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If someone know of a better farming game, please private message me please.
You lost the trust of the majority and got nothing in return. Nice move!
If I may say so, 13% I feel!
Before this change, just a couple days ago, I was griping in co-op chat about how my gourmet farm looks. I've got 20+ lakes all in a section together, "pretending" in my head it's just one big lake for my workers to relax in on the weekends. Of course, when you actually "look" at it, it's 20+ small lakes, with 20+ small docks, and 20+ rowboats.
I used to get teased by my co-op members because I had 30+ ice cream trucks on my main farm a few months ago. In my head, I had all my houses on one side of the farm, and all my production items on the other side. In the middle was my 30+ ice cream trucks. Looked stupid, of course. In my head, and in chat, I'd pretend each "ice cream truck" were different style vendors. One for polish sausages, one for elephant ears, one might be slushies, etc. I tried to pretend it was a little "mini-carnival" of food vendors (like McD vs BK vs Taco Bell vs KFC etc), for my workers to stop and eat something different each day on their way to work.
You do have to have some imagination involved, when after a certain point, NOT building 20-30 of the same deco is just shooting yourself in the foot. Did I "LIKE" having 30+ ice cream trucks? Of course not. I could swap some out for other 5x4 deco's to bring a change of view, but then my happiness is lower than it "could" be, if I just built ice cream trucks (which are the best 24/7 available 5x4 deco).
Same with my "giant lake" on my gourmet farm. Can I change some out for other deco's of varying size? Of course. But my happiness will be lower than it is right now, just to please someone else that doesn't have enough imagination to understand the goal I was aiming for.
-Master Ndin
Is it possible to have a goodlooking farm at all ? Or will it just be a blue cirkus...
And please dont think im opposed to strategy. I used to play wargames before becoming a farmer, and was normally in the top 100 , sometimes the top 10.. I love strategy, but only when its MY strategy within the gamerules.
Now we have to play by GGS strategy only.. no personal angles allowed.
Not a very smart move Goodgames, you will loose the players who invest the most. They quit or think twice before buying gold that's seems to be worth a great deal less in the feature. I understand you desire profit but this is a very dirty way to achieve this. Again, shame on you!!!!
i dont have quite enough houses to make it go all the way to +500 luckily. i think i wil end up at +500 the next time steve visits. i need to upgrade a couple of houses so that i have enough workers to upgrade the last few items.
I'm that person that plays "free-to-play" games with "real money advantages" without spending cash, to see if it's possible. I'm a number cruncher, and someone that likes to bend ideas to find loopholes to success. From what I've noticed, there are 2 types of these "f2p" games.
1) Real money cash is the #1 most powerful force, that without spending equal amounts, you will not be able to compete in any form or fashion. Cash players are always the top, then there's a huge gap to that next person who has less/no cash but plays 22/7.
2) Cash gives slight quality of life advantages, but can be avoided, and you can even do better than cash buyers if you spend enough time playing. Time is a larger overall value than Cash. Of course, most businesses don't follow this model, because they want more cash.
I thought for a long time that this was one of the 2nd type. I can typically grow at a similar rate to people who spend a mild to moderate amount of cash, that don't have as much time to play as I do. I exchange more of my time, to keep more of my cash.
As this game has progressed over the past 18ish months, it's become obvious that the top tier of players typically all have blue houses, gold deco's, use gold on missions/events, etc. Even playing 24 hours a day, it'd take me months to catch up to someone that spent a decent amount of cash once or twice, even if they stop playing.
As it continues to progress, it's obvious that our time spent means less and less (afterall, they are getting rid of most of the gourmet farm, and giving us 1 week of reduced timers to get back to where we were, which is still wasting a week to rebuild, when I could be upgrading other things and progressing), and money talks more and more.
Just like the architect... He comes what, once every 3-4 weeks? When he comes, you only get 1 upgrade done, unless you use gold. He stays for a couple hours (to let you start 1 upgrade), leaves, then comes back for another couple hours while your still in the middle of your 18+ hour timer. Without spending gold, I get to do basically 1 upgrade per month with the architect. With gold, you can easily do several upgrades in that time putting you months ahead of me just from 1 architect visit. Repeat this over 3 months, where I get 3 upgrades, and a gold buyer can get 10-12+ upgrades, and it puts me nearly a year behind with absolutely NO way to catch up, without spending my cold hard cash while waiting a month for his next visit.
Too Long;Didn't Read:
Gold is becoming far too valuable, and those who don't use it are getting screwed more and more by the game creators/programmers. This game is quickly changing from a "time-sink to success" to a "money-sink to success".
