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Update Feb 25th - Pretty mysterious! - Discussion

1611

Comments

  • bear 1bear 1 Posts: 80
    edited 01.03.2014
    i was wondering if when gourmet farm gets changed do we lose dairy or is it all going to be combined into rest /dairy /bakery all into 1 building
  • cheryl3 (GB1)cheryl3 (GB1) Posts: 28
    edited 02.03.2014
    Is there a long-term plan to do the same thing to the flower farm?
  • lyrachat2 (AU1)lyrachat2 (AU1) Posts: 70
    edited 02.03.2014
    speaking in terms of the architect being available for the gourmet farm, Yay! but he comes so rarely and at unexpectantly i still have tons of stuff on the main farm to upgrade...
    can you PLEASE either put him on a schedule or give us some kind of notice? as in the 1st week where building times will be 1/2ed if the architect comes everyone will be in production as much as he will be needed for workers, it would be nice if he came towards the end of the week to lend a hand, hint hint
  • montuosmontuos Posts: 1,275
    edited 02.03.2014
    cheryl32 wrote: »
    Is there a long-term plan to do the same thing to the flower farm?

    Nafaru answered that in another thread:
    Nafaru wrote: »
    What is sure right now is that we definitely do not expect to rework the flower farm this year, but as always we will keep an eye on things. ;)

    So maybe not at all, but fairly definitely not before next year unless things break.
  • partymelonpartymelon Posts: 29
    edited 03.03.2014
    I'm really starting to believe the developers are trying to slow us down.
    First they took away our farm help meaning Steve can't help with Xp accumulation from the mill.
    Next was a adjustment to the side bar tasks where it now repeats the last thing you did (for those with fully developed farms)
    Now we are looking at honey cream being removed from the flower farm (our best money earner)
    Are we progressing faster than the developers planned?
  • ChloeGirl2ChloeGirl2 Posts: 1
    edited 03.03.2014
    Progressing faster than the developers planned? Anything is possible, I just want a target date for the updated farm.
  • CM NafaruCM Nafaru Posts: 1,325
    edited 03.03.2014
    Hey everybody,

    quickly dropping in to answer some questions! Whoo!
    bear 1 wrote: »
    i was wondering if when gourmet farm gets changed do we lose dairy or is it all going to be combined into rest /dairy /bakery all into 1 building

    The dairy and the bakery as you know it, will be removed.
    The restaurant will be reworked completely and turn into a bakery. :)
    We get to keep the goat stable though don't we?
    Are they getting rid of leaves & twigs and just having leaves instead?

    Most goods, even the existing ones, will be slightly reworked in terms of numbers and use. I can't tell you more yet, but that is the reason why we are going to automatically sell all these goods once the update hits.
    nana28282 wrote: »
    I am wondering if we get reimbursed for what we paid for the buildings, or if they will try to just give us what we'd get for demolishing them (which is 1/2 of what we had to pay)?

    You will get the full price you paid for building or upgrading as refund.

    Regards,
    Steffi
  • facesnorthfacesnorth Posts: 13
    edited 03.03.2014
    And what about the FOURTH farm we're still waiting for?
  • monica79538monica79538 Posts: 1,932
    edited 03.03.2014
    So the people that used gold to speed up construction on the buildings that are getting replaced will get that returned as well? At least some of it?
  • khan1100khan1100 Posts: 1
    edited 03.03.2014
    how i will get this i dont understand how to accept this farm plz help me
  • MrsSGBrownUserMrsSGBrownUser Posts: 84
    edited 03.03.2014
    Latten wrote: »
    Because we planned all secondary farms to somewhat work well together with the main farm. When it was originally designed, we figured putting lots of different stuff on those farms would be interesting and exciting, and we were correct to some degree, but in the end it just hindered the flow between all farms and many players decided that the secondary farms basically "aren't worth it". They all work on seperate workflows and mechanics, and when we added more and more game mechanics and events, they became more and more useless (again in the sense of building a nice workflow around all farms).

    The 'new' Gourmet farm will hopefully work together much better with the main farm, and one will profit way more from the other :)

    I understand their logic and the complaints some players have to the existing Gourmet Farm. It is an extremely expensive operation to get going until it makes any decent kind of profit but once it does it provides the only way for me [perhaps others] to be able to afford the upgrades [Good Lord the constant upgrades that get more and more expensive every level] and to buy new land which should be made of gold at the prices we pay for it. If real farmers had to work with such input costs none would exist [so much for simulations]. What I am worried about is that without the profits from the restaurant and the flower farm [pasta basket] we will be left with a duplicate of the main farm where we try to eke out a dollar here and there on animal products and the only thing keeping the main farm alive is the orchards. They will want us to spend gold on handbooks and other such crap [which I consider cheating btw] and I play for free as do many others no gold. Games want to make money and if it is at the expense of the players and the game they will try to do it.

