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When are they going to fix " Wild About Apples" point reward?

Lynn51Lynn51 Posts: 36
At level 4 of Wild about apples you needed 130,000 apples. Reward was 31 coop points.
Well now at level 5 we need 290,000 (more than double amount) and reward is still 31 points?
Really? First off the 290k is tough enough. It being the only project that more than doubled at
last level. Why don't you game editors (whatever they're called) fix some of these problems?
It does not balance out, and isn't fair to us. It seems your so busy pumping out new things,
that you can't get this stuff solved. Can someone Please do something about this?
Thanks
Post edited by Lynn51 on
«1

Comments

  • Wildcard999Wildcard999 Posts: 967
    edited 18.06.2014
    If you're upset with the game editors, why don't you contact support? There's nothing the people here in the forum can do about anything. I mean, unless the moderators have some pull, in which case you're better off contacting one of them than posting here.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 18.06.2014
    If the wild about apples is too difficult and gives too little points, why don't you focus on the other projects? We run wild about apples easily and it is just a nice in between the other projects. Everybody produces more than enough apples and the members like doing this easy project before we try another patty cake or straw-brained or cabbage head or even swimming upstream or applesauce with humus :)
  • Mee8 (AU1)Mee8 (AU1) AU1 Posts: 213
    edited 18.06.2014
    We find all the ones you listed i.e. patty cake ect quite easy ……….. Its the wild about apples we are finding difficult since going on to level 5, as the op posted it has more than doubled from level 4 and is the only project we have failed on for a long time.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 18.06.2014
    Yes, we also failed the apples before and we did not fail any other project before. Until we mobilised all the members and grew the co-op we just did not run the apples and we prepared everybody because it is a challenging project. And the other projects I mentioned are not impossible for us. In fact, we complete any project quite easily, but at the moment I consider those more difficult for our co-op than the apples.

    What I do not understand is why it should always be GGS fault. I come here on the forums every day, reading messages that ask when GGS will fix this or when GGS will fix that. Some things are bugs, yes, and they should be fixed. But some things are also strategy. Maybe it is nearly impossible or even impossible now, but it becomes easier when you level up and focus more on other things than building up your farm. I am sorry, but I get so sick of this complaining and pointing the finger at GGS...
  • Mee8 (AU1)Mee8 (AU1) AU1 Posts: 213
    edited 18.06.2014
    Nowhere in my post was I complaining about GGS, I was stating a fact about how difficult the apples project had become for us, since moving up a level,I have no doubts that eventually it will get easier but for now I will make sure I keep my thoughts to myself in future!!
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 18.06.2014
    Mee83 wrote: »
    Nowhere in my post was I complaining about GGS, I was stating a fact about how difficult the apples project had become for us, since moving up a level,I have no doubts that eventually it will get easier but for now I will make sure I keep my thoughts to myself in future!!

    My post was not completely directed to you, but mostly towards the title of this thread as I read it every so often. Which is why I also did not quote, but just added it to this thread to make my point :)
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 19.06.2014
    I'm agree with you Larino.
    When it's bugs, yes GGS may have to fix it, and if its old bugs, they may sometimes have a reminder kick for it.
    But if its a strategy thing, don't blame GGS if things goes wrong.
    Also...sometimes GSS should be commended when they deserve it :)
    BTW, Have anybody else than me noticed that we after the 18 june update now can see what flag other players use? :)
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 19.06.2014
    BTW, Have anybody else than me noticed that we after the 18 june update now can see what flag other players use? :)

    Nooo people notice our secrets!
  • Teri992Teri992 Posts: 7
    edited 20.06.2014
    Wow you people are so quick to defend and attack the poster... THE WHOLE POINT WAS that all of the other projects give a point increase as a reward for the increase in items needed. That one doesn't. The reward points are the same. I thought the same thing. That maybe it was something they might have overlooked. It doesn't make any sense to even do the mission for over double the amount you need and get a measly 31 points for doing it. So we just don't do it. Its a shame. We wont even go into the fact that the decent projects that need business cards are getting impossible too. Random drop rate really? 4 apple feilds harvested 3 times a day and don't get but maybe 2 business cards a week lmao yeah random
  • Lynn51Lynn51 Posts: 36
    edited 20.06.2014
    Since I started this thread I was really just hoping for an answer if they even realized it..I will write to them directly maybe no one has mentioned it to them. I really didn't expect to be attacked like I'm such a bad person and GGS is so saintly OMG really people??? I understand they need to sell gold to keep game going ,but the ways they are going about it is questionable.. So I wont be posting in here about my questions about the game lol. Chill its just a game
  • rhinanarhinana Posts: 561
    edited 20.06.2014
    Aw how cute, your co-op mate came to your "rescue".
  • Wildcard999Wildcard999 Posts: 967
    edited 20.06.2014
    Honestly Lynn, your thread title and first post are very harshly worded for someone 'just looking for an answer'. You sound like you're exasperated by GGS's lack of movement on this issue, as though you've been after them about it for months and no one has done anything about it.

