Home EN Discussion Corner for the official announcements

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Update - March 31 - The Gourmet Farm Rework - Discussion

13845

Comments

  • Myriad3Myriad3 Posts: 77
    edited 05.04.2014
    Thanks for the tables Myriad.

    I am the first to agree that there are many factors that can change the profit outcome of the game. Your situation as described probably fits close to a lot of players, so they should have similar outcomes. However, if your table for Almond Muffins is correct, once a cooperative has completed ALL the research, it's members will ALWAYS be losing money over selling raw ingredients. It sounds like GG may be fixing the problem with Apple Turnovers but leaving or creating a problem with Almond Muffins.
    You don't exactly lose money over it though, it will just be less profitable compared to if you had done no research at all. You only lose money when it's below 0. However, the ingredient researches will still be profitable when selling the surplus of goods you don't use for the bakery. Then again, with the high amounts of ingredients required by the bakery, you might not have a lot of goods left to sell, making any research into those ingredients pretty useless.
    Lupanari wrote: »
    But I see people going on about how much profit they get (or more often than not, lose) per hour, per HALF HOUR, and I'm just thinking "Really, guys? Really?! For Pete's sake, it's just a game. A FREE BROWSER game." Geez, and I thought I over-thought this game too much.
    Per hour is just a unit of measurement. Technically I'm even calculating my data per minute, but that doesn't mean I care about tiny differences of a few dollars. And what exactly is the problem with calculating it? Especially when not everything is inherently profitable (as to this new update), I would like to know if something is worth making by calculating its profits. Or should I just run the bakery regardless, because it is just a free browser game, and lose money. How is that going to help me in a game all about earning money? Everything you do in this game is directly or indirectly meant to increase your income, so that you may upgrade things to earn even more money. Being free or browserbased doesn't change that.

    Besides, I like number crunching. It's the reason I play these kind of games. Every time I start a new browsergame with lots of numbers involved, before I know it I already have an excelsheet next to it, figuring out formulas to represent the data. Even for the most simplistic games. You may think it's stupid, but don't go telling me how I should enjoy my games.
    Lupanari wrote: »
    But all that aside, does anyone actually know just how much profit the Restaurant itself gave out? Too tired to find the graphs myself right now, but there are probably some floating around somewhere. Go ahead and do the math. With everyone (either silently or loudly) bemoaning the loss of the marzipan ice cream, let's talk about that one for a moment. Think about the ingredients, and how much time and money it took to gather and make them. Once the Ice Cream was made, it didn't matter much cause 'hey, nice! $280,000+ right into the bank!' But when you think about all the costs to get that payday, that $280,000 doesn't seem so high anymore, does it?
    Nope, sorry, marzipan ice cream was actually great.

    I only have the data for my farm as it was, as I don't have the data for other levels or researches. But these were my profits per hour at 70% happiness, restaurant lvl5. As comparison, the profits of the new bakery (after announced update), also running at lvl5 with similar researches done.



    Restaurant (old)
    Profit/h
    Bakery (new)
    Profit/h
    Profit before announced update


    Omelet (20min)
    4,865





    Applesauce (2.5h)
    3,709





    Yoghurt (4h)
    2,694





    Cherry juice (8h)
    2,676





    Cabbage Soup (2.6h)
    4,474
    fruitcake (8h)
    6,853
    3,703


    Spaghetti Napoli (2h)
    12,635
    almond muffins (1.7h)
    9,492
    4,843


    Apple pie (30min)
    12,873
    apple pie (3h)
    9,746
    1,377


    Marzipan ice cream (6h)
    16,163
    apple turnovers (26min)
    27,081
    1,345



