Home EN Discussion Corner for the official announcements

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Update - March 31 - The Gourmet Farm Rework - Discussion

13945

Comments

  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 05.04.2014
    Artmaker wrote: »
    Thanks. Looking forward to it. Looking forward to all the other stuff too. Airport? Horses?
    Hope they are using a calculator this time. lol.

    Something tells me that whoever was project team leader of the balancers will NOT be the same person this time around. ;(
  • Myriad3Myriad3 Posts: 77
    edited 05.04.2014
    NeVeSis6 wrote: »
    Hi Myriad, thank you for your post, I agree with most of it. However I'm curious as to how you got to such a low profit for Marzipian Ice. The production involved quite a few intermediate products so the way the profit is calculated can vary depending on which numbers you pick, however, I'm far from getting 16k$/h. I just re-did my calculations and took (in my opinion) worst case numbers and I still get 45k$/h... Of course that can vary a bit due to happiness but it's relatively negligeable compare to ingredient cost.

    My bakery was running at lvl 5, where the icecream sold for 280k. If I use 405k in my datasheet, as you seem to use (I am unsure what the icecream was worth at higher levels, so I'll take your word for it) I come to 36,933 per hour with my calculations. This is lower than yours because I take every production cost into account, up to the sowing and running costs of the wheat required to make milk for cream.
  • NeVeSis (US1)NeVeSis (US1) Posts: 66
    edited 05.04.2014
    Myriad3 wrote: »
    My bakery was running at lvl 5, where the icecream sold for 280k. If I use 405k in my datasheet, as you seem to use (I am unsure what the icecream was worth at higher levels, so I'll take your word for it) I come to 36,933 per hour with my calculations. This is lower than yours because I take every production cost into account, up to the sowing and running costs of the wheat required to make milk for cream.

    I also calculate all the production cost and if it turns out the cost is cheaper than the selling cost (profitable item)... then I take the selling cost for my other calculations.

    If you were not running the highest version of the restaurant then it makes sense. The difference from 36k$/h to 43k$/h can be explained by research differences. Thank you for your explanation.
  • jim 33jim 33 Posts: 26
    edited 05.04.2014
    nig4x4 wrote: »
    ...and we are now getting a second round of Gormless farm xp, where as newer players will never get what we did first time. I think all in all the older/higher lvl players will be the better off.

    Well, this post is a couple of days outdated, but heaven forbid a player that's been on for well over a year gets a second go round. Ur statement is totally ridiculous. They do it the first time and get 5X the xp we got for it. I don't think it is unfair for us to get the second go round. Ur talking about players that may only have been on for 3 months. Just sayin, heaven forbid we get a "tiny" reward for being in the game longer.
  • lee12345lee12345 Posts: 2
    edited 05.04.2014
    there are no tasks on the gourmet farm? so it's pretty much useless. stuff costs more and takes longer to produce.. with less profit. what's the point?
  • jim 33jim 33 Posts: 26
    edited 05.04.2014
    to finish up my last statement, would u rather we dint get the 150xp for upgrading because we already did this once and got a wopping 30xp. That is what it seems to me u are saying. So we upgrade again for 0 while the newer players get the big xp. Bottom line is those that have been around long enough SHOULD get a little bonus. Personally, I could not care less about xp points. Its just kind of the principle of the thing.
  • AmyGamer102AmyGamer102 Posts: 2
    edited 05.04.2014
    Bravo itacla
    itacla wrote: »
    Yeah, they should know better after all they are expert right? What amaze me is that it took over a month to do what they did, organize this and that and none of them were able to do a little math?? I mean for over a month they kept postponing and bragging about this incredible change and left us wondering what was better, keep working on our gourmet farm or just wait and see if we were rewarded. I personally kept producing and selling right away just in case, anyhow I think the people that create the game should also play it so it would be clear to them what is right or wrong, what makes sense and what doesn't. In my opinion it was a good idea to do some changes and trying to improve the game and I like challenges but I don't like to work for free or for loss even when playing a game!
  • Farmhand Dom (US1)Farmhand Dom (US1) Posts: 23
    edited 05.04.2014
    what a lot of people seem to either forget or miss or not know about is that we are all different levels and most of us are members in different co-ops with different researches. that affects the price of what you ll be making or are making if you are not waiting for the Bakery fix. it also affected the price to stuff you used to make with the Restaurant. having a Water Tower and/or a Workshop also changes numbers. different happiness levels also change all the numbers. some people may have forgotten to add the production cost of each item that is needed for the end of the line product. some people may have just not bothered. all of these things make for different numbers.

    so lets just forget the numbers. lets just pretend that the money you make from selling each recipe from the updated Bakery on Wednesday April 9th and the recipes from the old Restaurant are exactly the same. production costs included. even with the money that could have been made from selling each individual ingredient. all of that together and we d end up with the exact same amount. making the Bakery and Restaurant equals. that way we do not argue about impossible to count and compare stuff as i explained in the first paragraph. if we do pretend that we are left with two problems.

