Home EN Discussion Corner for the official announcements

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Update 23.09. - Lots of small stuff - Discussion

2»

Comments

  • bear 1bear 1 Posts: 80
    edited 23.09.2013
    yup mine still spins to after the update
  • jaystarr2jaystarr2 Posts: 1,657
    edited 23.09.2013
    tom24852 wrote: »
    I also seem to be missing something in regards to this one click selling......I always thought that if your warehouse was full you just click the max amount button(that is if you want to sell all)

    Yeah, that is what I used to do.
  • Mirja (NL1)Mirja (NL1) Posts: 141
    edited 23.09.2013
    The times for projects are now displayed in days. I hope it will be changed back to hours, that is more clearly.
  • Nanny54Nanny54 Posts: 1
    edited 23.09.2013
    My mill is still spinning after completion. Not fixed yet!!
  • montuosmontuos Posts: 1,275
    edited 23.09.2013
    tom24852 wrote: »
    I also seem to be missing something in regards to this one click selling......I always thought that if your warehouse was full you just click the max amount button(that is if you want to sell all)
    Hodor3 wrote: »
    In the past when the storage was full you used to have to click a 'Sell' button, then you got the quantity and cash register button to confirm the sale.

    Now the 'Sell' button window is no longer displayed, so it only takes one click to sell the overflow instead of two.

    For anyone who's still confused on exactly where the difference is: this is not about selling from the farm management button; it's about selling while you're harvesting.

    I am deeply grateful that it has been streamlined like this! I'm always over by unpredictable amounts because of the giftbags.
  • Gadz2Gadz2 Posts: 20
    edited 23.09.2013
    Kat Nip2 wrote: »
    I'm loving the one click selling! :D

    Kat. Kittie_by_otomosc.gif

    ME TOO! One less click! Thanks GGS Developers!

    And organizing the decoration inventory by happiness level is great! No more sifting. Yayz
  • monica79538monica79538 Posts: 1,932
    edited 23.09.2013
    I must be missing the excitement here--If harvest is full, there still can't be excess stored, it has to be sold. I am puzzled ?(
    I don't see how this is different from the way it was, I am excited that it works the way some people wanted it to--I just don't see how it benefits.
  • montuosmontuos Posts: 1,275
    edited 23.09.2013
    Monica, the way it used to be, when you had excess as you harvested, a window popped up where you had to click "Sell" before you got a new window where you actually could sell anything. Now we no longer have that annoying time-wasting intermediate window.
  • monica79538monica79538 Posts: 1,932
    edited 23.09.2013
    oh ok. I just never paid that much attention in my sleep harvesting moments hehe.

    I still do the 'sell all' instead of clicking each one and never run out of ingredients. This will be interesting with the tasks that we have to Donate rather than Sell--I think that will be hard to get used to a different way.
  • shoestring2shoestring2 Posts: 66
    edited 23.09.2013
    Windmill sails - I thought they were supposed to stop when the feed was ready. Mine is still turning until it is harvested.........
  • MollieGlitch (US1)MollieGlitch (US1) US1 Posts: 48
    edited 24.09.2013
    Mine continues to turn until I collect, too.
  • Cranberry2Cranberry2 Posts: 2
    edited 24.09.2013
    My windmill also continues to turn until harvesting, bit annoying as you can easily overlook that it is finished on a larger farm.
  • SystemSystem Posts: 106,969
    edited 24.09.2013
    Hey Big Farmers,

    Unfortunately the fix for the mill graphical bug was a bit problematic and there is a chance it could have caused more problems so they decided to remove it from the update. They are doing further testing and hopefully it will be included in the next one.

    Regards,
    Ethan
  • vikingur1- (NL1)vikingur1- (NL1) Posts: 149
    edited 24.09.2013
    I have my animations off and my windmill is not turning anymore ánd it is no longer shifting place. So here it is ok.
  • Daytona (INT1)Daytona (INT1) Posts: 425
    edited 24.09.2013
    Same here, so the jumping has been fixed but there seems to be an issue with the sails, which doesn't bother me as I have animations switched off to keep my laptop cool otherwise the fan is on permanantly.

    Love the new selling feature :)


    Post edited by Kat Nip: Merged posts, please use the edit button
  • ZazuZazu Posts: 0
    edited 30.09.2013
    After the latest update I found out I am unable to damage a luxury house - well I started to upgrade my houses to higher level and spent lot of gold on it. I planed to damage one or two of luxury houses to make space for waterfall or tractor... But now I found out all the spent gold is wasted - I CANNOT DAMAGE THE LUXURY HOUSE - that means I WASTED GOLD for nothing - and I do not like it really...
  • erryka (AU1)erryka (AU1) AU1 Posts: 132
    edited 01.10.2013
    Zazu2 wrote: »
    After the latest update I found out I am unable to damage a luxury house - well I started to upgrade my houses to higher level and spent lot of gold on it. I planed to damage one or two of luxury houses to make space for waterfall or tractor... But now I found out all the spent gold is wasted - I CANNOT DAMAGE THE LUXURY HOUSE - that means I WASTED GOLD for nothing - and I do not like it really...

    There is another thread for this problem

    http://en.board.goodgamestudios.com/bigfarm/showthread.php?81770-Demolish-Fancy-House
  • sandy8042sandy8042 Posts: 23
    edited 03.10.2013
    Just a quick question. With this update are we not allowed to demolish blue houses? Thank you in advance.
    i agree with little mis. why are we no longer able to demolish blue houses?
  • SystemSystem Posts: 106,969
    edited 03.10.2013
    sandy8042 wrote: »
    i agree with little mis. why are we no longer able to demolish blue houses?
    Follow the link in erryka's reply above yours and you will see quite a discussion on being able to demolish blue houses. GGS listened to our concerns so take particular note of Latten's response in post #77
  • vina6vina6 Posts: 1
    edited 06.10.2013
    can we choose what type of dog we want??:)
  • Soni85Soni85 Posts: 13
    edited 10.10.2013
    Mmmmm a dog on the farm, for what purpose? Ok, to me if I could have a herd of sheep for wool. Like all farm animals they have to earn their keep. How about a cat or two for the barn? They do kill mice that get in field and the barn, after all.
  • farmerkit2farmerkit2 Posts: 177
    edited 11.10.2013
    My tomatoes and onions don't show any signs of growing (but acn be harvested) in gardens (level 5). Will that be fixed soon?
  • it would be good with a depot for decorations where they still count on the farm
    Karin Vemggard
Sign In to comment.