for reference. Hey, maybe even a nice little Black Forest cuckoo clock. Crafty

    I actually LOVE the ideas you are pitching right now. They make so much sense and they are very handy overall. For example the tractors, that I love. Yes, I have tractors as well and yet it only increases the size of my garage but yet I never see them. You should really bring those up to our staff to see them in a future update.
  • BarbieDoll2BarbieDoll2 Posts: 43
    edited 01.07.2014
    This sounds like a great update! New tractors and the mission changes sound really good! Being able to mark yourself as 'looking' for a co-op will be helpful as well! The level up rewards for co-ops is probably the best addition of all, however I really wish it was retroactive, my co-op is level 109 so it would be really nice at least for the extra gold. But overall, sounds like a really good update! All positive additions and changes to game!
  • YINPlayer2YINPlayer2 Posts: 231
    edited 01.07.2014
    the update move to Thursday, July 3rd.
  • bigpapa12bigpapa12 Posts: 87
    edited 01.07.2014
    Just so you all know the captain of the boat blasts this song over the loud speakers every time he pulls in to collect from ya. enjoy. http://www.youtube.com/watch?v=c3yucYqmH4M
    At the 1:57 mark is when the captain really gets into it
  • farmer carrot (GB1)farmer carrot (GB1) GB1 Posts: 58
    edited 01.07.2014
    I like it that you will see the boat coming and going. I kept on trying to catch it at its arrival / departure time, just to see if it did sail in or out. Now I'll be checking it again at these times. Good one.
  • Opossum (INT1)Opossum (INT1) INT1 Posts: 1,367
    edited 02.07.2014
    :)!
    Level-Up Rewards for cooperatives

    From now on, you will receive a small reward for your cooperative's funds each time you level up.
    This small reward includes 150 gold and $5,000, the latter multiplied by your cooperative level.

    this is a really good thing ...but for the coops that have already completed all the researches ?!
    they don't need gold and dollars !
    don't could be a good idea give the premium at the players of the coop or give the possibility to the members to take gold or dollars from the coop's fund when they need ?!:)
  • bigpapa12bigpapa12 Posts: 87
    edited 02.07.2014
    yeah not really much help if any to all of the big coops or even medium established ones. Apparently ggs is trying to get people to start more coops cause there aren't enough little ones right now with only a few members. I kid of course about there not being enough coops.
  • roadrunnernm (US1)roadrunnernm (US1) US1 Posts: 287
    edited 02.07.2014
    I really like the idea of the co-op getting some reward for members leveling up....always good to have a little more in the fund be it money or gold, but especially gold.
    Tractors?? what tractors??? I do the missions because I am constantly reminded of them unless i disable the reminder, but I don't even know if the "rewards" for leveling up are even in place so I pay them no attention.
    The mission changes sound good... increase in certificates will be good for those who level up!!
    Hooray! Omar will have some new stuff to peddle! I love it!! can not wait!!
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    edited 02.07.2014
    wHEN I OPEN MY FARM THERE IS A SCREEN COMING IN wHICH TwO OPTION ARE THERE
    ONE IS 57000 DOLLARS AND 2ND IS 5700 GOLD BUT I CANNOT SEE PROPERLY
    THIS IS RELATED TO GOURMET FARM .HEY STEFFI ANY GUESS wHAT IS THAT????
  • edited 03.07.2014
    if everything goes as expected I think these updates will be good
  • jess_d (US1)jess_d (US1) US1 Posts: 3,515
    edited 03.07.2014
    bigpapa12 wrote: »
    Just so you all know the captain of the boat blasts this song over the loud speakers every time he pulls in to collect from ya. enjoy. http://www.youtube.com/watch?v=c3yucYqmH4M
    At the 1:57 mark is when the captain really gets into it

    Hahahaha!!! Too funny! :D

    I like this update. Rewards for leveling up the co-op....Awesome!!! :thumbsup:
  • MoonionsRule (US1)MoonionsRule (US1) US1 Posts: 491
    edited 03.07.2014
    Heya Latten & Steffi - found a "garage bug" needing fixing. I have been unlocking levels of the machines in my GARAGE and finally got to Crop Chopper, which suppose to be adding extra workers to your Main Farm.
    I did complete the level1 Crop Chopper, which brought the total of my available workers to 5 (four workers come from houses +1 from Crop Chopper lvl1), to my surprise when the build of my new Chicken Coop finished I get Error Code, whn Im trying to apply the workers to the building :/ will have to upgrade another house to get that one extra worker, till the bug gets fixed.

    Screenshot of the error :
    6716ja9.png
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 03.07.2014
    hey how about eliminating the unhappiness on the flower cabin with this upgrade.

    also has anyone noticed that if u r in a coop that has maxed the prices 4 many of the items like donkeys and pigs that there is no profit 4 selling them 2 the ship cause the amount u get 4 them is less per item than if u were 2 sell them. also could u do something about the amount of peaches needed 4 the ship....it takes more than half of a harvest with very little profit. if u don't have any in the barn storage then there is no point in buying them cause if u do then u lose money 2 fill the ship.

    4 example: if 189 peaches r needed and the reward is $11,000 and $133,000 4 completely filling the ship and u buy the peaches then the loss is $45,000

    189 x $1,000 = $189,000
    $189,000 - $11,000 -$133,000 = $45,000 loss in profit

    It's very hard, nearly impossible for me to understand what you are writing, because english is not my first language, and Google translate can not translate your code language. :(

    If I have understand you correct, you are complain about losing dollars if you buy goods in order to sell them to the ship?
    It have always been that way, the goods you buy have a heavy higher price than the price you get for the same goods when you sell it.
    - Why else produce anything, if we could earn dollars, just by buy goods for a low price, and then sell the goods again to a higher price than we give for it?

    I have several times checked the ships prices, and every time I have do that, the ship have give me a better price than I could get by selling the goods as the normal way.
  • rhinanarhinana Posts: 561
    edited 03.07.2014
    You know what would be an awesome addition to the new ability to mark one's self a looking for a cooperative? Being able to sort the rankings by those who have done so. Boy, would that make this farmer happy!
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