-Master Ndin
Ironically... every single game I've played that was type 1 (money = win) crumbles and vanishes in under 2 years. Every game that was type 2 (time = win) is still open and thriving, and making money.
Game creators really need to learn, especially with this US economy, that a lot more of us have more time than money, and you'll get us to spend $20 a month for 2 years quicker than you'll get us to spend $250 once a year.
But considering i played that game in 2011 ( i think it was) and it wasnt new then... type 2 gamecreators are the smart ones. They may not get the huge money in fast, but they do get the steady money in over time, and they also get loyal customers and good pr.
IO
There, I can start 5 years late, and still eventually work my way near the top, and be a big influence in the game. Here, I remember when the top of the rankings list showed people at level 70 and changed frequently. Now, it's level 251 for the rank 1 person. It's also been the same people in the top 10 for the past several months.
The number one person could quit tomorrow, and he'd still be top 3 for months. He has 3X the experience points as the rank 4 person. This game isn't even 2 years old yet. Where will we be in another 2 years, if the game does somehow manage to survive that long? Rank 1 will have 10x the experience of the rank 4 person?
What motivation does he even have to log in every day? He's probably sitting on nearly a billion in cash, with absolutely nothing to do with it. Oh wait, yeah... He can wait for the telescope event, drop 200M without blinking to get another +90 deco that he doesn't need, which just screws the regular players, since the "bonus happiness" on that event is determined by your final rank after 7 days of donations.
Repeat this process for the top 20-50 players, and your regular player has absolutely no chance of getting a decent decoration without saving for months in advance to spend everything they own on 1 event, 1 time and leaving themselves broke for 1 great decoration. Which, ironically, is actually only 10-15 above the deco they can get for free during the "biweekly themed events" if they can do the hardest difficulty, which is do-able at level 75-80. Im level 78 and finished this last Asia event, on tier 4, with almost 2 full days to spare.
There are definitely some majorly broken things with this game.
Keep posting your offers GGS... even if you post me a 200% offer, you will not get ONE penny out of my credit card until you fix your major blunder.
IO
IO
So it is is alright to screw people as long it isnt you?
Mega farms are there because it was possible to go that way. Just like using gold to 'win' a mission is called fair because its within the rules.
I build my farms with patience, just like ggs intended (i think). I have seen farms over here that where completely done, 8 hours after they where introduced. Not the way intended (i think), but when it comes to spending lots of gold the rules become a little foggy.
As long as it is possible within the game itself to play a certain way, it must be considered ok to do, even if you may not do it that way yourself.
Aslong as no cheats or hacks or bots were used, its ok to do it.
GGS screwed up its own game, and to fix it, they screwed it up even more. And now they are spamming with goldoffers to get the last out of people before they quit the game alltogether.. is my guess, as it is their pattern
id love to be proven totally wrong.
I'm one of the ones that got screwed for "doing it right". It's alright to screw the 1-2% that are ruining the integrity of the game. It's NOT alright to screw the other 98% who were "doing it right". Especially when the 98% get screwed WORSE than the 2% that were gaming the system. We know this is true, because all of the people who have admitted to being production farms, are still staying the same way! Not 1 has said that due to this change, they will be getting rod of 8 orchards, 8 cows, 2 pigs, and 4 chickens to add some deco's.
How about this example. In a city of 1000 people, 20 people keep robbing the same bank over and over again every week. So, the bank decides to start charging a fee for all people that walk inside the bank, to prevent the robbers from coming in. The 980 people that were using the bank the right way now have to pay penalties MORE OFTEN than the 20 people that get to KEEP ROBBING THE BANK. You're saying this is acceptable?
There's something I heard once while watching a marijuana documentary... "when the criminals are just as much or more against it being legal than the legal people are, there is a problem".
-Master Ndin
So I doubt that it will happen.
IO
I've had similar level drops to everyone else, but I've realised that despite the loss incurred I've actually gained an advantage!!!!
How can that be? well.....
I run a balanced farm and was trying to save for the last plot of land to provide room for deco's to keep my happiness up to enable me to upgrade the last of my production facilities when the Architect returns. Whereas now, I don't need to do it as regardless of what deco's I place I'll not get the happiness (or any appreciable amount)any higher. This now leaves the event reward deco's I'll be collecting over the coming weeks free for use on my other two farms which where my next targets to upgrade as I've had to neglect them in favour of the main farm.
The rehashed happiness effect doesn't seem to be exactly as the description lead us to understand but it's not so far out.
Yes GG have moved the goal posts......so I've moved the goals to compensate!