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Update - March 31 - The Gourmet Farm Rework - Discussion

13645

Comments

  • Marcella59Marcella59 Posts: 59
    edited 04.04.2014
    I'm a whiner and proud of it. I haven't spent a ton of gold but for over a year I've spent a ton of time, no less than 8 hours a day. This gourmet deal has cost me 12 days of my time and you can bet you're sweet butt I'm mad. The money means crap, I'm smart enough to figure out a strategy to make a profit, but the lost time is a different story.
  • keith 01 (US1)keith 01 (US1) Posts: 42
    edited 04.04.2014
    I know its not about me. But I have played a lot of different games. I understand they have to do upgrades for what ever the reason is. But don't sneak in and change other things. Don't treat us like April fools !!!!! I feel I have been lied to and stabbed in the back. Good Games you might be in fairy tale land but I live in reality. Now you can't be trusted anymore.
  • lasr2lasr2 Posts: 7
    edited 04.04.2014
    Why another silo and composter at the gourmet farm again......when we already have in the main farm...

    I don't understand the purpose of it !!!

    Can please explain ??
  • jim 33jim 33 Posts: 26
    edited 04.04.2014
    I do see a reason for the silo, though it is not major. The silo takes more time to run than the one on the main farm, but it does take less dung. As long as I have the room, I will run a silo on gourmet farm just to conserve dung. Like I said it is not a huge help, but at least there is some reason for having one. If I eventually run short on room it will be the first thing to go though.
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,174
    edited 04.04.2014
    jim 33 wrote: »
    I do see a reason for the silo, though it is not major. The silo takes more time to run than the one on the main farm, but it does take less dung. As long as I have the room, I will run a silo on gourmet farm just to conserve dung. Like I said it is not a huge help, but at least there is some reason for having one. If I eventually run short on room it will be the first thing to go though.
    rather than having a second silo i think i would have preferred it if they had added another upgrade level on the existing one but same as you jim i will use it if i have to but it will be the first thing to go if a run out of space.
  • e c burger (INT1)e c burger (INT1) INT1 Posts: 69
    edited 04.04.2014
    thanks for sharing all our thoughts, it is very difficult to make dollars with new upgrades!! and it will take lifetime to reach to the top even buying gold does not help for i have tried that as well.
  • itacla (US1)itacla (US1) Posts: 40
    edited 04.04.2014
    After the new gourmet farm has catastrophically landed on my land I noticed I am spending more and more time reading searching for info and writing on this forum than playing ,farming and producing, forget about making some money.
    I have very little money left, pigs, apples and flowers are the only source of profit, I don't know what to do with my gourmet farm it seems to me that even donkeys, goats and ducks are not worthy it, the process of produce their food and to feed them is costly and it takes for evvvvver :thumbdown::thumbdown:
  • lasr2lasr2 Posts: 7
    edited 04.04.2014
    Thanks friends for the info... yes agree with itacla... it is taking so long to save some money ....:(:S:sleeping::!:
  • SystemSystem Posts: 106,969
    edited 04.04.2014
    Hi everyone, I have finally managed to get to the end of reading this thread.

    Now normally I would call you all a bunch of moaning old gits, not this time as most have honestly been screwed over.
    As for the bakery thing I know you can sell the individual ingredients for more but even if you do use the bakery for the sugar and gluten free apple turnovers, are you still not making a small profit (yes I know there will be an update to improve this)

    The xp for tasks on the main farm for new and low to medium level players, dropping it by tens of thousands (combined) isn't cool and the only xp for tasks in announcements relates to the gourmet farm.

    Please show me where you made reference that you were reducing xp for tasks on main farm, as I am starting to look like a bit of a dummy coop leader, not being able to answer my teams questions satisfactorily.
  • ArtmakerArtmaker Posts: 415
    edited 04.04.2014
    I really wish Goodgame would invest in a separate server and ask a good size group of volunteer players to
    TEST THINGS FIRST!

    If they had.... they would have been
    1. Forewarned at how much people will hate losing their high priced ice cream.
    2. Might have figured out BEFORE rolling it out world wide that huge math errors were made and fix them first.
    3. Perhaps get some tips from anyone who actually bakes, that pie needs a crust! DOH!
    4. If they choose to roll out a lower money making farm and do away with the high priced goods, knowing this will cause whining and rage, on top of the already angry masses over the happiness slashing, they might have taken their time to warn people what's coming. AND compensate correctly for what has been spent. It would not have been all that expensive compared to how many people are leaving.
    5. And this is a biggie. They just might have been given suggestion from people actually playing the game, how to make this a much better upgrade over all. More profitable for them, and more enjoyable for us.
    Then and only then, announce when it's coming. And roll it out fully tested and ready to go.


