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Comments
The game is designed to make money, so you really expect them to do away with gold purchases that pays the bills so folks who don't want to buy gold don't have to in order to be competitive in missions? If they separate out the missions by whether you can use gold or not, then the strategic element of surprise by the use of gold is gone...and that is what gives a player an advantage and at the same time pays the bills by offering that advantage. If folks don't want to buy gold and someone uses gold to win, then they got what they paid for and the others got what they choose not to pay for...seems fair enough to me. See the thing is, when i come into a free to play game i am well aware the game will be geared to offer perks and advantages for those who buy gold...i know this going in so it's no shock when certain aspects of the game play promotes the use of gold. If i can't afford or refuse to pay a few bucks a month and dislike what playing for free offers, then i simply don't play the game...not demand more equality to those who spend money to buy gold.
I've hardly any mission experience, but what Rusty proposes in post #73 sounds very good.
Question: Will the bakery harvest bug/no sell option issue be fixed? I didn't read anything about it.
Not gonna work. Never gonna happen.
I don't buy gold. I do use gold. There's a difference. If I wanted to spend gold in a mission, I could and while I prefer more permanent features, spending a bit of gold if it's going to help in a mission is my choice and it should be a choice I'm allowed to make.
So you can't separate people into "buyers" and "non-buyers". I doubt they'd want to make a function that completely stops you from spending gold on anything (and it would have to be "on anything" or else it wouldn't work - I can buy dollars with gold, milk with dollars and then sell them for a nice easy boost) - it would probably be hard to code, help very little and even lose them income.
Let's face it: gold = advantage, as with any premium currency in any F2P game. That's not a bad thing. Generally, you're unlikely to get put in a mission with 9 massive gold users - and most of these users have to be either stupid or have tons of gold, since there are plenty of other things to use gold on (heck, even a level 7 dog is probably better than extra reputation points).
Oh, and one other thing I'd like to say: achievements. We need some directly relating to the gourmet and flower farms and one for reputation points or missions in some form would be nice. It's fine to have some for pigs, but most high levels have (mostly or fully) gotten rid of pigs and we really should have some for the things that give us the real profit margins.
I totally agree with you on this but there are people who want to be ranked #1 regardless of what they are competing for. I just checked the US server RP ranking and the #1 position has 14,130 points. They have 15 level 7 chicken coops and all their house are level 7 blue houses . . . so yes, they have used gold for an advantage to win missions EVEN if they are not using it in the actual mission. It happens more then you think it does - especially on the US server.
Okay, yes, fair point - and it also means that I'm technically taking advantage of gold features every time I use stables/orchards on my main farm in a mission, since I have a level 1 water tower. But you have to wonder how much the level 7 houses are helping them if they're in a mission involving wildflowers: sure, it's better than normal houses, but not helpful with wildflowers when they've got dozens of apple orchards and only a couple of fields.
But at least in this game there's no way (that I can think of) to hurt, harm or destroy players on a large scale - sure, you might lose a few reputation points, dollars and XP since someone ranked ahead of you (and there's the "naughty or nice" feature although I've never heard of anyone use it).
While I wont use the word "cheating" because gold skipping is within the rules, gold skipping to me is like bribing the umpire/ref in a sports match....the biggest bribe (person willing to spend the most gold) wins and I think this is the main problem with missions. To make it worse the gold spent isn't even worth it, a few rep points, some xp, and a measly amount of dollars?? Come on! lol. Surely there's enough things out there to spend gold on to keep GGS afloat, it shouldn't be used in missions buy hey, that just my opinion
I don't think GGS ignored it - I think they realized from a programming point of view what a major headache that would cause turning off the gold use for missions (especially the longer missions that took hours) - even people who don't use gold in missions due to principle still use gold in other ways throughout their play. And this was their answer on the best way to sort the gold users from the non gold users without having all the technical stuff they would have to do to implement temporary gold usage blockages. Given the situation, I really think this was the easiest and best way to fix this particular issue. And really from a business stand point, would you really want to block any of your clients from having access to the item that brings in most of your income even temporarily?
Gold users could easily throw a few missions just to end up in the easier bracket of players and then bully them with the gold skip strategy. Its too early to claim doom and gloom until we see the missions running after the update but from the info given to us so far this revamp will do very little to make missions fair.
gizmo222 makes a very good point here. Certain players, like me, are un-able to buy gold due to ages, real-life situations, and parental advice. I'm a weaker farmer, level 42, and I really don't feel like getting pummeled by level 80+ gold buyers who can just skip field production and grow mass amounts of special seeds. The fairer missions for that situation would be dung collection, but even then gold buyers can just skip cattle stables and blow past everyone in the mission ranks.
I've also got some tips for people doing these missions:
Keep all fields empty and ready: Make sure you are not upgrading a field unless you are okay with just doing a mission for fun. If you need corn for your farm, you can have special corn seeds ready to harvest at the start of a mission. If you're lucky, it will be a Collect Corn mission, but you would still benefit from collecting. This could also be done with wildflowers.
Be very active: You aren't going to get very far if you just do other stuff while your mission is running and come back every 15 minutes or so. (Unless eggs of course.)
