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Update 18.03. - Happiness achieved

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Comments

  • SANDRAUser602SANDRAUser602 Posts: 131
    edited 15.03.2014
    randy60 wrote: »
    are you not looking forward to the new gourmet farm Sandra?

    well,,,, now that u mentioned it, sure I'll meet you there, lets do lunch.... ;-)
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 15.03.2014
    Delete...............
  • SANDRAUser602SANDRAUser602 Posts: 131
    edited 15.03.2014
    Colt45 sure like your swagger,,oh and you made alot of sense too !!! Everyone needs to make a living !!!

    wishing you would dry my eyes.. :')
  • jaclark (GB1)jaclark (GB1) Posts: 37
    edited 15.03.2014
    I've read through all these posts and I haven't seen any mention of a glaringly obvious reason for GGS to increase production costs on industry farms.
    Have you noticed, when you set your farms up for production only, for whatever reason, that you really didn't need to buy many or any of the booster books from the library?

    Now production costs for those farms will increase by 50% with the introduction of the +500%.
    I've calculated my costs with the increase and by not contributing 120,000 farm dollars to my co-op every time the pesky little side task comes up, I can still make a small profit from the main farm without buying the books.

    I will still make enough dollars from the other 2 farms to keep the co-op going with research and at the same time I'll be spending lots of dollars for the Big spender achievements.

    So, sorry GGS, but I still don't want to spend my gold on your booster books.
  • Jim52Jim52 Posts: 45
    edited 15.03.2014
    Kat Nip2 wrote: »
    Basically Kakerullen, the formula needed to work out the happiness on farms had to change, not only because of the introduction/evolution of the mass production farms, but because the developers were locked in how much happiness each decoration could be assigned.

    With the way that the formula is going to be after the update, it will unfortunately mean that 100% won't be achievable on a farm - the highest that you can achieve is 99.9999999...%. With the happiness as it is set at a "hard" cap of 100% as it is now, the highest decorations they really could offer in the way of happiness is 80 for the Community Bonfire and 78 for the Event decorations.

    Once it switches to the new happiness formula, it will mean that there isn't a cap at all, as the 99.99999...% is infinite so the developers can offer higher happiness decorations than we have now.

    Anyway, this is just how I understand it to be - I'm not a mathematician or anything. I'm sure Latten, Nafaru or Griffith will correct me if I'm wrong. :)

    No.. sorry to be blunt but that's actually a load of rubbish.

    You may as well consider 99.9% as 100% because after that there will be no noticeable change in costs. So there is essentially no change at this end of the scale.

    With that it mind, the happiness values of decorations all comes down to balancing. If you provide decorations with higher happiness values then they can take the place of several lower value decorations, freeing up space for more housing/production facilities. So in essence, every time they provide new decorations with higher happiness, they increase production. And as you can see with this update, they want to keep excessive production in check.
  • splash (INT1)splash (INT1) Posts: 6
    edited 15.03.2014
    Of course the big players will ignore the 500% and continue to play for production on our main farms. Unless the funding formulas change for all the produce (that is not a suggestion - you would lose even more players) it is still profitable to play on 500% costs especially if you have a water tower or production boosters (which you buy with gold hmm yet another attempt at getting out money?) What's more, once you have upgraded everything you want to on all 3 farms money is fairly pointless and you are playing for XP.

    GGS you can't design a creative strategy game then change things when experienced players start getting creative about strategy; nor can you control how people choose to play. It is not a game bug that players are applying their minds to puzzle out the best way of getting what they want, it happens in any big game with a lot of players; people think for themselves and play to their own agenda. Most game developers see it as a good thing, it's a sign that your game is working and worthwhile if people can enjoy it in more ways than you originally imagined.

    Stop trying to change things to make them work the way YOU want and let your PAYING customers enjoy using your product they way they enjoy it most and get most out of it.

    Splash

    P.s. I don't know if you've noticed but a lot of people aren't very good with change you might consider either managing it better or not doing it in future - people would be happier!
  • monica79538monica79538 Posts: 1,932
    edited 15.03.2014
    hmm always interesting to see which of my own posts are completely removed. No wonder why Latten never gives me an answer.