    1. we will now be using most of our Main Farm and Gourmet Farm ingredients for Bakery recipes. with the Restaurant we used most of our Gourmet Farm ingredients but very few of the Main Farm ingredients. which means that our Main Farm was making us money from selling apples and milk etc. with the Bakery recipes we have now we will make less money just because (remember we are pretending all recipes make the same amount of money) we won t be selling all the stuff we used to sell from our Main Farms.

    2. i know that at even at level 71 there is no way that with the amount of ingredients needed for the Bakery that i will be able to keep it producing stuff all the time. yes yes you are all right. one day maybe after i demolish a bunch of stuff and redo my Main Farm and now my Gourmet Farm i will manage to do so but that will be long in coming since we make less money now and doing so will still not remove Problem #1.

    of course some of you may be able to keep production going at all times on the new Bakery but i doubt there are many of you, especially under level 75. also i have read some posts that suggest that maybe with all the new content that will be added like the airport and such, that it will make this new Bakery way better than the Restaurant ever was. if so then Good Games needs to let us know now. after people quit it s a bit too late. and well yes some people will be willing to stick it out just in case it ends up being awesome. but how long will people have to wait? if i don t know how long i d rather go and find another game.

    which brings me to another point people have made. other games will do the same. yes others will do the same but not all. i doubt that it would have been much harder to add a fourth farm than it was to redo one. adding content is very different than replacing content. games that survive usually add and not replace. i ll hope to find one that does just that and i hope the same for everyone who will leave and those who already have left.

    now for the Good Games people. slowing the game down by having me make less money means that i ll feel like i m not getting anywhere which means that there is not really any reason to play this game. especially since instead of building and upgrading, i ll be demolishing and replacing stuff to try and make this Bakery useful. i still won t be moving forward, i ll be trying to get back to where i was. no progress, no fun. and this being a game...
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    edited 06.04.2014
    NeVeSis6 wrote: »
    Yes I'm pretty sure it would. Milk and eggs produced on the gourmet farm do count in the coop projects. I don't see why the silo would be different.

    Since gourmet farm production now counts in coop projects why are there no collectibles dropping from gourmet gardens, stables, and buildings? Seems unfair to me!

    As for bakery, the claims of 27,000 dollars + profit per hour (apple turnovers) while true is not as great as it looks when compared to the profits you receive by selling the ingredients required to produce them. Apart from XP I see little benefit to having a bakery. The profits become a little higher after upgrades and spending millions and millions on research but it would take months of gameplay just to break even.
  • NeVeSis (US1)NeVeSis (US1) Posts: 66
    edited 06.04.2014
    gizmo222 wrote: »
    Since gourmet farm production now counts in coop projects why are there no collectibles dropping from gourmet gardens, stables, and buildings? Seems unfair to me!

    As for bakery, the claims of 27,000 dollars + profit per hour (apple turnovers) while true is not as great as it looks when compared to the profits you receive by selling the ingredients required to produce them. Apart from XP I see little benefit to having a bakery. The profits become a little higher after upgrades and spending millions and millions on research but it would take months of gameplay just to break even.

    27k$/h profit is exactly how it looks if you compare the selling price of the ingredients. That's what we mean by profit. The revenue from apple turnover is actually over 50k$/h. Once we subtract ingredient cost, we get around 27$/h profit.
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    edited 06.04.2014
    NeVeSis6 wrote: »
    27k$/h profit is exactly how it looks if you compare the selling price of the ingredients. That's what we mean by profit. The revenue from apple turnover is actually over 50k$/h. Once we subtract ingredient cost, we get around 27$/h profit.

    Level 7 bakery without research gives you about $17,000 profit per hour for apple turnovers......that is not "hefty" as stated by mods, in fact its very poor considering the millions that would have to be spent upgrading to that level and then waiting on architect to even be able to bring it to level 7 in the first place. That added to the millions needed to be spent on research makes it even worse and a total fail compared to the money making machine gourmet farm used to be. I just hope they leave Flower Farm alone, losing marzipan ice cream was bad enough.
  • AmyGamer102AmyGamer102 Posts: 2
    edited 06.04.2014
    jatoda wrote: »
    They said they were going to add 2 hours to the Hawaii Event

    If they miss their window of opportunity (game is unavailable when they are), 2 hrs won't matter.
  • SpeedyDog10SpeedyDog10 Posts: 258
    edited 06.04.2014
    Something tells me that whoever was project team leader of the balancers will NOT be the same person this time around. ;(

    Nah, he'll still be the leader, as he'd blame the trainees for his mistakes. ;P Hehehe.
  • neriux777neriux777 Posts: 161
    edited 06.04.2014
    Exelent "Renews" GOODGAMES, now you moved away everything what I liked about your farm. Soon I will hate this game. I liked it because you can easy manage it every hour. Now you "must" do sometthing every 2-5 minutes, or else you will go nowhere. Exelent. One thing what I know for sure the more "clicking" in game the faster you will go to do something else. Next your step will be auto seed crop, auto harwest and so on. Thank for "freeing my time".
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 06.04.2014
    Have patience please. This is only the first stage. The revamped farm WILL be used for projects, missions, and events in the future. They are giving us a chance to do some building first.