    So next time you want to ask a question and not get 'attacked', I suggest you word things in such a way that you aren't ragging on anyone or coming off upset.
  • Mee8 (AU1)Mee8 (AU1) AU1 Posts: 213
    edited 20.06.2014
    Lynn just wanted an answer to a question, does it matter how the title is worded? I am also dismayed by the amount the apple project has gone up, but was soon "put in my place" so to speak!!
    All we want to know is why it has more than doubled and the reward has stayed the same. But it seems we will never find out. But hey ho it is only a game!!!
  • Teri992Teri992 Posts: 7
    edited 25.06.2014
    Geesh Rhiniana that's what you got from my post really? LOL
    rhinana wrote: »
    Aw how cute, your co-op mate came to your "rescue".

    How catty. My co-op leader doesn't need rescuing by any means..lol

    Edit by PINJO: merged post, please use edit button
  • Kris847n (SKN1)Kris847n (SKN1) SKN1 Posts: 133
    edited 25.06.2014
    Guess what, I could have postet the same question her! Maybe mostly because I did not realise that this is not the place to come with your questions about the game.

    And I do agree, the 31 points for the length off the apple project is not a fair reward.
  • Lynn51Lynn51 Posts: 36
    edited 27.06.2014
    Mee83 wrote: »
    Lynn just wanted an answer to a question, does it matter how the title is worded? I am also dismayed by the amount the apple project has gone up, but was soon "put in my place" so to speak!!
    All we want to know is why it has more than doubled and the reward has stayed the same. But it seems we will never find out. But hey ho it is only a game!!!

    Thanks Mee83 nice to know a few folks out there that actually express their concerns besides me,lol. I am writing the support team and asking them about this. Its possible they may have just overlooked this issue. If a few of us write maybe they will fix it. Thanks again happy farming
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 27.06.2014
    Indeed, I agree with Wildcard, Larino and Briannospam. The title of this thread is a bit snappy towards GGS.
    Why? You could have formulated your question differently...

    With our coop we are not able to play the Wild about Apples project either right now; that is why we are all upgrading orchards and when possible ad some orchards to our farms. We look at it as a great new challenge! If it were not for the challenges and having to deal with certain difficulty levels, we would not play this game!
  • awerick2awerick2 Posts: 356
    edited 27.06.2014
    Lynn asked a question, and all of you are complaining, but not answering!
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 27.06.2014
    Strange, I can read at least 4 well formulated answers given by different players to the best of their knowledge. As we are not the developers nor the owners of this game, we can not tell anybody WHEN "they" are going to fix this particular project. And we do not see the need to fix anything about it.

    This game is all about strategy, planning ahead and patience. So, level 5 of the Wild about Apples project is just another challenge.

    If the poster would have wanted a straight answer to her question, she had better contacted Support directly. As Wildcard already stated in his post no 2.

    So, YES: all the possible answers and/or explanations PLAYERS are able to give, are given here above!
  • aaabbb1 (INT1)aaabbb1 (INT1) INT1 Posts: 1,049
    edited 27.06.2014
    They did (in a way). If you want clearer answer, here it is:

    Nobody knows. Players do not develop the game and therefore can in no way know answers to such questions.
    The best gues is: Never, because it is not a bug and therefore does not need to be fixed.

    But if it is not a question but a suggestion, that this threat belong to: suggestions, preise and critcism. There other players may state if they would like such a change and than maybe (but just maybe) GGS will change it. Or not. That is their decision.

    Edit: Jiesta posted a thread, while I was writting :)
  • rie222rie222 Posts: 1,074
    edited 27.06.2014
    I know when your a lower level coop it can be difficult for a while to do wild about apples. You need to first build up your coop Lynn. You should see the Apple/Humus project. We aren't even level 5 yet and we have to collect 490k apples for 47 sp's. When will I do this project? On a day when things are slower and people are up for a challenge.
  • jess_d (US1)jess_d (US1) US1 Posts: 3,515
    edited 27.06.2014
    Lynn51 wrote: »
    At level 4 of Wild about apples you needed 130,000 apples. Reward was 31 coop points.
    Well now at level 5 we need 290,000 (more than double amount) and reward is still 31 points?
    Really? First off the 290k is tough enough. It being the only project that more than doubled at
    last level.

    Wow I didn't realize the points were the same for level 4 & 5. I understand your frustration. Level 5 should definitely be worth more points than Level 4.

