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Comments
I think so much of the nasty remarks could be eliminated if there was clear explanation of what IS and what IS NOT in the update. We discuss it pros and cons and there is often no clarity even after we get the update. Here lately --this situation has been happening ALOT. Then there are bugs and just so frustrating to find the correct information. I had no idea at all about the golden shovel concept until it was mentioned a page or 2 back & could not tell anything about it.
sigh I think i need a nap and a beer already and it is only 9 am. ;(
I never complained about any of the components of Big Farm at all, including COTE, missions or anything else; then OTHER people complained about them and the changes were made. I was quite happy with the game as it stood before the changes were made, thinking that although there were some fairly minor things that I didn't love about it, overall the game was a great one.
If I didn't think this, I wouldn't have spent 4 to 5 times the amount of real dollars that I normally spend on shelf bought games on this game. When I buy games across the counter, I expect them (as does Australian law) to be fit for purpose to start with, so the recent spate of glitches has not impressed me. If this was a store bought game, I'd be returning it for a refund if it had glitches.
Secondly, I believe in fair play and having as level a playing field as possible in life and in leisure. If I see things that are going to give some people a grossly unfair advantage over others, I speak up about it to reverse the negative changes that have caused the disparity. As a result, I have brought that with me to this game, as it is a part of me. I make no apology for that.
I've passed level 80 now and I would not have done so if I didn't really enjoy the game. You are right, it is a fun, interesting game to play. Just because I feel strongly about some areas of the game breaching my code of ethics, doesn't mean I don't love playing it and it also doesn't mean I should lie down meekly and roll over onto my stomach with my tail between my legs, accepting every change without analysis and protest if it's a bad decision.
I hope you don't ever stop expressing your opinions, whether the agree with mine or not. I am Irish so I love to argue. I enjoy coming to the forums for the interesting debates. It is more the extreme ranting and or whining (not you, and generally not most people on the forums) that I could do without at times. Even though they do give me a good chuckle at times.
Thank you Nafaru for the clarification!
From the official announcement:
"It will be displayed for every coop member's performance during the last 5 projects, with more recent project having more weight than older ones."
So, if I slack off during the last project, will the grade for that single project count toward the median, as it says in the initial info on the formula, or will it be excluded? 8|
why not? do GGS think that we are to stupid to understand a formula? why is this a secret? is a patented invention of yours or what's the reason?
I think all the formulas in the game should be PUBLIC: happiness, shovels, charity event, all of them.
after all, these formulas affect the way we play and we have the right to know what we are dealing with.
1) I don't get it. How can you drop the 5th score & still calculate the median? Unless you also drop the 4th score (and by definition, median would also mean you drop the 2 highest scores, picking the score in the middle). Please tell me that is the case because otherwise I am completely confused all over again.
2) I still agree with Alex. I get that there need to be some proprietary aspects to the game, but RULES should not be one of them. How are we supposed to win if we don't know what it takes to move up? I don't necessarily need the formula itself, but it would be good to have it spelled out what contributes to each level of shovels. For example, I am pretty sure that you cannot get to 5 shovels unless you have maxed out the level on your fields (based on whatever level you are in the game). It seems a bit silly that I have no way to verify this. I am slowly working on improving my fields, but if I knew that would actually definitely make a difference, I would spend the gold to get them up right away. I had an L6, an L5, an L4 and two L3 fields. I now have an L6, L5 and three L4 fields. So I guess we'll see if that makes any difference at all.
Also, it seems like if you don't have 5 activities to use for the calculation, it should continue to read "No Data Yet" or something to that effect, rather than giving some skewed number of shovels. I'd like to keep playing this game & planned to spend more rl money on it at Christmas, but I have to say these mystery shovels are stating to spoil it for me.
I think you're a day or so late with that one
However, if you slacked off again in another project within the 5 project assessment without increasing your output in others, you would see a decrease in your shovel results.
Kat.
Tony444, I don't see any post on this page at least whereby anyone was fighting. We were just discussing things and actually did find some common ground... nothing wrong with that. Have fun and be grateful that we live in a world where we can both have fun and express our opinions.
Unless you are in a co-op that is really pushing that everyone must get 5 shovels, why do you feel you have to spend gold just to improve your number of shovels?? And honestly I wouldn't want to be in a co-op like that. Maybe if the shovels are spoiling it for you, it might be time to look for a better co-op. Relax about the shovels, unless you are getting 0, and just do the best you can.
Pretty sure that's exactly how it works. Had a busy week and my co-op flies through projects. I missed two completely and one almost entirely this week and dropped from 4 to 2 shovels. Worked on all five late last week through the weekend to get to 4.
I totally agree! I have stepped back from the shovel and am not going to worry to much about them. I can only be on here for so much and that is something I really can't control. If I get 5 that is great if I get less well, that is just the way it goes. And if you are in a good co-op then it shouldn't be a problem. I am not going to let a shovel ruin a game for me LOL.