    But no. They didn't do that. Now it's a mess.

    But.... to all the complainers here, it's a done deal. The old gourmet farm is gone. All the complaining in the world won't bring it back. Hope you had fun. And that is what you paid for. Temporary fun. ALL on line games are just that. Temporary fun. If you want a game that won't change, buy one, install it onto your device of choice, and it will never change. Throw money into an on line game? It's kinda like playing poker. Your more likely to lose than win anything. Hope you had fun playing the game.

    SO what do we do now? Your choices are only one of two things.
    1. Quit stomping your feet, threatening to take your ball and go, and just go.
    2. Play the game as it is now. (Keeping in mind, they now know about their math errors and already posted it will be fixed by next Wed. April 9th. Stop harping on prices. Give them a chance to fix the math. Yea it should have been figured out ahead of time, but they didn't. Oops. Let them fix it.)

    I like a challenge. My challenge is going to be just to earn money and keep the balance. Even if it takes forever to advance. I'll do it eventually and WITHOUT SPENDING ONE PENNY OF GOLD UNTIL THEY PUT IN SOME KIND OF LOCK! I have put gold into this game. Lost it too many times with a slip of the mouse. So for me, no more. I play free. And that is part of my challenge now. How to advance without it costing me anything. Not good for them. But maybe if enough people stop spending they might figure out that making the masses angry is NOT the way to get them to pour money into a game. I can't speak for others, but my strategy now is just no spending at all. If I get to a point where it's impossible to advance, I'm done. I'll find something else to do.

    With the left over time we get upgrades at half the time, I have been upgrading like crazy.
    Fortunately for me, I had a bunch of money saved before they bulldozed my gourmet farm. Was waiting for the stupid architect who so rarely ever shows up. SO I had a good head start money wise.

    I've been stocking up on goods for the bakery only not actually using the bakery until it's fixed. Got mine upgraded as far as I can for each farm I have. And the water wheel. The two most important functional items.

    I have my fingers and toes crossed that THEY DO NOT SCREW WITH THE FLOWER FARM!
    Fully knowing that it may happen no matter how hard it is to walk on crossed toes. If that happens, I'll deal with it.
  • ArtmakerArtmaker Posts: 415
    edited 04.04.2014
    Hey, one of my coop members brought up an interesting question.

    To an admin here?

    Some coop members are making items in the bakery but just not selling.
    My question is...
    will adjustments be made only to the final sale price of finished goods?
    Or will adjustments be made to the cost of making those items?


    I've been stocking up ingredients. But if it's safe to do so, I could start making finished items and just hold onto them till this is fixed.

    Can you tell me how they plan on fixing this please?
  • Myriad3Myriad3 Posts: 77
    edited 04.04.2014
    If anyone is curious about some new numbers, I made some simplified tables with the new numbers Latten gave us (see announcement) to give you an idea about the new bakery profits.
    • These are profits per hour.
    • Running costs are -70%.
    • I have included comparisons of no research completed, ingredient researches maxed, bakery researches maxed or all researches maxed out. They are only the extremes, as I can't include every scenario.
    • Running costs, production costs of the recipes and all required ingredients, as well as the sale prices of loose ingredients are all taken into account.
    • Costs depend on more things than just the aforementioned, such as levels of buildings other than the bakery, so these profits are estimates based on my current farm with most production buildings around lvl6.


    Fruitcake


    Restaurant lvl
    No research
    Ingredients researches maxed
    Recipes researches maxed
    All researches maxed


    1
    2,811
    -3,127
    11,651
    5,713


    2
    3,636
    -2,139
    12,476
    6,701


    3
    4,342
    -1,299
    13,182
    7,541


    4
    5,167
    -311
    14,007
    8,529


    5
    5,873
    529
    14,713
    9,369


    6
    6,698
    1,517
    15,538
    10,357


    7
    7,405
    2,358
    16,245
    11,198



    Almond muffins


    Restaurant lvl
    No research
    Ingredients researches maxed
    Recipes researches maxed
    All researches maxed


