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Comments
can you PLEASE either put him on a schedule or give us some kind of notice? as in the 1st week where building times will be 1/2ed if the architect comes everyone will be in production as much as he will be needed for workers, it would be nice if he came towards the end of the week to lend a hand, hint hint
Nafaru answered that in another thread:
So maybe not at all, but fairly definitely not before next year unless things break.
First they took away our farm help meaning Steve can't help with Xp accumulation from the mill.
Next was a adjustment to the side bar tasks where it now repeats the last thing you did (for those with fully developed farms)
Now we are looking at honey cream being removed from the flower farm (our best money earner)
Are we progressing faster than the developers planned?
quickly dropping in to answer some questions! Whoo!
The dairy and the bakery as you know it, will be removed.
The restaurant will be reworked completely and turn into a bakery.
Most goods, even the existing ones, will be slightly reworked in terms of numbers and use. I can't tell you more yet, but that is the reason why we are going to automatically sell all these goods once the update hits.
You will get the full price you paid for building or upgrading as refund.
Regards,
Steffi
I understand their logic and the complaints some players have to the existing Gourmet Farm. It is an extremely expensive operation to get going until it makes any decent kind of profit but once it does it provides the only way for me [perhaps others] to be able to afford the upgrades [Good Lord the constant upgrades that get more and more expensive every level] and to buy new land which should be made of gold at the prices we pay for it. If real farmers had to work with such input costs none would exist [so much for simulations]. What I am worried about is that without the profits from the restaurant and the flower farm [pasta basket] we will be left with a duplicate of the main farm where we try to eke out a dollar here and there on animal products and the only thing keeping the main farm alive is the orchards. They will want us to spend gold on handbooks and other such crap [which I consider cheating btw] and I play for free as do many others no gold. Games want to make money and if it is at the expense of the players and the game they will try to do it.
Also the problems with the existing Gourmet Farm could be fixed, make smaller gardens and orchards, add new recipes, there's lots of foods that can be made with eggs, milk, wheat, cabbage, onions, tomatoes, sugar, mixed veg [other items could be added like corn and cornmeal, oh that was easy eh? Cheap products grown organically which can be made into high-priced products much in demand now or even sold on their own if they would adjust the selling prices [organically grown crops are very valuable and yet the game expects you to give them away for almost nothing] Make the bakery work better with higher capacity same with the dairy neither one is very efficient right now. But work with what you have don't tear it all down and throw it away; and please lower the cost of land there it is ridiculous, why should it be so much more expensive then the 10x10's the main farm had to work with.
I like my Gourmet Farm and it has served me well, and I fear that what is already happening [I cannot keep up with all the upgrades despite having -100% running costs on my main farm] that this change will drag down profitability even more. People who are happy with the Gourmet Farm as is but just want changes please write and tell the people at GGS maybe it's not too late...
And come on who is going to want to eat duck eggs and goats milk? Not exactly high on people's grocery lists.
I make a lot of money on that farm,and I am afraid it wil take a long time for me to rebuild it (longer than the 7 days of 50% reduced building time) so missing a lot of income on this farm, which will not be reimbursed.
I really cannot be excited about the upcoming changes on the gourmet farm.
I've read MANY threads on the "visiting farms" doggie issue. Many because, I too, wasn't happy to hear whimpers and not be able to do anything.
SO - here's what I think would be a great solution (holla back if you agree)....
Allow the bakery to bake doggie treats. This won't feed the pup, so the owner can get that task & reward, but just like us watering the Coop tree, we can appease our fellow farm pups.
Farmers would have to get the items from harvest for the baking - - similar to apple pie, I'd assume, so we have to make effort on our part before the generosity.
+200 $$$ for watering a tree... maybe +1 gold for doggie treats...
This would solve the whole "sad puppy" debate, AND give every farmer a reason to complete a new task & visit other farms.
HOLLA!!!!!
Kat.
And YAY for architect on Gourmet farm!
Um, no; he did not reference olives at all. What he said about the almond and peach orchards was "just like the old orchards", which presumably was supposed to refer to the original apple orchards. (I started to say "apple and cherry orchards, but then I couldn't remember whether cherries or the gourmet farm came first.)
I had to check for myself too. The current almonds are 10 x 10. The new ones are 7 x 7.
This looks promising for a larger variety of production on the new gourmet farm.
We shall patiently wait and see
But it would be more interesting to know the timeline for the gourmet farm change though.
The goat stables must be still there because you need the goat milk for your 3th farm to produce soap. If they are reworked it is only the amount and maybe the appearance.
But we will just wait and see what and when the updates takes us to the next generation of farming. Hopefully the generation is a good one but with those top programmers i think it will be a good update.
1- can you give us some more info on buildings, like time or like the amount or type of by-products? is it leaves for almond and peaches and is it same rate as apple and cherries?
just 7x7 and medium or long times is not really any new info, we already could guess that by now (since the new interface for gourmet looks very similar to that of current main farm) :P
2- also if this's taking like 1 week for every 2 building info, does this mean gourmet revamp is not till at least 2 months or so?
3- and I'm still wondering how you gonna keep number of quests in total the same for all players. like i mean if we have done dairy and bakery and restaurant upgrade quests since there's only 1 building that will replace all of these 3 and this building has 7 lvl (max 7 quests for all players) only (bakery v2), how can number of total quest be kept same?
for almond, gardens that will have a replica in new gourmet farm or cabin,goat stable, gate,fence etc that will remain same for all i can assume we'll have same quests so thats no problem, and for new buildings we will all get new quests so that aint a problem either. but for those buildings that i mentioned then how total number will remain same for old/new players? can you explain more on this plz. (p.s. reason for this question: quest achievement)
thanks in advance.
I am not sure if you are asking how to get the gourmet farm or the changes that will be occurring to it. If you are asking about the gourmet farm. You can purchase it when you reach level 20 with gold or wait until level 25 and purchase it with farm dollars. If you are asking about the changes to the farm we will get this when GGS implements the changes. Hope this answers your question.
I'm surprised that there hasn't been any official announcement about all the other changes you've mentioned in various threads.
late edit: why are they so big?
Name: Silo. Size: 7x5
Name: Composter. Size: 6x6
it's double comparing to the main farm Silo and Composter... they really have to take so much space?
1: See my link above
2: It's happening very, very soon ^^
3: There will be some information on what happens with the quests soon
Production times will differ quite a bit, so it will be easier to adjust the production of humus and fertilizer to your playstyle.
Loving the graphics !