    Also the problems with the existing Gourmet Farm could be fixed, make smaller gardens and orchards, add new recipes, there's lots of foods that can be made with eggs, milk, wheat, cabbage, onions, tomatoes, sugar, mixed veg [other items could be added like corn and cornmeal, oh that was easy eh? Cheap products grown organically which can be made into high-priced products much in demand now or even sold on their own if they would adjust the selling prices [organically grown crops are very valuable and yet the game expects you to give them away for almost nothing] Make the bakery work better with higher capacity same with the dairy neither one is very efficient right now. But work with what you have don't tear it all down and throw it away; and please lower the cost of land there it is ridiculous, why should it be so much more expensive then the 10x10's the main farm had to work with.

    I like my Gourmet Farm and it has served me well, and I fear that what is already happening [I cannot keep up with all the upgrades despite having -100% running costs on my main farm] that this change will drag down profitability even more. People who are happy with the Gourmet Farm as is but just want changes please write and tell the people at GGS maybe it's not too late...

    And come on who is going to want to eat duck eggs and goats milk? Not exactly high on people's grocery lists.
  • vikingur1- (NL1)vikingur1- (NL1) Posts: 149
    edited 03.03.2014
    I would like to keep my gourmet farm as it i now. With only a few levels added to the dairy.
    I make a lot of money on that farm,and I am afraid it wil take a long time for me to rebuild it (longer than the 7 days of 50% reduced building time) so missing a lot of income on this farm, which will not be reimbursed.
    I really cannot be excited about the upcoming changes on the gourmet farm.
  • Mtn_MonkeyMtn_Monkey Posts: 10
    edited 04.03.2014
    I have searched the board for a while to see if I could find the new Gourmet Farm building rules (meaning which are going & which are staying)... so, if this is an idiot post - - sorry.

    I've read MANY threads on the "visiting farms" doggie issue. Many because, I too, wasn't happy to hear whimpers and not be able to do anything.

    SO - here's what I think would be a great solution (holla back if you agree)....

    Allow the bakery to bake doggie treats. This won't feed the pup, so the owner can get that task & reward, but just like us watering the Coop tree, we can appease our fellow farm pups.

    Farmers would have to get the items from harvest for the baking - - similar to apple pie, I'd assume, so we have to make effort on our part before the generosity.

    +200 $$$ for watering a tree... maybe +1 gold for doggie treats...


    This would solve the whole "sad puppy" debate, AND give every farmer a reason to complete a new task & visit other farms.



    HOLLA!!!!!
  • MrsSGBrownUserMrsSGBrownUser Posts: 84
    edited 10.03.2014
    I agree with you, we didn't need another clone of the main farm with the same type of setup - silo and composter and animals and what sounds like much lower profit margins just like the main farm has. I have counted on the gourmet Farm with all its faults to make the money to get all the upgrades and and buy all the land for both farms now where will I get the money to do that, the Flower Farm? I barely started it. I smell bankruptcy in my future sheesh
  • Kat Nip (GB1)Kat Nip (GB1) GB1 Posts: 3,796
    edited 11.03.2014
    I'm waiting to see what the bakery recipes and amounts are before I make a judgment on that. It's possible that there will be recipes that allow us to make as much then as we do now, but the farm just runs a bit more like the main farm does. If that's the case, then it's woohoo!! all the way. :)

    Kat. Kittie_by_otomosc.gif
  • Thelma4Thelma4 Posts: 8
    edited 14.03.2014
    Quick clarification needed - In Latten's recent announcement he said the olive and peach orchards would be 7X7, the same as olive is now. The current olive orchard is 10X10 so I hope the next ones will be smaller so we can fit more stuff onto the farm.

    And YAY for architect on Gourmet farm!
  • montuosmontuos Posts: 1,275
    edited 15.03.2014
    Thelma4 wrote: »
    Quick clarification needed - In Latten's recent announcement he said the olive and peach orchards would be 7X7, the same as olive is now.

    Um, no; he did not reference olives at all. What he said about the almond and peach orchards was "just like the old orchards", which presumably was supposed to refer to the original apple orchards. (I started to say "apple and cherry orchards, but then I couldn't remember whether cherries or the gourmet farm came first.)
  • lilyelite2lilyelite2 Posts: 4
    edited 15.03.2014
    my farm looks like a ghost town. so many plots set up, do they get those working....nooo, do they give us the 4 th farm promised? noooo. rework this or that, take away production from coops we paid so much to upgrade, only to help new players, so they will buy more gold? Makes sense to me........ Accusation removed - Kat Nip
  • partymelonpartymelon Posts: 29
    edited 15.03.2014
    Cherries were around before the Gourmet farm Montuos. :)
    I had to check for myself too. The current almonds are 10 x 10. The new ones are 7 x 7.
    This looks promising for a larger variety of production on the new gourmet farm.
    We shall patiently wait and see :)
  • JGS (NL1)JGS (NL1) Posts: 12
    edited 15.03.2014
    Nice to have some more information. 7x7 means that the area is about halved, so plenty of room for the peaches.
    But it would be more interesting to know the timeline for the gourmet farm change though.
  • montuosmontuos Posts: 1,275
    edited 15.03.2014
    JGS, unless they run into problems coding it, we currently expect the gourmet farm update at the end of this month. I'm too lazy to try to find Latten's post on that again, but I thought it was within the first 80 posts in this thread.
  • PINJO1986 (NL1)PINJO1986 (NL1) NL1 Posts: 1,852
    edited 16.03.2014
    I read something about a moderate time to produce almonds and long time to produce peaches. So the timer for almonds must be cut in half and the peaches are 12 hours i presume? Is that correct?