    As you can see, the new profits aren't that bad. However, the most profitable dish only takes half an hour, which means its actual output will be much lower unless you are very active. I am often away during the day, so it's not going to be all that useful for me. Fruitcake, suitable to run overnight, brings in little money, whereas the ice cream was always a nice boost. I used to run mostly spaghetti during the day and ice cream overnight, which matched up nice with my schedule. My best choice now would be apple pie and fruitcake, which doesn't bring in nearly as much. Or maybe even only fruitcake, as if I run apple pie every 2 hours or less, it will be even less profitable than fruitcake. It doesn't help that there's only 4 recipes, so it's harder to find those that match your playing schedule compared to the 9 we had.
    Another problem is that with the high amounts of ingredients required, I'm afraid it will be hard to keep the bakery running. Especially since some ingredients are used in multiple dishes (milk, almonds, eggs, apples), so if you run out of any of those your options are very limited. My restaurant was always running something.

    And right now the profits are just sad and definitely worth complaining over. I'm glad people ran the calculations and did complain, or we wouldn't be getting the update making the bakery at least somewhat worthwhile.
    Lupanari wrote: »
    Personally, I love this new farm update. The old Gourmet was clunky and annoying to use and build up, but I used it anyway because the restaurant did give some better profit than just selling everything.
    I don't see how it was clunky at all. I loved the fact that there was an actual production chain involved (the bakery and dairy) although the dairy couldn't quite keep up. Also that there were all kinds of new and fun products to make, rather than the same the main farm is already making.
  • edited 05.04.2014
    MTPYRO wrote: »
    A question. If I demolish my main farm silo will the Gourmet farm silo make the fertilizer with main farm dung?

    the new silo on bakery right now takes 36hrs for 300 bags,unless you have low usage keep your main farm silo,plus new one gives less xpx's.
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 05.04.2014
    Lupanari wrote: »
    *sigh*...Okay, that's it. This needs to be said.

    I've not read the whole forum, but I have seen the majority and it all seems to be the same complaints over and over again. "The Bakery isn't profitable!" "this update is the worst!" "I want the old GF back!", ad infinitum. All of this is probably pushing many people away before they even try and figure out whether it'll even work for them. I get that for a lot of people who had research bonuses on sell prices of the ingredients that the bakery really wasn't profitable, and GGS really did drop the ball on that one for not figuring out those potential prices themselves. I honestly hope that the new prices work out much better for everyone (I don't have any research done, probably won't ever, so I don't care to check that myself; but for the record, with no research bonuses, the Bakery is VERY profitable, the updated prices coming soon even more so).

    But I see people going on about how much profit they get (or more often than not, lose) per hour, per HALF HOUR, and I'm just thinking "Really, guys? Really?! For Pete's sake, it's just a game. A FREE BROWSER game." Geez, and I thought I over-thought this game too much.

    But all that aside, does anyone actually know just how much profit the Restaurant itself gave out? Too tired to find the graphs myself right now, but there are probably some floating around somewhere. Go ahead and do the math. With everyone (either silently or loudly) bemoaning the loss of the marzipan ice cream, let's talk about that one for a moment. Think about the ingredients, and how much time and money it took to gather and make them. Once the Ice Cream was made, it didn't matter much cause 'hey, nice! $280,000+ right into the bank!' But when you think about all the costs to get that payday, that $280,000 doesn't seem so high anymore, does it?

    So please, everybody, chill out. It's not even been a week, yet. Everything is new and different, and we're all forced to start from scratch to get things running again, but it will happen! It's always like this when new changes come for anything. The warning, the anticipated excitement/dread, the arrival, followed quickly by the extreme onslaught of dislike and cries for the return of the old, that will eventually become acceptance and a realization that 'yes, this is better'. A month, 2 months from now, everything will be ironed out, the GF will once again become the well-oiled machine it was, and we'll all be glad for the change. Just give it a chance to settle before completely writing it off as useless.

    TL;DR: The old gourmet farm was not as great as everyone is remembering it being. It had several gigantic flaws of its own that have now, for the most part, been fixed. The only reason the new gourmet farm is being analyzed so deeply right now is because it's new and nobody knows what to really make of it yet.

