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Update - April 14th - Mission rework - Discussion

11014

Comments

  • Carol15 (US1)Carol15 (US1) US1 Posts: 5
    edited 15.04.2014
    I'm furious!! I just read as a "Hint" on a mission that rep points depleted by 10%. I had just decided not to join any more missions as I just planted 6 fertile fields in wheat in anticipation of going to bed. Then I decided I could stay up 30 mins more & try my first mission since the changes. I was assigned collect wild flowers!!! That means that I would have to use gold to clear my fields for growing flowers! I absolutely refuse! I feel there is a whole lot of manipulation going on by GGS & am joining the crowd of unhappy players, many of whom are leaving!! I was a "wait and see" voice in my coop when so many negative comments were being made. Well, I've waited & now I see. Most have been okay, some even good, but the mission changes are the absolute worst!!

    If we choose to not do any missions others will pass us in the standings naturally! A natural consequence! But now, not only do we not gain points we will LOSE points for just playing other than missions. Not a natural consequence, an imposed one!

    I have enjoyed the game & met so many wonderful friends here but I probably will not stay much longer if not improved. I HATE manipulation! Get enough of it in real life, don't need it here!
    Carol15 @ us 1
  • Cyndi33 (US1)Cyndi33 (US1) US1 Posts: 18
    edited 15.04.2014
    I truly hope GGS will immediately resolve these new problems.
    Warm regards.
    Cyndi33 @ us 1
  • snork (INT1)snork (INT1) Posts: 518
    edited 15.04.2014
    Koby122 wrote: »
    I do not like the new method of these missions.

    I like to plan ahead for a mission I want to participate in. the only way to win these missions now is if you get lucky enough to have your items ready when missions starts.

    I like being matched up against equal competition that part is great but in order to make this enjoyable for the majority of the people and to take the luck factor out of these missions we need to be able to choose our missions.

    I can not stand competiton that has so much of a lucky factor, it does not matter how good you are in this game anymore it all has to do with being lucky now and rewarding the lucky people that have 2000 dung ready when they randomly get put on a dung mission. silly silly silly

    Every new downgrade has pushed the luck factor - the gold was more obvious, but the way strategy was taken away from us at every point, and luck introduced in many more ways struck me deeply. Since I'd checked what other games GGS makes, it's sadly logical (and of course all our cooperation on preparing for events and giving each other every info isn't great for them, so more chance is introduced). Everyone should just be aware of this main game change. Many might enjoy it. It's a gamble more than a game.


    ETA: the irony is of course that at the same time one should play exactly like GGS wants us to or get fiscally punished. Obedient gambling!
    snork @ WWW 1
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,173
    edited 15.04.2014
    when is this refresh button for projects getting fixed ??????
    Moved On !
  • Hedghogplop2Hedghogplop2 Posts: 18
    edited 15.04.2014
    Having played all of three missions in the past year, I didn't think this revamp would make much of a difference to my little farm world. But once I tried it out, I just kept going! So I have to give the new set-up my approval. I always fancied myself a shrewd strategist, and had doubts about the random tasks limiting how ready one can be to compete, but this is much more enjoyable. Maybe it's just a little less frustrating in that I'm not spending time or resources just to get ready for a mission just to watch all that prep go to waste as I lose. The shorter time span is a positive for me, too; I don't have to hunker down in the trenches focusing on one aspect of the farm, bored after everything else is clicked on while I wait. Best of all: I don't have to plan a late night for the elusive start times anymore!

