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Per hour is just a unit of measurement. Technically I'm even calculating my data per minute, but that doesn't mean I care about tiny differences of a few dollars. And what exactly is the problem with calculating it? Especially when not everything is inherently profitable (as to this new update), I would like to know if something is worth making by calculating its profits. Or should I just run the bakery regardless, because it is just a free browser game, and lose money. How is that going to help me in a game all about earning money? Everything you do in this game is directly or indirectly meant to increase your income, so that you may upgrade things to earn even more money. Being free or browserbased doesn't change that.
Besides, I like number crunching. It's the reason I play these kind of games. Every time I start a new browsergame with lots of numbers involved, before I know it I already have an excelsheet next to it, figuring out formulas to represent the data. Even for the most simplistic games. You may think it's stupid, but don't go telling me how I should enjoy my games.
Nope, sorry, marzipan ice cream was actually great.
I only have the data for my farm as it was, as I don't have the data for other levels or researches. But these were my profits per hour at 70% happiness, restaurant lvl5. As comparison, the profits of the new bakery (after announced update), also running at lvl5 with similar researches done.
Restaurant (old)
Profit/h
Bakery (new)
Profit/h
Profit before announced update
Omelet (20min)
4,865
Applesauce (2.5h)
3,709
Yoghurt (4h)
2,694
Cherry juice (8h)
2,676
Cabbage Soup (2.6h)
4,474
fruitcake (8h)
6,853
3,703
Spaghetti Napoli (2h)
12,635
almond muffins (1.7h)
9,492
4,843
Apple pie (30min)
12,873
apple pie (3h)
9,746
1,377
Marzipan ice cream (6h)
16,163
apple turnovers (26min)
27,081
1,345
As you can see, the new profits aren't that bad. However, the most profitable dish only takes half an hour, which means its actual output will be much lower unless you are very active. I am often away during the day, so it's not going to be all that useful for me. Fruitcake, suitable to run overnight, brings in little money, whereas the ice cream was always a nice boost. I used to run mostly spaghetti during the day and ice cream overnight, which matched up nice with my schedule. My best choice now would be apple pie and fruitcake, which doesn't bring in nearly as much. Or maybe even only fruitcake, as if I run apple pie every 2 hours or less, it will be even less profitable than fruitcake. It doesn't help that there's only 4 recipes, so it's harder to find those that match your playing schedule compared to the 9 we had.
Another problem is that with the high amounts of ingredients required, I'm afraid it will be hard to keep the bakery running. Especially since some ingredients are used in multiple dishes (milk, almonds, eggs, apples), so if you run out of any of those your options are very limited. My restaurant was always running something.
And right now the profits are just sad and definitely worth complaining over. I'm glad people ran the calculations and did complain, or we wouldn't be getting the update making the bakery at least somewhat worthwhile.
I don't see how it was clunky at all. I loved the fact that there was an actual production chain involved (the bakery and dairy) although the dairy couldn't quite keep up. Also that there were all kinds of new and fun products to make, rather than the same the main farm is already making.
the new silo on bakery right now takes 36hrs for 300 bags,unless you have low usage keep your main farm silo,plus new one gives less xpx's.
Bravo Lupanari!! Very well said indeed! Your post is like a fresh breeze! THX!
i use the silo on the gormet farm overnight when im asleep! It takes longer but uses less dung! Length of time doesnt matter when im asleep! Dont use the composter on the gormet farm yet! Both time and no. off leaves are better on the main farm, until i upgrade my composter on the gormet farm!
Hi Myriad, thank you for your post, I agree with most of it. However I'm curious as to how you got to such a low profit for Marzipian Ice. The production involved quite a few intermediate products so the way the profit is calculated can vary depending on which numbers you pick, however, I'm far from getting 16k$/h. I just re-did my calculations and took (in my opinion) worst case numbers and I still get 45k$/h... Of course that can vary a bit due to happiness but it's relatively negligeable compare to ingredient cost.
Here are the number I used:
Almond cost: 200$ (they sold for that amount)
Sugar cost: 355$ (it sold for 240, but producing it cost more worth of ingredients and production cost)
Given those 2 numbers:
Marzipian: 435$ (sold for 300 but once again cost more to produce compare to selling almonds and sugar beets)
Cream : 55$ (it sold for that much, producing it was cheaper)
Marzipian Ice Cream thus costed 240*55$+280*435=135k$
Marzipian Ice Cream sold for 405k, this gives us a profit of 270k$ over 6h, that is 45k$/h. If I include the 8750$ production cost it goes down to 43.5k$/h, which is still far from your 16k$/h.
I'm just wondering why we get so dramatically different numbers... I don't think different researches can account for that.