    Some people might like to know that this is the 3rd farm game that GGS has made and now will destroy. Stop deleting my posts that tell the story of GGS they haven't heard about yet. It is in the future of this game too.
    3rd farm game is the charm? I think not.

    People have a right to know that their investment is probably for naught.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 15.03.2014
    An alternative would have been to keep the + 300% maintenance cap, but for every (say) +10% beyond that based on happiness less unhappiness calculations, then would be a +1% penalty in build and harvest times, reflecting workers getting grumpier.

    For instance, actual calculated maintenance on a farm might be +763%. But it is capped at 300%. Therefore, as well as the +300% maintenance penalty, we have 763-300=463. Divide this by 10 (say) rounded down and you get 46. Therefore, by this formula there would be a +46% penalty for harvesting and building times.

    Under this idea, mass production farms would still want to leave space for décor to decrease the harvest and building times.
  • MalikBilal2MalikBilal2 Posts: 374
    edited 15.03.2014
    To Latten
    do u see how many people here are against this update? and how many say that this update is great?
    the people who think this update is making them quit are like your happiness formula 99.99 %
    these 99 percent people dont matter in criticising these update? u want them to leave and those people to say which are only 0.01 percent?
    that is just completely ridiculous. there shoudnt have been a discussing or a criticising or suggestions thread if you werent going to think and about these people.
    in 2 or 3 days this thread has reached 21 pages and still you think that we are not worth anything to you
    this thread has had the most negative feedback i have ever seen in any thread
    so please rethink about this
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 15.03.2014
    I wonder if it's one of those political tricks? They'll come back to us saying they've reconsidering this and they're only going to cap it at +400% and everyone goes "Phew!". Had they said +400% in the first place, they'd be similar complaints.

    As I've said, this could be a political ploy. For example, the government might say "We have to raise taxes 20%". People are up in arms. Then the government says "Good news, we've been working hard through the night tightening the budget and we only have to raise taxes 10%". The people go ""Hooray!" and government look like heroes but 10% was their goal the whole time. If they'd said 10% in the first place, they would have had similar protests. It's a psychological trick. See what I mean?
  • monica79538monica79538 Posts: 1,932
    edited 15.03.2014
    ain't falling for their tricks anymore. ;)
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 15.03.2014
    A game has rules; some basic rules should never be changed in a game.This called update is a very radical one,and it involves basic rules.

    Basic rules change all the time in online games. This is nothing new. There are a lot worse ones out there than this one. Most of these games force you to spend money after reaching a certain level and I don't know any other online game that gives you their money for example gold, etc for logging into your game or for doing certain tasks.

    Change happens, games come and go, I personally can't see this game going anywhere, anytime soon. There are things I don't like about this game, however, it won't stop me from spending my money on it because there is not one game out that is 100% the way I want it. It is impossible. At the end of the day I refuse to let a game stress me out that much.
  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 15.03.2014
    I completely agree with and support Maxiroy :D
  • gyodafgyodaf Posts: 55
    edited 15.03.2014
    Come on guys, have you not played other online games beside this one? All online games system will try to maintain the balance of every game elements, and surely have weakness here and there. That's the updates are for.

    Eg. MMORPG (Massively multiplayer online role-playing game), if the developer found out that there's one class (for example Warrior class) is over-powered among other classes, they surely do something to fix it. Sometimes it happens in 3-6 months or whatever, since the game is released. Why the developer didn't build the perfect warrior at first place so it won't need to be fixed in future? Because they're human, who have certain limit of calculation, prediction, experience, etc.

    HEY... what about players who chose warrior class at beginning?? They already spent huge amount of real money (hardcore gamers of MMORPG will spend thousands of dollars to make his character the most powerful one) for equipment, weapon, skill, items, pet, ride, etc. Before the update, he could kill a priest in pvp with 3 hits only, now he needs minimum 6 hits to do the same job. Now he needs 50 hits to kill a monster boss instead 20. He's still the most powerful among his friends and his guild, and still top 10 player in that server (because of huge amount of money he spent).

