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Game Economy Nerf Update hidden inside Gourmet Farm
On the new Bakery we are lucky to get 10-20% profits once everything is maxed out.
Did anyone notice that two major changes occurred after the last Telescope event?
1)Happiness was completely restructed resulting in a lot of players to tear down some production buildings and/or add decos to compensate for it.
2)The main source of income from Gourmet was taken away resulting in drastic income reduction.
Ive never been a conspiracy theorist but here is what I think GGS started to realize. With roughly 40-50 billion spent on donations for telescopes from both servers they started to worry that the game economy was getting ready to burst. Once players have too much cash and very few cash sinks to take it off the table they become bored and migrate elsewhere.
I'm not faulting GGS for coming up with ways to throttle the amount of cash players were generating, I just think they could have done it in several different ways. I also think if anything I've said is remotely close to being right that they should have just announced why they were doing it.
Here are some of my top suggestions for cash sinks:
1)A dollar to gold conversion ratio that increases proportionately as a player levels from 1 - 80.
2)Allowing gold only items to be bought for an amount in dollars equal to above ratio.
3)Allowing a researcher to be hired using the ratio derived in suggestion 1. (Anyone see where I'm going here ? ) Basically there would be a cash equivalent for any item that otherwise needed gold to purchase.
Ok, well the argument might be made that the above steps would put Big Farm out of business. This is why I dont think so. The ratio could be such that deciding to convert cash to gold would have to be done only for the players who spent a lot of time playing and accumulating. For the casual player it would be out of reach and the game would still be played as it used to.
Here are a few other ways without any type of blatant cash sink or gold conversions.
Everyone likes to gamble .... So use it to take some money out of the economy that way. Every state does this. Have several different mission types with several different tiers of cash rewards and entry fees with GGS taking out a rake of 10-20%. Have co-op mission events where co-ops put up their cash or gold in hopes of making a quick buck to fund their next research with all members helping to lead their co-op to victory. Cash only banners.
In closing, I think their are many other ways to take some money out of the economy without alienating the old school players (which I am not) that are set in their ways and turn a lot of them away in the process.
Comments
- The restaurant was the main source of profit on the old gourmet farm, everything else was laughable compare to the main farm.
- In the new gourmet farm, farms and orchards are more profitable than on the old one and now compares to the profit on the main farm (except of apples). As such, it should be expected that the bakery should be less profitable than the restaurant (It should however at least be profitable, which it isn't pre-fix).
- The increase production of dung allowed by the new gourmet farm allows for more fertilizer and thus, for more apple orchards on the main farm (if you haven't got the place on the main farm, remember that you can (thanks to the new changes) transfer egg or milk production to the gourmet farm).
With that said, I agree with the main idea behind your post, that is that (at least for high level players) we don't have enough cash sinks... the only one being the orphanage event.
I understand why GGS doesn't want to make gold exchangeable for farm dollars and it makes perfect sense (I don't want to get into that right now). I know of very few free to play games that allow for such a business model. The only one I can think of is game name removed - Kat Nip (Edit: and technically, it isn't free to play).
As a high level player myself, my money just keeps piling up... I would indeed want to have a way to spend it somewhere... I'd like to be able to give some to my fellow coop members or anything... As of right now it's just piling up and it removes a lot of fun from the game.
However, the accumulation problem is a real issue and one which will affect spending players even more quickly than non-spending players. So they do need to find some attractive offers to keep players in the game: but I wouldn't be surprised if they were things which were more attractive to spending players than non-spending.