    The ever-present dichotomy of folks who burn through the mission with gold and those who don't is still frustrating, but I'm happy to wait until the new matching system has enough data to sort out most of the biggest imbalances. Again, with that shorter mission time and less calculating prep, once I see someone's collection numbers rocket into the stratosphere, I just roll my eyes and stop watching production/growth so closely. Every time I've lost has still paid out well in rep points and I'm certainly curious to see where the certificate system is going to end up. So kudos for this system, really livened the farming experience.
    Hedghogplop @ us 1
  • tampoon (INT1)tampoon (INT1) Posts: 197
    edited 15.04.2014
    The mission are shorter so we can play along.
    However, how come I compete with someone at level 203? Earlier today, there were only two competitors in the mission.
    Also, many of the competitors have mainfarm with dozens of fields, coops and NONE decoration.
    I am still unhappy about losing so much happiness while these guys can still carry out mass production!! :(
    tampoon @ WWW 1 :) 
  • snork (INT1)snork (INT1) Posts: 518
    edited 15.04.2014
    Having pretty much played those **** missions since they were introduced, I can confirm my hunch: they only give me tasks I cannot readily fullfill. The one time I have flowers and finally gave up on having all my stys and coops at the ready, it gave me dung which I no longer had. Otherwise it was always flowers when I had planted cabbage, and eggs against factory farms. The searches for missions took longer and longer the more prepared I was! Just because we're paranoid doesn't mean the game isn't rigged, as all the house's tables have to be :)
    snork @ WWW 1
  • Koby122Koby122 Posts: 2
    edited 15.04.2014
    this new missions are all about the real money and you know what happens to games that are all about the money (they piss 1 person off at a time) and they all slowly eventually leave. I would sooner pay 59 dollars to buy a game then to have to add gold every month because they keep making stupid changes that force you to add gold.

    this new system of mission is not to equal the playing field ( they tell you this) but it is to get people to buy more gold.

    as stated before how can you compete in a mission if you got wheat growing and u get randomly pick for a wild flower or corn mission?????? how can you compete in a dung mission you randomly got selected for when you got 0 dung ready to collect on your farm???? and how I got my farm set up I only got 1 chicken coop how am I suppose to compete in a mission I am randomly selected for with eggs??????????????

    I really thought this was a game I would stick with cause I really enjoyed the old way of the game but I have been really turned off by this new system and am now second guessing myself if I even want to continue spending money and time on a game that is not rewarding.
    Koby12 @ us 1
  • YcatXuYcatXu Posts: 15
    edited 15.04.2014
    The new method of mission is really UNENJOYABLE at all.
    I planned to participate in missions of collecting dungs or eggs, so i had my pigsties, coops and stables wait for hours to join the games, but 3 consecutive missions were only on fileds @.@ I'm so disappointed and lose all competitive spirit.
    Plus, i got more money before when winning a game, now i just get points stuff. What are those points used for?
    YcatXu @ WWW 1
  • edited 15.04.2014
    Calandiva wrote: »
    Come on – get real!

    A game like this cost a lot of money: staff, keeping the servers up and running etc. etc.

    GGS can only get the money for this from one source: paying customers.

    Either GGS give paying customers advantages over non-paying customers (very few people want to pay real money for nothing) or they make the game Pay-to-Play for EVERYONE.

    Try to be just a little grateful that you are allowed to play this game totally for FREE if that’s what you want instead of complaining about the advantages given to paying customers!

    Exactly!! I don't have to come in first every time! I don't use gold to win, mostly come in second or third so far with the new update... I do miss getting the extra money with the wins though. The XP going away didn't help me either. It is now just a little bit harder to level up.
    FarmerJojoBell @ us 1 - Leader of GodsServants Co-op!!

    JojoBell @ www 1 - Deputy of Blessed R We Co-op!!

    Farmerjojobell - @ en 1 - Leader of Positive Vibes Co-op
  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    edited 15.04.2014
    Latten / Nafaru,

    was any change made to the drop rate of collection items in main farm during this last update / or during the last few updates ?

    And in particular, was the amount of collection items that we should get from chicken coops in the main farm cut drastically ?

    Also it seems to me that the wind mill gives no collectibles at all following production of chicken feed and very few, certainly less than before, collection items after production of the other 2 feeds

    Was a change made or is this another bug ? If it was a change made with the last update, it was not announced and it is highly undesirable, given that the number of items needed to start cooperative projects has not been decreased accordingly

  • edited 15.04.2014
    jaystarr2 wrote: »
    Is anyone tracking the frequency of the missions? It sounds like there are a LOT of wildflower and corn missions, but not so much dung and eggs?



    Edit: Also, is the "I can't sell stuff because my barn is full but I can't sell the stuff in my barn" bug from last week still around? I think I just ran into it a bunch of times while collecting wildflowers but I thought it was supposed to be fixed. Does anyone know?