    What he will do next? Get angry because he can't enjoy for having over-powered class anymore? Quit playing, or go adapt? It's up to his choice.
  • freerange (US1)freerange (US1) Posts: 135
    edited 15.03.2014
    The first thing I thought of when I read about the changes to running cost are all the newer players I have helped get out of a +300% hole they had accidentally dug trying to keep up with the tasks of building their farms. It is a difficult process for them to get into the green. I shudder to think of how demoralized they will be when they have to try to recover from +500%. That is not a challenge, it is a nightmare. And it is not an uncommon problem. I see it all the time. The significance of running cost is clearly not emphasized enough as players are introduced to the game.

    I would also like some more clarification on how the new running costs will work. It is starting to sound like increasing negative percentage beyond a certain point will yield diminishing returns. Is that correct?
  • short79short79 Posts: 174
    edited 15.03.2014
    oljah2 wrote: »
    Oh, please go, you most valuable, brilliant... or just golden players... and leave this charming world to humble ones!

    What the....this just doesn't even make any sense? Do you even have any idea what the discussion is about? Perhaps it's the humble ones who need to go, depending on whatever this statement is suppose to mean.

    Anyhow, this is a tough call. I'll wait to see what it's like before I form an opinion about it. Hope for the best, expect the worst! Whatever the case may be, it should be very interesting! BTW, I really love you post gyodaf! Very matter-of-fact with a relevant and thorough example! Nicely done!

    Seriously, it's dumb to complain about something that hasn't even happened yet! I believe it customary to wait until after the changes take place. I don't know what it will be like but should it turn out not to be a big deal after all, this entire thread will have been a complete and utter waste of time and I am going to laugh and laugh and laugh. I hope that happens! Kind of like a person who is afraid of needles. Fretting and and worrying about how big the needle will be, how bad it's going to hurt, how one can possibly live with the pain to the point that he is sweating, shaking and actually screams when the nurse calls his name. Then sitting in the room, eye scrunched shut, near to tears, the doctor and nurse come in, a few seconds later the doctor says. "You're done! You can go now." Turns out he didn't feel a thing and now this person gets to feel stupid about making a fool of himself for no reason. The update may turn out to be horrible but it's a fun thought!
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 15.03.2014
    gyodaf wrote: »
    Come on guys, have you not played other online games beside this one? All online games system will try to maintain the balance of every game elements, and surely have weakness here and there. That's the updates are for.

    Eg. MMORPG (Massively multiplayer online role-playing game), if the developer found out that there's one class (for example Warrior class) is over-powered among other classes, they surely do something to fix it. Sometimes it happens in 3-6 months or whatever, since the game is released. Why the developer didn't build the perfect warrior at first place so it won't need to be fixed in future? Because they're human, who have certain limit of calculation, prediction, experience, etc.

    HEY... what about players who chose warrior class at beginning?? They already spent huge amount of real money (hardcore gamers of MMORPG will spend thousands of dollars to make his character the most powerful one) for equipment, weapon, skill, items, pet, ride, etc. Before the update, he could kill a priest in pvp with 3 hits only, now he needs minimum 6 hits to do the same job. Now he needs 50 hits to kill a monster boss instead 20. He's still the most powerful among his friends and his guild, and still top 10 player in that server (because of huge amount of money he spent).

    What he will do next? Get angry because he can't enjoy for having over-powered class anymore? Quit playing, or go adapt? It's up to his choice.

    Excellent post - this is a badly needed rebalancing, nothing more.
    freerange6 wrote: »
    The first thing I thought of when I read about the changes to running cost are all the newer players I have helped get out of a +300% hole they had accidentally dug trying to keep up with the tasks of building their farms. It is a difficult process for them to get into the green. I shudder to think of how demoralized they will be when they have to try to recover from +500%.

    That is likely why they limited it in the first place - to help new players who don't catch on.

    The better solution would be to beef up the tutorial and make sure new players have access to better descriptions of how to manage the balance between happiness and operating costs.
    And what on earth do I tell coop members to aim for on running costs now?