    1
    12,293
    593
    21,595
    9,895


    2
    12,875
    1,505
    22,177
    10,807


    3
    13,357
    2,257
    22,659
    11,559


    4
    13,822
    2,986
    23,125
    12,289


    5
    14,371
    3,841
    23,673
    13,143


    6
    14,953
    4,753
    24,255
    14,055


    7
    15,535
    5,665
    24,837
    14,967



    Apple Pie


    Restaurant lvl
    No research
    Ingredients researches maxed
    Recipes researches maxed
    All researches maxed


    1
    9,298
    -1,194
    19,264
    8,773


    2
    9,998
    -215
    19,964
    9,752



    3
    10,747
    815
    20,714
    10,782



    4
    11,470
    1,797
    21,436
    11,763



    5
    12,101
    2,659
    22,068
    12,626



    6
    12,746
    3,543
    22,713
    13,510



    7
    13,637
    4,780
    23,604
    14,746



    Apple Turnovers


    Restaurant lvl
    No research
    Ingredients researches maxed
    Recipes researches maxed
    All researches maxed


    1
    24,501
    -5,863
    52,544
    22,180


    2
    26,727
    -2,855
    54,770
    25,188


    3
    28,891
    54
    56,934
    28,097


    4
    31,117
    3,062
    59,160
    31,105


    5
    33,250
    5,922
    61,293
    33,965


    6
    35,476
    8,930
    63,519
    36,973


    7
    37,702
    11,938
    65,745
    39,981

  • nig4x4nig4x4 Posts: 58
    edited 04.04.2014
    I tend to concur with your thoughts Artmaker, I'm also upgrading as much as I can and had a wallet stuffed with farm dollars in anticipation of a Steve visit. I had also bought all the land extensions available prior to the upgrade which now seems like a shrewd investment. The only way my "interim" strategy varies is I'm selling my excess produce rather than loading the bakery stocks so I'll still be prepared for Steve, hopefully I should be in a better position to stock up at a later point. As for the flower farm, although I would not welcome a similar revamp, I'd try it and see, I just don't want to develop it if we are to suffer a revamp in the near future.
  • ann345 (GB1)ann345 (GB1) Posts: 66
    edited 04.04.2014
    Where does one use the humus nowadays? I made 2 humus and used them on my tomatoes in the past. Now I am just stocking up on humus.

    It costs 30 fallen leaves to make humus on the gourmet farm instead of 20? What a rip off.
  • Runnerkim (GB1)Runnerkim (GB1) Posts: 93
    edited 04.04.2014
    There is a fine line to balance these games, you need them to be fast and fun to keep new people interested and turn them into long term players but also slow enough that it encourages people to spend money to get to the next stage. With this update I think GGS have stepped over the mark and taken the balance out of the game. I have 3 farms, in the 80's, 40's and 20's. In my high level farm the change makes little difference, I have loads of money to do with as I please so the huge decrease in revenue (even after the bakery update) does not make much difference to me.

    But my lower level farms have been hit really hard. I am really struggling to make enough for my next land purchase and knowing how high the costs are now I am thinking of dumping these 2 farms. I bought gold for my first farm but have no intention of doing so for these farms, it will be too costly and just not worth it.

    I only keep playing because I love the people in my coop. The game at high level really gets very boring and any challenge there was with balancing cream and goats cheese has gone now anyway.

    With a game that is out of balance you loose players from both ends and then finally the game dies and I don't want to loose this game.

    I hope GGS get this problem sorted but I doubt they care, if it dies they will just start a new one. I stay in hopes that it will get more interesting and for my coop.
  • Runnerkim (GB1)Runnerkim (GB1) Posts: 93
    edited 04.04.2014
    You use humas on any of your fields on any of the farms:-)
  • jules314 (US1)jules314 (US1) US1 Posts: 399
    edited 04.04.2014
    I am sorry if this is something someone else wrote but here it goes:

    Does anyone else feel like we need more time to bring our GF up to speed by only using money and waiting out the full time (no gold to speed up the building time)?

    I've been trying to upgrade 1 of each thing to the highest level I can, but it's overwhelming. So many things at one time to build and seriously, if I have things to do in the day, I'm missing out on the building time because these level 1 buildings are done fast, yet I won't be home to do another level 1 building until let's say, 5 hours later.

    I had a very maxed out GF when this update came. And in less than 62 hr I will have something that is totally sub par. With all this mess with the bakery, and other things being unprofitable, I think we've all been at a loss as to where to really focus on during this special building time period.