    The goat stables must be still there because you need the goat milk for your 3th farm to produce soap. If they are reworked it is only the amount and maybe the appearance.

    But we will just wait and see what and when the updates takes us to the next generation of farming. Hopefully the generation is a good one but with those top programmers i think it will be a good update.
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 16.03.2014
    Latten i have 3 questions:

    1- can you give us some more info on buildings, like time or like the amount or type of by-products? is it leaves for almond and peaches and is it same rate as apple and cherries?
    just 7x7 and medium or long times is not really any new info, we already could guess that by now (since the new interface for gourmet looks very similar to that of current main farm) :P

    2- also if this's taking like 1 week for every 2 building info, does this mean gourmet revamp is not till at least 2 months or so?

    3- and I'm still wondering how you gonna keep number of quests in total the same for all players. like i mean if we have done dairy and bakery and restaurant upgrade quests since there's only 1 building that will replace all of these 3 and this building has 7 lvl (max 7 quests for all players) only (bakery v2), how can number of total quest be kept same?
    for almond, gardens that will have a replica in new gourmet farm or cabin,goat stable, gate,fence etc that will remain same for all i can assume we'll have same quests so thats no problem, and for new buildings we will all get new quests so that aint a problem either. but for those buildings that i mentioned then how total number will remain same for old/new players? can you explain more on this plz. (p.s. reason for this question: quest achievement)

    thanks in advance.
  • edited 16.03.2014
    khan1100 wrote: »
    how i will get this i dont understand how to accept this farm plz help me

    I am not sure if you are asking how to get the gourmet farm or the changes that will be occurring to it. If you are asking about the gourmet farm. You can purchase it when you reach level 20 with gold or wait until level 25 and purchase it with farm dollars. If you are asking about the changes to the farm we will get this when GGS implements the changes. Hope this answers your question.
  • Daytona (INT1)Daytona (INT1) Posts: 425
    edited 16.03.2014
    The information released about the orchards isn't of much interest to me, without knowing the product processes.

    I'm surprised that there hasn't been any official announcement about all the other changes you've mentioned in various threads.
  • mariachi (RO1)mariachi (RO1) Posts: 7,850
    edited 17.03.2014
    with the new Silo and Composter, will the demands at cooperative projects (Native wildlife & Applesauce with humus) change? if so, how much?.

    late edit: why are they so big?
    Name: Silo. Size: 7x5
    Name: Composter. Size: 6x6

    it's double comparing to the main farm Silo and Composter... they really have to take so much space? :(
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 17.03.2014
    We added some more data for the new buildings :)
    Griffith wrote: »
    Latten i have 3 questions:

    1- can you give us some more info on buildings, like time or like the amount or type of by-products? is it leaves for almond and peaches and is it same rate as apple and cherries?
    just 7x7 and medium or long times is not really any new info, we already could guess that by now (since the new interface for gourmet looks very similar to that of current main farm) :P

    2- also if this's taking like 1 week for every 2 building info, does this mean gourmet revamp is not till at least 2 months or so?

    3- and I'm still wondering how you gonna keep number of quests in total the same for all players. like i mean if we have done dairy and bakery and restaurant upgrade quests since there's only 1 building that will replace all of these 3 and this building has 7 lvl (max 7 quests for all players) only (bakery v2), how can number of total quest be kept same?
    for almond, gardens that will have a replica in new gourmet farm or cabin,goat stable, gate,fence etc that will remain same for all i can assume we'll have same quests so thats no problem, and for new buildings we will all get new quests so that aint a problem either. but for those buildings that i mentioned then how total number will remain same for old/new players? can you explain more on this plz. (p.s. reason for this question: quest achievement)

    thanks in advance.

    1: See my link above :)

    2: It's happening very, very soon ^^

    3: There will be some information on what happens with the quests soon :) In general, we changed them to match the new productions, and you will of course keep all XP you earned until the change. If there are quests still open that require pre-change products when the update arrives, they will vanish and be replaced by new ones either right then or at a later level.
  • danther2danther2 Posts: 56
    edited 17.03.2014
    What is the point of having two silos?
  • CM NafaruCM Nafaru Posts: 1,325
    edited 17.03.2014
    danther2 wrote: »
    What is the point of having two silos?

    Production times will differ quite a bit, so it will be easier to adjust the production of humus and fertilizer to your playstyle. :)
  • Daytona (INT1)Daytona (INT1) Posts: 425
    edited 17.03.2014
    wufmsca.png

    Loving the graphics ! :)
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