    To be able to complete the project on time it may be a god idea to talk to your fellow co-op members about possibly adding more orchards (if they can) to their farms or upgrading the ones they have. Also, maybe you could look into getting Travellers to help out when you plan on doing Wild about apples. :)

    rie222 wrote: »
    You should see the Apple/Humus project. We aren't even level 5 yet and we have to collect 490k apples for 47 sp's. When will I do this project? On a day when things are slower and people are up for a challenge.

    We're on level 3 and need to collect 600,000 apples. It takes a loooong time! 8|
  • Wildcard999Wildcard999 Posts: 967
    edited 27.06.2014
    Well-said, Jiesta and aaabbb.
  • rie222rie222 Posts: 1,074
    edited 27.06.2014
    wow 600k that's a lot. not sure we would do that one..unless we found ourselves bored one day....
    Well said Jess!!

    she is right Lynn. I can definitely understand your frustration as well. I have been there myself. I struggled as a younger smaller coop once. It takes time. Just pace yourself. You will get there one day.
  • Wildcard999Wildcard999 Posts: 967
    edited 27.06.2014
    I hadn't thought about travelers, Jess, but that's a good idea. The problem is, I'm not sure how many travelers are a high enough level to help much with the upper level apple projects. The ones I've met so far are lower levels than me and I have trouble just doing level three. It couldn't hurt to shop around for them though.
  • Pingo42Pingo42 Posts: 537
    edited 27.06.2014
    I hadn't thought about travelers, Jess, but that's a good idea. The problem is, I'm not sure how many travelers are a high enough level to help much with the upper level apple projects. The ones I've met so far are lower levels than me and I have trouble just doing level three. It couldn't hurt to shop around for them though.

    As a traveller whose apples are in great demand and are booked in advance, I think I must point out that it's not so much a matter of the player's level as the number of orchards and the level of the orchards. Yes, I am a lower level than you are. I have 5 level 6 orchards and one level two - is that less than you? I also have farm boosters which make my apple crops quite valuable. I'm sure you didn't mean to disparage the travellers who are lower levels than you, but please don't underrate us. :)

    Edit: Just want to add, I am doing the UFO Event at the 3rd level and have just started the apple collection phase. I have to collect 6700 apples. Two harvests will do it. Still think lower-level players have little to offer?
  • Wildcard999Wildcard999 Posts: 967
    edited 27.06.2014
    Oh, okay. Hey, I wasn't sure how many you had (hadn't thought to check, not sure why).

    I wasn't trying to disparage so much as warn it might not be an easy fix. US travelers seem to be a rare thing still, so the chances of finding another traveler are pretty low. I just wasn't sure and didn't want their hopes getting up too high if it wasn't going to fix everything.
  • Pingo42Pingo42 Posts: 537
    edited 27.06.2014
    US travelers seem to be a rare thing still, so the chances of finding another traveler are pretty low.

    Actually, if you look at the sticky thread Kat Nip started for travellers, you'll see that I am no longer the only one. It's early days yet with travellers in this server, but interest is growing.
    I just wasn't sure and didn't want their hopes getting up too high if it wasn't going to fix everything.

    I don't think any one solution is going to fix everything. Can it help to have the extra production? That's the question. As for "fixing everything" - there are a lot of good suggestions in this thread and elsewhere in the forum. There's nothing wrong with the game being challenging from time to time. It would be boring if it was all easy!
  • Wildcard999Wildcard999 Posts: 967
    edited 27.06.2014
    Pingo42 wrote: »
    It would be boring if it was all easy!

    Very true. Very, very true.

    I'll go check back with the other thread. I've been busy the past few days and last I'd seen, Katnip's thread was pretty much dead.
  • Pingo42Pingo42 Posts: 537
    edited 27.06.2014
    Larino wrote: »
    What I do not understand is why it should always be GGS fault. I come here on the forums every day, reading messages that ask when GGS will fix this or when GGS will fix that. Some things are bugs, yes, and they should be fixed. But some things are also strategy. Maybe it is nearly impossible or even impossible now, but it becomes easier when you level up and focus more on other things than building up your farm. I am sorry, but I get so sick of this complaining and pointing the finger at GGS...

    I'd like to second this comment, Larino! I agree completely. If I am struggling with something (unless it's an obvious bug in the game), I take that as an indication that I need to improve my strategy & try again. And fortunately there are a lot of helpful suggestions here in this forum and in your own website, so it's not too hard to research the issue and figure out how to do it better. I am constantly bemused by the people who come here complaining that GGS needs to "fix" something just because they're having trouble with it. I repeat, the game would be mind-numbingly dull if it was always easy! And I'm glad you made that point, even though you did get some flak for it.

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