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Comments
The amount of certificates awarded at the end of missions does seem to have gone down, however... we can still get a few from missions. All we gotta do is try.
Sorry to say that, I'm not 100% agree with you.
Dung missions give many certificates, so here I don's see any reasons to change anything.
Egg mission? hmmm, I not sure, I think they also gives ok certificates.
Corn and especialty wild flowers: There 2 missions are the mission where we have most work to do compared with the dung and egg missions... and anyway these 2 missions gives the lowest reward in the numbers of certificates for lot of working (and for wild flowers lots of working) in 30 minutes?
I'll find it more fair (realistic) if it was reverse, so that the wild flowers gives most certificates, and the dung gives the lowest reward in certificates.
yeah that happens too..depends on how much i collect of something and how many people are in that mission.
I think it does. It seems like to me, it doesn't really matter if you come 1st or 6th, if you're in a mission with 5 other people who do high amounts, you will likely get more certificates no matter what you rank, as opposed to say, if you did come first in a mission where the 5 people only did very little (or nothing). I think the TOTAL amount produced by everyone plays a big part in the amount of certs.
Once the other players become active, it's all up to you on how many certificates you wish to obtain at the conclusion of the mission.
whats the hurry those toolboxes will take a long time to find.i don't push missions at all,i collect 5 to 20 certs.per mission,taking last place most of the time and still have been able to collect what i need for future tractor upgrades.still waiting to find the toolboxes i need. i was told by what i would call serious mission people.unless you push hard with gold,ggs gives a minimum number of certs..if you read the description for missions.it does stay the more you give the more you get rewarded.giving the 30min clock ,the only way to get a great reward.so shoot for last place and you'll see you'll still get the certs faster than the toolboxes.save your gold if you use it
But still, I would risk my head, with some thoughts I'm starting to get around how some of the complaints concerning missions maybe can be satisfied.
First, let's summarize a few of the complaints:
Some players fail to consciously participate in missions that do not just fit into their stuff, for example. if they bet on a mission to collect dung, they participate not in an egg mission or vice versa, which can be detrimental to their co-op, if co-op is working on a project which is undermined by their members restraint in missions.
This reluctance to wait for 'the right' mission also means that when a player have luck with the " save to right mission" strategy, that player in many (perhaps most) cases will be in a unreasonably good position compared to the competitors.
As it stands, the penalty for not doing something in a mission that you can not get any certificates ... so what? - If you go for the big prize, meaning a 0 gain (or 2 or 3) the nothing once you get the mission waiting for.
Fasten your seat belts, here it comes
Now is my thought: What if you get a real punish if you take any active part in a mission?
This punish could as an example be losing a tool or anything else which most players probably would be sorry to get as punishment for not taking an active part in a mission.
Now, to bleed slightly up on my idea of punishment for none activity, it maybe could be a good idea at the same time also introduces a little extra reward for active participation in a mission, this could for example be a tool, or a collectible item.
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\ Brian have quickly jumps in cover.
If I push missions with gold... I can rack up around 50 toolboxes in a day. Just gotta know what to push. The 1,000 certificates I can get are already more than I need right now, but the toolboxes are definitely showing up ; )
I'm finding my strategy to be working quite well... and my garage will be done before too long. The toolboxes are an added bonus to pushing. They falling like rain while I play missions.