We will go to work for better payment in game, and can choose our own speciality, where to go
The water tower helps the buildings in the production facilities tab, the workshop helps the buildings in the processing tab . . . the bakery is in the special buildings tab.
Your answer to my question may be a bit tongue in cheek Neriux, but it's as good a guess as anyone could make at this time. We simply do not know what the developers have in store for the game, maybe there are other reasons to have goats ducks and donkey's, there is obviously going to be the ability to transfer other goods to "who knows where" as can be seen from the upgraded collection window tab. Maybe when we know more things may be a tad brighter......the only thing we do know for sure, is we'll not find out by leaving the game and we may regret demolishing buildings if we do so prematurely.
http://en.board.goodgamestudios.com/bigfarm/showthread.php?104402-Want-to-calculate-your-bakery-s-opportunity-profits-easily
Agreed 100%
This part especially. SO SO true.
The old is gone. Figure out how to make the new work. Find work arounds for it's weaknesses, enjoy the new toys and stop crying about the old because they are gone and not coming back.
Clearly they don't care no matter how much complaining the players do. It's just not worth the wasted energy.
Now... anyone know when they plan on fixing the water wheel animation? Once in a blue moon mine seems to work. (Not sure now which farm and what level the thing is.) But even the one turning looks odd. It's like the turning part is sitting outside the actual water fall.
It's nice to see it working mainly because that's the quickest way to know it's on and doing something.
(Plus it looks cooler.)
They fix errors like this when they do updates so Next Wednesday at the earliest but do not hold me responsible if it is on a later update.
They have said that there will be new seeds in the greenhouse that the boat will come to take away and that we will breed horses in the paddock.that is all I have seen so far.
Whay prematurely? We still have Flover farm for money (maby for month or two
Thanks. Looking forward to it. Looking forward to all the other stuff too. Airport? Horses?
Hope they are using a calculator this time. lol.
Yes I'm pretty sure it would. Milk and eggs produced on the gourmet farm do count in the coop projects. I don't see why the silo would be different.
Thanks for that answer but that just leads me to ask if there has been a rational explanation for why the bakery ended up in the special buildings tab. It is nothing like the watertower or workshop and is clearly a processing building. Sorry if this has already been discussed, I really did try to read back through the 57 pages of this thread but didn't see where it was mentioned.
thanks again
Did I miss this acknowledgement as a known bug and this is as a Wednesday FIX ? Or......
Our co-op doesn't have research done for gourmet farm so I cannot confirm this but I read somewhere on this forum that this is a known bug - but you do get the 440 after you are done - the text while processing does not show it though.
or like ... never... hehehe.
I made some turnovers, and it said 175, when I clicked the produce button and hovered over it, it then said 184. Should work this way again but I am not going to make another batch until the xp is added on Wednesdays update.
I didn't notice anything about amounts being wrong but I sure got a shock when I transferred a whole pile of stock into my level 2 bakery and made apple turnovers and made a whopping $2.00. Somehow I am not reassured by talk of research and a percentage increase in profit on the items in the bakery.
I grew up on a farm and though we didn't raise the same stock as the gourmet farm I know a fair bit about plants and animals and I have to say that for a farm simulation game the main farm was far-fetched enough with the worker/slaves that get paid in happiness decorations and the way the animals are kept and the amounts of products produced and what they are fed etc. The Gourmet Farm has gone to fantasy land with crops and crop times and feed production times. For one thing alone you'd kill goats feeding them dead dandelions, you'd kill any animal feeding them dead dandelions. If at least they were harvested when they were still blooming they would have some nutritional value and the goats could eat them without the caustic taste to the leaves that the dandelions produce in order to protect their seeds once they bloom. Don't game programmers know how to Google???
And once you plant dandelions on a field you will never have to plant the again if you let them go to seed like they have us do, they will reseed themselves again and again for free and you will never be rid of them. Anyone with a lawn or garden can tell you that never mind a farm. Duh...
Nothing against this but I have wondered this with a couple of other posts - am I the only person who does not need her entertainment to be realistic? When I played the popular farming game on FB, I laughed and rolled my eyes when eggplants grew on bushes but it did not bother me because I knew it was fiction. The fact that the recipes do not make sense in the bakery or that dandelions would kill goats or that we are feeding our ducks lamb lettuce really aren't that big of a concern to me because this game is fantasy and for entertainment purposes only. If I had to have my entertainment be realistic I would have to stop playing all of my computer games AND stop watching many of my TV shows. My life would be so boring so give me the unbelievable and I will continue playing games and enjoying TV shows that exist in a fantasy world where things don't have to be realistic. Real life is hard enough as it is.
Love,
Hayseed Lil