    Can we have more time, especially now that the upgrade to the bakery will come on Wednesday?

    With the rebuilding of the GFs from everyone, all these gold prime times, prime spending events, Omar showing up, and prime gold buying events, I wouldn't hesitate to suggest that you got a lot of purchases of gold. Big Farm can afford to give us more time to build and upgrade buildings in a legitimately gold-free way.

    Thank you for your consideration!
  • Lanette (GB1)Lanette (GB1) Posts: 17
    edited 04.04.2014
    No, they did not. I think they knew exactly what they are doing.

    Anyone not notice at all that all the recent "upgrades" have all been geared towards: (1) making the game very difficult (not challenging), (2) making $ hard to come by and (3) encouraging gold buying/spending?

    Anyone remember how fun it was last year to rake in those achievement points? The rewards were commensurate to the efforts and time invested. Now THAT was challenging. Although the rewards were and still are basically the same gold-based decos, $500k-$1M etc ... but now you need to be around player level 70 or more to get to that 2187 AP for a $500K reward, and double that AP for the $1M.

    The next change/update/upgrade was gold-based everything (new gold decos, library/boosters, fertile land etc ...). Then the happiness downgrade where $ profits from all 3 farms took a hit. Now the gourmet revamp and adjusted lower XPs... There is a consistent pattern here with their "update/upgrades".

    I think they knew exactly what they are doing too. Seems there is a consistent pattern of "shafting" going on... Specially "felt" by those who have spend money buying Gold.
    They have a right to speak their minds! And they need to stop bending over. Because I seriously doubt the "shafting" will ever stop.. X(
  • nig4x4nig4x4 Posts: 58
    edited 04.04.2014
    jules314 wrote: »
    I am sorry if this is something someone else wrote but here it goes:

    Does anyone else feel like we need more time to bring our GF up to speed by only using money and waiting out the full time (no gold to speed up the building time)?

    I've been trying to upgrade 1 of each thing to the highest level I can, but it's overwhelming. So many things at one time to build and seriously, if I have things to do in the day, I'm missing out on the building time because these level 1 buildings are done fast, yet I won't be home to do another level 1 building until let's say, 5 hours later.

    I had a very maxed out GF when this update came. And in less than 62 hr I will have something that is totally sub par. With all this mess with the bakery, and other things being unprofitable, I think we've all been at a loss as to where to really focus on during this special building time period.

    Can we have more time, especially now that the upgrade to the bakery will come on Wednesday?

    With the rebuilding of the GFs from everyone, all these gold prime times, prime spending events, Omar showing up, and prime gold buying events, I wouldn't hesitate to suggest that you got a lot of purchases of gold. Big Farm can afford to give us more time to build and upgrade buildings in a legitimately gold-free way.

    Thank you for your consideration!

    I think you have a valid point here Jules, although I'm not overly bothered myself I think that the allocation of reduced building times does not sufficiently take into consideration those in who don't buy gold (for whatever reason ) and those at lower levels and let's not forget that whilst rebuilding the Gormless farm we are unable to build on the other farms so it's a two fold hit!

    (I also doubt we'll see Steve before the reduced building time expires, so that put people further behind with their development)
  • piggy stuffpiggy stuff Posts: 3
    edited 04.04.2014
    my gomet farm is not making enogugh money
  • ArtmakerArtmaker Posts: 415
    edited 04.04.2014
    Myriad I just don't understand your graphs. Recipes maxed. What do you mean? Both maxed?


    Can anyone just tell me if ANY adjustment will be made to the ingredient numbers. Forget the bakery.
    Will it cost more or less to grow peaches? Will it take more or less of them to make something with them?

    If I know this, I'd know if it's worth making stuff now or just wait till Wed.
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 04.04.2014
    The xp for tasks on the main farm for new and low to medium level players, dropping it by tens of thousands (combined) isn't cool and the only xp for tasks in announcements relates to the gourmet farm.

    Please show me where you made reference that you were reducing xp for tasks on main farm, as I am starting to look like a bit of a dummy coop leader, not being able to answer my teams questions satisfactorily.

    I don't believe they announced the xp adjustments, at least not in any post I've seen.

    That said - it seems to be more of a redistribution than an actual reduction in xp awarded. Prior to this change, the xp awarded for building tasks on the Gourmet Farm were abysmal relative to the massive xp awarded by some of the main farm tasks.