I never said anything about my co-op pushing me to get any amount of shovels. Right now, he's not even taking it into account at all. But I don't understand the point of having a mystery metric. If obtaining shovels is just random, why even have the metric at all? I get that there is some semi-hidden formula, but if no one knows how to improve shovel score, it may as well be random. I have 4 shovels now & still have no clue why it changed after this round. I guess I will have to just ignore it, but it frustrates me for sure. It feels like when you're playing cards with Kindergarteners & they almost without fail will make up a rule that some card has special powers (e.g., the Joker). What those special powers are seem to depend on who gets the card. If I get the Joker, it probably just means that I get an extra turn. When the 5-year-old gets the Joker, it might give them 10 extra turns, or mean they automatically win the game, or give them 50 extra points, or the chance to trade as many cards as they'd like with whomever they'd like. Obviously, as the grown-up, I take the time to teach them that games have rules & that you win by following the instructions. I will let them make up new rules in advance, but then we have to apply them for the entire round -- no hidden rules/ways to win. That's what I've been asking for here.
I'm not looking for a fight. I'm just voicing my opinion. I can definitely move forward treating the shovel rating system as a type of "lottery" and pay it no mind. I just usually don't enjoy playing games that rely on luck. It has nothing to do with whether I can stay in my current co-op. It has everything to do with why I chose to spend time and money on entertainment. I get that some people prefer games of chance & if that's what most BF gamers like, then this new system was perfectly designed. I can see at this point that it probably just is what it is. I only contributed my questions and thoughts because for a while it seemed that GGS was open to the questions & feedback (from me & from people who had differing opinions -- I certainly don't speak for everyone & I'm glad to see both like and differing opinions posted). I feel good about keeping my own discourse respectful. I never slammed anyone else's opinions or character. I just posted my questions & beliefs in what I was led to believe was the appropriate place to voice them.
I am a co-op leader, who has been anticipating something of the sorts, almost since inception of my top ranking co-op.
GGS, if I said it once, I've said it a million times, you guys have a tough position, & you are damned if you do, & damned if you don't... While I somewhat feel for you folks, I also don't feel for you.
Before release of this update, your forums billed this as something many of us have been awaiting for a long time. Yes, from what I have learned through the forums, many players have been wanting to know who helps with co-op projects, & who isn't.
I as a leader, or as a deputy, or as a member, should not have to do more, because someone else, who wants to log their account online, doesn't do what you may like to think they are doing. In no way, is this, from what I've learned, what the players have been wanting.
People have been intimidated by this, & are questioning there abilities of retaining their positions in co-ops. We players were not asking for another reason for potential members, to want to leave our co-ops. We were asking for a tool to help us see who is helping our co-ops, so we don't have freeloaders along for the ride...
The developers get paid good money I am sure, & it is likely that they are not stupid. They know this is not what we asked for, & I assume there is an ulterior motive.
I too would like to be able to turn the shovel feature off, & will not be using it for removing or keeping members. While individual players should be able to see what they contributed, to individual projects, I too agree that other players shouldn't be forced to deal with how well they are doing, compared to the next. Only deputies, leaders, co-op founders, as well as the individual themselves, should be able to see the numbers.
Each production facility has a different look to it, when it is running, compared to when it is not running. Because of this, I am able to see who is helping & who isn't, much better than this form you all billed as what we been awaiting...
Forum Admins, & Moderators... Like with many threads/post in these forums, I often find it strange what you all reply to, & what you don't...
I personally can't worry about that. Reason being is when I wasn't working I had a lot of time to come on here. I could play 24/7 if I had wanted to. Since then I have started a job and there is just no way I am going to do as well as someone who has more time. However, our co-op does realize this and not everyone can be on at the same time. It's just a fact and people do have a real life outside of the game.
I personally would be more worried about the ones that don't contribute to research than the ones who for whatever reason couldn't collect corn on a particular project on a particular day. But that is just me. I am pretty sure most co-ops look at the big picture not just the shovels.
Darn right! I manage the research for our co-op of 39 members and I keep a spreadsheet on who does what projects. This is sent to our leader from time to time for his perusal. Research participation is taken very seriously in our co-op and people who don't participate in research very often are counselled by the leader. Sometimes, habitual offenders who have no good reason for not participating end up making way for those who will participate. Why should anyone have to hire a researcher because someone else is not doing the right thing?
A holistic approach is best when it comes to working out whether or not people are contributing to the co-op.
yeah but this is something you have no control over. We have about 27 people and we are all in different time zones, we all work different hours etc. It is impossible to start projects when everyone is on at the same time. I do better in the apples projects or the ones that require more time than I do in the lets say egg or corn one. And it's not because I don't want to do it, I just can't.
I just think everyone has to not worry about the shovels so much and just keep playing like normal. I honestly think that most people use common sense when it comes to who is contributing to the co-op and who isn't. I wouldn't think my leader wasn't effective if he lost his gold shovel. I probably wouldn't even give it much thought to be honest! LOL