    To keep their running costs in the green?

    There isn't - and never really was - an ideal happiness / running cost that works best for everyone. A lot of people have unnecessarily delayed the development of their farms by trying to achieve this magical goal of 0 operating costs - when a lot of the time, their farms could have been more profitable and developed at a faster rate had they been more willing to assume some operating costs.
  • All4Fun (US1)All4Fun (US1) Posts: 224
    edited 15.03.2014
    gyodaf wrote: »
    Come on guys, have you not played other online games beside this one? All online games system will try to maintain the balance of every game elements, and surely have weakness here and there. That's the updates are for.

    Eg. MMORPG (Massively multiplayer online role-playing game), if the developer found out that there's one class (for example Warrior class) is over-powered among other classes, they surely do something to fix it. Sometimes it happens in 3-6 months or whatever, since the game is released. Why the developer didn't build the perfect warrior at first place so it won't need to be fixed in future? Because they're human, who have certain limit of calculation, prediction, experience, etc.

    HEY... what about players who chose warrior class at beginning?? They already spent huge amount of real money (hardcore gamers of MMORPG will spend thousands of dollars to make his character the most powerful one) for equipment, weapon, skill, items, pet, ride, etc. Before the update, he could kill a priest in pvp with 3 hits only, now he needs minimum 6 hits to do the same job. Now he needs 50 hits to kill a monster boss instead 20. He's still the most powerful among his friends and his guild, and still top 10 player in that server (because of huge amount of money he spent).

    What he will do next? Get angry because he can't enjoy for having over-powered class anymore? Quit playing, or go adapt? It's up to his choice.

    THIS! Totally agree. But just wrote a big post in other thread so all worded out. Goodnight People.
  • freerange (US1)freerange (US1) Posts: 135
    edited 15.03.2014
    EricaJ wrote: »

    To keep their running costs in the green?

    There isn't - and never really was - an ideal happiness / running cost that works best for everyone. A lot of people have unnecessarily delayed the development of their farms by trying to achieve this magical goal of 0 operating costs - when a lot of the time, their farms could have been more profitable and developed at a faster rate had they been more willing to assume some operating costs.

    Oh, I agree. Running cost is very dependent on level and what people are trying to accomplish on their farms. But I do find that players want some guidance and that certain ranges are helpful at certain levels. I learned this from the experience of playing, but now everything will be unfamiliar. And I sincerely do not know what the best running cost will be for me. That is why I want to have some better understanding of what this will actually mean.

    Here's hoping some industrious person will figure it out and make a lovely chart for us :-) Return on investment for improved running cost.
  • bøffe (SKN1)bøffe (SKN1) Posts: 383
    edited 15.03.2014
    So well spoken ( or written ) gyodaf :):):)
  • gyodafgyodaf Posts: 55
    edited 15.03.2014
    @EricaJ, @All4Fun, @boffe3 : thanks, i just try to give bigger picture, not solely in one perspective.

    @short79 : :) your description of real life example makes my smile wider
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 15.03.2014
    I have also just realized that now ALL farms are going to be the same. No thought on how you want to play the game. If you do not play the way GGS wants you to play, your way is wrong, so we will change it to make you play our way. The only difference between farms, will be number of cow shed, sties and coops, not much difference. The decos, will differ depending on if you buy them with gold or not. It will be boring going around farms and seeing they are all the same. No imagination required. GGS just give us a farm already completed, just to make sure we play it your way, otherwise we will do something and again you will change the rules if it is not what you want.

    This is just a GOLD grabbing way to anger your paying customers.
  • Trippel (NL1)Trippel (NL1) Posts: 299
    edited 15.03.2014
    EricaJ wrote: »
    Excellent post - this is a badly needed rebalancing, nothing more.