    Here are a few of the examples I had recorded (from the old GF):
    Upgrade the restaurant to Level 2 - 10xp
    Upgrade fence to Level 2 - 5xp, to Level 3 - 20xp
    Upgrade cabin to Level 2 - 15xp
    Have 20 decorations - 15xp

    The new GF tasks give much higher xp awards.

    One other disadvantage to having huge xp awards with some of the building tasks is that it can really push players toward a build they might not otherwise want. I never did build a 4th garden on the old GF - I didn't want or need one, and getting it to Level 5 would have been quite costly - but in making that choice, I lost out on a significant number of xp.

    Artmaker wrote: »
    Some coop members are making items in the bakery but just not selling.
    My question is...
    will adjustments be made only to the final sale price of finished goods?
    Or will adjustments be made to the cost of making those items?


    I've been stocking up ingredients. But if it's safe to do so, I could start making finished items and just hold onto them till this is fixed.

    Can you tell me how they plan on fixing this please?

    They've posted the adjustments they intend to make in the announcements area.

    From the looks of it, the only item I might be hesitant to make at this time is the Apple Turnovers - because one of the changes they are making is to reduce the running cost of that item by 58%.

    Also, the bakery does not award xp at this time, but will after the update goes live.
  • neriux777neriux777 Posts: 161
    edited 04.04.2014
    Yep I changed "Gourment farm" and this what I get
    IV5PrGu.jpg
    It's cost to me 8 millions, now I don't have enought feed for all building to run at once, (level 3 mill not enought, or you must make all day long 2 of each, and next upgrade 1.6 million. If you buy water tover you can have one more of each, in level 4 or 5.
    For money - no
    For dung - no
    Just for fun, when you have to much game "dollars".
  • SystemSystem Posts: 106,969
    edited 04.04.2014
    So it's ok for players like me who have done all the previous Main farm high xp tasks and now we also get the perks of higher xp from rebuilding our Gourmet farms. I guess GGS think it's more of a challenge to have low and medium level players lose out and level up weeks slower than I did, with lower xp and higher land prices
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 04.04.2014
    So it's ok for players like me who have done all the previous Main farm high xp tasks and now we also get the perks of higher xp from rebuilding our Gourmet farms. I guess GGS think it's more of a challenge to have low and medium level players lose out and level up weeks slower than I did, with lower xp and higher land prices

    I'm not sure if that's the whole story. One would need a lot more data than I have at hand to know for certain.

    It is true that we will earn the higher xp from new GF tasks - but it is also true that we missed some of them the first time around. I got the original low xp tasks when I upgraded my cabin from L1->L4, upgraded the fence and gates, built all of the decorations and housing. Newer players who have not yet done those things will receive much higher xp rewards than we did when they do.
  • jim 33jim 33 Posts: 26
    edited 04.04.2014
    I have to agree with Erica, XP points for upgrading gourmet farm were very low before.
  • Alli7Alli7 Posts: 3
    edited 04.04.2014
    jim 33 wrote: »
    I have to agree with Erica, XP points for upgrading gourmet farm were very low before.

    You're missing the point totaly
  • nig4x4nig4x4 Posts: 58
    edited 04.04.2014
    ...and we are now getting a second round of Gormless farm xp, where as newer players will never get what we did first time. I think all in all the older/higher lvl players will be the better off.
  • Alli7Alli7 Posts: 3
    edited 04.04.2014
    nig4x4 wrote: »
    ...and we are now getting a second round of Gormless farm xp, where as newer players will never get what we did first time. I think all in all the older/higher lvl players will be the better off.

    You're getting the point totaly
  • Myriad3Myriad3 Posts: 77
    edited 04.04.2014
    Artmaker wrote: »
    Myriad I just don't understand your graphs. Recipes maxed. What do you mean? Both maxed?


    Can anyone just tell me if ANY adjustment will be made to the ingredient numbers. Forget the bakery.
    Will it cost more or less to grow peaches? Will it take more or less of them to make something with them?

    If I know this, I'd know if it's worth making stuff now or just wait till Wed.

    Recipes maxed and both maxed is talking about the researches your cooperative has completed. When you research for example the apple prices, your profits of the bakery will go down relative to selling the ingredients loose. You can increase the profits by researching the bakery products.

    According to the current announcement no changes will be made to ingredient numbers or yield. Only the selling prices for the products, which means you can already start production before the update hits. Do keep in mind that in one of the recipes the running costs will be halved, so that does matter a bit, especially when you're at low happiness.
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