    Personally, I love this new farm update. The old Gourmet was clunky and annoying to use and build up, but I used it anyway because the restaurant did give some better profit than just selling everything. I'm not particularly happy about the increased plot prices, or the production times for some of the new buildings (14 hours for peaches, ouch...), but those are just how they are now, so I can deal. It may be taking a while to get everything running smoothly while I collect the feed and fertilizer to keep it going, but once I do, it will be a very useful part of my BigFarm game. So thank you GGS developers for giving us this new update. I'm looking forward to any others that come in the future.

    Bravo Lupanari!! Very well said indeed! Your post is like a fresh breeze! THX!
  • Jumbo Whiffy (GB1)Jumbo Whiffy (GB1) Posts: 44
    edited 05.04.2014
    NeVeSis6 wrote: »
    Well you don't have to if you don't want to. However, on my farm, I need to use the less effective silo because the other one is just too slow to produce the fertilizer i need.

    i use the silo on the gormet farm overnight when im asleep! It takes longer but uses less dung! Length of time doesnt matter when im asleep! Dont use the composter on the gormet farm yet! Both time and no. off leaves are better on the main farm, until i upgrade my composter on the gormet farm!
  • neriux777neriux777 Posts: 161
    edited 05.04.2014
    Jiesta wrote: »
    Bravo Lupanari!! Very well said indeed! Your post is like a fresh breeze! THX!
    Jiesta, pleas let children play with toys, whay you want them to drive Mersedes?
  • NeVeSis (US1)NeVeSis (US1) Posts: 66
    edited 05.04.2014
    Myriad3 wrote: »
    Nope, sorry, marzipan ice cream was actually great.



    Restaurant (old)
    Profit/h
    Bakery (new)
    Profit/h
    Profit before announced update


    Marzipan ice cream (6h)
    16,163
    apple turnovers (26min)
    27,081
    1,345


    Hi Myriad, thank you for your post, I agree with most of it. However I'm curious as to how you got to such a low profit for Marzipian Ice. The production involved quite a few intermediate products so the way the profit is calculated can vary depending on which numbers you pick, however, I'm far from getting 16k$/h. I just re-did my calculations and took (in my opinion) worst case numbers and I still get 45k$/h... Of course that can vary a bit due to happiness but it's relatively negligeable compare to ingredient cost.

    Here are the number I used:
    Almond cost: 200$ (they sold for that amount)
    Sugar cost: 355$ (it sold for 240, but producing it cost more worth of ingredients and production cost)

    Given those 2 numbers:
    Marzipian: 435$ (sold for 300 but once again cost more to produce compare to selling almonds and sugar beets)
    Cream : 55$ (it sold for that much, producing it was cheaper)

    Marzipian Ice Cream thus costed 240*55$+280*435=135k$

    Marzipian Ice Cream sold for 405k, this gives us a profit of 270k$ over 6h, that is 45k$/h. If I include the 8750$ production cost it goes down to 43.5k$/h, which is still far from your 16k$/h.

    I'm just wondering why we get so dramatically different numbers... I don't think different researches can account for that.
  • nig4x4nig4x4 Posts: 58
    edited 05.04.2014
    So can anyone tell me how the new Gormless farm and it's products will fit in with the forthcoming planned upgrades i.e. The airport, the harbour etc?
  • neriux777neriux777 Posts: 161
    edited 05.04.2014
    nig4x4 wrote: »
    So can anyone tell me how the new Gormless farm and it's products will fit in with the forthcoming planned upgrades i.e. The airport, the harbour etc?

    We will go to work for better payment in game, and can choose our own speciality, where to go :)
  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 05.04.2014
    Serrai wrote: »
    I'm sorry if this has already been mentioned.

    I added a workshop to my gourmet farm with the hopes that it would reduce the ingredient requirements for the recipes in the bakery. Unfortunately, it appears that the ingredient requirements remained the same. I can't tell if this is an error, a display error, or the intended effect.