    I've had three dung mission and on my third egg mission of the day! I've been hoping for something besides that! I was growing a bunch of corn for my chickens, but never got a mission that would help with that... Bummer! I'd like a little more variety in the mission. Four different kinds, are not enough different kinds!
    FarmerJojoBell @ us 1 - Leader of GodsServants Co-op!!

    JojoBell @ www 1 - Deputy of Blessed R We Co-op!!

    Farmerjojobell - @ en 1 - Leader of Positive Vibes Co-op
  • Pescada (PT1)Pescada (PT1) Posts: 1
    edited 15.04.2014
    Good reputation points!!! ah ah ah
    What a joke it became!

    Now I'm running for bad reputation points! :D
    Romoaldo @ WWW 1
  • jaystarr2jaystarr2 Posts: 1,657
    edited 15.04.2014
    I've done a bunch of wildflower and egg missions, no dung or corn. :/


    Anyway, here's a question: You know how there's the button after you finish a mission that lets you search for another mission and then you get a bonus? If you close that window but then search for a mission still within the time that the bonus is effective, do you still get the bonus?
    b3vhjn.jpg
    jaystarr2 @ us 1

    Want to be part of a top-ranked co-op on the US1 server? Success Team is accepting applications RIGHT NOW! Click here to check it out!
  • ArtmakerArtmaker Posts: 415
    edited 15.04.2014
    Ya know, this is really becoming sad.

    Just based on what I read in here, I am not even curious enough to try a new mission. Seems you can't pick what you do and what gets picked for you is the LEAST likely one to do well at. Only to get certificates that you can't even see because of yet again some "interface" problem. That will be fixed who knows when. And even if you could see them they don't yet have a use. SWELL!

    Before that is the gourmet farm that anyone who can add quickly figures out looses money. This AFTER tearing down all the stuff that took weeks, months, or more to build up and often times required gold too in order to build up more quickly. That alone made people angry, but then replace it with stuff that is just plain broken? The fix took way too long and unless you visit this forum people don't even know not to sell goods, or wait for the slow fixes. Not to mention some of it though cute, is stupid. What "bakery" can make pie without any form of crust?
    You had a bakery. Should have kept it along with the restaurant. That was a better idea. It could have been reworked with new products.
    And what are donkeys and "rock climbing" goats doing on a gourmet farm?

    Before that was the slashing of happiness. Now it's impossible to reach 100% happiness no matter how many decorations you have. Well you slashed the 100% happiness in PLAYERS TOO! I don't understand why it couldn't be harder to reach, but not impossible. But no. Just take away a prize many worked hard to reach. And for what? Because some figured out a way around having decor at all??? Again SO WHAT?




    Well my coop was a very active one. My members joined because we keep things going all the time.
    We are about to finish the cheesed off project. And we will NOT be able to finish. WHY? When every other time we did this one we were done a good day early?
    Because I have at least five people who haven't checked in for days. A half dozen or so more who only checked in within the last two days. One very active player already said she wants to just leave. She can't seem to make any money anymore. I told her to stick this out. That the gourmet farm will be fixed.... etc. I don't think she even knows it's fixed. Hasn't been on in a few days now.


    What are you people doing? Are you TRYING to shoo people away from this game? With every new thing you roll it out is broken you lose a few more.
    With every new thing you have effectively IGNORED complaints raised by your players. You lose a few more.

    Let me ask you. Without players, would any of you have jobs? Incentive to spend gold will be gone completely if people just up and leave.

    In another coop, one player, one who has a farm full of stuff you can only get with gold, is having problems finishing the easter egg thing. And posted in chat "I flat out refuse to spend any more gold on this."
    The tone is one of pure disgust.


    No one over there is listening. Gees! TEST STUFF before you roll it out broken. And if something turns up buggy, for pete sake, at least post something about it right ON THE GAME so folks who don't come here will know.


