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About gourmet silo

Summers3Summers3 Posts: 103
Can someone please share an explanation for me. What is the point of the second silo on the gourmet farm when it shares the same dung as the one on main farm. Will it have any further purpose in the long run then the one on main farm? Or is this just a vanity silo that you could ignore unless you really want the xp from the quest reward? yes I see the difference about them.
Main farm = level 1 210 dung production time: 0:56 :00
(as you upgrade it you get multiple fertilizer)

Gourmet farm level 1 = 178 dung production time: 2:48:00
(remians prducing 1 fertilizer, but with less production time)

Yes I do understand for one fertilizer it'll be a lot faster then the main farm, but since I usually wait til I have plenty of dung and do one max on main I still don't seethe point.
Post edited by Summers3 on

Comments

  • p1coFaradPJFp1coFaradPJF Posts: 9
    edited 31.03.2014
    Personally I'm going to try to run with just one silo and composter for now. Since I already have max level ones on the main farm, I'll only build the gourmet farms ones if I cannot keep up with the needs of the two farms.
  • Summers3Summers3 Posts: 103
    edited 31.03.2014
    Also, I have fertilizer made from the main farm, and I cannot use them on the gourmet farm. My almond orchard is only level 1 so far is that why? Or is is seperate fertilizer?
  • Hedggie (US1)Hedggie (US1) US1 Posts: 25
    edited 31.03.2014
    You are supposed to be able to use it on either farm. If you can't use it on the gourmet farm, you may want to contact support or see if Latten can give you an answer.

    I think the second composter/silo is just another way to get fertilizer/humus produced when the other one is already in use.

    Your almond orchard will need to be upgraded along with everything else on the gourmet farm. It was a complete demolition of all production buildings on it. Only décor and houses were kept, everything else went out with the update.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 31.03.2014
    Hedggie wrote: »
    [...]It was a complete demolition of all production buildings on it. Only décor and houses were kept, everything else went out with the update.

    ... except for the goats :) The goats were still there in the same level they were :)
  • Hedggie (US1)Hedggie (US1) US1 Posts: 25
    edited 31.03.2014
    Yes, I spaced that out. I don't need to make it sound any worse that's for sure. Thanks for the correction Larino :-).
  • Karlijn93Karlijn93 Posts: 17
    edited 31.03.2014
    The craziest thing is that you only get 1 point, on the main farm silo you will get 6. It taken less dung, but 1/6 of the points. I already know I'm not going to use them soon.

    The same with the composter, We have to use more leaves then with the existing one on the main farm. And also you get on the second only 1 point and with the on the main farm 6...
  • snork (INT1)snork (INT1) Posts: 518
    edited 31.03.2014
    *groans at having built that stupid thing instead of the much needed composter, due to being plain stressed out*

    *groans and bangs head and should have known better*
  • lucy822lucy822 Posts: 89
    edited 31.03.2014
    by my workings out, if you have lots of fertiliser and humus and don't need more in a rush then use the silo on gourmet rather than main and composter on main rather than gourmet. But, if you need fertiliser or humus immediately the its the other way round - silo on main and composter on gourmet.
    I would imagine that the majority of people at higher levels have a bit of a stock of both humus and fertiliser so think that a silo on gourmet and composter on main only would be most efficient in terms of how much dung/leaves needed etc. It makes sense to build them up for the xp then knock em down.
    Having said that, its at first glance with a brand new format - I could be missing something vital or just plain wrong. But that's how I see it at the moment.
  • Summers3Summers3 Posts: 103
    edited 31.03.2014
    The not being able to use the fertilizer was much own fault, and I already knew they were goign to demolish everything, except goats and that's not really a major problem for me. I think what Lucky822 said was the best answer that was given
  • connerk2connerk2 Posts: 177
    edited 31.03.2014
    silo and composter on the 2d farm give squat for experience use the main farm
    bakery items sell for less money than raw goods use the main farm
    build ducks and goats...everything else is a waste of money and xp
  • smellybuns (US1)smellybuns (US1) Posts: 4
    edited 01.04.2014
    I suspect having composter and silo on gourmet is an incentive to force construction and gold upgrades on workshop there as well as on main farm
  • Summers3Summers3 Posts: 103
    edited 01.04.2014
    Thank you to everyone who read this and actually answered the question, like some of you suggested I'll build the silo or composter only if I can't keep up with the ones I have on main farm
  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 01.04.2014
    I will keep both since there are times when I need to have fertilizer quicker than what the main farm makes it and that requires the gourmet one. I like having options now that I can plan my day around. Same thing for the composter - there are times when I am waiting for it to finish up and now I can have a 2nd one going.

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