    Thanks

    The water tower helps the buildings in the production facilities tab, the workshop helps the buildings in the processing tab . . . the bakery is in the special buildings tab.
  • nig4x4nig4x4 Posts: 58
    edited 05.04.2014
    neriux777 wrote: »
    We will go to work for better payment in game, and can choose our own speciality, where to go :)

    Your answer to my question may be a bit tongue in cheek Neriux, but it's as good a guess as anyone could make at this time. We simply do not know what the developers have in store for the game, maybe there are other reasons to have goats ducks and donkey's, there is obviously going to be the ability to transfer other goods to "who knows where" as can be seen from the upgraded collection window tab. Maybe when we know more things may be a tad brighter......the only thing we do know for sure, is we'll not find out by leaving the game and we may regret demolishing buildings if we do so prematurely.
  • ArtmakerArtmaker Posts: 415
    edited 05.04.2014
    Jiesta wrote: »
    Bravo Lupanari!! Very well said indeed! Your post is like a fresh breeze! THX!

    Agreed 100%

    The warning, the anticipated excitement/dread, the arrival, followed quickly by the extreme onslaught of dislike and cries for the return of the old, that will eventually become acceptance and a realization that 'yes, this is better

    This part especially. SO SO true.
    The old is gone. Figure out how to make the new work. Find work arounds for it's weaknesses, enjoy the new toys and stop crying about the old because they are gone and not coming back.

    Clearly they don't care no matter how much complaining the players do. It's just not worth the wasted energy.


    Now... anyone know when they plan on fixing the water wheel animation? Once in a blue moon mine seems to work. (Not sure now which farm and what level the thing is.) But even the one turning looks odd. It's like the turning part is sitting outside the actual water fall.

    It's nice to see it working mainly because that's the quickest way to know it's on and doing something.
    (Plus it looks cooler.)
  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 05.04.2014
    Artmaker wrote: »
    Now... anyone know when they plan on fixing the water wheel animation? Once in a blue moon mine seems to work. (Not sure now which farm and what level the thing is.) But even the one turning looks odd. It's like the turning part is sitting outside the actual water fall.

    It's nice to see it working mainly because that's the quickest way to know it's on and doing something.
    (Plus it looks cooler.)

    They fix errors like this when they do updates so Next Wednesday at the earliest but do not hold me responsible if it is on a later update.
  • Runnerkim (GB1)Runnerkim (GB1) Posts: 93
    edited 05.04.2014
    nig4x4 wrote: »
    Your answer to my question may be a bit tongue in cheek Neriux, but it's as good a guess as anyone could make at this time. We simply do not know what the developers have in store for the game, maybe there are other reasons to have goats ducks and donkey's, there is obviously going to be the ability to transfer other goods to "who knows where" as can be seen from the upgraded collection window tab. Maybe when we know more things may be a tad brighter......the only thing we do know for sure, is we'll not find out by leaving the game and we may regret demolishing buildings if we do so prematurely.

    They have said that there will be new seeds in the greenhouse that the boat will come to take away and that we will breed horses in the paddock.that is all I have seen so far.
  • neriux777neriux777 Posts: 161
    edited 05.04.2014
    nig4x4 wrote: »
    the only thing we do know for sure, is we'll not find out by leaving the game and we may regret demolishing buildings if we do so prematurely.

    Whay prematurely? We still have Flover farm for money (maby for month or two :) ), we like to "Demolish" and build again :) It's fun :)
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,174
    edited 05.04.2014
    when doing the project native wildlife- begin production of fertilizer does the silo on the gourmet farm count as well?
  • ArtmakerArtmaker Posts: 415
    edited 05.04.2014
    They fix errors like this when they do updates so Next Wednesday at the earliest but do not hold me responsible if it is on a later update.