    BY the way…. good thing I copied this post before posting. As of April 15, 5:28 EST this board seems to also be broken. Saving this to a text editor. Will post when ever.
    Artmaker @ en 1
  • Yowie2Yowie2 Posts: 4
    edited 16.04.2014
    Dear Big farm. I have an idea, it's going to a be totally new concept for you but perhaps you could move outside your comfort zone and give it a go.
    STOP updating the game with bug riddled updates over updates that clearly didn't work properly to begin with. It doesn't even take a high school graduate to know that this is a strategy for disaster. How about going back to the first dodgy update and fixing that then moving forward from there before making any more "advancements" in the game, clearly what you guys are doing is not working. It is just compounding the problem and the excuses/reasons you give are very sketchy at best. It's like watching a bad accident, you know it's going to end tragically but you can't look away.
    I have only been playing for a little while compared to most and many of the changes don't effect me directly yet but it is clear by reading the forums and what my co-op are talking about there has been no good glitch free updates made for some time. I'm just glad I have not invested much time here and I really feel for long term players who have invested vast amounts of time and gold, it's like 1 step forward and 2 steps back for most players.
    I know you don't really care because the people most outspoken are the people with the most invested in the game and the most to loose so they can't afford to walk away.
    Yowie @ au 1

    I COME FROM THE LAND DOWNUNDER
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,173
    edited 16.04.2014
    PCA wrote: »
    Latten / Nafaru,

    was any change made to the drop rate of collection items in main farm during this last update / or during the last few updates ?

    And in particular, was the amount of collection items that we should get from chicken coops in the main farm cut drastically ?

    Also it seems to me that the wind mill gives no collectibles at all following production of chicken feed and very few, certainly less than before, collection items after production of the other 2 feeds

    Was a change made or is this another bug ? If it was a change made with the last update, it was not announced and it is highly undesirable, given that the number of items needed to start cooperative projects has not been decreased accordingly

    yes i have noticed this and mentioned it on a few occasions but never got a reply to. the amount of collectables given on the main farm seem to have been cut down you hardly get any.
    Moved On !
  • Sophie423 (US1)Sophie423 (US1) Posts: 57
    edited 16.04.2014
    We are off topic for this thread, however, since it is mentioned in here:
    What is up with the decrease in collectibles? We have noticed it as well. Is it our imagination? Plz check it out.

    Sophie423 @ us 1
  • x0ambyloux0ambylou Posts: 1
    edited 16.04.2014
    what will the certificate currency be used for? does anyone know? :-)
    x0ambylou @ us 1
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    edited 16.04.2014
    Why do they have to be only 30 minutes? There's no strategy here at all, it seems to be a gold skipping fest for that 30 minutes to win certificates we know very little about. Anyway I am already noticing a major loss of interest in missions. Hours after the update most missions were full, now most of the missions I am in alone or with one other player.

    The current system encourages gold skipping strategists to obliterate their opponents because 1st prize isn't a set reward. The more you collect within the given time, the higher the reward. I noticed this when I was in a mission alone so even then GGS are encouraging u to gold skip against yourself to pick up a higher reward. I'm already getting bored competing by myself, I mean whats the point of doing missions when there's hardly anyone to compete against......epic fail of an update in my opinion.
    [SIGPIC][/SIGPIC] gizmo22 @ au 1
  • Agons000 (AU1)Agons000 (AU1) Posts: 39
    edited 16.04.2014
    gizmo222 wrote: »
    Why do they have to be only 30 minutes? There's no strategy here at all, it seems to be a gold skipping fest for that 30 minutes to win certificates we know very little about. Anyway I am already noticing a major loss of interest in missions. Hours after the update most missions were full, now most of the missions I am in alone or with one other player.

    The current system encourages gold skipping strategists to obliterate their opponents because 1st prize isn't a set reward. The more you collect within the given time, the higher the reward. I noticed this when I was in a mission alone so even then GGS are encouraging u to gold skip against yourself to pick up a higher reward. I'm already getting bored competing by myself, I mean whats the point of doing missions when there's hardly anyone to compete against......epic fail of an update in my opinion.

    Agreed. You know something's not right when golders don't use gold in missions, which is fair enough considering missions only last 30 minutes. Apart from the extreme golders, most normal golders can't seem to afford using gold in missions time and time again, at least from the missions I've done, and I've done a lot since the update.
    Gold! Gold! Gold! Gold your way to the top!