    Sure, just as the blue barns, fertile fields and the library are there for balancing.
    So what if i spend a little gold on buying books to make a profit again, will this fix the 'broken rule and unintended style of play'?
    Sepose i decide to buy some books can i be sure the game will not be rebalanced, can i trust ggs on that?
    So am i spending real money on books or wasting money?
  • Colt454 (US1)Colt454 (US1) Posts: 7
    edited 15.03.2014
    Investment???? It is a GAME!!! LOL So they changed the game 3 times, get a life. Does anybody have a life?? I can't believe some of you are actually figuring and calculating. I'm sure your mom gave all of you a very nice pocket protector to keep your calculator in but seriously, some of you are reacting like this is a real farm, real $$ being made and invested. There is no production, it's a GAME. LOL Although I do have to say, reading some of these messages that seem to be typed with your tears is more entertaining then anything on TV : )
  • TitchRunnerTitchRunner Posts: 8
    edited 15.03.2014
    I personally think it is a good thing. These +300 farms should not make money they are completely missing out an important aspect of the game of balancing production buildings and happiness. I currently run at -100% too but i look forward to see the changes as by the sounds of it, if i was at -80% i would become better off after the changes, so i may well store a few decorations and add in some production buildings to counter act the minor increase in costs after the change.
  • bøffe (SKN1)bøffe (SKN1) Posts: 383
    edited 15.03.2014
    Colt4542 wrote: »
    Investment???? It is a GAME!!! LOL So they changed the game 3 times, get a life. Does anybody have a life?? I can't believe some of you are actually figuring and calculating. I'm sure your mom gave all of you a very nice pocket protector to keep your calculator in but seriously, some of you are reacting like this is a real farm, real $$ being made and invested. There is no production, it's a GAME. LOL Although I do have to say, reading some of these messages that seem to be typed with your tears is more entertaining then anything on TV : )

    Entertaining :) YES! I've been sitting here with my popcorn just reading and....
    :):)
  • jerishakenijerishakeni Posts: 3
    edited 15.03.2014
    I really don't understand the need for reduction in happiness.. We have worked very hard and paid lot of money to achieve the -100% happiness and that we believed is the essence of the game.. But taking that away from us will really demotivate us from playing this game.
  • pumpingboy (GB1)pumpingboy (GB1) Posts: 51
    edited 15.03.2014
    LOL bully tactics, the only consequences for organised boycotting of gold purchasing, will be GGs loss of revenue
    all they can do is delete your account, but if players are leaving they don't care if GG closes their accounts and bully tactics will certainly show other players what GG are like and they forget this game is talked about on a social network site where millions are so to take a consequences bully tactic is purely bad for business
    i also know that on that site they all chatted about GGs other games and others who play them stopped
    so could it be that GG have lost so much profit by upsetting players on their other games that have now left, that they are trying to boost profits on BIG FARM

    you should think about that one

    Another thought what if say all top 100 co-ops did stop buying gold -- what effect that would have on GG profits ( they would loose loads)
  • pumpingboy (GB1)pumpingboy (GB1) Posts: 51
    edited 15.03.2014
    I really don't understand the need for reduction in happiness.. We have worked very hard and paid lot of money to achieve the -100% happiness and that we believed is the essence of the game.. But taking that away from us will really demotivate us from playing this game.

    I think its because all the gold buyers spend loads on getting their happiness up ny buying gold deco`s so they have no costs to run farm, and i think GG thinks gold buyers will spend more to get happiness up again
    but of what i have heard , - they wont
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 15.03.2014
    I really don't understand the need for reduction in happiness.. We have worked very hard and paid lot of money to achieve the -100% happiness and that we believed is the essence of the game.. But taking that away from us will really demotivate us from playing this game.

    You would think that they are taking away all your happiness and telling you that you HAVE to purchase gold to keep it and they are not! I don't understand why people are getting so upset to be honest. I could understand getting upset if you had to pay REAL money to keep your happiness, but it is only farm dollars that you are going to being paying more of.

    If people are buying gold decos and using their gold to skip building time, then that is a CHOICE. No one is making you buy gold or even forcing you to. I skip builds all the time with gold but that is because I am impatient. You don't have to buy or use gold to play this game. Spending money on an online game doesn't guarantee that it will stay the same year after year after year. Games evolve. It is a risk you take when you use real money. From buying a house to yes, playing a farm game. And it hasn't even happened yet so how can you judge until it actually happens.
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