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Assigning Free Workers
Got a set of new level missions after server restarted few mins before.
The missions ask for 'Assign 1 free worker" HOW DO WE DO THAT?
Sindhu
Comments
you mean tasks and not missions.
my coop member, kalon, has creatively suggested that we remove decos to make space, build a red house and a chicken coop (or sth), assign workers to it and tear them down both.
the assignment of workers to any building solves the problem
yeah,i ment "tasks"
but there came many lol, like assign for coop,pigsty,cowshed,etc
so, should i build 1 of each and then demolish them?
BUILD 1 CHICKEN COOP LEVEL-1 AND ASSIGN WORKERS TO IT> ALL THE NEW TASKS GET COMPLETED>THEN DEMOLISH IT AND GET BACK YOUR WORKERS
glad to help^^
Or if you don't want to delete any buildings - just store some decorations to make room to build a coop - assign workers - destroy coop - replace decorations . . . tasks are all finished and you are back to where you were this morning just with more XP. And if you need workers - store a couple more decorations and build a house - tear down house after coop has been demolished. Replace decorations.
The good thing is that a player/farmer has found a solution to something that is supposed to correct a problem that shouldn't be a problem. There are players/farmers who are in the middle of long upgrades that will have to wait hours for this issue to be resolved.
Yet here we go again more bugs/issues on top of the issues from past weeks/months that still have not been fixed/addressed and now we need to solve technical issues with the game.
I would like to ask that since we are getting in to the habit of getting those pop-ups, could you start doing pop-ups when there are know bugs/issues and when you are going to shut the game down for the server maintenance/upgrades/hot patches/fixes?
If you don't want to waste the money - Latten says they are removing that requirement in the next update which will probably be next week sometime. I felt that the experience points earned was worth 12 minutes of my time and $750 farm dollars. Now I only need 92 more XP to get to level 82 . . . definitely hitting it sometime today.
You don't have to build the house if you have enough free workers - the coop or garden is what needs to be built so you can assign the workers. You need to build the house and the garden or coop if you don't have enough workers free to assign. I chose coop because it is smaller and needed only a 5 x 5 decoration stored.
First question you need to answer do you have enough workers currently free on your main farm? Chicken coop takes 5 workers.
If the answer is no, then you need to build a house. If the answer is yes, then you don't need to build a house.
If you need to build a house, you need to store two 5 x 5 decorations. Build the house, build the chicken coop, assign workers to the coop, THIS FINISHES ALL THE XP TASKS, demolish the coop, demolish the house, and replace the two decorations.
If you don't need to build a house, you need to store one 5 x 5 decoration, build the chicken coop, assign worker to the coop, THIS FINISHES ALL THE XP TASKS, demolish the coop, and replace the decoration.
Thanks Georgenollie I saw his comment, your strategy on that is clear/good, but there are some players/farmers who at the moment won't be able to do this and for those that are at work; they will have to read through several pages to get to the solution/answer. That is if someone doesn't send them the info, like I have done so already for my coop members.
What a mess bugs after bugs...Terminix cleanup on GGS please.
I have confirmed - you have to build the coop - the house alone does not work. But you don't have to build the house if you have enough workers.
Consider it free xp, Kennetha. They're revamping the tasks list, so the higher level players get to do some of them again, which gives them free stuff. It's a boon, not a requirement.
The extra expense of building the coop and possibly a house if you need workers doesn't seem like much. I mean, could anyone possibly have NO decorations on their farm and actually make money?
Basically, it's a strategy that simply does not work for lower level players — profits in general are too small to risk low happiness — but once you're well advanced you can get away with it, especially if you have a well-developed flower farm to help support the running costs. It's not a course I'd recommend to anyone who doesn't get their jollies from running numbers, either, because there can be quite lot to check up on before you can be sure you're not dropping back into a worse position.