    Thanks. Looking forward to it. Looking forward to all the other stuff too. Airport? Horses?
    Hope they are using a calculator this time. lol.
  • NeVeSis (US1)NeVeSis (US1) Posts: 66
    edited 05.04.2014
    uksharon3 wrote: »
    when doing the project native wildlife- begin production of fertilizer does the silo on the gourmet farm count as well?

    Yes I'm pretty sure it would. Milk and eggs produced on the gourmet farm do count in the coop projects. I don't see why the silo would be different.
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,174
    edited 05.04.2014
    NeVeSis6 wrote: »
    Yes I'm pretty sure it would. Milk and eggs produced on the gourmet farm do count in the coop projects. I don't see why the silo would be different.
    well thats what i thought but was not sure and hoped it did thank you
  • SerraiSerrai Posts: 5
    edited 05.04.2014
    The water tower helps the buildings in the production facilities tab, the workshop helps the buildings in the processing tab . . . the bakery is in the special buildings tab.

    Thanks for that answer but that just leads me to ask if there has been a rational explanation for why the bakery ended up in the special buildings tab. It is nothing like the watertower or workshop and is clearly a processing building. Sorry if this has already been discussed, I really did try to read back through the 57 pages of this thread but didn't see where it was mentioned.

    thanks again
  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 05.04.2014
    the restaurant on the old GF was also a special building - so GGS must have decided back then that they did not want water tower/workshop to affect the recipe building. The flower shop on the flower farm is not listed in any of the three menus so I am assuming that they don't affect those recipes either - not sure on that since I don't have either on the flower farm yet.
  • Ala123Ala123 Posts: 52
    edited 05.04.2014
    The New Bakery included conversion of RESEARCH projects - for instance in my Coop FRUIT CAKE is +10% but I don't see it applied -- its still 400 when it should be 440 !!

    Did I miss this acknowledgement as a known bug and this is as a Wednesday FIX ? Or......
  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 05.04.2014
    Ala123 wrote: »
    The New Bakery included conversion of RESEARCH projects - for instance in my Coop FRUIT CAKE is +10% but I don't see it applied -- its still 400 when it should be 440 !!

    Did I miss this acknowledgement as a known bug and this is as a Wednesday FIX ? Or......

    Our co-op doesn't have research done for gourmet farm so I cannot confirm this but I read somewhere on this forum that this is a known bug - but you do get the 440 after you are done - the text while processing does not show it though.
  • SpeedyDog10SpeedyDog10 Posts: 258
    edited 05.04.2014
    They fix errors like this when they do updates so Next Wednesday at the earliest but do not hold me responsible if it is on a later update.

    or like ... never... hehehe.
  • AngieGamer71 (US1)AngieGamer71 (US1) Posts: 117
    edited 05.04.2014
    Ala123 wrote: »
    The New Bakery included conversion of RESEARCH projects - for instance in my Coop FRUIT CAKE is +10% but I don't see it applied -- its still 400 when it should be 440 !!

    Did I miss this acknowledgement as a known bug and this is as a Wednesday FIX ? Or......

    I made some turnovers, and it said 175, when I clicked the produce button and hovered over it, it then said 184. Should work this way again but I am not going to make another batch until the xp is added on Wednesdays update.
  • freerange (US1)freerange (US1) Posts: 135
    edited 05.04.2014
    Ala123 - This was in regards to research not being reflected in display of number of bakery products. It does actually bake the correct amount.
    Nafaru wrote: »
    Thanks. :)

    The numbers in the info-window didn't change at all, I assume? This would be a display error then.. I'll inform the team. ^^
  • Irish30 (US1)Irish30 (US1) Posts: 264
    edited 05.04.2014
    I agree with Superdog's remark about the bakery update....don't really trust much information coming out of the Main Office any more or the small bits that are tossed out every so often as teases and wait and see come on's. Sorry to say that bridge as been crossed and burned. So will have to see the fix when it appear...then hope the fix doesn't create other problems. Be safe and hug your loved ones...never hurts to build up a little extra love...believe me, you'll need it sooner rather then later....
  • MrsSGBrownUserMrsSGBrownUser Posts: 84
    edited 05.04.2014
    freerange6 wrote: »
    Ala123 - This was in regards to research not being reflected in display of number of bakery products. It does actually bake the correct amount.

