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How are the percent of running costs calculated?
Craftycritters (US1)
Posts: 858
Comments
It is no longer possible to achieve -100% running costs, and it was never possible to get better than that. The other end of the range approaches +500% running costs, which is Very Bad Indeed.
The post that montuos links to in their post has a good graphical representation of the new formula. It helps explain things a lot better. Once again the link is for this post is http://en.board.goodgamestudios.com/bigfarm/showthread.php?102283-New-Happiness-Data-%28working-out-the-formula%29
But I think a happiness between 60 and 70 % maybee is best?
Higher happiness gives lower running cost, yes, but the need deco's for that takes up space where it maybe in the last end could gives a better income with a production building and accept a little higher running cost.