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Happiness per square, and why you should care
The problem is that upgrading houses concentrates the negative happiness: you get almost as much additional negative happiness when you upgrade a house as for building a new house, but you only get half as many new workers. The solution is to concentrate your positive happiness as well — to get the most happiness into the smallest amount of space.
To concentrate your happiness, you need to replace your flowerbeds with higher-value decorations, but how do you decide which ones are best? It's easy to see that the big ornamental tree (+21) is more valuable than a flowerbed (+12) because it has almost twice as much happiness in the same amount of space, or that a fountain (+18 ) is more valuable than a well (+18 ) because it's smaller.
It's not quite so obvious whether a wooden wagon (+27) or a cozy picnic area (+26) is more valuable, though. If you had a big enough open space of the right size and shape so that you could fill it up with either wagons or cozy picnics and have no space left over, you could compare the amount of happiness you got for each one and know which was better.
You can do that indirectly with math, though. The area of your 7x3 wagon is 21 squares, and the area of your 5x4 cozy picnic is 20 squares. If you divide the happiness of each decoration by its area, you get how much happiness each square gives you; that is the happiness per square. When you calculate that, you can see that the +26 cozy picnic is actually better in the long run than the +27 wagon, because it has a higher happiness per square.
Or to demonstrate happiness per square in a slightly different way, in a 20x20 area (4 farm plots) you can have 25 flowerbeds (+12) for 300 happiness, or you can have 19.04 wagons (+27) for 514.28 happiness, or you can have 20 cozy picnics (+26) for 520 happiness, or you can have 16 lakes (+38 happiness) for 608 happiness. Which total happiness would you rather have?
If you don't want to do all the math yourself, you can refer to this spreadsheet (maintained by ss0209, I believe).
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Comments
oops. far too slow, comment now redundant
Also stock up on the 4X3 decoration during the space event.. as its the only non gold 4x3 so build and store if you dont need it as a filler straight away as you will always want more down the line to fill the annoying little gaps.
What sort of income are you getting that way? Do you have any advice on about where the break even point would be to consider switching over to decorationless mode?
I'm also interested to see what your before/after # of fields/stables/orchards are.
When I'm finished (at +300% cost): 8 fields, 10 apples, 2 cherries, 7 cows, 4 pigs, 12 chickens. (I believe it will be that, +/- 1 apple or cow, as this depends upon how many workers I need and also what space I will have left after getting another house or not getting it.)
Therefore, you're dead right: It won't be double the production of everything. Yes, the cost increases and the profit margin decreases accordingly, as you have said. Like I said, this is not for everyone.
From that, I reckon that the chicken coops and apple orchards are the only thing that will be generating more profit than before, and this will a net increase. Though, if your planned set up is able to support 12 orchards, I'm guessing you should have been able to support 6 orchards before, which makes the apple orchards a break even, and reduces it to a much smaller increase. (Though all the numbers could go up or down depending on handbooks and activity.)
Though the windmill is still the biggest point of concern. Without a high level water tower and/or feed handbooks, 12 chicken coops would consume 120 feed every 13 minutes, and a max level windmill can only produce about 100 feed in that time. And then you'll have to produce pig and cow feed on top of that.
But if you can make it work, then that's great. And you'll have a much easier time finishing the event tasks. Though I guess you really won't need the decoration...
I've joined the no decoration club too, managed to put in 9 fields, 8 cowsheds, 8 chicken coops, 7 apple orchards, but still only have 4 pigsty's & 2 cherry orchards (not really needed of projects), just have to see how it go's
I agree with Montuos that it is very important to choose the correct decos if you are going to have them. (just to stay on topic.)
2 cherries, 10 apples, 10 cows, 4 pigs, 7 chicken and 6 fields! woo hoo!
Does anyone know what the maximum decoration happiness Achievement Level is? That is, what level is the max? And, how many decoration happiness would you need to achieve to get there?
level 10 is 2000 decoration happiness ^^
As far as running cost percentages go, -100% has been the Holy Grail (now more unattainable for more people than ever! ), but even -50% is still a good solid place to work from. Higher happiness is better, of course, especially for lower level players, since their profits are smaller, but anywhere in the green will keep you going.
However for 0-500 its all done and anyone can access the raw data for that, the updated graph looks like this
So really as it stands I think unless people want to go chasing -100% (97% was achieved by Larino on an empty farm I believe) I think we will have to be happy with 80-90% being a really good happiness but in terms of the curve of the graph it might be sensible to limit the decorations to get -75% and then using more production buildings. Obviously every farm is different so it would be nice to have some more data so people can make informed decisions if they choose to switch their playing style.
(And because you seem to like the maths Montuos its not logarithmic... I plotted it on a Log scale and while it was straighter it still has a s shape curve... though I might have been doing it wrong)