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More project variety
My suggestion.....more project variety. Leave the current projects as they are but introduce a few more that don't require collectibles to start. The rewards for these new projects can be something that benefits the group as a whole......collectibles, tools, farm dollars for the coop pool, etc. Maybe these new projects will require X amount of reputation points to start so this in turn will encourage players to participate in more missions to benefit the group along the lines of the old chicken or the egg project. I think having projects constantly running is a good way to prevent the team from getting bored and losing interest in cooperatives.
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And then again: as main farm and gourmet farm are supposed to support eachother, then collectors-items should also drop at the gourmet farm!!
I'm very much in agreement with this. It is very hard to get the collection items to fill the project like swimming upstream, sometimes to get it for the first egg project. I know we are getting new projects just not sure when. Hopefully they do not change the projects we have now and just add more in that would be nice. Take care.
you can donate gold and everybody works with team aspect ( which is the point of the co-op)
ONE person has to collect all the items for each slot and gather it? It can't be done as a "chip in" way like everything else in a co-op? 42 puzzle pieces from me, 70 from rie, gizmo has 122. Before you know it, team effort made, unity strengthened, blah blah blah. No?
Simple. Raise the requirements for goods needed ( 300 business cards instead of 75 ). This way it promotes that whole using Research Subsidies ( 20k gold for level 2. Seriously? ). Change nothing else ingame for the individual or otherwise. Congrats, you just made some money off that. Players are happier. Co-ops have ways of growing together as a team more. You can slip in "Research Subsidies 2.5" if you want ( who knows. I'm just throwing things against the wall to see what sticks at this point). Co-ops have more things to do together. It rewards and taxes ALL equally while promoting longer game-play.
put a cap on "buying" the task off by say.... 25% at a clip. Think about that good and hard. You'd get more people spending gold in smaller quantities ( read : volume ) than wondering if they should click the skip button for 2500 gold. Something in the mind says I can handle 625 gold a lot better than 2500. You, GGS get more revenue, WE get more playability. Eh? Eh? Whatever.
win win win. Heck, it couldn't hurt, anyways. Test it out on a ghost co-op or something. If you find your staff looking towards gold, but all doing something in unity, then the foundation is solid for a change. That's all.
No need to thank me for improving your quarterly profits by 10%. I accept ingame gold for the efforts :P
It is a really good idea. :thumbsup:
Unfortunately, I am afraid to GGS will not appear on this part of the idea: "that don't require collectibles to start."
But if GGS feels it need to cost something to start a project... Then please let it be something it was easier to collect: eg. a fair prize in farmdollars or farmproducts.
Don't want the original projects changed, just want some new ones to mix things up a bit!
Careful what you ask for, there. The amount of collectables needed to begin projects DOES go up. 300 Business cards is child's play. If you only need 75 right now... just you wait. It sounds like your co-op is still young, so keep on farming and growing and very very soon... 20,000 gold for subsidies doesn't sound like a bad idea at all. You will soon discover that asking GGS to increase the amount of collection items is a big mistake... 8,000 tickets takes long enough to gather.
The co-op is young, but the numbers were used as an example only. I'm WELL aware of how GGS works ( played Empire for a long while, and was ranked 17th overall in Gangster ( Mafia for you older players ) and my family was ranked 8th before I got bored/upset and walked. Trust me, the quota principle not lost on me within this game as well.
Simply stating that a sectorized "buy in" would benefit both playability and bottom line profits.