    BTW, I appreciate having the double speed construction on all three farms, not just the gourmet farm one.

    Will gourmet farm be renamed? It isn't really appropriate any more. What about "Elite Farm"? Goats, donkeys, and ducks are rarer on farms than chickens, pigs, and cows.
  • neriux777neriux777 Posts: 161
    edited 06.04.2014
    Have patience please. This is only the first stage. The revamped farm WILL be used for projects, missions, and events in the future. They are giving us a chance to do some building first.

    BTW, I appreciate having the double speed construction on all three farms, not just the gourmet farm one.

    Will gourmet farm be renamed? It isn't really appropriate any more. What about "Elite Farm"? Goats, donkeys, and ducks are rarer on farms than chickens, pigs, and cows.

    Sorry, I just don't have a patience in flash game, I'm here to spend my time and relax, not to work with exel tables 8-12 hours a day and pay money for it.
  • SpeedyDog10SpeedyDog10 Posts: 258
    edited 06.04.2014

    Will gourmet farm be renamed? It isn't really appropriate any more. What about "Elite Farm"?

    How about Main Farm Deux? I think it's a really appropriate name.
  • neriux777neriux777 Posts: 161
    edited 06.04.2014
    Nop it's will be better to call it 24/7, because only people with fool day account can do something. And what are "goodgamestudios" will do with them I don't know.
  • SpeedyDog10SpeedyDog10 Posts: 258
    edited 06.04.2014
    neriux777 wrote: »
    Nop it's will be better to call it 24/7, because only people with fool day account can do something. And what are "goodgamestudios" will do with them I don't know.

    Alright then, how about MF Deux 247?

    Sounds James Bond like ...you know, like, hello, my name is MF, MF Deux 247... :P

    Thanks neriux777.
  • Kate151Kate151 Posts: 66
    edited 06.04.2014
    After a few days of working with it I've come to the conclusion that profiting from the new farm depends on cooperative research.

    For example our cooperative came in with Level 2 of Donkey research already completed. Level One increases the price for donkeys by 40%; Level 2 increases it by 60% (yet we're still only getting $16 per animal which is a poor return at best - how is a donkey worth less than an egg?) Level 3 which we're aiming for now increases the price by 90% - however it requires 28 researchers which means cooperatives will become very competitive for new members.

    Right now we're doing a Fruit Cake research which increases the bakery's yield of fruitcake by 15%. That means more than $37,000 which actually brings it into profitability, even at the current price and also taking into account the costs of producing the ingredients.

    I guess the logic behind this is probably to increase the sociability of the game. I was in a cooperative anyway but I'm taking more of an interest in keeping the group active than I was before.

    There are still things I don't like about it (new gripe: doesn't make sense to me that upgrading the bakery reduces the amount of ingredients required, rather than increasing yield) but once the bakery price adjustments are implemented I'll be happy enough.
  • nig4x4nig4x4 Posts: 58
    edited 06.04.2014
    jim 33 wrote: »
    Well, this post is a couple of days outdated, but heaven forbid a player that's been on for well over a year gets a second go round. Ur statement is totally ridiculous. They do it the first time and get 5X the xp we got for it. I don't think it is unfair for us to get the second go round. Ur talking about players that may only have been on for 3 months. Just sayin, heaven forbid we get a "tiny" reward for being in the game longer.
    jim 33 wrote: »
    to finish up my last statement, would u rather we dint get the 150xp for upgrading because we already did this once and got a wopping 30xp. That is what it seems to me u are saying. So we upgrade again for 0 while the newer players get the big xp. Bottom line is those that have been around long enough SHOULD get a little bonus. Personally, I could not care less about xp points. Its just kind of the principle of the thing.

    Well yes Jim that "...statement is totally ridiculous.." when quoted out of context of the posts it replies too, which I suspect you either didn't read or didn't comprehend. I'm not actually making any statement other than to point out we are getting the XP twice, so for someone who states "... Personally, I could not care less about xp points. Its just kind of the principle of the thing." what's your problem?????
  • tampoon (INT1)tampoon (INT1) Posts: 197
    edited 06.04.2014
    Now that we seems to be able to make some profit from the gourmet farm, provided that we have enough upgrades as well.
    I had asked: Is 7 days enough for upgrading lvl 6 bakery, 3 lvl 5 almond orchards and 3 lvl 5 gardens, like what we had before?
    It seems that we need cherry orchard as well.