    I didn't notice anything about amounts being wrong but I sure got a shock when I transferred a whole pile of stock into my level 2 bakery and made apple turnovers and made a whopping $2.00. Somehow I am not reassured by talk of research and a percentage increase in profit on the items in the bakery.

    I grew up on a farm and though we didn't raise the same stock as the gourmet farm I know a fair bit about plants and animals and I have to say that for a farm simulation game the main farm was far-fetched enough with the worker/slaves that get paid in happiness decorations and the way the animals are kept and the amounts of products produced and what they are fed etc. The Gourmet Farm has gone to fantasy land with crops and crop times and feed production times. For one thing alone you'd kill goats feeding them dead dandelions, you'd kill any animal feeding them dead dandelions. If at least they were harvested when they were still blooming they would have some nutritional value and the goats could eat them without the caustic taste to the leaves that the dandelions produce in order to protect their seeds once they bloom. Don't game programmers know how to Google???

    And once you plant dandelions on a field you will never have to plant the again if you let them go to seed like they have us do, they will reseed themselves again and again for free and you will never be rid of them. Anyone with a lawn or garden can tell you that never mind a farm. Duh...
  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 05.04.2014
    I grew up on a farm and though we didn't raise the same stock as the gourmet farm I know a fair bit about plants and animals and I have to say that for a farm simulation game the main farm was far-fetched enough with the worker/slaves that get paid in happiness decorations and the way the animals are kept and the amounts of products produced and what they are fed etc. The Gourmet Farm has gone to fantasy land with crops and crop times and feed production times. For one thing alone you'd kill goats feeding them dead dandelions, you'd kill any animal feeding them dead dandelions. If at least they were harvested when they were still blooming they would have some nutritional value and the goats could eat them without the caustic taste to the leaves that the dandelions produce in order to protect their seeds once they bloom. Don't game programmers know how to Google???

    Nothing against this but I have wondered this with a couple of other posts - am I the only person who does not need her entertainment to be realistic? When I played the popular farming game on FB, I laughed and rolled my eyes when eggplants grew on bushes but it did not bother me because I knew it was fiction. The fact that the recipes do not make sense in the bakery or that dandelions would kill goats or that we are feeding our ducks lamb lettuce really aren't that big of a concern to me because this game is fantasy and for entertainment purposes only. If I had to have my entertainment be realistic I would have to stop playing all of my computer games AND stop watching many of my TV shows. My life would be so boring so give me the unbelievable and I will continue playing games and enjoying TV shows that exist in a fantasy world where things don't have to be realistic. Real life is hard enough as it is.
  • Hayseed LilHayseed Lil Posts: 81
    edited 05.04.2014
    Lupanari, I love your post. Being a very new player, I was not able to play the old gourmet farm enough to say it was better or worse. I am finding the new one tough...challenging, but I don't hate it...there are things I like such as the smaller size of the stables and the cuteness of the animals, but on the other hand I am unhappy that I seem to be getting less dung and leaves. Now, all that being said, I think that the more posts, pro and con, that are written the better the game can get. I also think that it shows how much people love the game. So, I read your post and cheered. I hope more people get on the bandwagon with positive feedback...don't forget, the developers need to know what works for the majority of players, they are not mind readers. And most of us are not techies...we're gamers, so we don't know what problems they are finding on their end. Boy, this began as a fan letter to you, Lupanari!!! Did I get sidetracked or what!?! LOL...I hope that you continue to keep the naysayers in tune to the positives of the game.

    Love,
    Hayseed Lil
Sign In to comment.