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Update 23.09. - Lots of small stuff - Discussion

Here's the discussion, there's the info -> http://en.board.goodgamestudios.com/bigfarm/showthread.php?81391

Have fun, guys :)
Post edited by Latten (DE1) on
«1

Comments

  • monica79538monica79538 Posts: 1,932
    edited 20.09.2013
    I like the decos will be sorted in storage better :)
    Some buildings (like the mill) will still be able to be demolished? Will there be an extra warning of "ARE YOU SURE YOU WANT TO DEMOLISH THE FEEDMILL?"

    Can't wait to see the mill stop pulsating LOL.
    Lots of good things in the update:)
    Welcome back, you are staying now?
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 20.09.2013
    Are the new fluffy animals limited to cats and dogs? Can I have a pet pig please :)

    Also, it's not uncommon for people to be away on holiday for 1 - 2 weeks, so can we have a black marker in the coop list for players who have not logged on for 4 weeks / a month?

    Are the decos sorted in descending happiness order?
  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 20.09.2013
    A good update and the co-op marker is really good :):) Oh and welcome back Latten :)
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 20.09.2013
    Hodor3 wrote: »
    Are the new fluffy animals limited to cats and dogs? Can I have a pet pig please :)

    Also, it's not uncommon for people to be away on holiday for 1 - 2 weeks, so can we have a black marker in the coop list for players who have not logged on for 4 weeks / a month?

    Are the decos sorted in descending happiness order?

    I will forward the idea for the black marker :) Regarding the animals, it'll be a dog for now, no cat, and absolutely no more pigs :P
  • Irish30 (US1)Irish30 (US1) Posts: 264
    edited 20.09.2013
    Well I for one am very happy we are getting a puppy to have on main farm. Many people love cats also, but... SORRY... puppies RULE! But hey, maybe next week kitty will be here to play with my puppy...we can always hope. Be safe and hug the furry animal you love best...no matter how big they may be (for my horse loving friends)
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 20.09.2013
    Thanks Latten, and can I also say thanks for the feedback - it is nice to know that there is actually somebody listening to us - even though you've probably not got much of your real job done :)

    ps. I've not had one, but I've heard that pigs can make very good pets :D
  • montuosmontuos Posts: 1,275
    edited 20.09.2013
    I sometimes think I look forward to these piles of small fixes even more than the big new things! :) I sure can't tell you how eagerly I await the windmill's knowing when to stop again!

    Here, Irish; you can have my new *sneeze* puppy; I hear they're happier when there are two so they can play together...
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 20.09.2013
    Sounds great, all the little fixes! I love the fact that the mill turns without the animations on, but the fact that it dances gets a little tiring. Don't get me wrong, I am glad it does it's work so happily that it's dancing with joy, but the continuous movement is a bit tiring on my eyes.

    I like the fact blue decorations can be demolished, for those that want that. I don't! I bought them with hard earned gold, so rather store them for later :)

    The fact that you can somehow buy smaller amounts of gold mining licenses sounds totally truly awesome! Thanks for that.

    I wish we didn't have to wait so long for the little fluffy companion, but I will try to hold my patience :)
  • jaystarr2jaystarr2 Posts: 1,657
    edited 20.09.2013
    This part:
    Latten wrote:
    Also, Myrlan or whatever his name is isn't here, so you guys have to put up with me. So, what's up?

    Made me laugh. :D

    Is there any further information on the puppy? Is it inside/outside the farm? (i.e. do I need to clear some space for it?) Is it optional or mandatory?