    Agons000 @ au 1
  • All4Fun (US1)All4Fun (US1) Posts: 224
    edited 16.04.2014
    The collect eggs mission is pretty lame with only a 30 minute limit. If you do not use gold you can only collect 2 or 3 times. Make missions an hour instead of half an hour, then maybe I'll think of joining in.

    Also, please fix the humus bug. Also also, I noticed that if you click on the refresh button for co-op projects, it will take you to the cooperative project page instead of just refreshing the numbers.
    This is the Department of Silly Walks... I'm sorry, but your walk is just not silly enough
    All4Fun @ us 1
  • Wildcard999Wildcard999 Posts: 967
    edited 16.04.2014
    I looked over the update about what the hotfix was supposed to fix and it sounded like it was supposed to make the hummus start working again so the field harvest is actually +50% of normal. But I've reloaded my browser and it's still not working.

    Am I missing something?

    Lol, I'm also noticing no one is interested in the missions. I'm not either since there's no strategy left, but with my being the only one entering a lot of them anyway, its practically free money right now. Well, free certificates. I think it might have been smarter to award money until the certificates were finished. That or at least give people an idea of what they can do with them. Not knowing what they're for, it's hard to see their value.
    Founder of the Wildcards

    Wildcards currently full.

    [SIGPIC][/SIGPIC]
    Wildcard999 @ US 1
    Wildcard999 @ WWW 1

    Personalized co-op banners available upon request; message me here or in the game.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,698
    edited 16.04.2014
    What I don't understand is what all these bizarre bugs had to do with the update? The contents of the update (missions + bakery tweaks) seem completely unrelated to the bugs that occurred. I'm baffled.
  • CS ChadCS Chad Posts: 26
    edited 16.04.2014
    Where can we find the certificates?
    [SIGPIC][/SIGPIC]CS Chad @ in 1
  • rhon (GB1)rhon (GB1) GB1 Posts: 1,542
    edited 16.04.2014
    CS Chad wrote: »
    Where can we find the certificates?
    Latten says in the thread called Certificates
    Latten wrote: »
    They are stored, but you can't see how many you have right now - the missing piece of interface will be added with the new feature for which those things are actually used :D

  • CS ChadCS Chad Posts: 26
    edited 16.04.2014
    Thank You :)
    ^^
    [SIGPIC][/SIGPIC]CS Chad @ in 1
  • Wildcard999Wildcard999 Posts: 967
    edited 16.04.2014
    What I don't understand is what all these bizarre bugs had to do with the update? The contents of the update (missions + bakery tweaks) seem completely unrelated to the bugs that occurred. I'm baffled.

    The thing about bugs is, they come from random pieces of code interacting strangely. Make a change--any change--and it could combine with some totally unrelated piece of code to screw with stuff entirely unrelated to what you changed. Look at time travel. Travel back in time and crush a butterfly. Come back to the present and the world is in ruins. Why? Well, maybe that butterfly distracted a caveman out hunting and saved him from being killed by his prey. That caveman later became a father and the ancient ancestor of a person that was instrumental in keeping Russia from nuking America during the Cold War, which kept the planet from being plunged into a nuclear winter, effectively ruining everything.

    Make one little change and it can do a lot weirdness because everything is dependent on everything else. So changing one thing actually changes several things.
    Founder of the Wildcards

    Wildcards currently full.

    [SIGPIC][/SIGPIC]
    Wildcard999 @ US 1
    Wildcard999 @ WWW 1

    Personalized co-op banners available upon request; message me here or in the game.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,698
    edited 16.04.2014
    I was a computer programmer for many years and well-written code should have modules that work fine on their own, and a change to a another module should not directly effect it.

    For instance, the code that calculates and displays the effects of humus on a field - it must have been tampered with to create that bug because it has nothing to do with missions or the bakery. I'm beginning to think there's a mole GGS, deliberately sabotaging the code just before the update.

    As regards to the butterfly effect, I completely reject that theory. IMO, the butterfly effect is a complete over the top exaggeration of what would happen. Go back in time and kill a butterfly, the main effect will be one less butterfly, nothing of any significance.
  • Daytona4Daytona4 Posts: 14
    edited 16.04.2014
    As another programmer, I completely agree with your interpretation Rusty.
    Daytona @ WWW 1
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