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Gallina @ de1 / Gallina19 @ www1
Definition in The Webster New World Dictionary
COOPERATIVE- owned collectively by members, who SHARE in its BENEFITS.
BENEFITS- ANYTHING contributing to IMPROVEMENT or ADVANTAGE.
IMPROVEMENT- DECORATIONS
So why can't we share, trade, or sell our extra decorations, to our co-op members. There is nothing we can do to help each other, except the naughty and nice items.
We work together to collect money and do projects and research, but no individual help.
This should also be true with extra things we have, feed, fertilizer, etc.
Friendly Band
This came up during the holidays. Thought it would be great if we could at the very least gift a little gold to our-co-op friends through gifts and pranks. It fell on deaf ears... We did kinda make the suggestion at the last minute however, so maybe it's not a definitive "no". Next year perhaps?
We have been having discussions in our coop lately about the desire of having in-game trading between players so that we can better help one another. Many games I and others have played have this feature and we feel that it would be a great reason for the existence of coops in Big Farm. We would also love to see coop banks established so we can put our extra inventory in it so when someone else needs something, they can go to the bank and simply take out something they need...no charges, no lost xp, just a benefit of belonging to the coop. Is anything like this in the works for the near future? Thanks for letting me know so I can let my farmers know
Love,
Hayseed Lil
GGS sells premium feeds and fertilizers for gold. Making such resources available for free, from other members, could reduce those sales and GGS' income.
This is a fairly complex game, and requires a lot of timing and coordination between the various facilities. It would be awfully easy for someone to become reliant on snagging resources from their co-op, and never really develop their own farms to support their own production. That can cause a lot of hard feelings among players, when you have some that donate and donate and donate while others take and take and take. There is already a certain amount of that in many co-ops, where some members contribute much more than others, while they all receive the same benefits.
Players could work together and create highly unbalanced farms. For example, one farm could be set up for max dung and fertilizer production while another generates all of the feed for those stables. Having to deal with farm builds that are all over the map makes it extremely difficult for GGS to, for example, design event requirements that are fair to all players, group players in missions, etc.
And I can just imagine some of the support requests that GGS might see... "player a left our co-op and still owes us 100 chicken feed, so I demand that you take it from their inventory and put it back into our co-op inventory!" Yes, I know that sort of thing sounds far-fetched, but I think many of us would be very surprised by some of the actual support requests they are expected to process.
Lao Tzu - "Give a Man a Fish, Feed Him For a Day. Teach a Man to Fish, Feed Him For a Lifetime"
I think a better approach is for co-op members to support each other in developing farms that operate smoothly and supply all of their own needs independently.
Love,
Hayseed Lil
I would love to be able to trade and help the other members of my cooperative.
Love,
Hayseed Lil
Love,
Hayseed Lil
Many players are on your side, Playa. We all want to use décor we actually buy the way we want to use it. However.... GGS has said time and time again that this will never happen, so therefore.... I will never buy décor with gold again. I suggest that we all just exercise patience. But hey... to each their own.
Just make sure you buy all the ground and then use the redocarate tool to get the full amount of happiness on all of your farms.
Plus, such a feature would open the game up to all sorts of cheating schemes.
Let me put on my evil face.:evil: There! O.K. now, what if a coop leader were to tell a member that they must give him or her an amount of cash, crops, etc. in order to remain in the coop? That would give that leader something unearned, and if done to many players, an edge. That's only one way I can think of. There are probably many ways others can think of to abuse what you suggest. I commend you on wanting to help your friends, but there are those who would misuse it. Sorry!