    I'm excited about these updates and bugfixes. The idea of sorting decos by happiness order is fantastic and I think will save a lot of time!
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 21.09.2013
    What will the puppy do? Will it do doodoo, that is to say more dung? :)
  • Boer MaxBoer Max Posts: 6
    edited 23.09.2013
    Nice updates. 8)
  • Kat Nip (GB1)Kat Nip (GB1) GB1 Posts: 3,796
    edited 23.09.2013
    I'm loving the one click selling! :D

    Kat. Kittie_by_otomosc.gif
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 23.09.2013
    Kat Nip2 wrote: »
    I'm loving the one click selling! :D

    Kat. Kittie_by_otomosc.gif

    We could do that before couldn't we? It simply makes the information a little clearer. Or am I missing something?
  • edited 23.09.2013
    Welcome back Latten
  • monica79538monica79538 Posts: 1,932
    edited 23.09.2013
    One click selling would be great if it recognized that there are 4 more coops after the first one. Did I miss something?
  • tom24852tom24852 Posts: 50
    edited 23.09.2013
    I also seem to be missing something in regards to this one click selling......I always thought that if your warehouse was full you just click the max amount button(that is if you want to sell all)

    And Kat Nip.....I thought there was a bug on my screen when I looked at your post......lol


    Post edited by Kat Nip: Merged posts, please use the edit button
  • ElizabethKElizabethK Posts: 519
    edited 23.09.2013
    tom24852 wrote: »
    I also seem to be missing something in regards to this one click selling......I always thought that if your warehouse was full you just click the max amount button(that is if you want to sell all)

    You aren't the only one missing it, I don't see much difference?(
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 23.09.2013
    In the past when the storage was full you used to have to click a 'Sell' button, then you got the quantity and cash register button to confirm the sale.

    Now the 'Sell' button window is no longer displayed, so it only takes one click to sell the overflow instead of two.
  • tom24852tom24852 Posts: 50
    edited 23.09.2013
    Thanks for the reply Hodor.......
  • monica79538monica79538 Posts: 1,932
    edited 23.09.2013
    The old way of selling still works . . .think I'll just stick to that ;(
  • Dana672Dana672 Posts: 49
    edited 23.09.2013
    Can we get the maximize button made bigger? It seems ridiculous that we have such a small area to click in to do something we need to do so frequently.
  • Dana672Dana672 Posts: 49
    edited 23.09.2013
    Sorry GGS, but the new format for project times is NOT clearer.


    "~3 days" is NOT clearer than the previous format of the exact number of hours and minutes.

    For a long time now we have been complaining that the research times are misleading when they say ~2 days and it is really a few hours less than 3 days. So why implement this same unpopular and unclear format for the projects?!?
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 23.09.2013
    Most of the projects do show the days and hours needed, so 3 days will be around 72 hours, but I agree that it is not clearer than before - why can't they show the exact number of hours in the pop up help window?
  • smirlefarmsmirlefarm Posts: 50
    edited 23.09.2013
    I was wondering about the same thing especially after seeing what the morning updates did..maybe if they really don't want to list the time directly they should take a page out of the research tab and at least display the hours in the tooltip?? *scratches head at this slight obsession with indirect time labels tho*

    on another note thanks for removing that useless world map from the farm menu, I'm not too sure what its original purpose was even supposed to be for.
  • mistie (US1)mistie (US1) US1 Posts: 304
    edited 23.09.2013
    Is anyone's mill still spinning after feed has completed?
  • monica79538monica79538 Posts: 1,932
    edited 23.09.2013
    I think that is fixed, as well as no more pulsating mill ;) oh thank you!
  • mistie (US1)mistie (US1) US1 Posts: 304
    edited 23.09.2013
    Hmmm, mine isn't pulsating, but it does still spin when the feed is complete. :\
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 23.09.2013
    Yes, it's still spinning even after it has finished producing the feed.
  • monica79538monica79538 Posts: 1,932
    edited 23.09.2013
    The thing that pops up to let you know it is finished is still there.
    If it has to be fixed: PLEASE don't make it pulsate again--I was in bed almost a whole day with a headache after the last event ;(
  • Little Mis3Little Mis3 Posts: 2
    edited 23.09.2013
    Just a quick question. With this update are we not allowed to demolish blue houses? Thank you in advance.
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