Play missions for fun: You don't always have to get first place, and sometimes you just can't. You won't lose anything from coming in last, and you still gain. Don't stress or freak out about getting passed by a gold buyer. Big Farm is just for fun, you don't need to kill yourself coming in first or complain about "cheating" players.
By the time we published those patchnotes, it was not sure if we could fix that bug.
But from what I heard from the devs, it should be fixed with the next update. Fingers crossed.
Not yet.
But it could happen sooner or later.
A game like this cost a lot of money: staff, keeping the servers up and running etc. etc.
GGS can only get the money for this from one source: paying customers.
Either GGS give paying customers advantages over non-paying customers (very few people want to pay real money for nothing) or they make the game Pay-to-Play for EVERYONE.
Try to be just a little grateful that you are allowed to play this game totally for FREE if that’s what you want instead of complaining about the advantages given to paying customers!
These changes are starting to make sense of some of the Gormless Farm upgrades now!
I expect a lot of people will still prepare by having things ready to harvest. For fields, they could go full-on corn or wildflowers, or some of each, and would probably end up in the mission they wanted at least some of the time.
The real beauty of the new system is that players won't be able to dump RPs anymore. With the existing system, it's easy to dump RPs by signing up and then bailing out of missions. It looks to me like the only way to get rid of RPs in the new system is by the passage of time (10% weekly). Once you win them, you're stuck with them, and will be matched with others who have also won a lot of RPs.
So - yes, a player might initially gold-skip their way to some easy mission wins, but that will mean they will be sorted with more competitive players going forward.
When you have a task that needs fertilizer started - they both count even if the task is on the main farm so you finish in half the time. Same thing with co-op project Native Wildlife. Sometimes it is not all about the XP you get.
Can't you do anything about that?
I believe (since I am not the developers I don't know for sure) their attempt with the pricing of the bakery goods has always been to bring very little profit in until your co-op does research to bring up the profits. Their initial attempt at pricing low was an epic failure so these new figures help show some profit regardless of your co-op status but the higher profits are dependent about research. It is theirway of encouraging co-op participation.
Excellent points Erica...the more i think about it the better i think this will all work out and these missions will actually be fun given these changes. One of the reasons why at this point i am not interested in a coop is because i am not a competitive person or care about rankings and i know as soon as i join one my gameplay will be all about rankings to better the coop. Nothing wrong with that, but i am more of a person who enjoys easy going gameplay and fixing up my farm ...but i might start doing missions once the changes go into effect:thumbsup:
It only ever worked with sell missions (corn or eggs), but days gone by now.
Congratulations on 20th rank I see you passed me. haha
George
I agree Georgenollie, that's the only time I'll use the Gourmet Silo, it's not the xp so much, but the time it takes to produce, Level 3 makes 200 (20) in 28:00 hours, level 4 makes 300 (30) in 34:30 hours, so other then doing Native Wildlife project, it's really not much use.
I haven't worried about building a composer yet, it looks like it maybe in the same boat, so spend $$ on upgrading gardens & sheds ect.
We'll just have wait for the upgrade & see how it looks. :?:
Post edited by Kat Nip: Merged posts, please use the edit button
I still have a problem with the gourmet..yes prices were adjusted in cost to produce.vs selling to make a profit..
BUT....you still need a tonne of ingredients
..If you compare the price of selling them...to what you would make from cooking something..
you are in the whole..not by a little..but alot
PS....BE NICE IF SOMEONE ANSWERED...IVE SAID MANY TIMES NEVER GET A RESPONSE BACK !!
THANKS
I'm not up to building the GF yet but from what I have read in all the forum threads it really doesn't seem worth the effort for me. It also seems that not only is GGS restricting non gold users it seems that they are penalizing players who don't wish to be part of a co-op also because they cant research the upgrades for the bakery.
How does this make good business sense? Can someone please explain GGS reasoning to me in plain simple english?
perhaps they should have just given us a template of how they want our farms to look....because if u think for yourself and play for yourself u get penalized...
they want u in a co op...but if only play 1 hour a day and have no gold the co ops will soon kick u out....they now are going to be penalizing those that dont do missions.... but they were never available at a user friendly time in Australia for me to have a go at...regardless of how many requests we made....
it seems that the only way to make money on the former gourmet farm is to be in co op and research....that counts me out as i am in co op but have no gold left and refuse to buy any as it gets accidentally lost to easily...i play on a lap top.....so as there are only 3 of us u can only do 1 research before the need to use gold...
if u have been playing over a year the main farm has been fully developed so people started to change there farms to mass production..... now they want to put a stop to that....
they wont give us a 4th farm as we have so many decos in drop box that we wouldn't need to buy any...
thats the real reason they have made 2nd farm much less profitable...so that we cant have a mass production farm...
i used to play this game many hours a day.....now they have made it less enjoyable so i dont play much...as i cant make enough money to finish the Gourmet money pit farm so i will just have it as a zoo and feed animals
if i can ever make enough feed for them....my poor goats had so much feed before but now they get feed every 3rd day now...