    I have the answer now: 7 days is not enough for these upgrades.

    Not to mention the addition money needed in cooperative research.
  • Farmhand Dom (US1)Farmhand Dom (US1) Posts: 23
    edited 06.04.2014
    i don t know anything about programming but shouldn t this have been fixed within a couple of days tops? is the reprogramming of a few numbers such a herculean task that it requires 9 days? as i said i don t know anything about programming but i can t help but think that this should be quite easy to fix and if so then that means that Good Games does not care all that much about us if they let us play for 9 days with a broken Bakery. or did i miss something about the reason for it to take NINE DAYS?
  • ArtmakerArtmaker Posts: 415
    edited 06.04.2014
    The level 4 ducks are adorable! Little chickies swimming around are SO cute. Too bad there are no easter eggs in there.
  • nig4x4nig4x4 Posts: 58
    edited 06.04.2014
    i don t know anything about programming but shouldn t this have been fixed within a couple of days tops? is the reprogramming of a few numbers such a herculean task that it requires 9 days? as i said i don t know anything about programming but i can t help but think that this should be quite easy to fix and if so then that means that Good Games does not care all that much about us if they let us play for 9 days with a broken Bakery. or did i miss something about the reason for it to take NINE DAYS?

    I'd say no it should not take much effort to reset a few numbers in a program, but I suspect the team are busy with different games on different days and their time may well be fully allocated, so tweaking those numbers when they are next due to upgrade this game makes sense from a game management point of view.
  • edited 06.04.2014
    Hello,

    I had the gourmet farm with everything and at top levels, now I've only 17 hours left of the discounted time frame. And I've just managed to get the only bakery to level 6 keeping up almost all hours to manage to get the max built.

    Yes, the time given is not enough to get all the buildings and to the levels that we had before the changes were made.
    CGS should have given time based on the level the players are and the buildings were, instead of just giving 1 week to everyone. Now those who were on low levels have managed to catch up to their state before the changes, but some of us will have to spend weeks only to get back to that previous status with all the buildings at the max levels.

    :(
  • elyssandaelyssanda Posts: 3
    edited 06.04.2014
    I have read every posting here, and not seen a peep about this so...
    On my flower farm today, I started Gift Basket with Pasta. Didn't even think about it being available, or that I still had pasta, as this was the first time I have made this since the revamp. so my questions are:
    1. Was this another "oops we screwed up" and you are going to remove this recipe? And pay me for the pasta I have stored?
    2. If not, how are we going to make more pasta to keep making this?
  • snork (INT1)snork (INT1) Posts: 518
    edited 06.04.2014
    itacla wrote: »
    After the new gourmet farm has catastrophically landed on my land I noticed I am spending more and more time reading searching for info and writing on this forum than playing ,farming and producing, forget about making some money.
    I have very little money left, pigs, apples and flowers are the only source of profit, I don't know what to do with my gourmet farm it seems to me that even donkeys, goats and ducks are not worthy it, the process of produce their food and to feed them is costly and it takes for evvvvver :thumbdown::thumbdown:


    I've tried with and without the bakery, with and without the ducks - I'd read all the threads and crunched numbers and just wanted to see what it would feel and be like in actual game-play - and I remain so broke that I can't update a thing either way, both by focussing every dollar on the GF or running it on the side. No upgrades on any of the farms, because I can't even afford the land anymore. Like the quote said, I started spending most time here, then decided to stop that and "play", but came back because it's more boring than the forum even at its most aggravating.

    Meh.

    *kicks the stupid donkey that's obviously just stuffed anyway and tears down the lovingly painted sign of "Donkey Sanctuary"*
  • snork (INT1)snork (INT1) Posts: 518
    edited 06.04.2014
    elyssanda wrote: »
    I have read every posting here, and not seen a peep about this so...
    On my flower farm today, I started Gift Basket with Pasta. Didn't even think about it being available, or that I still had pasta, as this was the first time I have made this since the revamp. so my questions are:
    1. Was this another "oops we screwed up" and you are going to remove this recipe? And pay me for the pasta I have stored?
    2. If not, how are we going to make more pasta to keep making this?

    It/you use eggs, you should see that if you click on the blue "i" in your FF info menu.
  • elyssandaelyssanda Posts: 3
    edited 06.04.2014
    OH Thanks!.. It blew my mind for a few, because I knew before the revamp I had maxed out the amount of pasta I could have, and I didn't even think about it when I went to make it this morning. I just clicked the recipe.
Sign In to comment.